Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 21:54:43 Player: Back to the Scrapyard Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2930) 2930 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 5468 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 107 Friendly Fire -99 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 274/280 System Corruption 10% Temperature Cool (3) Movement Treading (250) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Missile Launcher > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Armored Treads Armored Treads Armored Treads Aerolev Unit Huge Storage Unit High-capacity Matter Pod (200) Heavy Particle Cannon High-powered Shotgun High-powered Shotgun Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Aerolev Unit Huge Storage Unit High-capacity Matter Pod Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Missile Launcher Heavy Flail [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 54 | 7 11 . 8 28 Power 6 | 1 1 . 1 3 Engine 3 | 1 1 . . 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 2 . 1 13 Treads 15 | . 2 . 1 12 Leg 2 | 2 . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 7 | 2 1 . 3 1 Device 4 | 1 . . 2 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 7 . 3 11 Energy Gun 3 | 1 1 . . 1 Energy Cannon 3 | . 2 . 1 . Ballistic Gun 5 | 1 2 . . 2 Ballistic Cannon 9 | . 2 . 2 5 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 2 . . 4 Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 18 | . 1 . 1 16 Power 2 | . . . . 2 Propulsion 8 | . . . 1 7 Utility 3 | . . . . 3 Weapon 5 | . 1 . . 4 Highest Loss Streak 6 | . 1 . 1 6 To Critical Strikes . | . . . . . Average Backups 18 | 3 12 14 17 23 Power 1 | 1 1 1 1 1 Propulsion 2 | 1 2 2 1 3 Utility 1 | . . 1 2 2 Weapon 12 | 1 8 10 12 15 Tool/Special . | . . . . . Unused Backups 32 | . 3 . 1 28 Power 4 | . . . . 4 Propulsion 7 | . . . . 7 Utility 3 | . . . . 3 Weapon 18 | . 3 . 1 14 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 100 92 91 Engine 5 | . 13 14 2 2 Core 4 | . . . 6 5 Treads 20 | . 13 28 23 22 Leg 3 | . 14 . . . Device 21 | . 14 14 23 25 Storage 10 | . 14 14 9 9 Energy Cannon 3 | . 12 . . . Ballistic Gun 9 | . 13 . . 10 Ballistic Cannon 13 | . . 28 26 14 Peak Build Rating 33 | 7 13 11 28 33 Average Rating 21 | 5 11 11 24 27 On Entrance 11 | . 7 11 11 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 103 | 14 34 34 102 103 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 4 | . 1 . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 21 | 7 14 15 21 25 Most Carried 25 | 5 15 14 22 25 Average Carried 18 | 3 12 14 17 23 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 4 14 14 22 25 Class Distribution -------------------- 33% | Scavenger-Gunner 31% | Mutant 29% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Matter Collected 2591 | 277 496 . 423 1395 Remotely . | . . . . . Salvage Created 2943 | 77 717 . 482 1667 Parts 161 | 12 45 . 33 71 Haulers Intercepted 7 | . 1 . . 6 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Combat Hostiles Destroyed 72 | . 19 . 13 40 Guns 13 | . 5 . . 8 Cannons 47 | . 13 . 13 21 AOE 11 | . . . . 11 Classes Destroyed 13 | 1 4 . 5 3 Worker 2 | . . . 1 1 Builder 2 | . . . 1 1 Tunneler 4 | 4 . . . . Hauler 7 | . 1 . . 6 Recycler 3 | . . . 1 2 Mechanic 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 5 | . 3 . 1 1 Swarmer 17 | . 9 . 4 4 Grunt 40 | . 10 . 7 23 Protector 1 | . . . . 1 Sentry 13 | . . . 2 11 Hunter 1 | . . . . 1 Best Kill Streak 11 | 1 4 . 4 11 Combat Bots Only 9 | . 4 . 4 9 Max Kills in Single Turn 3 | 1 1 . 2 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Hostile Shots Fired 366 | . 67 . 59 240 Missed 95 | . 17 . 11 67 Hits 271 | . 50 . 48 173 Projectile 271 | . 50 . 48 173 Critical Strikes 9 | . 1 . 3 5 Damage Taken 4258 | . 596 . 576 3086 Core 699 | . 90 . 31 578 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 416 | . 41 . . 375 Core Remaining (%) 82 | 100 . 64 . . Volleys Fired 199 | 18 49 . 28 104 Largest 3 | 2 2 . 3 3 Hottest 122 | 70 79 . 122 103 Shots Fired 462 | 36 97 . 84 245 Gun 158 | 36 49 . . 73 Cannon 285 | . 48 . 84 153 Launcher 19 | . . . . 19 Special . | . . . . . Kinetic 369 | 18 49 . 76 226 Thermal 18 | 18 . . . . Explosive 19 | . . . . 19 Electromagnetic 56 | . 48 . 8 . Robot Hit Streak 12 | 6 12 . 12 10 Robot Miss Streak 6 | 2 4 . 5 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 282 | 21 61 . 49 151 Core Hits 213 | 5 23 . 38 147 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Blast 2 | . . . . 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7534 | 228 1398 . 1052 4856 Guns 1429 | 228 417 . . 784 Cannons 4269 | . 888 . 1004 2377 Explosions 1601 | . 62 . 32 1507 Melee . | . . . . . Ramming 235 | . 31 . 16 188 Kinetic 4557 | 106 417 . 873 3161 Thermal 216 | 122 62 . 32 . Explosive 1507 | . . . . 1507 Electromagnetic 1019 | . 888 . 131 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 2 Average Corruption 1 | . 1 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 63 | . 12 1 . 50 Message Errors 15 | . 3 . . 12 Matter Fused 14 | . 6 . . 8 Heat Flow Errors 6 | . . . . 6 Energy Discharges 9 | . 1 1 . 7 Data Loss (minor) 8 | . 1 . . 7 Data Loss (major) 4 | . 1 . . 3 Misfires 1 | . . . . 1 Alerts 4 | . . . . 4 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 70 | . 29 . 2 39 Projectiles 46 | . 29 . 2 15 Explosions 24 | . . . . 24 Melee . | . . . . . Knockbacks 52 | . . . 17 35 Impact 3 | . . . . 3 Kinetic 46 | . . . 16 30 Secondary 3 | . . . 1 2 Self-Inflicted Damage 244 | . 40 . 36 168 Shots 9 | . 1 . 1 7 Rammed 27 | . 3 . 4 20 Targets Rammed 28 | . 3 . 4 21 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 233 | 150 186 . 204 233 Average Temperature 63 | 50 57 . 83 96 Received Heat Transfer 1620 | . 189 . 207 1224 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 5 | . 4 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 520 | 370 100 . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Maximum Alert Level 3 | . 1 . . 3 Low Security (%) 75 | 100 94 . 100 54 Level 1 10 | . 5 . . 17 Level 2 12 | . . . . 25 Level 3 1 | . . . . 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 712 | 5 228 . 132 712 Initial 20 | . 3 . 20 3 Average 162 | 1 85 . 58 253 Influence Increases 2459 | 20 579 . 452 1408 Destroy 0b10 Robot/C 1480 | . 380 . 260 840 Destroy 0b10 Robot/NC 140 | 20 20 . 25 75 Destroy Leader 344 | . 68 . 52 224 Allied During Kill 20 | . . . . 20 Successful Hack 49 | . 30 . . 19 Disable Machine 135 | . 45 . 30 60 Destroy Structure 111 | . 6 . 10 95 Lose Combat Pursuer 180 | . 30 . 75 75 Influence Decreases 1768 | 15 428 116 483 726 Entered New Map 104 | . 2 76 20 6 Time Decay 1451 | 15 416 40 453 527 Lost Part 173 | . 10 . 10 153 Lost Ally 40 | . . . . 40 Squads Dispatched 13 | . 2 . 1 10 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault 4 | . . . . 4 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Distress Signals 6 | . . . 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 28 . 16 75 Peak Tracking Total 12 | . 4 . 4 12 Tactical Retreats 8 | . 1 . 3 4 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Traps Triggered 12 | . 5 . . 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Machines Disabled 9 | . 3 . 2 4 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Machines Accessed 22 | . 7 . 1 14 Terminals 17 | . 6 . 1 10 Fabricators . | . . . . . Repair Stations 3 | . 1 . . 2 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 51 | . 14 . 4 33 Successful 28 | . 9 . . 19 Failed 23 | . 5 . 4 14 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 23 | . 11 . 4 8 Terminals 36 | . 11 . 4 21 Fabricators . | . . . . . Repair Stations 12 | . 3 . . 9 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 6 | . 2 . . 4 Robot Analysis 2 | . 2 . . . Open Door 4 | . . . . 4 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 2 . . 7 Scan Component 5 | . 1 . . 4 Repair 4 | . 1 . . 3 Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 5 . . 5 Terminals 10 | . 5 . . 5 Skim 10 | . 5 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 . 1 7 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . 1 . . 3 Time 109 | . 13 . . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . . 7 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 20 | . . . . 20 Total Damage 274 | . . . . 274 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Active Infowar (turns) 5850 | 7 1601 84 1145 3013 Seismic 5850 | 7 1601 84 1145 3013 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Turns Passed 6028 | 179 1601 84 1145 3019 Spaces Moved 2281 | 103 807 53 419 899 Core 15 | 15 . . . . Treads 1797 | . 426 53 419 899 Legs 469 | 88 381 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 240 Average Speed 217 | 109 168 160 233 270 Slowest Speed 480 | 120 190 160 320 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 10 | . . . . 10 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 43 | 3 93 7 19 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 1 . . 4 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 141 | . 2 . 9 130 Melee . | . . . . . Projectile 8 | . . . 5 3 AOE 133 | . 2 . 4 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Total 2914 | 135 951 52 523 1253 Wait 217 | . 49 . 43 125 Move 2276 | 102 806 52 418 898 Hop . | . . . . . Pick Up 81 | 8 22 . 15 36 Fast Attach 15 | 3 . . 2 10 Attach 25 | 4 3 . 2 16 Detach . | . . . . . Swap 32 | . 9 . 4 19 Drop 40 | . 10 . 7 23 Fire 199 | 18 49 . 28 104 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 28 | . 3 . 4 21 Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 7) 543 | -10/Materials | Discovered new exit (range 12) 633 | -10/Materials | Discovered new exit (range 7) 786 | -10/Materials | Discovered new exit (range 16) 1114 | -10/Materials | Discovered new exit (range 8) 1515 | -10/Materials | Learned location of 1 exit from Recycling 1642 | -10/Materials | Loaded intel: 8 terminal locations 1649 | -10/Materials | Learned location of 2 exits from Materials 1666 | -10/Materials | Learned location of 2 exits from Subcaves 1692 | -10/Materials | Learned 2 Storage zone layouts 1695 | -10/Materials | Repaired Ion Engine 1726 | -10/Materials | Learned location of Mines (-10) 1781 | -10/Materials | Entered Subcaves 1782 | -10/Subcaves | Approached by a straggling Scientist 1782 | -10/Subcaves | Identified exit to Materials 1782 | -10/Subcaves | Identified exit to Recycling 1833 | -10/Subcaves | Discovered exit to Materials (range 14) 1850 | -10/Subcaves | Visited Clippyterm 1865 | -10/Subcaves | Entered Materials 1865 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1866 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Identified exit to Storage 2185 | -8/Materials | Build established: Gunner 3010 | -8/Materials | Entered Storage 3300 | -8/Storage | Build established: Scavenger-Gunner 3894 | -8/Storage | Garrison activated, responded to threat 3974 | -8/Storage | Lost 6 parts (1p3n2w) 4265 | -8/Storage | Build established: Scavenger-Mutant 4327 | -8/Storage | Repaired Lgt. Treads 4391 | -8/Storage | Core integrity fell below 50% 4634 | -8/Storage | Build established: Scavenger-Gunner 4889 | -8/Storage | Repaired Imp. Light Cannon 4928 | -8/Storage | Repaired Flak Cannon 5043 | -8/Storage | Learned location of Recycling (-8) 5097 | -8/Storage | Learned 12 Factory zone layouts 5135 | -8/Storage | Met a pair of Derelict thieves 5186 | -8/Storage | Core integrity fell below 20% 5208 | -8/Storage | Destroyed 9 combat bots 5261 | -8/Storage | Learned location of Extension (-4) 5492 | -8/Storage | Learned location of Armory (-4) 5810 | -8/Storage | First assault squad dispatched 5854 | -8/Storage | Build established: Gunner 6029 | -8/Storage | Crushed by falling debris 6029 | -8/Storage | Smashed by cave-in Last Messages --------------- 05915_ G-50 Soldier destroyed. 05919_ The unstable cave ceiling collapses. 05920_ G-47 Trooper knocked back. 05924_ G-47 Trooper destroyed. 05933_ 05968_ R-06 Scavenger collects Lrg. Battery. 05970_ Heat Sink destroyed. 05970_ Destroyed Heat Sink. 05974_ K-01 Serf collects debris. 05990_ Door Terminal disabled. 05990_ K-01 Serf collects debris. 05992_ The unstable cave ceiling collapses. 05996_ K-01 Serf collects debris. 06008_ The unstable cave ceiling collapses. 06029_ Crushed by falling debris. 06029_ Seismic Detector destroyed. 06029_ System corrupted by crushing effect (+3). 06029_ Hpw. Shotgun destroyed. 06029_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | # ###########+######+##+####### #??? | | # #?????### # # ## #??? | | # #??????#T== # ### ## #??? | | # #??????##= ####?# ! 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"""# | | #?# """#??#! !#????#####??# """# | | #?# """#??#! !#??########?# # | | ### #??#! !#### @ #?## ###?? | | ## """#??#! !## #??##????? | | # """#??# # #????????? | | # " ### ##????????? | | # ## # ######?????????? | | # ###+# # "????????????? | | % %% "?>??????????? | | =% "????????????? | | //% # "????????????? | | "" ## ##????????????? | | / [[ """"" ##########????????? | | [[] """"" ###### ##???????? | | [!] """"" + T#???????? | | ### ##???????? | | #?! !????????? | | #########################?! !#???????? | | ?????????????????????????#! !#???????? | | ?????????????????????????#! !#???????? | | ?????????????????????????#####???????? | | ?????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 31% | -10/Materials Lgt. Treads | 26% | -8/Storage Imp. Light Cannon | 2% | -8/Storage Flak Cannon | 6% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSlugCapacitor Manual? 0 Play Time 00:36:39 Cumulative 266.5 hours Start 2026.05.13 @ 20:05:29 End 2026.05.13 @ 21:54:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 362 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 008241de-cfc1-49a6-a743-49e562c1fdd5