Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 22:38:21

Player: opdo

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (8)        1600
Robots Destroyed (46)      230
Value Destroyed (1706)     1706
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 8296

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     216/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (110)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
      Advanced Medium Treads
      Advanced Myomer Leg
               Centrium Leg
      Improved Gyrokinetic Inverter
>              --- UTILITY (10) -----
  Experimental Optical Array
               Melee Analysis Suite
>              --- WEAPON (4) -------
               Companion Sword
>              --- INVENTORY (5) ----
       Armored Huge Wheel

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Particle Reactor
>              --- PROPULSION -------
       Armored Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Weight Redist. System
  Experimental Optical Array
               Surveybot 17 Chip
               Melee Analysis Suite
      Advanced Melee Analysis Suite
               Microactuators
      Advanced Focal Shield
               System Shield
>              --- WEAPON -----------
               Katana
               Companion Sword
               Spear
>              --- INVENTORY --------
       Armored Leg
      Advanced Myomer Leg
       Armored Huge Wheel
               Gravmag Array
      Improved Gyrokinetic Inverter
               Antigrav Array
         Heavy Gatling Laser
[Rating: 115]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Microactuators
  Storage                  Medium Storage Unit
  Processor                Surveybot 17 Chip
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Companion Sword
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   10  2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   3   1   .   .   
  Utility                  8    | .   .   .   .   .   5   1   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   
Parts Attached             91   | 6   4   6   12  8   14  9   12  20  
  Power                    13   | 1   1   3   2   .   .   1   2   3   
    Engine                 9    | 1   1   3   2   .   .   .   1   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   
    Reactor                3    | .   .   .   .   .   .   .   1   2   
  Propulsion               35   | 2   .   2   2   2   7   4   5   11  
    Treads                 8    | 2   .   1   1   .   2   .   .   2   
    Leg                    15   | .   .   .   .   .   3   3   3   6   
    Wheel                  4    | .   .   1   1   1   .   1   .   .   
    Hover                  6    | .   .   .   .   .   2   .   2   2   
    Flight                 2    | .   .   .   .   1   .   .   .   1   
  Utility                  25   | 1   2   .   1   2   6   4   4   5   
    Device                 11   | .   .   .   1   1   2   2   1   4   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              7    | .   2   .   .   .   2   2   1   .   
    Hackware               3    | .   .   .   .   .   2   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   1   7   4   1   .   1   1   
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   1   1   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   .   1   2   2   
Parts Lost                 50   | .   .   4   4   .   4   5   9   24  
  Power                    9    | .   .   1   1   .   1   .   2   4   
  Propulsion               16   | .   .   2   .   .   1   2   1   10  
  Utility                  19   | .   .   .   1   .   2   3   6   7   
  Weapon                   6    | .   .   1   2   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   4   3   .   2   2   7   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  96  96  98  83  78  86  52  
  Engine                   10   | .   14  12  13  14  3   .   1   .   
  Treads                   7    | .   28  26  13  2   3   .   .   .   
  Leg                      3    | .   .   .   .   .   1   14  19  12  
  Wheel                    9    | .   .   .   14  17  3   4   1   .   
  Hover                    2    | .   .   .   .   .   6   7   7   7   
  Flight                   4    | .   .   .   .   8   4   .   .   .   
  Device                   10   | .   .   .   12  14  14  13  13  4   
  Storage                  10   | .   14  14  14  14  5   5   4   2   
  Processor                5    | .   10  14  1   .   7   11  15  9   
  Hackware                 1    | .   .   .   .   .   9   1   2   .   
  Ballistic Gun            7    | .   27  26  14  4   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   5   4   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   9   10  10  9   5   
  Piercing Weapon          5    | .   .   .   .   8   5   5   4   3   
Peak Build Rating          115  | 6   7   9   22  28  65  87  115 106 
  Average Rating           35   | 5   6   7   14  24  57  72  99  79  
  On Entrance              33   | .   6   7   7   21  28  60  86  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  11  13  30  28  32  38  55  42  
  Greatest Support         115  | 40  40  40  30  30  35  57  115 115 
  Greatest Overweight (x)  5    | .   .   .   2   2   3   2   .   5   
  Average Overweight (x)   1    | .   .   .   1   1   2   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   9   10  10  10  7   
  Most Carried             10   | 3   7   8   8   10  9   10  10  10  
  Average Carried          7    | 2   4   7   7   8   5   8   9   6   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  5   
  Final Carried            9    | 3   7   5   8   9   8   8   9   2   

 Class Distribution 
--------------------
 46% | Gladiator
 45% | Mutant
  7% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
        Gladiator | -7/Scraptown
 Hacker-Gladiator | -5/Factory
        Gladiator | -4/Factory
        Gladiator | -3/Research
        Gladiator | -2/Research

 Resources                      | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Matter Collected           1156 | 146 118 60  366 80  115 60  113 98  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2450 | 37  166 151 143 .   674 154 191 934 
  Parts                    111  | 3   15  11  9   .   24  4   9   36  
Haulers Intercepted        3    | .   1   .   .   .   1   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Combat Hostiles Destroyed  33   | .   4   5   2   .   8   2   2   10  
  Melee                    22   | .   .   .   .   .   8   2   2   10  
  Guns                     9    | .   4   5   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   
Classes Destroyed          11   | 1   4   1   3   .   1   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   1   .   
  Recycler                 4    | .   .   .   1   .   1   .   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   .   .   .   .   2   3   
  Grunt                    13   | .   1   .   .   .   7   .   .   5   
  Sentry                   4    | .   .   .   2   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   2   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | 2   2   2   2   .   4   1   1   5   
  Combat Bots Only         4    | .   2   2   1   .   3   1   1   4   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  Res  
Hostile Shots Fired        616  | .    11   99   54   .    41   44   54   313  
  Missed                   188  | .    2    27   21   .    8    11   15   104  
Damage Taken               8405 | .    88   697  296  .    682  674  1128 4840 
  Core                     2207 | .    19   138  43   .    195  137  214  1461 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   106  | .    .    .    .    .    .    .    106  .    
  Regen/Repaired (Parts)   2    | .    .    .    .    .    2    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    20   80   88   83   .    
Volleys Fired              64   | 10   17   28   9    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    .    .    .    .    .    
  Hottest                  59   | 40   40   40   59   .    .    .    .    .    
Shots Fired                110  | 20   34   42   14   .    .    .    .    .    
  Gun                      103  | 20   34   42   7    .    .    .    .    .    
  Cannon                   4    | .    .    .    4    .    .    .    .    .    
  Launcher                 3    | .    .    .    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  107  | 20   34   42   11   .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    3    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 4    7    10   7    .    .    .    .    .    
  Robot Miss Streak        6    | 3    3    6    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           191  | 10   18   26   11   .    43   20   14   49   
  Core Hits                83   | 3    10   9    14   .    14   5    6    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    2    3    .    1    
    Sever                  2    | .    .    .    .    .    2    .    .    .    
    Impale                 2    | .    .    .    .    .    .    1    .    1    
Melee Attacks              161  | .    .    .    .    .    53   24   18   66   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 143  | .    .    .    .    .    48   21   15   59   
  Piercing                 18   | .    .    .    .    .    5    3    3    7    
  Sneak Attacks            12   | .    .    .    .    .    2    .    5    5    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        31   | .    .    .    .    .    13   4    4    10   
Damage Inflicted           6015 | 107  182  257  268  .    1675 731  698  2097 
  Guns                     579  | 107  182  257  33   .    .    .    .    .    
  Cannons                  122  | .    .    .    122  .    .    .    .    .    
  Explosions               105  | .    .    .    105  .    .    .    .    .    
  Melee                    5201 | .    .    .    .    .    1675 731  698  2097 
  Ramming                  8    | .    .    .    8    .    .    .    .    .    
  Kinetic                  701  | 107  182  257  155  .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                105  | .    .    .    105  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 4685 | .    .    .    .    .    1509 649  640  1887 
  Piercing                 516  | .    .    .    .    .    166  82   58   210  
Highest Corruption         6    | .    .    .    .    .    1    .    1    6    
  Average Corruption       3    | .    .    .    .    .    1    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    1    8    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            353  | .    .    .    .    .    84   .    70   199  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    353  | .    .    .    .    .    84   .    70   199  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    45   .    .    .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    .    .    
  Rammed                   3    | .    .    .    3    .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        38   | .    6    .    38   .    4    .    .    .    
  Average Temperature      17   | .    6    .    20   .    4    .    .    .    
  Received Heat Transfer   1158 | .    30   99   78   .    279  171  78   423  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Peak Influence             227  | 10  160 .   227 .   220 157 142 196 
  Initial                  107  | .   6   .   67  .   .   107 76  5   
  Average                  80   | 3   70  .   104 .   59  135 82  65  
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   
  Low Security (%)         92   | 100 100 .   78  .   85  100 100 100 
  Level 1                  7    | .   .   .   21  .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   2   1   2   3   
  Investigation            2    | .   .   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            5    | .   1   .   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   11  9   2   .   12  4   10  38  
  Peak Tracking Total      9    | .   3   4   1   .   4   3   5   9   
  Tactical Retreats        15   | .   1   4   .   .   2   .   2   6   

 Traps                          | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Traps Triggered            7    | .   1   1   .   .   1   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Machines Accessed          30   | .   3   2   10  7   3   1   2   2   
  Terminals                11   | .   2   .   4   .   1   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   1   .   4   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                120  | .   11  3   58  33  6   1   4   4   
  Successful               86   | .   5   3   38  33  4   .   1   2   
  Failed                   34   | .   6   .   20  .   2   1   3   2   
    Catastrophic           8    | .   .   .   4   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   7   .   4   .   5   1   2   2   
  Terminals                35   | .   8   .   17  .   3   1   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          21   | .   3   .   16  .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   2   3   28  33  .   .   .   .   
  Record                   56   | .   .   1   24  31  .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
  Release Object           2    | .   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   2   .   7   .   1   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         4    | .   1   .   2   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   3   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   3   .   3   .   1   .   
  Terminals                3    | .   1   .   .   .   1   .   1   .   
    Botnet                 3    | .   1   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
    Patch                  1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   
    Tunnel                 3    | .   .   .   3   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   7   .   2   1   2   2   
  Full Trace Events        6    | .   1   .   5   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   2   .   3   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -4  -3  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  Res  
Turns Passed               6967 | 112  620  388  775  3019 655  300  445  653  
Spaces Moved               5301 | 47   270  208  656  2815 427  187  301  390  
  Core                     4    | 2    .    .    .    .    .    .    .    2    
  Treads                   619  | 45   270  184  118  .    1    .    .    1    
  Legs                     716  | .    .    .    .    .    41   140  301  234  
  Wheels                   3642 | .    .    24   538  2815 239  26   .    .    
  Hover                    276  | .    .    .    .    .    146  21   .    109  
  Flight                   44   | .    .    .    .    .    .    .    .    44   
  Fastest Speed            50   | 50   160  80   80   95   61   110  120  56   
  Average Speed            114  | 155  160  150  109  106  122  123  120  105  
  Slowest Speed            300  | 160  160  160  160  110  240  260  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    34   16   99   94   11   4    15   20   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    2    3    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             9    | .    .    .    .    9    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    42   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      42   | .    .    .    42   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  Res  
Total                      5939 | 65   426  248  696  2847 513  231  371  542  
  Wait                     280  | .    132  1    .    .    26   13   34   74   
  Move                     5293 | 46   269  207  655  2814 426  186  300  390  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 3    4    2    8    11   5    3    5    1    
  Fast Attach              53   | 6    3    2    6    3    5    6    8    14   
  Attach                   26   | .    .    3    1    1    8    3    4    6    
  Detach                   1    | .    .    .    1    .    .    .    .    .    
  Swap                     12   | .    1    1    5    4    1    .    .    .    
  Drop                     39   | .    .    3    8    14   3    .    8    3    
  Fire                     64   | 10   17   28   9    .    .    .    .    .    
  Melee                    125  | .    .    .    .    .    39   20   12   54   
  Ram                      3    | .    .    .    3    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 14)
  113 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 5)
  317 | -10/Materials | Build established: Mutant
  732 | -10/Materials | Discovered new exit (range 2)
  733 | -10/Materials | Entered Subcaves
  735 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hammer
  737 | -10/Subcaves  | Learned location of Zion (-7)
  737 | -10/Subcaves  | Met a Zionite searching for "candidates"
  749 | -10/Subcaves  | Learned location of Storage (-7)
  752 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  986 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 1065 | -10/Subcaves  | Core integrity fell below 50%
 1107 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1113 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1115 | -10/Subcaves  | Discovered new exit (range 8)
 1121 | -10/Subcaves  | Entered Recycling
 1235 | -7/Recycling  | Discovered new exit (range 8)
 1414 | -7/Recycling  | Scanned before Scraplab entrance
 1613 | -7/Recycling  | Lost 3 parts (1p2w)
 1871 | -7/Recycling  | Entered Scraplab
 1895 | -7/Recycling  | Discovered new exit (range 2)
 1896 | -7/Recycling  | Entered Scraptown
 2080 | -7/Scraptown  | Visited CPS Storage
 2107 | -7/Scraptown  | Visited IN-MT5's Study
 2143 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 2146 | -7/Scraptown  | Learned location of 1 exit from Research
 2147 | -7/Scraptown  | Learned Research interactive machine intel
 2186 | -7/Scraptown  | Visited Observation Area
 2575 | -7/Scraptown  | Visited Cave Peace
 2606 | -7/Scraptown  | Visited Bundlers
 2699 | -7/Scraptown  | Visited Cyclists
 2722 | -7/Scraptown  | Visited Shadow of the Wyrm
 2769 | -7/Scraptown  | Visited UFD Registry
 2769 | -7/Scraptown  | Registered with UFD as "Pyrocore"
 2786 | -7/Scraptown  | Entered Cyclist Reading Room
 2862 | -7/Scraptown  | Visited Sword Containment
 3167 | -7/Scraptown  | Visited Botcube Research
 3209 | -7/Scraptown  | Visited Science Guys
 3251 | -7/Scraptown  | Visited Curators Association
 3374 | -7/Scraptown  | Build established: Gladiator
 3494 | -7/Scraptown  | Visited Infowarlord's Domain
 3502 | -7/Scraptown  | Found Exp. Terrain Scan Processor
 3591 | -7/Scraptown  | Visited Abandonware Association
 3606 | -7/Scraptown  | Learned abandonware demo "SHUTEYE.EXE"
 3650 | -7/Scraptown  | Discovered new exit (range 5)
 3679 | -7/Scraptown  | Visited Cartography Club
 3711 | -7/Scraptown  | Found Surveybot 17 Chip
 4023 | -7/Scraptown  | Visited Derelict Rescue Squad
 4073 | -7/Scraptown  | Visited Research Penetration Think Tank
 4152 | -7/Scraptown  | Found Scrap Suit
 4320 | -7/Scraptown  | Discovered new exit (range 7)
 4526 | -7/Scraptown  | Guru changed UFD alias to "Metashaft"
 4915 | -7/Scraptown  | Entered Factory
 4915 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1
 5144 | -5/Factory    | Discovered new exit (range 9)
 5212 | -5/Factory    | Build established: Hacker-Gladiator
 5534 | -5/Factory    | Discovered new exit (range 6)
 5570 | -5/Factory    | Entered another Factory area
 5570 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5771 | -4/Factory    | Build established: Gladiator
 5841 | -4/Factory    | Discovered new exit (range 12)
 5870 | -4/Factory    | Entered Research
 5870 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 5871 | -3/Research   | Identified exit to Research
 5872 | -3/Research   | Loaded intel: 47 interactive machine locations
 6094 | -3/Research   | Spotted B-86 Titan
 6315 | -3/Research   | Entered another Research area
 6315 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 6341 | -2/Research   | Lost 7 parts (1p1n5u)
 6603 | -2/Research   | Lost 8 parts (2p1n4u1w)
 6698 | -2/Research   | Lost 6 parts (1p4n1u)
 6737 | -2/Research   | Core integrity fell below 50%
 6780 | -2/Research   | Lost 5 parts (3n1u1w)
 6874 | -2/Research   | Core integrity fell below 20%
 6879 | -2/Research   | Spotted B-90 Cyclops
 6901 | -2/Research   | Spotted B-90 Cyclops
 6936 | -2/Research   | Lost 5 parts (1p2n1u1w)
 6968 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
06877_ Penetrated by Slug. <x3>
06879_ Lyr. Light Armor Plating destroyed.
06880_ Penetrated by Slug. <x2>
06880_ Slug penetrates Wall.
06880_ Penetrated by Slug.
06882_ Slug penetrates Wall.
06884_ Penetrated by Slug. <x2>
06884_ Slug penetrates Door.
06884_ U-05 Engineer builds a Door.
06885_ Penetrated by Slug.
06903_ Arm. Leg destroyed.
06905_ Fabricator disabled.
06905_ Impulse Thruster Array destroyed.
06906_ Terminal disabled.
06912_ B-90 Cyclops activates siege mode.
06918_ System corrupted: Matter fused (-7).
06928_ Acquired Adv. Medium Treads.
06929_ Slug penetrates Subatomic Condenser. <x2>
06965_ System corrupted: Matter fused (-8).
06968_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          37
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       1210
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             150
Resistance: KI             30
Resistance: TH             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             13
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Myomer Leg | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisKineticDetector
  Manual?         0
Play Time         01:01:40
  Cumulative      54.8 hours
  Start           2024.08.13 @ 21:07:00
  End             2024.08.13 @ 22:38:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           158
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          48
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 305e291d-d292-4c6a-809a-17e98605ad00