Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 12:55:16

Player: ZEROAFFEX

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1683)     1683
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (495)                495
              TOTAL SCORE: 4693

 Bonus
-------
High Alert Combat Kills    118
Follower Combat Kills      377

 Cogmind 
---------
Core Integrity             0/550
Matter                     208/300
Energy                     88/100
System Corruption          1%
Temperature                Cool (64)
Movement                   Treading (250) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
        Layered Light Armor Plating
>               --- WEAPON (3) -------
      Precision Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
        Armored Treads
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Improved Terrain Scanner
                System Shield
       Enhanced Autogun
                Flak Cannon
                Rocket Launcher
       Improved Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
          Heavy Assault Cannon
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
                System Shield
                Particle Gun
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Flak Cannon
                Rocket Launcher
       Improved Datajack
                Katana
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             59   | 6   12  .   .   1   23  17  
  Power                    10   | 1   1   .   .   1   3   4   
    Engine                 3    | 1   1   .   .   .   .   1   
    Core                   7    | .   .   .   .   1   3   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   4   .   .   .   6   4   
    Treads                 7    | 1   2   .   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | 1   2   .   .   .   4   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   .   .   9   2   
    Device                 2    | .   .   .   .   .   2   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              4    | .   1   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   5   .   .   .   5   7   
    Energy Gun             4    | 1   .   .   .   .   1   2   
    Energy Cannon          3    | .   2   .   .   .   1   .   
    Ballistic Gun          7    | 1   1   .   .   .   2   3   
    Ballistic Cannon       4    | .   2   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   
Parts Lost                 10   | .   .   .   .   .   2   8   
  Power                    5    | .   .   .   .   .   1   4   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      7    | .   .   .   .   .   1   7   
Average Slot Usage (%)     94   | .   87  100 100 99  94  87  
  Engine                   7    | .   14  14  14  1   .   4   
  Core                     4    | .   .   .   .   12  8   3   
  Treads                   12   | .   14  14  14  14  9   9   
  Wheel                    15   | .   14  14  14  14  18  17  
  Storage                  12   | .   14  14  14  14  10  9   
  Processor                12   | .   2   14  14  14  13  14  
  Protection               4    | .   .   .   .   .   9   12  
  Energy Gun               2    | .   6   .   .   .   4   6   
  Energy Cannon            7    | .   2   14  14  14  1   .   
  Ballistic Gun            4    | .   11  .   .   .   10  2   
  Ballistic Cannon         10   | .   7   14  14  14  5   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 11  51  51  51  51  68  72  
  Greatest Support         40   | 20  20  12  12  12  24  40  
  Greatest Overweight (x)  4    | .   4   4   4   4   2   2   
  Average Overweight (x)   3    | .   2   4   4   4   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 6   16  20  20  20  20  20  
  Most Carried             20   | 4   12  17  18  20  20  20  
  Average Carried          16   | 2   7   15  17  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 4   12  17  18  20  20  14  

 Class Distribution 
--------------------
 64% | Mutant
 13% | Tank
 12% | Gunner
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1614 | 184  219  87   4    34   643  443  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1860 | .    244  84   .    70   1040 422  
  Parts                    107  | .    14   3    .    3    54   33   
Haulers Intercepted        3    | .    1    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  43   | .   6   2   .   2   20  13  
  Guns                     24   | .   4   .   .   .   15  5   
  Cannons                  18   | .   1   2   .   2   5   8   
Classes Destroyed          11   | .   4   .   .   .   3   4   
  Worker                   1    | .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   .   
  Swarmer                  8    | .   3   .   .   .   2   3   
  Cutter                   5    | .   .   .   .   .   3   2   
  Grunt                    21   | .   3   2   .   2   10  4   
  Sentry                   6    | .   .   .   .   .   4   2   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | .   3   2   .   2   4   4   
  Combat Bots Only         4    | .   3   2   .   2   4   4   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3693 | .    317  67   .    34   1512 1763 
  Core                     662  | .    97   .    .    .    233  332  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    61   .    .    
Volleys Fired              155  | 1    30   6    .    5    62   51   
  Largest                  3    | 2    2    2    .    2    3    3    
  Hottest                  141  | 70   95   95   .    95   141  121  
Shots Fired                331  | 2    60   12   .    10   153  94   
  Gun                      229  | 2    44   .    .    .    130  53   
  Cannon                   102  | .    16   12   .    10   23   41   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  232  | 1    44   6    .    5    110  66   
  Thermal                  99   | 1    16   6    .    5    43   28   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    7    14   .    16   17   17   
  Robot Miss Streak        5    | .    1    .    .    1    5    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           221  | .    43   7    .    7    98   66   
  Core Hits                84   | .    15   3    .    3    41   22   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         17   | .    2    .    .    .    9    6    
    Burn                   6    | .    2    .    .    .    3    1    
    Destroy                3    | .    .    .    .    .    3    .    
    Blast                  8    | .    .    .    .    .    3    5    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5145 | .    518  126  .    122  2251 2128 
  Guns                     2555 | .    349  .    .    .    1496 710  
  Cannons                  2590 | .    169  126  .    122  755  1418 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3891 | .    338  57   .    70   1670 1756 
  Thermal                  1254 | .    180  69   .    52   581  372  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    .    .    31   118  
  Projectiles              149  | .    .    .    .    .    31   118  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    1    2    .    .    1    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    1    2    .    .    1    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        487  | 30   150  168  .    186  487  448  
  Average Temperature      124  | 22   57   82   .    94   154  124  
  Received Heat Transfer   972  | .    123  36   .    21   405  387  
  Effects                  12   | .    .    .    .    .    3    9    
    Shutdowns              2    | .    .    .    .    .    1    1    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           5    | .    .    .    .    .    1    4    
    Short Circuit          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    6    1    
  Heat Transferred         3219 | .    666  148  .    111  1443 851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Peak Influence             778  | .   187 84  .   50  415 778 
  Initial                  174  | .   .   34  .   .   .   174 
  Average                  163  | .   79  33  .   23  197 527 
Maximum Alert Level        3    | .   .   .   .   .   2   3   
  Low Security (%)         69   | 100 100 100 .   100 42  8   
  Level 1                  15   | .   .   .   .   .   47  18  
  Level 2                  13   | .   .   .   .   .   10  66  
  Level 3                  .    | .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   5   8   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            11   | .   .   .   .   .   4   7   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           4    | .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              77   | .   12  2   .   2   34  27  
  Peak Tracking Total      7    | .   4   2   .   2   4   7   
  Tactical Retreats        6    | .   2   .   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   1   .   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          12   | .   4   .   1   .   4   3   
  Terminals                8    | .   4   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                30   | .   11  .   1   .   10  8   
  Successful               21   | .   8   .   1   .   5   7   
  Failed                   9    | .   3   .   .   .   5   1   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   9   .   .   .   9   .   
  Terminals                22   | .   11  .   .   .   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             10   | .   3   .   1   .   4   2   
  Record                   3    | .   .   .   1   .   .   2   
  Robot Analysis           2    | .   .   .   .   .   2   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         5    | .   5   .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   2   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   
  Time                     70   | .   .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Total Allies               14   | .    .    .    .    4    .    10   
  Largest Group            10   | .    .    .    .    4    3    10   
  Highest-Rated Group      173  | .    .    .    .    71   40   173  
  Highest-Rated Ally       31   | .    .    .    .    31   16   29   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    .    10   92   
  Total Damage             1358 | .    .    .    .    .    106  1252 
  Kills                    15   | .    .    .    .    .    .    15   
Allies Corrupted           1    | .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       2    | .   .   .   .   .   2   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4956 | 76   786  950  558  711  1152 723  
Spaces Moved               2921 | 39   394  596  372  454  706  360  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   168  | 38   125  .    .    .    .    5    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2752 | .    269  596  372  454  706  355  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   130  150  150  150  120  120  
  Average Speed            139  | 157  152  150  150  150  120  122  
  Slowest Speed            330  | 160  320  150  150  150  120  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       61   | 3    62   99   75   92   50   51   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    .    .    11   20   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    .    11   20   
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Total                      3516 | 50  523 640 372 474 919 538 
  Wait                     298  | .   73  34  .   12  80  99  
  Move                     2915 | 38  393 595 371 453 705 360 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 5   10  5   1   2   20  3   
  Fast Attach              26   | 5   7   .   .   1   6   7   
  Attach                   15   | 1   1   .   .   .   6   7   
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     18   | .   4   .   .   .   11  3   
  Drop                     37   | .   5   .   .   1   26  5   
  Fire                     155  | 1   30  6   .   5   62  51  
  Melee                    2    | .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   .   2   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 10)
  863 | -10/Materials | Entered Mines
  864 | -10/Mines     | Learned location of Storage (-8)
 1047 | -10/Mines     | Found a hidden stash of uninstalled traps
 1128 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1161 | -10/Mines     | Discovered new exit (range 8)
 1389 | -10/Mines     | Discovered new exit (range 12)
 1410 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1413 | -10/Mines     | Found Prototype Device
 1620 | -10/Mines     | Learned Materials stockpile data
 1630 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1807 | -10/Mines     | Discovered new exit (range 5)
 1813 | -10/Mines     | Entered Exiles
 1834 | -10/Exiles    | Discovered new exit (range 15)
 1879 | -10/Exiles    | Met 8R-AWN
 1905 | -10/Exiles    | Met EX-HEX
 1962 | -10/Exiles    | Met EX-DEC
 1971 | -10/Exiles    | Learned location of Zion (-7)
 1999 | -10/Exiles    | Met EX-BIN
 2211 | -10/Exiles    | Visited The Gauntlet
 2351 | -10/Exiles    | Discovered new exit (range 14)
 2371 | -10/Exiles    | Entered Mines
 2555 | -9/Mines      | Discovered new exit (range 15)
 2591 | -9/Mines      | Identified exit to Materials
 2670 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2870 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3082 | -9/Mines      | Entered Materials
 3082 | -8/Materials  | Accompanied by 3 allies
 3082 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3595 | -8/Materials  | Discovered new exit (range 11)
 3655 | -8/Materials  | Build established: Gunner
 3756 | -8/Materials  | Discovered new exit (range 15)
 3883 | -8/Materials  | Discovered new exit (range 3)
 4085 | -8/Materials  | Build established: Tank
 4234 | -8/Materials  | Entered Storage
 4326 | -8/Storage    | Core integrity fell below 50%
 4388 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4484 | -8/Storage    | Garrison activated, responded to threat
 4728 | -8/Storage    | Repaired Hvy. Assault Cannon
 4762 | -8/Storage    | Repaired Arm. Wheel
 4958 | -8/Storage    | Crushed by falling debris
 4958 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
04938_ G-47 Trooper crushed by falling debris.
04938_ Surge Thruster crushed.
04938_ U-05 Engineer builds a Wall. <x2>
04941_ Acquired Lgt. Nuclear Core.
04943_ Slug penetrates Earth.
04944_ The unstable cave ceiling collapses.
04944_ Maneuvering Thrusters crushed.
04945_ Hvy. Assault Cannon destroyed.
04945_ U-05 Engineer builds a Wall.
04945_ Acquired Lyr. Light Armor Plating.
04949_ U-05 Engineer builds a Wall.
04952_ R-06 Scavenger collects Surge Thruster.
04953_ U-05 Engineer lays Concrete. <x2>
04955_ R-06 Scavenger collects Surge Thruster.
04955_ U-05 Engineer builds a Wall.
04957_ Lgt. Nuclear Core destroyed.
04958_ The unstable cave ceiling collapses.
04958_ Crushed by falling debris.
04958_ Arm. Wheel destroyed.
04958_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         8
Armor Integrity Analysis   20
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationAlertFrame
  Manual?         0
Play Time         00:55:01
  Cumulative      102.7 hours
  Start           2021.11.20 @ 11:47:47
  End             2021.11.20 @ 12:55:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           65
  Adventurer      3
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          42
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ba1a26e-111e-489e-ba54-d2b9286ae621