Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.11 @ 23:33:00 Player: wchar_t Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (105) 525 Value Destroyed (4281) 4281 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2377) 2377 TOTAL SCORE: 11943 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 42 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -174 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 41/275 System Corruption 6% Temperature Warm (176) Movement Walking (127) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Assembled Alloy Leg > --- UTILITY (6) ------ Large Storage Unit Assembled Biocell Array Zionite Weapon Casing Zionite Light Carapace GOLEM Unit > --- WEAPON (2) ------- Cooled Particle Cannon Assembled Focal Cannon > --- INVENTORY (15) --- Surveybot 24 Scanner Surveybot 24 Chip Seismic Detector Zionite Weapon Casing Zionite Light Carapace Makeshift Armor Plating Mobile Refinery Mk. CCLXVII GOLEM Unit GOLEM Unit Heavy Rocket Launcher Heavy Rocket Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine Surveybot 24 Scanner Surveybot 24 Chip Seismic Detector Zionite Weapon Casing Zionite Light Carapace Makeshift Armor Plating Mobile Refinery Mk. CCLXVII GOLEM Unit GOLEM Unit Cooled Particle Cannon Heavy Rocket Launcher Longsword +1 [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Rocket Launcher Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 139 | 6 . . 20 7 1 2 15 35 7 4 3 33 6 Power 13 | 1 . . 3 . . . 3 3 . . . 2 1 Engine 11 | 1 . . 3 . . . 3 2 . . . 1 1 Core 2 | . . . . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 41 | 2 . . 6 4 . 1 6 13 2 1 . 6 . Treads 5 | . . . 5 . . . . . . . . . . Leg 34 | 2 . . 1 4 . 1 6 13 1 1 . 5 . Wheel 1 | . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 49 | 1 . . 5 2 1 1 1 12 5 3 2 14 2 Device 19 | . . . 1 1 . . . 3 5 3 . 5 1 Storage 3 | 1 . . . 1 1 . . . . . . . . Processor 2 | . . . . . . . . 1 . . 1 . . Hackware 2 | . . . . . . . 1 1 . . . . . Protection 23 | . . . 4 . . 1 . 7 . . 1 9 1 Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 . . 6 1 . . 5 7 . . 1 11 3 Energy Gun 6 | . . . 2 1 . . 3 . . . . . . Energy Cannon 8 | . . . . . . . . 2 . . . 4 2 Ballistic Gun 6 | 2 . . 3 . . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . Launcher 7 | . . . 1 . . . 1 1 . . . 4 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . 1 1 . Slashing Weapon 4 | . . . . . . . . 1 . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 1 . . . 5 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . Parts Lost 48 | . . . 8 . . 1 5 16 . 2 . 14 2 Power 9 | . . . 1 . . . 2 3 . . . 2 1 Propulsion 16 | . . . 2 . . . 2 6 . . . 6 . Utility 16 | . . . 1 . . 1 1 5 . 2 . 5 1 Weapon 7 | . . . 4 . . . . 2 . . . 1 . Highest Loss Streak 6 | . . . 5 . . 1 2 6 . 2 . 6 1 To Critical Strikes 1 | . . . . . . . . 1 . . . . . Average Slot Usage (%) 90 | . 85 85 82 95 100 99 80 85 87 99 98 91 91 Engine 7 | . 14 14 10 11 11 11 6 5 7 7 7 6 6 Leg 25 | . 28 28 11 24 33 33 28 26 17 29 30 23 30 Hover 1 | . . . . . . . . . . . . 5 . Device 6 | . . . 4 7 11 11 9 6 14 15 7 2 14 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 Processor 7 | . . . . . . . . 4 7 7 14 14 . Hackware 1 | . . . . . . . 6 5 . . . . . Protection 12 | . . . 14 13 11 10 3 10 15 14 14 14 15 Energy Gun 2 | . . . 6 7 11 11 8 2 . . . . . Energy Cannon 4 | . . . . . . . . 4 7 7 6 5 7 Ballistic Gun 3 | . 28 28 12 11 11 11 9 1 . . . . . Launcher 3 | . . . . . . . . . 7 7 7 5 6 Impact Weapon 1 | . . . . . . . . 3 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 11 11 11 27 27 37 37 38 72 61 61 54 57 57 Greatest Support 65 | 20 20 20 40 40 30 35 45 60 45 55 55 55 65 Greatest Overweight (x) 7 | . . . 6 7 1 1 1 2 1 1 . 1 1 Average Overweight (x) . | . . . . . . 1 . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 8 9 10 15 15 15 15 15 15 15 15 Most Carried 15 | 4 3 3 8 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 1 3 3 5 8 9 9 12 14 15 14 14 12 14 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 3 3 8 10 10 10 14 15 15 15 15 15 14 Class Distribution -------------------- 49% | Scavenger-Mutant 46% | Mutant 4% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2895 | 214 . 34 343 155 . 64 249 616 301 78 53 788 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3752 | . . 34 585 227 . 146 381 1252 286 79 . 666 96 Parts 159 | . . 5 44 18 . 6 27 36 8 3 . 3 9 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 6 6 . . 2 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 142 | . . 3 15 4 . 4 15 27 9 2 . 57 6 Melee 4 | . . . . . . . . 3 . . . 1 . Guns 38 | . . 3 11 4 . 4 8 8 . . . . . Cannons 22 | . . . . . . . . 9 5 2 . 5 1 AOE 69 | . . . 4 . . . 7 . 4 . . 49 5 Classes Destroyed 18 | . . 1 5 2 . . . 6 . . . 4 . Worker 1 | . . . . 1 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 24 | . . 3 3 . . 2 7 4 . . . . 5 Grunt 38 | . . . 6 3 . 2 4 13 8 2 . . . Brawler 4 | . . . 1 1 . . . 1 . . . . 1 Duelist 4 | . . . . . . . . 3 1 . . . . Sentry 11 | . . . 5 . . . 4 2 . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . Assembler 2 | . . . . . . . . . . . . 2 . Assembled 46 | . . . . . . . . . . . . 46 . Golem 2 | . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . . 1 . Best Kill Streak 42 | . . 3 6 4 . 2 7 4 3 2 . 42 5 Combat Bots Only 40 | . . 3 5 3 . 2 7 4 3 2 . 40 5 Max Kills in Single Turn 12 | . . 1 3 2 . 1 3 1 2 1 . 12 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 12 | . . . 2 . . . 3 . 2 . . 12 3 Melee 1 | . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 8099 | . . 240 1170 36 . 166 813 2398 366 390 . 2125 395 Core 1233 | . . 84 214 18 . 27 174 267 12 20 . 356 61 Absorbed by Shields 515 | . . . . . . . . 317 66 48 . 84 . Redirected to Shielding 67 | . . . . . . . . . . . . 30 37 Core Remaining (%) 67 | 100 . 66 . . . 35 68 . . . . . . Volleys Fired 326 | . . 10 69 11 . 11 36 101 22 4 . 56 6 Largest 2 | . . 2 2 2 . 2 2 2 2 1 . 1 2 Hottest 129 | . . 40 89 79 . 79 81 99 129 90 . 90 90 Shots Fired 470 | . . 20 98 21 . 22 70 146 27 4 . 56 6 Gun 279 | . . 20 96 21 . 22 66 54 . . . . . Cannon 133 | . . . . . . . . 92 18 4 . 16 3 Launcher 58 | . . . 2 . . . 4 . 9 . . 40 3 Special . | . . . . . . . . . . . . . . Kinetic 207 | . . 20 72 11 . 11 34 59 . . . . . Thermal 160 | . . . 24 10 . 11 32 55 18 4 . 3 3 Explosive 58 | . . . 2 . . . 4 . 9 . . 40 3 Electromagnetic 45 | . . . . . . . . 32 . . . 13 . Robot Hit Streak 15 | . . 2 14 7 . 13 8 14 8 10 . 15 8 Robot Miss Streak 6 | . . 4 2 1 . 2 4 4 3 1 . 6 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . Shots Hit Robots 345 | . . 7 76 15 . 16 49 123 19 3 . 34 3 Core Hits 262 | . . 4 31 8 . 7 24 44 17 2 . 116 9 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 5 . . . . . Critical Strikes 16 | . . . 2 3 . . 1 9 . . . 1 . Burn 9 | . . . 2 3 . . 1 3 . . . . . Blast 1 | . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . Smash 5 | . . . . . . . . 5 . . . . . Melee Attacks 54 | . . . . . . . . 37 . . 5 11 1 Impact 40 | . . . . . . . . 31 . . 5 4 . Slashing 14 | . . . . . . . . 6 . . . 7 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14870 | 2 . 69 1369 254 . 286 1383 3660 1357 160 . 5759 571 Guns 3184 | . . 69 944 226 . 265 981 699 . . . . . Cannons 2595 | . . . . . . . . 1317 598 160 . 408 112 Explosions 7386 | . . . 416 . . . 402 183 759 . . 5167 459 Melee 1610 | . . . . . . . . 1426 . . . 184 . Ramming 95 | 2 . . 9 28 . 21 . 35 . . . . . Kinetic 2439 | . . 69 671 154 . 133 612 800 . . . . . Thermal 2679 | . . . 273 72 . 132 369 853 598 160 . 110 112 Explosive 7274 | . . . 416 . . . 402 71 759 . . 5167 459 Electromagnetic 773 | . . . . . . . . 475 . . . 298 . Impact 1245 | . . . . . . . . 1139 . . . 106 . Slashing 365 | . . . . . . . . 287 . . . 78 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 4 10 10 10 10 6 6 Average Corruption 6 | . . . . . . . 3 4 10 10 10 5 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 118 | . . . . . . . 3 38 25 18 6 18 10 Message Errors 20 | . . . . . . . . 7 6 3 . 2 2 Matter Fused 36 | . . . . . . . 1 11 5 8 3 5 3 Heat Flow Errors 21 | . . . . . . . 1 9 3 3 . 3 2 Energy Discharges 18 | . . . . . . . . 5 4 2 1 3 3 Parts Rejected 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 12 | . . . . . . . 1 1 4 1 . 5 . Data Loss (major) 3 | . . . . . . . . 1 . . 2 . . Misfires 2 | . . . . . . . . . 2 . . . . Alerts 2 | . . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . Overload Shots 17 | . . . . . . . . . 8 4 . 2 3 Effects 2 | . . . . . . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . 1 . . . . Overflow Damage 888 | . . . . . . . 11 447 65 . . 363 2 Projectiles 73 | . . . . . . . . 39 34 . . . . Explosions 269 | . . . . . . . 11 1 31 . . 224 2 Melee 546 | . . . . . . . . 407 . . . 139 . Knockbacks 19 | . . . . . . 1 . 18 . . . . . Impact 5 | . . . . . . 1 . 4 . . . . . Kinetic 13 | . . . . . . . . 13 . . . . . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 133 | . . . . . . . . 52 19 . . 62 . Shots 3 | . . . . . . . . 1 1 . . 1 . Rammed 5 | . . . 3 2 . . . . . . . . . Targets Rammed 15 | 1 . . 4 3 . 2 2 3 . . . . . Kicked 10 | 1 . . 1 1 . 2 2 3 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 441 | . . . 312 105 . 216 116 441 261 255 . 145 202 Average Temperature 111 | . . . 98 42 . 97 24 166 75 103 . 34 92 Received Heat Transfer 2351 | . . . 486 18 . 63 342 642 165 54 . 392 189 Effects 10 | . . . . . . . . 10 . . . . . Shutdowns 3 | . . . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Short Circuit 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . . . 2 . Combat Hostiles 4 | . . . . . . . . 2 . . . 2 . Parts Fried 5 | . . . . . . . . 5 . . . . . Impact Corruptions 13 | . . . . . . . . 12 . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . 2 2 . 2 . 3 1 . . . . Heat Transferred 5018 | . . . 851 407 . 333 814 1617 646 150 . 100 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 657 | . 8 73 451 146 . 88 408 657 . . . . . Initial 111 | . . 3 27 111 . . 24 107 . . . . . Average 296 | . 5 59 202 112 . 55 250 450 . . . . . Maximum Alert Level 2 | . . . 2 . . . 2 2 . . . . . Low Security (%) 49 | 100 100 100 43 100 . 100 5 31 . . . . . Level 1 14 | . . . 45 . . . 93 . . . . . . Level 2 36 | . . . 11 . . . 1 68 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 1 15 . . . . 1 Investigation 5 | . . . . . . . 1 4 . . . . . Extermination 3 | . . . . . . . . 3 . . . . . Reinforcement 6 | . . . 2 . . . . 4 . . . . . Assault 2 | . . . . . . . . 1 . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 5 | . . . 4 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | . . 7 27 5 . 5 15 43 10 4 . 61 9 Peak Tracking Total 37 | . . 11 9 2 . 3 7 5 3 2 . 37 6 Tactical Retreats 11 | . . . 2 . . . 1 5 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . . . . . . . 4 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 30 | . . . 1 . . 1 1 24 . . . 3 . Max in Single Turn 19 | . . . 1 . . 1 1 19 . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 15 | . 1 . . . 2 . 2 10 . . . . . Terminals 10 | . 1 . . . . . 2 7 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 37 | . 5 . . . 2 . 5 25 . . . . . Successful 13 | . 1 . . . 2 . 2 8 . . . . . Failed 24 | . 4 . . . . . 3 17 . . . . . Catastrophic 7 | . 1 . . . . . 1 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 5 . . . 1 . 5 14 . . . . . Terminals 29 | . 5 . . . . . 5 19 . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 7 | . 1 . . . 2 . 2 2 . . . . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . . 1 7 . . . . . Full Trace Events 5 | . 1 . . . . . 1 3 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . 1 . . . . . Time 36 | . . . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . . . . 1 . . . . . 3 . . Largest Group 3 | . . . . . 1 1 1 . . . 3 3 . Highest-Rated Group 65 | . . . . . 8 8 8 . . . 65 65 . Highest-Rated Ally 31 | . . . . . 8 8 8 . . . 31 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 96 | . . . . . . 15 . . . . . 81 . Total Damage 926 | . . . . . . 140 . . . . . 786 . Kills 7 | . . . . . . 2 . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 11804 | 68 42 86 561 520 507 771 543 2671 649 659 871 3492 364 Spaces Moved 6316 | 48 36 49 222 349 388 386 217 1393 297 269 695 1755 212 Core 11 | 3 . . 7 1 . . . . . . . . . Treads 227 | . . . 128 99 . . . . . . . . . Legs 6078 | 45 36 49 87 249 388 386 217 1393 297 269 695 1755 212 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 120 193 122 122 120 127 Average Speed 158 | 115 120 120 155 133 125 190 153 149 194 188 122 181 129 Slowest Speed 400 | 120 120 120 350 400 190 190 190 265 195 193 122 193 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 14 17 28 58 87 78 29 33 46 51 80 77 40 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 5 | . . . . 1 1 . . . . . 3 . . Known Exits Taken 3 | . 1 . . . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . 1 . 1 . . 3 2 2 . . Spaces Dug 30 | . . . . . . . . 3 . . 3 23 1 Terrain Destroyed 448 | . . . 8 . . . 29 67 100 1 3 202 38 Melee 9 | . . . . . . . . 3 . . 3 2 1 Projectile 5 | . . . . . . . . 2 . 1 . 1 1 AOE 434 | . . . 8 . . . 29 62 100 . . 199 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 7545 | 58 35 58 336 382 411 400 350 1775 341 416 710 1982 291 Wait 592 | . . . 14 6 4 . 73 172 16 138 5 98 66 Move 6304 | 48 35 48 221 348 387 385 216 1392 296 268 694 1754 212 Hop . | . . . . . . . . . . . . . . Pick Up 46 | 4 . . 4 2 1 . 5 12 . 1 2 15 . Fast Attach 52 | 5 . . 7 3 . . 9 17 3 1 1 6 . Attach 28 | 1 . . 3 1 . 1 2 6 . 1 1 11 1 Detach 8 | . . . . . . . 1 2 . . . 5 . Swap 59 | . . . 10 3 1 1 4 12 4 2 1 16 5 Drop 41 | . . . 4 5 2 . 2 16 . 1 1 10 . Fire 326 | . . 10 69 11 . 11 36 101 22 4 . 56 6 Melee 54 | . . . . . . . . 37 . . 5 11 1 Ram . | . . . . . . . . . . . . . . Kick 9 | . . . 1 1 . 2 2 3 . . . . . Crush 5 | . . . 3 2 . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 16 | . . . . . 16 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 111 | -10/Materials | Entered Mines 181 | -10/Mines | Discovered new exit (range 7) 188 | -10/Mines | Assembled infested the area 193 | -10/Mines | Assisted by a Guerilla fighting off Assembled 197 | -10/Mines | Entered Materials 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 411 | -9/Materials | Lost 5 parts (1p2n2w) 456 | -9/Materials | Core integrity fell below 50% 737 | -9/Materials | Discovered new exit (range 12) 758 | -9/Materials | Entered Mines 760 | -9/Mines | Build established: Scavenger-Mutant 763 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 770 | -9/Mines | Discovered new exit (range 5) 823 | -9/Mines | Learned location of Storage (-8) 1273 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1273 | -9/Mines | Discovered new exit (range 5) 1278 | -9/Mines | Entered Exiles 1278 | -9/Exiles | Found Exiles lab destroyed 1406 | -9/Exiles | Opened EX-Vault 1418 | -9/Exiles | Found Longsword +1 1691 | -9/Exiles | Learned location of Zion (-7) 1761 | -9/Exiles | Discovered new exit (range 12) 1785 | -9/Exiles | Entered Mines 1785 | -8/Mines | Accompanied by 1 ally 2543 | -8/Mines | Discovered new exit (range 6) 2556 | -8/Mines | Entered Materials 2556 | -8/Materials | Accompanied by 1 ally 2556 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2606 | -8/Materials | Destroyed 7 combat bots 2815 | -8/Materials | Identified exit to Factory 2895 | -8/Materials | Discovered new exit (range 4) 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Utility x2 3614 | -7/Factory | Lost 4 parts (1p2n1w) 3861 | -7/Factory | Build established: Mutant 4042 | -7/Factory | Garrison activated, responded to threat 4265 | -7/Factory | Identified exit to Lower Caves 4510 | -7/Factory | Discovered new exit (range 8) 5099 | -7/Factory | First assault squad dispatched 5223 | -7/Factory | Lost 6 parts (1p3n1u1w) 5320 | -7/Factory | Fabricated EM Pulse Cannon (x1) 5365 | -7/Factory | System corruption reached 10% 5770 | -7/Factory | Entered Lower Caves 6342 | -7/Lower Caves | Learned 8 Factory zone layouts 6367 | -7/Lower Caves | Discovered new exit (range 15) 6419 | -7/Lower Caves | Entered another Lower Caves area 6925 | -7/Lower Caves | Learned Factory non-interactive machine intel 7017 | -7/Lower Caves | Spotted B-75 Beast 7062 | -7/Lower Caves | Discovered new exit (range 12) 7078 | -7/Lower Caves | Entered Zion 7211 | -7/Zion | System corruption cleaned by Quarantine Array 7244 | -7/Zion | Learned location of Data Miner (-6) 7281 | -7/Zion | Learned location of Quarantine (-3) 7599 | -7/Zion | Found Prototype Device 7650 | -7/Zion | Gained Derelict followers 7937 | -7/Zion | Discovered new exit (range 4) 7939 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7949 | -7/Zion | Entered Deep Caves 7949 | -7/Deep Caves | Accompanied by 3 allies 8212 | -7/Deep Caves | Z-Facility disabled 8229 | -7/Deep Caves | Attacked by Z-Imprinter 8237 | -7/Deep Caves | Core integrity fell below 50% 8243 | -7/Deep Caves | Destroyed Z-Imprinter 8272 | -7/Deep Caves | Lost 3 parts (1p1n1u) 8470 | -7/Deep Caves | Core integrity fell below 20% 8498 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 8557 | -7/Deep Caves | Found Prototype Protection 8557 | -7/Deep Caves | Identified Zio. Weapon Casing 8599 | -7/Deep Caves | Found Prototype Protection 8599 | -7/Deep Caves | Identified Zio. Heavy Carapace 8610 | -7/Deep Caves | Found Zio. Heavy Carapace 8753 | -7/Deep Caves | Build established: Scavenger-Mutant 8815 | -7/Deep Caves | Identified Mobile Refinery Mk. CCLXVII 9397 | -7/Deep Caves | Discovered new exit (range 6) 9718 | -7/Deep Caves | Found Surveybot 24 Chip 9721 | -7/Deep Caves | Found Surveybot 24 Scanner 10179 | -7/Deep Caves | Spotted as-33149 10191 | -7/Deep Caves | Destroyed as-33149 10423 | -7/Deep Caves | Found Zio. Heavy Carapace 10655 | -7/Deep Caves | Triggered Deep Caves wall 10655 | -7/Deep Caves | Spotted AS-05010 10667 | -7/Deep Caves | Spotted AS-08895 10677 | -7/Deep Caves | Destroyed AS-05010 10683 | -7/Deep Caves | Destroyed AS-08895 10712 | -7/Deep Caves | Destroyed 40 combat bots 10716 | -7/Deep Caves | Lost 4 parts (2n2u) 11024 | -7/Deep Caves | Found Zio. Weapon Casing 11260 | -7/Deep Caves | Exposed GOLEM chamber 11263 | -7/Deep Caves | Found GOLEM Unit 11272 | -7/Deep Caves | Found GOLEM Unit 11281 | -7/Deep Caves | Found GOLEM Unit 11287 | -7/Deep Caves | Found GOLEM Unit 11441 | -7/Deep Caves | Entered Proximity Caves 11567 | -6/Proximity Caves | Build established: Scavenger-Golem 11797 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11805 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11619_ MCM>C&CVI/TM6XRFCIFI 4%>XMZH5GQNQU%AF0NE 11732_ System corrupted: Heat flow error (+190). 11749_ System corrupted: Energy discharge (-40). 11757_ S-27 Virus destroyed. 11760_ Destroyed Lgt. Nuclear Core. 11760_ S-27 Virus destroyed. 11764_ Lgt. Angular Momentum Engine destroyed. 11766_ VTOL Module fries itself beyond repair. 11792_ System corrupted: Energy discharge (-6). 11793_ Critical hit (Burn: +37). 11797_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11801_ Y-64 Sentinel: "REQUESTING BACKUP." 11801_ Overload: Energy bleed (-15). 11802_ Penetrated by Slug. 11802_ Zio. Light Carapace destroyed. 11803_ GOLEM Unit beginning Asb. Biocell Array integration. 11803_ B-48 Gladiator destroyed. 11804_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ######???????????????????????????????????? | | ????? #??????????????????????????????????? | | ??????? #?????????????????????????????????? | | ?????????# ?????????????????????????????????? | | ??????????# #########????????????????????????? | | ??????????### #????????????????????????? | | ???????### ##???????????????????????? | | ?????# ## ##??????????????????????? | | ??? ### ##?????????????????????? | | ???? #?##ggY##????????????????????? | | ???? # ##?## ##???????????????????? | | ????? ## #??#; = #???????????????????? | | ????? % = ## #??##=%* #???????????????????? | | ?????[% *?## #???##@ #???????????????????? | | ?????? ?## #?###### ##???????????????????? | | ?????????# ### ##?##????????????????????? | | ?????????## ### ##??????????????????????? | | ???????#### ##?# ##?????????????????????? | | ??????## #??# ##????????????????????? | | ??????# ##?# ##???????????????????? | | ?????# ### #???????????????????? | | ?????###### ## #???????????????????? | | ??????????# ?## #????????????????????? | | ??????????# ??## ### #????????????????????? | | ??????????# ????###### ## #????????????????????? | | ??????????# ?????### ## #????????????????????? | | ??????????#????### ## #????????????????????? | | ??????????????## ##???????????????????? | | ??????????????# #???????????????????? | | ???????????? # #???????????????????? | | ??????????? ## #???????????????????? | | ?##???????? #?## #???????????????????? | | ? ####?# ?? ??## #???????????????????? | | # ## ### #???????????????????? | | #???????????????????? | | ##???????????????????? | | ###????????????????????? | | #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ EM Pulse Cannon | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed MolecularWeightScythe Manual? 0 Play Time 01:16:39 Cumulative 121.3 hours Start 2023.01.11 @ 17:32:55 End 2023.01.11 @ 23:33:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 27 Adventurer 8 Explorer 4 Win Type - Total 8 Types 3/0/2/1/1/1/0/0/0 Lore% 78 Gallery% 68 Achievement% 66 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9cf0ad48-1aa1-43a4-a7c4-d995ea3dbd58