Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.13 @ 00:36:57 Player: Lee Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (578) 578 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2453 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Cooled Ion Engine Nuclear Core Nuclear Core Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Large Matter Pod (150) Recoil Stabilizer Thief Drone Bay (3/3) Improved EM Shotgun GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System > --- WEAPON ----------- Improved EM Shotgun Spread Laser > --- INVENTORY -------- Ion Engine Cooled Ion Engine Nuclear Core Nuclear Core Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Large Matter Pod Recoil Stabilizer Thief Drone Bay Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle GAL Module [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 24 | 5 4 . 13 . . 2 Power 6 | 1 1 . 4 . . . Engine 5 | 1 1 . 3 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 5 | 3 . . 2 . . . Treads 1 | 1 . . . . . . Leg 4 | 2 . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 2 . 3 . . . Device 2 | . . . 2 . . . Storage 3 | . 2 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 1 1 . 4 . . 2 Energy Gun 3 | . . . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 . 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 11 | . 1 . 2 . . 8 Power 3 | . 1 . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 6 | . 1 . 2 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 76 100 97 100 100 73 Engine 13 | . 12 14 17 11 11 7 Core 6 | . . . 2 11 11 4 Leg 22 | . 28 28 20 22 22 14 Device 9 | . . . 11 11 11 7 Storage 22 | . 15 28 22 22 22 22 Energy Gun 14 | . . . 7 22 22 15 Ballistic Gun 7 | . 18 28 14 . . 2 Peak Build Rating 24 | 4 7 8 23 23 24 24 Average Rating 18 | 2 5 7 18 23 23 17 On Entrance 12 | . 4 7 8 23 23 24 Naked Turns . | . . . . . . . Heaviest Build 101 | 4 52 52 101 101 101 101 Greatest Support 33 | 20 20 20 33 33 33 33 Greatest Overweight (x) 28 | . 2 2 5 3 3 28 Average Overweight (x) 2 | . . 2 3 3 3 6 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 9 20 20 20 20 20 Most Carried 20 | 5 7 7 20 20 20 20 Average Carried 16 | 4 5 6 14 20 20 19 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 5 5 7 20 20 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 740 | 250 42 81 351 . . 16 Remotely . | . . . . . . . Salvage Created 909 | . 101 47 555 . . 206 Parts 41 | . 3 7 28 . . 3 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 3 7 . . 4 Guns 15 | . 2 3 7 . . 3 AOE 1 | . . . . . . 1 Classes Destroyed 9 | . 1 1 5 . . 2 Worker 2 | . . . 2 . . . Hauler 3 | . . . 3 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 4 | . . 3 . . . 1 Grunt 9 | . 2 . 6 . . 1 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 6 | . 2 3 6 . . 3 Combat Bots Only 3 | . 2 3 2 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 188 | . 22 13 61 . . 92 Missed 51 | . 4 3 22 . . 22 Damage Taken 1983 | . 195 61 367 . . 1360 Core 463 | . 35 6 64 . . 358 Absorbed by Shields . | . . . . . . . Ignored by Resistances 569 | . 60 20 116 . . 373 Regen/Repaired (Parts) 2 | . . . . . 2 . Core Remaining (%) 91 | 100 . 83 . . . . Volleys Fired 92 | . 16 6 50 . . 20 Largest 2 | . 1 2 2 . . 2 Hottest 110 | . 20 40 110 . . 110 Shots Fired 158 | . 16 12 100 . . 30 Gun 158 | . 16 12 100 . . 30 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 125 | . 16 12 94 . . 3 Thermal 20 | . . . 3 . . 17 Explosive . | . . . . . . . Electromagnetic 13 | . . . 3 . . 10 Robot Hit Streak 32 | . 4 5 32 . . 32 Robot Miss Streak 4 | . 1 1 1 . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 134 | . 12 9 84 . . 29 Core Hits 80 | . 6 6 35 . . 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 2 | . . . 2 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1574 | . 93 72 876 . . 533 Guns 1511 | . 93 72 876 . . 470 Cannons . | . . . . . . . Explosions 63 | . . . . . . 63 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 963 | . 93 72 766 . . 32 Thermal 394 | . . . 40 . . 354 Explosive . | . . . . . . . Electromagnetic 217 | . . . 70 . . 147 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles . | . . . . . . . Explosions 10 | . . . . . . 10 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . . . . . 50 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 432 | . 15 . 120 . . 432 Average Temperature 90 | . 8 . 13 . . 225 Received Heat Transfer 679 | . 159 . 240 . . 280 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 465 | . . . 50 . . 415 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 161 | . 50 101 161 4 . . Initial 33 | . . 16 33 4 . . Average 69 | . 23 98 78 4 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 2 3 13 . . 17 Peak Tracking Total 10 | . 2 3 3 . . 10 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . 14 . . . Total Damage 37 | . . . 37 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 3 | . . . 3 . . . Drone Recoveries 3 | . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3238 | 60 204 291 864 34 1620 165 Spaces Moved 1000 | 49 124 106 201 11 484 25 Core 22 | 18 . . . . . 4 Treads 5 | 5 . . . . . . Legs 973 | 26 124 106 201 11 484 21 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 260 335 335 265 Average Speed 295 | 98 136 260 340 335 335 464 Slowest Speed 1450 | 160 260 260 470 335 335 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 28 24 22 11 69 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . . . . 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . . . . . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1161 | 58 147 113 301 10 485 47 Wait 1 | . . . 1 . . . Move 994 | 48 123 105 200 10 483 25 Hop . | . . . . . . . Pick Up 36 | 5 4 2 24 . 1 . Fast Attach 4 | 4 . . . . . . Attach 10 | . 4 . 4 . . 2 Detach . | . . . . . . . Swap 11 | 1 . . 10 . . . Drop 13 | . . . 12 . 1 . Fire 92 | . 16 6 50 . . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 357 | -10/Mines | Discovered new exit (range 4) 365 | -10/Mines | Learned location of Storage (-9) 415 | -10/Mines | Discovered new exit (range 6) 436 | -10/Mines | Found the Drone Emporium 451 | -10/Mines | Found Prototype Device 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 557 | -9/Materials | Identified Thief Drone Bay 1336 | -9/Materials | Discovered new exit (range 16) 1420 | -9/Materials | Entered Mines 1452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1454 | -9/Mines | Entered Zion 2805 | -7/Zion | Found GAL Module 2977 | -7/Zion | Received a hallucinogenic algorithm 3037 | -7/Zion | Discovered new exit (range 10) 3074 | -7/Zion | Entered Proximity Caves 3120 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3222 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 3225 | -6/Proximity Caves | Core integrity fell below 50% 3235 | -6/Proximity Caves | Core integrity fell below 20% 3239 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03186_ Penetrated by Slug. 03186_ Titanium Leg destroyed. 03189_ Weight Redist. System destroyed. 03189_ System corrupted by crushing effect (+1). 03191_ Spread Laser destroyed. 03192_ Slug penetrates Wall. 03202_ Knocked back. 03210_ B-48 Gladiator destroyed. 03213_ Acquired 16 matter. 03220_ Penetrated by Slug. 03223_ C-30 ARC bursts open, deploying its payload. 03223_ G-67 Veteran unfolds itself. 03223_ B-48 Gladiator unfolds itself. 03223_ G-50 Soldier unfolds itself. 03223_ L-41 Fighter unfolds itself. 03223_ M-28 Smith unfolds itself. 03226_ Hvy. Assault Rifle destroyed. 03228_ Critical hit (Burn: +50). 03228_ Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ?##???????????????????????????? | | ?????????????????? # ???????????????????????????? | | ????????????? #?## ???????????????????????????? | | ????????????? ## ????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ???????????????## #?????????####????????????????? | | ???????????????#" ###??????## ##???#???????????? | | ???????????????#" " #????### g## #####???????? | | ???????????????#; %;;###### g % #???????? | | ???????????????#; % * l@l b #??????????? | | ???????????????#; ;;#;### m " ##??????????? | | ???????????????## # ###?# "" " #???????????? | | ????????????????# # #???# """ " " #???????????? | | ??????????????? # #???# """ ##???????????? | | ??????????????####### ???# "" "" #????????????? | | ?????????????????????#??? " """" #????????????? | | ????????????????????????# "" #????????????? | | ????????????????????????## #????????????? | | ?????????????????????????########?###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingProtonTrident Manual? 0 Play Time 00:24:09 Cumulative 31.4 hours Start 2025.03.12 @ 22:44:57 End 2025.03.13 @ 00:36:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 7 Adventurer 52 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33f25c62-cef6-477c-8a50-87b4faa53005