Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 13:05:19 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (100) 500 Value Destroyed (3768) 3768 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (1430) 1430 TOTAL SCORE: 13278 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 837 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 1150/1150 Matter 218/300 Energy 140/170 System Corruption 0% Temperature Cool (1) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Weight Redist. System Recoil Nullifier Improved Kinecellerator Improved Shield Generator > --- WEAPON (2) ------- Railgun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Signal Interpreter Matter Filter Hardened Medium Armor Plating Point Defense System Improved Hacking Suite Advanced Field Recycling Unit > --- WEAPON ----------- Improved Arc Projector Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Nuclear Pulse Thruster Flying Fortress v7 Large Matter Pod Dimensional Node Initializer Advanced Plasma Cannon Gauss Rifle Heavy Missile Launcher Power Maul [Rating: 88] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Improved Arc Projector Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . 1 Utility 8 | . . . 2 . . . . . 2 . . . . 1 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 277 | 8 1 5 6 . 1 3 22 28 69 8 3 . 20 16 54 24 1 8 Power 24 | 2 . . . . . . 2 1 5 1 . . 1 2 6 3 . 1 Engine 13 | 2 . . . . . . 2 1 3 . . . . 2 2 1 . . Core 9 | . . . . . . . . . 2 1 . . . . 4 2 . . Reactor 2 | . . . . . . . . . . . . . 1 . . . . 1 Propulsion 78 | 2 . 2 2 . . . 4 7 26 . 2 . 3 . 22 6 1 1 Treads 19 | . . . . . . . . . 10 . 2 . 1 . 4 2 . . Leg 32 | 2 . 2 2 . . . 4 6 14 . . . . . 1 1 . . Wheel 3 | . . . . . . . . . 2 . . . . . . 1 . . Hover 6 | . . . . . . . . . . . . . . . 6 . . . Flight 18 | . . . . . . . . 1 . . . . 2 . 11 2 1 1 Utility 99 | 2 1 1 2 . 1 3 9 3 30 5 1 . 9 9 11 7 . 5 Device 55 | 1 . . 1 . . 2 3 1 14 4 1 . 8 5 6 4 . 5 Storage 7 | 1 1 . . . 1 . . . . . . . . 2 . 2 . . Processor 12 | . . . 1 . . . 2 . 8 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 24 | . . 1 . . . 1 4 2 8 1 . . 1 1 4 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 . 2 2 . . . 7 17 8 2 . . 7 5 15 8 . 1 Energy Gun 9 | . . . . . . . . 7 . . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 24 | 2 . 1 1 . . . 6 9 . . . . . 1 2 1 . 1 Ballistic Cannon 14 | . . . . . . . . . 3 . . . 2 1 5 3 . . Launcher 7 | . . 1 1 . . . . 1 1 1 . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . . . . . . . 4 1 . . 4 3 7 1 . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . 9 3 . . . 1 1 1 . . . Corrupted Parts 5 | . . . . . . . . . . . . . . . 2 3 . . System Corruption 48 | . . . . . . . . . . . . . . . 17 31 . . Parts Lost 61 | . . . . . . . 3 1 10 3 . . 6 2 20 15 . 1 Power 7 | . . . . . . . . . 2 . . . . . 3 2 . . Propulsion 26 | . . . . . . . . 1 7 . . . 4 . 8 5 . 1 Utility 22 | . . . . . . . 3 . 1 3 . . 2 2 7 4 . . Weapon 6 | . . . . . . . . . . . . . . . 2 4 . . Highest Loss Streak 11 | . . . . . . . 2 1 3 1 . . 4 2 6 11 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 97 100 100 100 96 98 96 99 100 100 79 77 71 76 7 14 Engine 5 | . 14 14 11 11 11 11 9 9 6 . . . . 5 3 2 . . Core 2 | . . . . . . . . . . 7 7 7 . . 3 6 1 . Treads 4 | . . . . . . . . . 2 30 30 30 9 . 1 3 . . Leg 14 | . 28 28 21 22 22 22 35 35 22 . . . . . . 2 . . Hover 1 | . . . . . . . . . . . . . . . 6 2 . . Flight 1 | . . . . . . . . . . . . . 4 6 6 4 1 1 Device 10 | . 14 9 10 11 11 11 10 9 6 11 15 15 11 19 15 11 1 6 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 5 5 14 . . Processor 13 | . . . 10 11 11 11 7 9 28 18 15 15 15 13 9 4 . . Protection 4 | . . 4 11 11 11 11 7 8 1 6 7 7 6 4 1 3 . . Ballistic Gun 3 | . 28 14 11 11 11 11 8 8 . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 3 . . . 3 2 1 6 . . Launcher 1 | . . 13 9 11 11 11 . . . 3 . . . . . . . . Impact Weapon 4 | . . . . . . . . . 8 11 15 15 9 10 5 . . . Slashing Weapon 1 | . . . . . . . 8 9 1 . . . . . . . . . Peak Build Rating 88 | 7 7 13 16 15 18 19 36 38 55 53 54 51 78 82 84 88 32 65 Average Rating 47 | 5 7 8 14 15 17 18 32 36 48 49 52 51 64 79 63 61 12 26 On Entrance 31 | . 7 7 13 15 15 18 18 36 37 49 53 51 51 69 70 84 11 3 Naked Turns 102 | . . . . . . . . . . . . . . . . 44 31 27 Heaviest Build 92 | 15 18 21 23 23 33 33 48 44 47 50 46 45 64 68 89 92 15 28 Greatest Support 100 | 20 20 30 30 25 25 25 57 61 94 94 100 100 100 50 50 31 50 59 Greatest Overweight (x) 18 | 1 . 1 1 . 1 1 1 1 1 . . . 2 1 12 18 1 3 Average Overweight (x) . | . . . . . . 1 . . . . . . . . 1 4 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 9 10 10 10 13 15 15 15 15 15 15 15 15 14 15 14 5 5 Most Carried 15 | 1 5 10 10 10 15 14 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 12 | . 4 6 9 10 12 13 14 14 14 13 15 15 11 12 14 9 4 3 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 1 5 10 10 10 14 14 15 15 13 15 15 15 10 14 13 5 5 5 Class Distribution -------------------- 64% | Mutant 22% | Gladiator 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Matter Collected 4991 | 300 . 247 . . 220 59 270 588 620 542 73 . 350 131 743 815 33 . Remotely 39 | . . . . . . . . . . . . . . . . 39 . . Salvage Created 4047 | 97 . 202 . . . . 395 522 1018 336 9 . 482 127 618 241 . . Parts 149 | 12 . 18 . . . . 11 32 27 9 . . 10 . 22 8 . . Haulers Intercepted 3 | . . . . . . . . 3 . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . 1 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 2 . . 15 . . 3 . . Prevented 3 | . . . . . . . . . . 1 . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 77 | . . 9 . . . . 6 7 16 13 1 . 9 3 10 3 . . Melee 27 | . . . . . . . 1 5 12 3 1 . 2 1 2 . . . Guns 8 | . . . . . . . 5 2 . . . . . . 1 . . . Cannons 6 | . . . . . . . . . . . . . 1 . 4 1 . . AOE 21 | . . 9 . . . . . . . 7 . . 3 . . 2 . . Classes Destroyed 18 | 2 . 1 . . . . 4 1 4 2 1 . 1 . 1 1 . . Worker 2 | . . . . . . . . . 2 . . . . . . . . . Builder 3 | . . . . . . . 1 . 1 . . . . . 1 . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . 3 . . . . . . . . . . Recycler 7 | 1 . 2 . . . . 1 . 2 . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 4 | . . . . . . . . . 3 . . . . . 1 . . . Swarmer 22 | . . 9 . . . . . . . 10 . . 3 . . . . . Grunt 21 | . . . . . . . 3 4 6 . . . 5 1 . 2 . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 12 | . . . . . . . 2 3 3 1 . . . 1 2 . . . Hunter 6 | . . . . . . . 1 . 1 1 . . 1 . 2 . . . Programmer 12 | . . . . . . . . . 5 . . . . 1 6 . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . 1 . . . . . 2 . . Best Kill Streak 4 | 3 . 4 . . . . 1 3 3 4 1 . 3 1 3 1 . . Combat Bots Only 4 | . . 3 . . . . 1 3 3 4 1 . 3 1 3 1 . . Max Kills in Single Turn 4 | 1 . 4 . . . . 1 1 1 3 1 . 2 1 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . 3 . . 2 . . 1 . . Melee 1 | . . . . . . . 1 1 1 1 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Hostile Shots Fired 1018 | . . 43 . . . . 67 50 280 74 2 . 64 97 167 97 75 2 Missed 336 | . . 15 . . . . 20 15 100 24 2 . 18 41 37 33 31 . Damage Taken 11822 | . . 272 . . . . 1023 522 2649 856 . . 938 631 2531 1502 873 25 Core 2077 | . . 64 . . . . 170 100 388 95 . . 185 80 379 149 467 . Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . 9 Redirected to Shielding 51 | . . . . . . . . . . . . . . . 51 . . . Regen/Repaired (Parts) 604 | . . . 75 . . . 104 111 . . . . . 314 . . . . Core Remaining (%) 59 | 100 . 74 . . . 100 . 50 . . . . 4 90 . . . . Volleys Fired 187 | 5 4 14 1 . . . 39 20 5 9 . . 11 2 41 36 . . Largest 2 | 2 2 1 1 . . . 1 1 1 1 . . 1 1 2 2 . . Hottest 118 | 40 40 30 30 . . . 28 28 48 39 . . 48 48 118 98 . . Shots Fired 226 | 10 5 14 1 . . . 39 20 8 9 . . 12 2 68 38 . . Gun 129 | 10 5 4 . . . . 39 20 1 . . . . . 30 20 . . Cannon 72 | . . . . . . . . . 7 . . . 10 2 38 15 . . Launcher 25 | . . 10 1 . . . . . . 9 . . 2 . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 177 | 10 5 4 . . . . 39 20 8 . . . 10 2 65 14 . . Thermal 2 | . . . . . . . . . . . . . . . . 2 . . Explosive 25 | . . 10 1 . . . . . . 9 . . 2 . . 3 . . Electromagnetic 22 | . . . . . . . . . . . . . . . 3 19 . . Robot Hit Streak 11 | 8 1 2 . . . . 5 11 3 1 . . 2 . 11 9 . . Robot Miss Streak 6 | 1 2 3 . . . . 2 1 . 4 . . 1 . 6 4 . . Penetration Max 1 | . . . . . . . . 1 . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 286 | 8 2 2 . . . . 37 38 57 13 1 . 28 15 63 22 . . Core Hits 109 | 4 . 15 1 . . . 15 14 12 9 . . 11 . 18 10 . . Critical Kills 5 | . . . . . . . . 1 . 1 . . 1 . 2 . . . Critical Parts Destroyed 31 | . . . . . . . . . 11 5 1 . 2 5 6 1 . . Critical Strikes 51 | . . . . . . . 3 7 12 6 1 . 5 5 10 2 . . Destroy 3 | . . . . . . . . 1 . . . . . . 2 . . . Blast 4 | . . . . . . . . . . . . . 1 . 2 1 . . Smash 34 | . . . . . . . . . 11 6 1 . 4 5 6 1 . . Sever 10 | . . . . . . . 3 6 1 . . . . . . . . . Melee Attacks 310 | . . . . . . . 36 46 98 22 1 . 32 27 46 2 . . Impact 211 | . . . . . . . . . 81 22 1 . 32 27 46 2 . . Slashing 99 | . . . . . . . 36 46 17 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 2 5 4 1 1 . 1 . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 11 | . . . . . . . . . 2 2 . . 3 . 4 . . . Damage Inflicted 12535 | 100 23 385 30 . . . 1023 1395 2747 1231 111 . 1588 677 2361 864 . . Guns 1454 | 100 23 12 . . . . 366 385 22 . . . . . 404 142 . . Cannons 1339 | . . . . . . . . . 23 . . . 140 . 862 314 . . Explosions 1530 | . . 373 30 . . . . . . 650 . . 212 . . 265 . . Melee 8198 | . . . . . . . 657 1010 2702 581 111 . 1236 677 1084 140 . . Ramming 14 | . . . . . . . . . . . . . . . 11 3 . . Kinetic 2612 | 100 23 12 . . . . 366 385 45 . . . 140 . 1240 301 . . Thermal 33 | . . . . . . . . . . . . . . . . 33 . . Explosive 1530 | . . 373 30 . . . . . . 650 . . 212 . . 265 . . Electromagnetic 148 | . . . . . . . . . . . . . . . 26 122 . . Impact 6307 | . . . . . . . . . 2478 581 111 . 1236 677 1084 140 . . Slashing 1891 | . . . . . . . 657 1010 224 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 65 | . . . . . . . 8 8 10 10 10 10 10 4 34 65 62 . Average Corruption 22 | . . . . . . . 8 8 5 10 10 10 10 3 22 59 62 . Corruption Purged 5 | . . . . . . . . . 1 . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 525 | . . . . . . . 17 45 72 39 23 4 43 16 58 197 11 . Message Errors 136 | . . . . . . . 5 15 9 9 7 . 14 5 16 55 1 . Matter Fused 127 | . . . . . . . 4 9 21 14 6 2 14 3 13 41 . . Heat Flow Errors 57 | . . . . . . . 1 3 10 4 4 . 4 . 5 26 . . Energy Discharges 66 | . . . . . . . 2 8 6 6 1 1 3 4 5 29 1 . Parts Rejected 7 | . . . . . . . . 1 1 . . . . . 4 1 . . Parts Fused 5 | . . . . . . . 1 . 3 . . . . . . 1 . . Data Loss (minor) 70 | . . . . . . . 3 9 11 4 4 1 5 4 5 22 2 . Data Loss (major) 23 | . . . . . . . . . 6 . 1 . 2 . 5 8 1 . Misfires 6 | . . . . . . . . . 3 . . . 1 . . 2 . . Alerts 14 | . . . . . . . 1 . 2 2 . . . . . 9 . . Misdirections 9 | . . . . . . . . . . . . . . . 2 1 6 . Weapon Failures 5 | . . . . . . . . . . . . . . . 3 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2609 | . . 32 . . . . 101 . 1039 409 111 . 135 305 413 64 . . Projectiles 67 | . . . . . . . . . . . . . . . 67 . . . Explosions 96 | . . 32 . . . . . . . 64 . . . . . . . . Melee 2446 | . . . . . . . 101 . 1039 345 111 . 135 305 346 64 . . Knockbacks 42 | . . . . . . . . . 14 1 . . 12 1 14 . . . Impact 31 | . . . . . . . . . 13 1 . . 11 1 5 . . . Kinetic 8 | . . . . . . . . . . . . . 1 . 7 . . . Secondary 3 | . . . . . . . . . 1 . . . . . 2 . . . Self-Inflicted Damage 119 | . . 46 . . . . . . . 67 . . . . 5 1 . . Shots 5 | . . 3 . . . . . . . 2 . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . 2 1 . . Targets Rammed 3 | . . . . . . . . . . . . . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . . . . . . . 133 272 258 278 202 . 247 48 249 378 4 . Average Temperature 96 | . . . . . . . 36 99 90 120 100 . 76 16 66 118 4 . Received Heat Transfer 2055 | . . . . . . . 288 207 483 45 . . 312 183 72 306 159 . Effects 2 | . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . 7 3 . . 3 2 4 1 . . Combat Hostiles 15 | . . . . . . . . . 4 3 . . 3 2 3 . . . Parts Fried 27 | . . . . . . . . . 11 3 . . 4 2 7 . . . Impact Corruptions 96 | . . . . . . . . . 38 15 4 . 10 9 16 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . . . . 1 . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Peak Influence 482 | 15 83 354 104 40 . . 90 482 295 . . . . 62 90 . . 94 Initial 195 | . 9 31 81 40 . . . 21 195 . . . . 6 30 . . 94 Average 96 | 5 60 210 102 40 . . 35 254 110 . . . . 15 37 . . 94 Maximum Alert Level 2 | . . 1 . . . . . 2 1 . . . . . . . . . Low Security (%) 87 | 100 100 35 100 100 . 100 100 34 95 . . . . 100 100 . . 100 Level 1 11 | . . 64 . . . . . 50 4 . . . . . . . . . Level 2 1 | . . . . . . . . 15 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 1 . . . 2 4 16 . . . . 4 3 . . . Investigation 13 | . . . . . . . 1 3 6 . . . . 3 . . . . Extermination 7 | . . . . . . . . . 4 . . . . 1 2 . . . Reinforcement 11 | . 1 . 1 . . . 1 1 6 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Distress Signals 3 | . 1 . . . . . . 2 . . . . . . . . . . Communications Jammed 7 | . . . . . . . . . . . . . . . 7 . . . Distress Signals 4 | . . . . . . . . . . . . . . . 4 . . . Times Spotted 172 | . 6 12 1 . . . 11 28 31 15 1 . 17 9 14 8 14 5 Peak Tracking Total 12 | . 3 3 1 . . . 4 5 3 5 1 . 4 7 3 5 12 5 Tactical Retreats 15 | . 1 1 . . . . 1 2 2 2 1 . 2 . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Traps Triggered 6 | . . . . . . . 1 1 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Machines Disabled 10 | . . . 1 . . . 1 5 . 1 . . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . 1 . . . . 1 . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Machines Accessed 66 | . 2 1 4 . 1 . 8 12 22 1 1 4 . 6 3 1 . . Terminals 41 | . 2 . 2 . . . 6 9 16 . 1 . . 2 2 1 . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . Repair Stations 5 | . . . 1 . . . 1 1 . . . . . 2 . . . . Recycling Units 3 | . . . 1 . . . . 1 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 3 . . . . 1 1 . . . Total Hacks 179 | . 9 1 11 . 1 . 30 27 44 1 1 32 . 14 6 2 . . Successful 107 | . 5 1 5 . 1 . 15 15 20 1 1 32 . 6 3 2 . . Failed 72 | . 4 . 6 . . . 15 12 24 . . . . 8 3 . . . Catastrophic 21 | . . . 3 . . . 2 1 12 . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . 2 . 4 . 1 . 10 8 14 . . . . . . . . . Terminals 101 | . 9 . 4 . . . 24 22 31 . 1 . . 3 5 2 . . Fabricators 3 | . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 18 | . . . 6 . . . 3 3 . . . . . 6 . . . . Recycling Units 3 | . . . 1 . . . . 1 1 . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . 4 . . . . . . . . . Garrison Access 12 | . . . . . . . . 1 7 . . . . 3 1 . . . Terminal Hacks 73 | . 4 1 . . 1 . 8 11 9 1 1 32 . . 3 2 . . Record 15 | . . . . . . . . . . 1 1 11 . . . 2 . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . 1 . . . . . 2 . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 5 | . . . . . . . 1 2 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . Locate Traps 6 | . 1 . . . . . 1 2 2 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . Zone Layout 9 | . 1 . . . . . 3 2 2 . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 12 | . . . 4 . . . 2 2 . . . . . 4 . . . . Scan Component 6 | . . . 2 . . . 1 1 . . . . . 2 . . . . Repair 6 | . . . 2 . . . 1 1 . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . 3 . 4 . . . . . . . . . Insert Component 4 | . . . . . . . 2 . 2 . . . . . . . . . Analyze 3 | . . . . . . . 1 . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 2 . . . . . . . . . Seal Access 3 | . . . . . . . . 1 2 . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . . . 2 1 4 . . . . . . . . . Terminals 8 | . 1 . . . . . 2 1 4 . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . Botnet 6 | . 1 . . . . . 1 1 3 . . . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . 3 . . . 6 8 20 . . . . 5 2 . . . Full Trace Events 12 | . . . 1 . . . 1 2 5 . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . 2 . . 11 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . Parts Repaired 6 | . . . 2 . . . 1 1 . . . . . 2 . . . . Time 210 | . . . 64 . . . 44 32 . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . 2 . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Total Allies 12 | . . 2 . . . . . 9 . . . . 1 . . . . . Largest Group 9 | . . 2 1 1 1 . . 9 . . . . 1 . . . . . Highest-Rated Group 157 | . . 49 18 18 18 . . 157 . . . . 96 . . . . . Highest-Rated Ally 96 | . . 31 18 18 18 . . 29 . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 153 | . . 14 2 . . . . 120 . . . . 17 . . . . . Total Damage 2419 | . . 140 36 . . . . 1588 . . . . 655 . . . . . Kills 28 | . . 3 . . . . . 20 . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 1 . 2 . . 1 . . Drone Launches 16 | . . . . . . . . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Turns Passed 20289 | 90 244 769 317 24 534 1033 1319 1434 4655 1174 566 131 1116 944 1851 3879 87 122 Spaces Moved 11167 | 54 191 583 221 21 322 523 790 898 3253 736 354 87 595 542 852 863 136 146 Core 241 | 4 . . . . . . . . . . . . . . 1 99 61 76 Treads 1486 | . . . . . . . . . 88 736 354 87 202 . 16 3 . . Legs 6231 | 50 191 583 221 21 322 523 790 898 2632 . . . . . . . . . Wheels 743 | . . . . . . . . . 533 . . . . . . 173 37 . Hover 800 | . . . . . . . . . . . . . . . 535 265 . . Flight 1666 | . . . . . . . . . . . . . 393 542 300 323 38 70 Fastest Speed 50 | 50 120 120 120 120 120 190 122 115 100 148 148 152 150 50 50 50 50 50 Average Speed 157 | 116 120 120 120 120 165 190 124 121 125 148 149 152 152 142 152 432 62 74 Slowest Speed 1110 | 120 120 190 190 120 190 190 190 193 240 148 152 152 305 150 650 1110 95 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 4 35 97 15 6 69 96 53 92 82 73 56 69 67 12 20 74 18 3 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 . . . . . . . 1 . . Scrap Searched 14 | . . 1 . . . 1 . . . 1 5 . 3 . . 2 1 . Spaces Dug 117 | . . 12 . . . . 15 18 34 2 . . 2 13 21 . . . Terrain Destroyed 369 | . . 80 6 . . . 16 18 35 127 . . 19 13 23 32 . . Melee 92 | . . . . . . . 14 18 31 2 . . . 10 17 . . . Projectile 26 | . . . . . . . . . 4 . . . 8 3 6 5 . . AOE 249 | . . 80 6 . . . . . . 125 . . 11 . . 27 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Total 13041 | 67 201 636 270 20 325 562 1042 1144 3640 778 391 86 746 658 1234 948 136 157 Wait 936 | . 1 27 40 . . 35 132 123 177 1 32 . 79 57 215 17 . . Move 11145 | 53 190 582 220 20 321 522 789 897 3252 735 353 86 594 541 851 862 131 146 Hop 2 | . . . . . . . . . . . . . . . . . 2 . Pick Up 79 | 1 4 5 2 . 2 1 10 2 14 5 . . 4 11 11 5 . 2 Fast Attach 71 | 7 . . 1 . . . 5 3 13 . . . 1 2 23 12 . 4 Attach 55 | . . . 3 . . . 2 . 5 3 . . 8 3 17 9 1 4 Detach 17 | . . . . . . . . . 2 . . . 6 2 5 1 1 . Swap 152 | 1 1 5 2 . 1 3 15 25 52 5 3 . 11 11 14 3 . . Drop 73 | . 1 3 1 . 1 1 14 5 25 1 2 . 5 2 11 . . 1 Fire 187 | 5 4 14 1 . . . 39 20 5 9 . . 11 2 41 36 . . Melee 293 | . . . . . . . 36 46 95 19 1 . 27 27 40 2 . . Ram 4 | . . . . . . . . . . . . . . . 2 1 1 . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . . . . 23 . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 8) 335 | -10/Materials | Entered Mines 400 | -10/Mines | Discovered new exit (range 15) 716 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 846 | -10/Mines | Discovered new exit (range 5) 895 | -10/Mines | Found the Drone Emporium 1094 | -10/Mines | Found Prototype Device 1104 | -10/Mines | Entered Materials 1104 | -9/Materials | Accompanied by 1 ally 1104 | -9/Materials | Evolved 2 slots: Utility x2 1218 | -9/Materials | Discovered new exit (range 6) 1285 | -9/Materials | Repaired Carbon-fiber Leg 1315 | -9/Materials | Repaired Grenade Launcher 1417 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Entered Mines 1421 | -9/Mines | Accompanied by 1 ally 1438 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1439 | -9/Mines | Discovered new exit (range 5) 1444 | -9/Mines | Identified exit to Exiles 1445 | -9/Mines | Entered Exiles 1445 | -9/Exiles | Accompanied by 1 ally 1463 | -9/Exiles | Discovered new exit (range 15) 1475 | -9/Exiles | Met 8R-AWN 1496 | -9/Exiles | Met EX-HEX 1528 | -9/Exiles | Met EX-BIN 1547 | -9/Exiles | Aligned with FarCom system 1549 | -9/Exiles | Given EX-Vault access code 1580 | -9/Exiles | Opened EX-Vault 1587 | -9/Exiles | Found Flying Fortress v7 1626 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1679 | -9/Exiles | Met EX-DEC 1962 | -9/Exiles | Discovered new exit (range 11) 1977 | -9/Exiles | Identified exit to Mines 1979 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1979 | -9/Exiles | Entered Mines 2354 | -8/Mines | Discovered new exit (range 10) 2373 | -8/Mines | Identified exit to Materials 2644 | -8/Mines | Discovered exit to Materials (range 11) 3012 | -8/Mines | Entered Materials 3012 | -8/Materials | Evolved 2 slots: Propulsion x2 3496 | -8/Materials | Identified Decoy Drone Bay 3710 | -8/Materials | Crushed by falling debris 3722 | -8/Materials | Discovered new exit (range 8) 3917 | -8/Materials | Discovered new exit (range 17) 3917 | -8/Materials | Identified exit to Storage 4046 | -8/Materials | Build established: Assassin 4214 | -8/Materials | Repaired Gauss Rifle? 4331 | -8/Materials | Entered Storage 4644 | -8/Storage | Build established: Mutant 4821 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4864 | -8/Storage | Discovered new exit (range 3) 5040 | -8/Storage | Lost 4 allies 5125 | -8/Storage | Build established: Commander-Mutant 5257 | -8/Storage | Learned location of Armory (-3) 5413 | -8/Storage | Repaired Med. Armor Plating 5518 | -8/Storage | Lost 3 allies 5662 | -8/Storage | Build established: Mutant 5765 | -8/Storage | Entered Factory 5765 | -7/Factory | Evolved 2 slots: Utility x2 6326 | -7/Factory | Discovered new exit (range 16) 6371 | -7/Factory | Identified exit to Factory 6846 | -7/Factory | Discovered exit to Factory (range 11) 7577 | -7/Factory | Cargo convoy interrupted 8748 | -7/Factory | Lost 3 parts (1p2n) 9115 | -7/Factory | Build established: Gladiator 9285 | -7/Factory | System corruption reached 10% 9867 | -7/Factory | Core integrity fell below 50% 10211 | -7/Factory | Discovered new exit (range 6) 10406 | -7/Factory | Identified exit to Lower Caves 10420 | -7/Factory | Entered Lower Caves 10492 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11040 | -7/Lower Caves | Build established: Mutant 11297 | -7/Lower Caves | Discovered new exit (range 12) 11493 | -7/Lower Caves | Found Alien Artifact 11570 | -7/Lower Caves | Build established: Gladiator 11593 | -7/Lower Caves | Identified exit to Lower Caves 11594 | -7/Lower Caves | Entered another Lower Caves area 11663 | -7/Lower Caves | Discovered exit to Factory (range 5) 11691 | -7/Lower Caves | Learned 4 Factory zone layouts 12131 | -7/Lower Caves | Discovered new exit (range 10) 12144 | -7/Lower Caves | Identified exit to Data Miner 12160 | -7/Lower Caves | Entered Data Miner 12160 | -7/Data Miner | Discovered new exit (range 6) 12189 | -7/Data Miner | Met Data Miner 12226 | -7/Data Miner | Learned location of Section 7 (-2) 12226 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12252 | -7/Data Miner | Received God Mode back door access code from Data Miner 12290 | -7/Data Miner | Identified exit to Proximity Caves 12291 | -7/Data Miner | Entered Proximity Caves 12307 | -6/Proximity Caves | Escorted by Enhanced Grunt 12422 | -6/Proximity Caves | Found Prototype Device 12422 | -6/Proximity Caves | Identified Exp. Thermal Shield 12734 | -6/Proximity Caves | Core integrity fell below 20% 12764 | -6/Proximity Caves | Lost 4 parts (3n1u) 12826 | -6/Proximity Caves | Lost 9 allies 13017 | -6/Proximity Caves | Learned 4 Factory zone layouts 13023 | -6/Proximity Caves | Learned Factory emergency access door positions 13098 | -6/Proximity Caves | Build established: Mutant 13195 | -6/Proximity Caves | Discovered exit to Factory (range 14) 13407 | -6/Proximity Caves | Entered Factory 13407 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13408 | -6/Factory | Identified exit to Extension 13465 | -6/Factory | Build established: Assassin 13501 | -6/Factory | Repaired Lrg. Storage Unit 13906 | -6/Factory | Discovered new exit (range 9) 13975 | -6/Factory | Identified exit to Factory 13988 | -6/Factory | Build established: Gladiator 14167 | -6/Factory | Fabricated Centrium Wheel? 14306 | -6/Factory | Repaired Hvy. Missile Launcher? 14351 | -6/Factory | Entered another Factory area 14351 | -5/Factory | Evolved 2 slots: Utility x2 14683 | -5/Factory | Build established: Assassin 14984 | -5/Factory | System corruption reached 10% 15024 | -5/Factory | Lost 6 parts (2p2n2u) 15234 | -5/Factory | Build established: Gladiator 15527 | -5/Factory | Identified exit to Upper Caves 15710 | -5/Factory | System corruption reached 30% 15793 | -5/Factory | Lost 6 parts (1p2n3u) 15836 | -5/Factory | Lost 3 parts (2n1u) 15991 | -5/Factory | Build established: Mutant 16157 | -5/Factory | Discovered new exit (range 14) 16190 | -5/Factory | Identified exit to Factory 16202 | -5/Factory | Entered Upper Caves 16665 | -5/Upper Caves | Spotted B-75 Beast 16791 | -5/Upper Caves | Lost 11 parts (1p5n3u2w) 16792 | -5/Upper Caves | Destroyed B-75 Beast 16963 | -5/Upper Caves | Lost 4 parts (1p1u2w) 18388 | -5/Upper Caves | Learned 12 Factory zone layouts 19871 | -5/Upper Caves | Released all parts (15) 19873 | -5/Upper Caves | Core integrity fell below 50% 20059 | -5/Upper Caves | Discovered new exit (range 4) 20081 | -5/Upper Caves | Entered another Upper Caves area 20081 | -5/Upper Caves | Spotted B-75 Beast 20117 | -5/Upper Caves | Released all parts (3) 20157 | -5/Upper Caves | Core integrity fell below 20% 20166 | -5/Upper Caves | Discovered exit to Factory (range 4) 20168 | -5/Upper Caves | Entered Factory 20168 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20169 | -4/Factory | Identified exit to Research 20290 | -4/Factory | Self-destructed Last Messages --------------- 20154_ System corrupted: Slammed into wall. 20163_ QSTU, 4=2CBORR6R& 8>J&H UUFC&I 20166_ EXIT=FOUND: FACTORY PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 20168_ Receiving FarCom transmissions... Loading 12 Factory zones... 20195_ Acquired Unknown Reactor. 20195_ Identified Lgt. Antimatter Reactor. 20210_ Acquired Unknown Device. 20210_ Identified Imp. Shield Generator. 20211_ Dropped Imp. Shield Generator. 20246_ Acquired Unknown Ballistic Gun. 20246_ Identified Railgun. 20252_ Acquired Imp. Kinecellerator. 20254_ Acquired Recoil Nullifier. 20263_ Acquired Imp. Shield Generator. 20290_ ALERT: All DSF locations entering lockdown mode. 20290_ Flying Fortress v7 destroyed. 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"""" # #???????????????????????? | | ???""" """" + ###########?????????????? | | ??"""" """" # C / ???????????? | | ??"""" """" # ######???????????????? | | ? """" """" # #????????????????????? | | ? """" """" #########+##+## #????????????????????? | | """" """" #????# # #????????????????????? | | #????# """ # #????????????????????? | | #????# """ + #????????????????????? | | #????# """ #+########?????????????? | | #????# # #?????????????? | | #############????# """ # """" #?????????????? | | ?????????????????# """ # """" #?????????????? | | ?????????????????# """ # """" #?????????????? | | ?????????????????# # """" #?????????????? | | ?????????????????########## """" #?????????????? | | ??????????????????????????# """" #?????????????? | | ??????????????????????????# """" #?????????????? | | ??????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 730 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Arm. Leg | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Centrium Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyNovaSuite Manual? 0 Play Time 02:46:09 Cumulative 118.2 hours Start 2024.08.23 @ 23:52:48 End 2024.08.24 @ 13:05:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b553b45-bf5f-4fa9-a170-1ec8cd2c7a39