Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.25 @ 14:00:13 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (4505) 4505 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1763) 1763 TOTAL SCORE: 10343 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 869 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -102 Cogmind --------- Core Integrity 26/850 Matter 149/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (25) --- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Angular Momentum Engine Antimatter Reactor Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Energy Well (350) Armor Integrity Analyzer Improved Datajack Power Maul Mining Claw Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Shield Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit IFF Parser Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Angular Momentum Engine Antimatter Reactor Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Energy Well Advanced Visual Processing Unit Armor Integrity Analyzer Flak Gun Gauss Cannon Improved Datajack Makeshift Hammer Power Maul Mining Claw [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device IFF Parser Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Concussive RPG Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Slots Evolved 9 | . 1 . . 8 . . Power 1 | . 1 . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . . 5 . . Weapon 2 | . . . . 2 . . Parts Attached 75 | 7 3 9 2 22 16 16 Power 18 | 1 1 3 2 4 2 5 Engine 11 | 1 1 3 2 2 1 1 Core 4 | . . . . 1 . 3 Reactor 3 | . . . . 1 1 1 Propulsion 12 | 2 . 2 . 2 4 2 Treads . | . . . . . . . Leg 12 | 2 . 2 . 2 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 1 1 . 11 4 7 Device 10 | . . . . 7 1 2 Storage 5 | 1 1 1 . 1 . 1 Processor 8 | . . . . 1 3 4 Hackware . | . . . . . . . Protection 3 | 1 . . . 2 . . Artifact . | . . . . . . . Weapon 19 | 2 1 3 . 5 6 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . 2 . 2 4 1 Ballistic Cannon 4 | . 1 . . 2 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 36 | . . 2 . 14 6 14 Power 5 | . . 1 . 1 1 2 Propulsion 8 | . . 1 . 3 1 3 Utility 13 | . . . . 5 3 5 Weapon 10 | . . . . 5 1 4 Highest Loss Streak 14 | . . 2 . 8 4 14 To Critical Strikes 1 | . . . . 1 . . Average Backups 13 | 2 7 12 12 8 9 19 Power 3 | . . . . 1 4 7 Propulsion 2 | . . 3 2 . 1 2 Utility 4 | 1 5 6 5 2 1 4 Weapon 3 | . 1 2 4 2 1 4 Tool/Special . | . . . . . . . Unused Backups 8 | . . . 1 . . 7 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 3 | . . . 1 . . 2 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 99 93 100 76 85 99 Engine 13 | . 25 20 25 8 6 7 Reactor 1 | . . . . . 6 2 Leg 19 | . 25 23 25 14 11 17 Device 9 | . . . . 10 21 17 Storage 8 | . 12 12 12 8 6 6 Processor 8 | . . . . 5 10 18 Protection 6 | . 12 12 12 10 3 . Ballistic Gun 19 | . 12 16 25 10 12 24 Ballistic Cannon 1 | . 8 3 . 5 1 . Slashing Weapon 1 | . . 4 . . . . Peak Build Rating 75 | 7 9 21 22 65 70 75 Average Rating 44 | 5 8 17 21 49 65 71 On Entrance 27 | . 7 9 21 22 65 69 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 123 | 17 31 53 59 81 93 123 Greatest Support 90 | 20 20 30 30 90 65 65 Greatest Overweight (x) 35 | . 1 2 1 1 2 35 Average Overweight (x) . | . . 1 1 . 1 1 Largest Inventory Capacity 25 | 10 15 20 20 20 20 25 Average Capacity 19 | 8 12 18 20 20 20 20 Most Carried 20 | 4 10 16 17 16 14 20 Average Carried 14 | 2 7 14 14 8 9 19 Final Capacity 25 | 10 15 20 20 20 20 25 Final Carried 16 | 4 10 16 14 9 14 15 Class Distribution -------------------- 55% | Hacker-Mutant 44% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Matter Collected 3743 | 277 246 303 347 823 654 1093 Remotely . | . . . . . . . Salvage Created 5161 | 96 411 252 728 853 876 1945 Parts 228 | . 31 17 26 35 35 84 Haulers Intercepted 3 | . 1 . . . . 2 Recyclers Shooed 8 | . . . 3 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Combat Hostiles Destroyed 73 | . 9 10 3 23 15 13 Guns 47 | . 2 10 3 8 12 12 Cannons 22 | . 7 . . 14 . 1 AOE 1 | . . . . 1 . . Classes Destroyed 16 | 1 5 4 . 4 1 1 Worker 7 | . 2 . . 2 . 3 Builder 3 | . 1 . . 1 . 1 Hauler 3 | . 1 . . . . 2 Recycler 18 | 1 . . 10 . . 7 Mechanic 2 | . . . . 1 . 1 Turret 2 | . . 2 . . . . Watcher 2 | . 1 . . . . 1 Swarmer 9 | . . 3 . 3 1 2 Cutter 1 | . . . . . . 1 Grunt 33 | . 9 . . 13 6 5 Brawler 4 | . . . . 2 2 . Duelist 2 | . . . . 2 . . Sentry 14 | . . 1 3 2 4 4 Specialist 3 | . . . . . 3 . Programmer 2 | . . . . 1 . 1 Subdweller 6 | . . 6 . . . . Best Kill Streak 11 | 1 5 3 6 11 3 5 Combat Bots Only 6 | . 3 3 1 6 3 3 Max Kills in Single Turn 3 | 1 1 2 1 3 1 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Hostile Shots Fired 707 | . 27 76 8 221 137 238 Missed 214 | . 4 26 4 70 34 76 Hits 493 | . 23 50 4 151 103 162 Melee 17 | . . . . 4 8 5 Projectile 476 | . 23 50 4 147 95 157 AOE 3 | . . . . . . 3 Critical Strikes 14 | . 1 . . 4 2 7 Actively Blocked 1 | . . 1 . . . . Part Disruptions 1 | . . . . . . 1 Damage Taken 5332 | . 170 489 39 1669 762 2203 Core 1002 | . 19 142 17 185 97 542 Absorbed by Shields 280 | . . . . . 280 . Redirected to Shielding 212 | . 3 27 3 138 41 . Ignored by Resistances 3214 | . 110 276 24 989 634 1181 Core Remaining (%) 64 | 100 . . 28 . . . Volleys Fired 269 | 7 32 24 19 80 50 57 Largest 4 | 2 2 2 2 4 4 4 Hottest 124 | 70 70 48 48 121 112 124 Shots Fired 660 | 14 64 48 38 165 108 223 Gun 543 | 14 43 48 38 75 107 218 Cannon 116 | . 21 . . 89 1 5 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 641 | 7 53 48 38 164 108 223 Thermal 18 | 7 11 . . . . . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 69 | 13 19 25 17 38 69 24 Robot Miss Streak 4 | . 3 3 4 4 1 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 6 | . 1 1 . . 2 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 534 | 13 51 44 32 131 93 170 Core Hits 261 | 2 20 31 27 78 34 69 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 8 | . . . . . 5 3 Critical Strikes 16 | 1 1 . . 3 6 5 Burn 2 | 1 1 . . . . . Destroy 9 | . . . . . 4 5 Blast 3 | . . . . 3 . . Smash 2 | . . . . . 2 . Melee Attacks 38 | . . 15 . . 19 4 Impact 23 | . . . . . 19 4 Slashing 15 | . . 15 . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11349 | 133 626 963 676 3262 2200 3489 Guns 8259 | 133 285 963 674 1345 1568 3291 Cannons 2116 | . 341 . . 1722 22 31 Explosions 228 | . . . . 111 117 . Melee 634 | . . . . . 493 141 Ramming 112 | . . . 2 84 . 26 Kinetic 10145 | 48 501 963 674 3047 1590 3322 Thermal 210 | 85 125 . . . . . Explosive 228 | . . . . 111 117 . Electromagnetic . | . . . . . . . Impact 654 | . . . . 20 493 141 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 3 10 10 Average Corruption 6 | . . . . 3 6 6 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 130 | . . . . 3 35 92 Message Errors 34 | . . . . 1 11 22 Matter Fused 32 | . . . . . 9 23 Heat Flow Errors 15 | . . . . . 3 12 Energy Discharges 16 | . . . . 1 6 9 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 13 | . . . . . 3 10 Data Loss (major) 5 | . . . . . 1 4 Misfires 7 | . . . . . 1 6 Weapon Failures 6 | . . . . . 1 5 Overload Shots . | . . . . . . . Overflow Damage 194 | . . . . 17 155 22 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 194 | . . . . 17 155 22 Knockbacks 25 | . 4 . . 16 3 2 Impact 4 | . . . . . 2 2 Kinetic 18 | . 3 . . 15 . . Secondary 3 | . 1 . . 1 1 . Self-Inflicted Damage 48 | . . . . 13 35 . Shots 2 | . . . . 1 1 . Rammed . | . . . . . . . Targets Rammed 9 | . . . 1 4 . 4 Kicked 9 | . . . 1 4 . 4 Crushed . | . . . . . . . Highest Temperature 362 | 110 362 5 21 91 222 283 Average Temperature 62 | 58 91 5 7 26 105 111 Received Heat Transfer 2453 | . 171 285 9 951 263 774 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 2 | . . . . . 2 . Impact Corruptions 8 | . . . . 1 6 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 . . . . 1 1 Heat Transferred 777 | 333 444 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Maximum Alert Level 4 | . . . . 1 4 2 Low Security (%) 75 | 100 100 . 100 78 18 85 Level 1 9 | . . . . 21 16 9 Level 2 5 | . . . . . 15 4 Level 3 7 | . . . . . 40 . Level 4 1 | . . . . . 9 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1310 | 5 92 . 44 267 1310 510 Initial 510 | . . . 24 200 113 510 Average 170 | . 26 . 3 147 628 73 Influence Increases 3450 | 5 256 150 126 830 1277 806 Destroy 0b10 Robot/C 1860 | . 180 120 60 460 640 400 Destroy 0b10 Robot/NC 180 | 5 25 . 50 20 . 80 Destroy Leader 292 | . 34 . . 100 30 128 Allied During Kill 94 | . . . . . 80 14 Successful Hack 94 | . 17 . 16 36 17 8 Disable Machine 8 | . . . . . 4 4 Anti-Garrison Action 500 | . . . . . 350 150 Destroy Structure 117 | . . . . 14 96 7 Advance Influence 200 | . . . . 200 . . Lose Combat Pursuer 105 | . . 30 . . 60 15 Influence Decreases 3450 | 5 256 80 196 620 177 2116 Entered New Map 943 | . . . 46 . 97 800 Time Decay 2176 | 5 256 80 150 480 . 1205 Lost Part 251 | . . . . 140 60 51 Lost Ally 80 | . . . . . 20 60 Squads Dispatched 20 | . 2 . . 6 . 12 Investigation 6 | . 2 . . 2 . 2 Extermination 6 | . . . . 1 . 5 Reinforcement 4 | . . . . . . 4 Assault 1 | . . . . . . 1 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 9 18 3 27 38 31 Peak Tracking Total 9 | . 2 5 1 7 9 8 Tactical Retreats 4 | . . 1 . . 2 1 Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Traps Triggered 9 | . . 3 . . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Machines Disabled 9 | . . 1 . . 6 2 Max in Single Turn 2 | . . 1 . . 2 . Garrison Access 1 | . . . . . . 1 Garrison Relay 3 | . . . . . 3 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Machines Accessed 21 | . 2 2 7 3 3 4 Terminals 13 | . 2 . 5 1 3 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 81 | . 9 14 28 8 5 17 Successful 67 | . 8 14 25 3 3 14 Failed 14 | . 1 . 3 5 2 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 47 | . 9 . 21 3 5 9 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 7 | . . . 7 . . . Scanalyzers 9 | . . . . 3 . 6 Garrison Access 2 | . . . . 2 . . Terminal Hacks 50 | . 8 14 18 1 3 6 Record 25 | . 2 13 8 . . 2 Part Schematic 3 | . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 3 | . . . . . 1 2 Recycling Unit Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 4 | . 2 . 2 . . . Surveillance Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 5 | . . . 3 1 . 1 Security Stations 1 | . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . . . 7 . . . Recycle Component 4 | . . . 4 . . . Process 3 | . . . 3 . . . Scanalyzer 7 | . . . . 1 . 6 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Retrieve Study 5 | . . . . 1 . 4 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 . 6 3 1 4 Full Trace Events 11 | . 2 . 4 2 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Part Studies Acquired 5 | . . . . 1 . 4 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 4 | . . . 4 . . . Recycled Matter 44 | . . . 44 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 13 | . . . . . 10 3 Machine Destruction 13 | . . . . . 10 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . . 4 . Allies Hacked 9 | . . . . . 6 3 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Total Allies 11 | . . . . . 11 . Largest Group 10 | . . . . . 10 3 Highest-Rated Group 410 | . . . . . 410 82 Highest-Rated Ally 178 | . . . . . 178 29 Total Orders . | . . . . . . . Ally Attacks 147 | . . . . . 91 56 Total Damage 2898 | . . . . . 2103 795 Kills 25 | . . . . . 17 8 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Active Infowar (turns) 4966 | . . . . 443 1324 3199 Optics 41 | . . . . . . 41 Sensors 1126 | . . . . 443 683 . IFF 4563 | . . . . 81 1324 3158 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Turns Passed 9350 | 88 578 2429 1077 645 1324 3209 Spaces Moved 4068 | 54 266 1085 502 301 566 1294 Core 15 | 14 . . . . . 1 Treads . | . . . . . . . Legs 4053 | 40 266 1085 502 301 566 1293 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 200 116 180 186 Average Speed 189 | 101 167 204 200 130 185 197 Slowest Speed 1800 | 120 190 280 200 180 260 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 44 | 4 33 81 85 6 74 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 89 | . . . . 12 72 5 Melee . | . . . . . . . Projectile 6 | . . . . . 2 4 AOE 82 | . . . . 12 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Total 5107 | 71 341 1206 536 424 727 1802 Wait 453 | . 33 3 11 3 16 387 Move 4061 | 53 265 1084 501 300 564 1294 Hop . | . . . . . . . Pick Up 42 | 4 6 5 . 10 4 13 Fast Attach 28 | 7 1 1 . 4 8 7 Attach 38 | . 1 2 1 18 7 9 Detach 12 | . 1 . 1 2 5 3 Swap 34 | . 1 17 2 3 3 8 Drop 21 | . 1 4 . . . 16 Fire 269 | 7 32 24 19 80 50 57 Melee 38 | . . 15 . . 19 4 Ram . | . . . . . . . Kick 9 | . . . 1 4 . 4 Crush . | . . . . . . . Escape Stasis 20 | . . . . . 20 . Rewire 82 | . . 51 . . 31 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Recycling -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Mines 357 | -10/Materials | Discovered exit to Mines (range 13) 548 | -10/Materials | Identified exit to Subcaves 548 | -10/Materials | Discovered exit to Subcaves (range 10) 564 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Discovered exit to Materials (range 14) 667 | -10/Materials | Entered Subcaves 799 | -10/Subcaves | Visited 4L-MR0's lab 816 | -10/Subcaves | Found Arachnoskeleton 1403 | -10/Subcaves | Learned Materials terminal intel 1479 | -10/Subcaves | Identified exit to Materials 1479 | -10/Subcaves | Discovered exit to Materials (range 8) 1508 | -10/Subcaves | Core integrity fell below 50% 2084 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2271 | -10/Subcaves | Visited Clippyterm 2277 | -10/Subcaves | Learned location of Deep Caves (-7) 2277 | -10/Subcaves | Learned Factory fabricator intel 2362 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 2362 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2607 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2615 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3047 | -10/Subcaves | Identified exit to Recycling 3047 | -10/Subcaves | Discovered exit to Recycling (range 16) 3096 | -10/Subcaves | Entered Recycling 4071 | -8/Recycling | Identified exit to Factory 4071 | -8/Recycling | Discovered exit to Factory (range 16) 4173 | -8/Recycling | Entered Factory 4173 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x5, Weapon x2 4174 | -6/Factory | Loaded intel: 6 fabricator locations 4176 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 4472 | -6/Factory | Build established: Scavenger-Gunner 4505 | -6/Factory | Garrison activated, responded to threat 4611 | -6/Factory | Lost 8 parts (1p2n2u3w) 4712 | -6/Factory | Lost 3 parts (3u) 4817 | -6/Factory | Identified exit to Garrison 4818 | -6/Factory | Entered Garrison 4849 | -6/Garrison | Build established: Hacker-Mutant 4945 | -6/Garrison | Installed Relay Interface Framework 5002 | -6/Garrison | Rescued AZ-K3N 5042 | -6/Garrison | Triggered checkpoint 5058 | -6/Garrison | Garrison Relay disabled 5166 | -6/Garrison | Triggered checkpoint 5180 | -6/Garrison | AZ-K3N assimilated hostile G-50 Soldier 5192 | -6/Garrison | Triggered checkpoint 5194 | -6/Garrison | AZ-K3N assimilated hostile G-50 Soldier 5199 | -6/Garrison | AZ-K3N assimilated hostile G-50 Soldier 5218 | -6/Garrison | Triggered checkpoint 5270 | -6/Garrison | Triggered checkpoint 5372 | -6/Garrison | Triggered checkpoint 5385 | -6/Garrison | Identified exit to Factory 5385 | -6/Garrison | Discovered exit to Factory (range 10) 5463 | -6/Garrison | AZ-K3N assimilated hostile B-48 Gladiator 5478 | -6/Garrison | Garrison Relay disabled 5502 | -6/Garrison | System corruption reached 10% 5524 | -6/Garrison | AZ-K3N assimilated hostile B-48 Gladiator 5532 | -6/Garrison | Lost 4 parts (1n3u) 5854 | -6/Garrison | Build established: Scavenger-Gunner 5895 | -6/Garrison | Garrison Relay disabled 6006 | -6/Garrison | Phase Generator disabled 6044 | -6/Garrison | Triggered checkpoint 6073 | -6/Garrison | Discovered exit to Factory (range 12) 6108 | -6/Garrison | Learned Factory security intel 6142 | -6/Garrison | Entered Factory 6142 | -6/Factory | Accompanied by 3 allies 6287 | -6/Factory | Allied Derelicts emerged from ambush trap array 6370 | -6/Factory | Fabricated Imp. Deuterium Engine (x2) 7289 | -6/Factory | Lost 3 allies 7811 | -6/Factory | Cargo convoy interrupted 8514 | -6/Factory | Identified exit to Lower Caves 9305 | -6/Factory | Crushed by falling debris 9305 | -6/Factory | Core integrity fell below 50% 9334 | -6/Factory | Spotted B-75 Beast 9345 | -6/Factory | Core integrity fell below 20% 9351 | -6/Factory | Self-destructed Last Messages --------------- 09336_ U-05 Engineer builds a Wall. 09337_ U-05 Engineer lays Concrete. 09339_ Knocked back. 09339_ U-05 Engineer destroyed. 09340_ Acquired 14 matter. 09340_ R-10 Processor collects Imp. Deuterium Engine. 09342_ U-05 Engineer lays Concrete. 09343_ Adv. Heat Sink destroyed. 09343_ U-05 Engineer lays Concrete. 09344_ R-10 Processor collects Wheel. 09344_ U-05 Engineer lays Concrete. 09344_ Critical hit (Burn: +37). 09345_ U-05 Engineer builds a Wall. 09345_ Imp. Targeting Computer destroyed. 09345_ Knocked back. 09348_ R-10 Processor collects Wheel. 09349_ U-05 Engineer builds a Wall. 09351_ The unstable cave ceiling collapses. 09351_ Gauss Rifle+ crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????? ??????????????????????? | | ?????# ??????????????????????? | | ?????# ??????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ????## #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #????????#????????????? | | ???## #?#####? ##???????????? | | ???# ####### #???????????? | | ??### %HR / ??????????? | | ??# c% gRss### #???????????? | | ???## %* u# "" "#???????????? | | ???#; @ ]=g #### ??? | | ???## ==!g #?????????????????? | | ????# # # ###?????????????????? | | ????# # #% #???????????????????? | | ????# ##### #???????????????????? | | ????# #???###???????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????? ?????????????????? | | ????# #?????? ???? ????????????? | | ????# #?????? "? ??????????? | | ????# #?????? "" #??????????? | | ????# #?????# "" ???????????? | | ????# #?????# #??????????? | | ????# #?????#!!! #??????????? | | #####+#######!! #??????????? | | # "" #!! #??????????? | | # "" * ""S # #??????????? | | # "" "" # #??????????? | | # """ !# """" #??????????? | | # """ # """" #??????????? | | # """ # """" #??????????? | | # + """" #??????????? | | # "" "" # """" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Deuterium Engine | -8/Recycling | Hacked Imp. Light Armor Plating | -8/Recycling | Hacked Hrd. Medium Armor Plating | -8/Recycling | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Power Maul | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Ew, Corruption For Emergencies Only Heavy Suspicion Item+ Jackpot Join The Dark Side Mistaken Identity Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed BombNovaInitializer Manual? 0 Play Time 01:04:57 Cumulative 2171.0 hours Start 2025.10.24 @ 21:50:47 End 2025.10.25 @ 14:00:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1064 Rogue 62 Adventurer 0 Explorer 1002 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1ad9c1b-9db5-4144-9ac4-5b127ee119e8