Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.01 @ 23:21:42 Player: Grey_Frog Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2786) 2786 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7466 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 325/325 System Corruption 2% Temperature Critical (3100) Movement Core (1600) Ox31 Location -6/DSF Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Field Laser Gatling Laser Autogun Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit High-capacity Storage Unit Weight Redist. System Sensor Array Signal Interpreter Terrain Scanner Particle Charger ECM Suite Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Shock Rifle Heavy Machine Gun EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Field Laser Gatling Laser Autogun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit High-capacity Storage Unit Weight Redist. System Sensor Array Signal Interpreter Terrain Scanner Particle Charger ECM Suite Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Shock Rifle Heavy Machine Gun EMP Blaster [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Slots Evolved 9 | . 1 2 2 2 . . 2 . Power 1 | . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 . . . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 98 | 13 12 32 19 10 3 . 3 6 Power 15 | 2 2 5 2 3 . . . 1 Engine 12 | 2 1 5 1 2 . . . 1 Core 3 | . 1 . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 29 | 4 2 11 6 4 . . . 2 Treads 21 | 2 2 5 6 4 . . . 2 Leg 8 | 2 . 6 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 4 5 5 4 . . . 2 1 Device 4 | 1 . 3 . . . . . . Storage 9 | 1 5 1 . . . . 2 . Processor 3 | . . . 2 . . . . 1 Hackware . | . . . . . . . . . Protection 5 | 2 . 1 2 . . . . . Artifact . | . . . . . . . . . Weapon 33 | 3 3 11 7 3 3 . 1 2 Energy Gun 17 | 2 3 3 4 2 1 . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . 1 Ballistic Cannon 4 | . . 3 . 1 . . . . Launcher 9 | . . 5 2 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 12 | . . 3 2 2 1 . . 4 Power 2 | . . 1 . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 3 | . . 1 1 . . . . 1 Weapon 6 | . . 1 1 2 1 . . 1 Highest Loss Streak 2 | . . 2 1 1 1 . . 2 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 96 99 99 99 100 100 98 Engine 10 | . 13 12 12 7 7 7 6 5 Core 6 | . 10 7 3 7 7 7 6 6 Treads 24 | . 24 19 24 28 28 28 25 25 Leg 2 | . . 8 . . . . . . Device 2 | . . 9 2 . . . . . Storage 9 | . 11 10 8 7 7 7 12 12 Processor 9 | . . . 15 14 14 14 12 12 Protection 12 | . 12 10 13 14 14 14 12 11 Energy Gun 14 | . 19 11 15 13 11 7 12 15 Ballistic Cannon 3 | . . 3 . 6 7 7 6 6 Launcher 1 | . . 5 . . 2 7 6 1 Naked Turns . | . . . . . . . . . Heaviest Build 114 | 19 39 59 65 73 74 74 114 97 Greatest Support 90 | 40 40 63 63 85 82 82 82 90 Greatest Overweight (x) 31 | 4 1 2 1 . . . 1 31 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 10 25 20 20 20 20 20 20 20 Average Capacity 18 | 9 11 19 20 20 20 20 20 20 Most Carried 20 | 10 14 20 20 20 20 20 19 20 Average Carried 17 | 4 9 18 19 19 19 20 18 17 Final Capacity 20 | 10 15 20 20 20 20 20 20 20 Final Carried 20 | 10 14 20 20 19 20 20 18 19 Class Distribution -------------------- 73% | Hacker-Mutant 26% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Matter Collected 1547 | 314 194 350 341 209 104 . . 35 Remotely . | . . . . . . . . . Salvage Created 3635 | 122 175 708 1444 490 184 . . 512 Parts 207 | 4 21 63 60 28 8 . . 23 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Combat Hostiles Destroyed 69 | . 6 20 21 9 4 . . 9 Guns 43 | . 6 12 15 5 1 . . 4 Cannons 12 | . . 3 . 4 2 . . 3 AOE 12 | . . 5 4 . 1 . . 2 Classes Destroyed 14 | 2 3 3 2 2 . . . 2 Worker 6 | 1 . 2 2 1 . . . . Builder 5 | . . 3 2 . . . . . Tunneler 2 | . . 1 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | 1 . . 2 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 8 | . 2 3 3 . . . . . Swarmer 26 | . 4 13 4 2 . . . 3 Grunt 23 | . 2 4 11 4 2 . . . Sentry 9 | . . 3 5 1 . . . . Specialist 2 | . . . . . . . . 2 Hunter 5 | . . . 1 1 1 . . 2 Programmer 3 | . . . . 1 1 . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 10 | 2 2 5 10 4 2 . . 3 Combat Bots Only 6 | . 2 4 6 3 2 . . 3 Max Kills in Single Turn 3 | 1 1 2 3 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Damage Taken 3511 | . 226 489 772 228 402 . . 1394 Core 1093 | . 20 40 29 14 52 . . 938 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 68 | . . 5 5 2 11 . . 45 Core Remaining (%) 93 | 100 92 90 94 . . 90 . . Volleys Fired 192 | 4 25 53 59 20 11 . . 20 Largest 4 | 2 2 2 2 3 3 . . 4 Hottest 241 | 70 115 110 100 148 191 . . 241 Shots Fired 401 | 8 43 93 114 55 25 . . 63 Gun 299 | 8 43 58 107 35 11 . . 37 Cannon 75 | . . 23 . 20 11 . . 21 Launcher 27 | . . 12 7 . 3 . . 5 Special . | . . . . . . . . . Kinetic 99 | 4 14 23 6 20 11 . . 21 Thermal 66 | 4 26 9 . 1 8 . . 18 Explosive . | . . . . . . . . . Electromagnetic 236 | . 3 61 108 34 6 . . 24 Robot Hit Streak 83 | 6 16 9 33 30 66 . . 83 Robot Miss Streak 3 | . 3 3 3 1 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 295 | 6 28 52 89 43 24 . . 53 Core Hits 162 | 4 12 32 50 21 13 . . 30 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 6 | . 2 1 2 . . . . 1 Burn 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Blast 1 | . . 1 . . . . . . Corrupt 3 | . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7262 | 63 355 1247 2438 916 615 . . 1628 Guns 4144 | 63 355 672 1655 475 241 . . 683 Cannons 1261 | . . 148 . 380 262 . . 471 Explosions 1851 | . . 427 777 61 112 . . 474 Melee . | . . . . . . . . . Ramming 6 | . . . 6 . . . . . Kinetic 1460 | 13 88 148 98 380 262 . . 471 Thermal 2057 | 50 215 238 511 73 218 . . 752 Explosive . | . . . . . . . . . Electromagnetic 3739 | . 52 861 1823 463 135 . . 405 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . 6 23 38 6 . . 44 Projectiles 44 | . . . . 38 6 . . . Explosions 73 | . . 6 23 . . . . 44 Melee . | . . . . . . . . . Knockbacks 12 | . . 1 . 3 5 . . 3 Impact . | . . . . . . . . . Kinetic 10 | . . 1 . 3 4 . . 2 Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 107 | . . 27 80 . . . . . Shots 7 | . . 4 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 3100 | 91 306 344 344 456 436 . . 3100 Average Temperature 199 | 38 131 81 115 173 136 . . 687 Received Heat Transfer 1122 | . 153 156 495 147 171 . . . Effects 95 | . 8 . 8 8 5 . . 66 Shutdowns 23 | . . . 2 2 2 . . 17 Energy Bleed 10 | . 2 . . 1 1 . . 6 Interference 20 | . 6 . 4 4 2 . . 4 Matter Decay 6 | . . . . . . . . 6 Short Circuit 10 | . . . 1 . . . . 9 Damage (minor) 9 | . . . 1 1 . . . 7 Damage (major) 9 | . . . . . . . . 9 Damage (core) 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 18 | . . 4 13 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 Heat Transferred 3358 | 148 666 359 450 75 474 . . 1186 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 16 | . . 4 7 1 . . . 4 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Peak Influence 416 | 10 193 416 354 327 . . 13 215 Initial 107 | . 4 4 107 96 . . 13 6 Average 141 | 1 55 175 177 165 . . 13 136 Maximum Alert Level 2 | . . 2 1 1 . . . 1 Low Security (%) 73 | 100 100 70 60 72 . . 100 59 Level 1 24 | . . 21 39 27 . . . 40 Level 2 2 | . . 8 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 12 | . . 2 2 6 . . . 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . . 2 2 1 . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Distress Signals 9 | . 1 3 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 11 36 32 10 6 . . 9 Peak Tracking Total 7 | . 3 7 4 3 3 . . 3 Tactical Retreats 8 | . 1 5 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Traps Triggered 4 | . . 3 . . . . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . 6 . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Machines Disabled 8 | . . 2 4 2 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Machines Accessed 18 | . 4 5 5 3 . . 1 . Terminals 11 | . 2 4 3 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 50 | . 8 19 14 8 . . 1 . Successful 38 | . 4 15 13 5 . . 1 . Failed 12 | . 4 4 1 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 6 4 2 . . 1 . Terminals 32 | . 4 13 10 4 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 10 | . . 6 4 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 26 | . 3 9 9 4 . . 1 . Record 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . Locate Traps 4 | . . 2 1 1 . . . . Disarm Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . Zone Layout 6 | . 1 2 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 1 . . 1 . . . . Scan Component 2 | . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . 6 4 . . . . . Insert Component 5 | . . 3 2 . . . . . Analyze 5 | . . 3 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 5 5 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Turns Passed 5036 | 198 711 1041 1188 527 773 103 14 481 Spaces Moved 2412 | 107 369 485 491 272 463 66 5 154 Core 9 | 8 . . . . . . . 1 Treads 2246 | 74 364 371 478 272 463 66 5 153 Legs 157 | 25 5 114 13 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 130 160 156 158 158 238 238 Average Speed 173 | 148 160 168 194 158 158 158 238 252 Slowest Speed 1600 | 250 190 270 240 160 158 158 238 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 57 42 38 8 75 12 1 84 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . 9 23 4 1 . . 9 Melee . | . . . . . . . . . Projectile 5 | . . 3 . 1 1 . . . AOE 41 | . . 6 23 3 . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Total 2893 | 134 448 607 613 330 483 65 7 206 Wait 87 | . 19 11 22 16 1 . . 18 Move 2404 | 106 368 484 490 271 462 65 4 154 Hop . | . . . . . . . . . Pick Up 66 | 10 15 17 10 5 4 . . 5 Fast Attach 17 | 7 1 8 . 1 . . . . Attach 20 | 1 1 5 4 3 1 . 2 3 Detach 1 | 1 . . . . . . . . Swap 61 | 5 10 19 15 6 2 . 1 3 Drop 41 | . 9 10 12 8 2 . . . Fire 192 | 4 25 53 59 20 11 . . 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Junkyard | Identified exit to Materials 12 | -11/Junkyard | Discovered exit to Materials (range 15) 199 | -11/Junkyard | Entered Materials 199 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Discovered exit to Materials (range 13) 652 | -10/Materials | Identified exit to Mines 652 | -10/Materials | Discovered exit to Mines (range 16) 854 | -10/Materials | Discovered exit to Materials (range 15) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Identified exit to Mines 1434 | -9/Materials | Discovered exit to Mines (range 15) 1554 | -9/Materials | Identified exit to Materials 1951 | -9/Materials | Entered another Materials area 1951 | -8/Materials | Evolved 2 slots: Utility x2 2821 | -8/Materials | Identified exit to Factory 2821 | -8/Materials | Discovered exit to Factory (range 15) 3139 | -8/Materials | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3293 | -7/Factory | Identified exit to Factory 3399 | -7/Factory | Garrison activated, responded to threat 3432 | -7/Factory | Build established: Hacker-Gunner 3488 | -7/Factory | Identified exit to Lower Caves 3488 | -7/Factory | Discovered exit to Lower Caves (range 6) 3666 | -7/Factory | Entered Lower Caves 3946 | -7/Lower Caves | Build established: Hacker-Mutant 4173 | -7/Lower Caves | Spotted B-75 Beast 4413 | -7/Lower Caves | Identified exit to Lower Caves 4413 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 4439 | -7/Lower Caves | Entered another Lower Caves area 4482 | -7/Lower Caves | Build established: Hacker-Gunner 4490 | -7/Lower Caves | Discovered exit to Factory (range 13) 4542 | -7/Lower Caves | Entered Factory 4542 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4553 | -6/Factory | Identified exit to DSF 4556 | -6/Factory | Entered DSF 4610 | -6/DSF | Additional patrols routed to DSF 4872 | -6/DSF | Sterilization system engaged 4892 | -6/DSF | Ambient heat levels rising (+10) 4907 | -6/DSF | Ambient heat levels rising (+10) 4922 | -6/DSF | Ambient heat levels rising (+10) 4937 | -6/DSF | Ambient heat levels rising (+10) 4952 | -6/DSF | Ambient heat levels rising (+10) 4967 | -6/DSF | Ambient heat levels rising (+10) 4982 | -6/DSF | Ambient heat levels rising (+10) 4997 | -6/DSF | Ambient heat levels rising (+10) 5003 | -6/DSF | Identified exit to Factory 5003 | -6/DSF | Discovered exit to Factory (range 12) 5012 | -6/DSF | Ambient heat levels rising (+10) 5012 | -6/DSF | Core integrity fell below 50% 5016 | -6/DSF | Core integrity fell below 20% 5027 | -6/DSF | Ambient heat levels rising (+10) 5038 | -6/DSF | Core destroyed Last Messages --------------- 05021_ Overheating: Broken Arm. Treads damaged (-110). 05022_ Overheating: Matter decay (-12). 05025_ Targeting Computer broken. 05025_ Overheating: Short circuit. 05026_ Power failure, Mic. Nuclear Core shutdown. 05026_ Overheating: Broken Adv. Treads damaged (-25). 05027_ Arm. Treads broken. 05027_ Overheating: Short circuit. 05027_ ALERT: Ambient heat levels +10. 05028_ Overheating: Autogun damaged (-14). 05031_ Power failure, Deuterium Engine shutdown. 05031_ Overheating: Matter decay (-9). 05032_ Overheating: Broken Arm. Treads damaged (-21). 05032_ Overheating: Adv. Targeting Computer damaged (-4). 05032_ Overheating: Broken Targeting Computer damaged (-1). 05032_ Overheating: Deuterium Engine damaged (-42). 05034_ Overheating: Matter decay (-4). 05035_ Overheating: Broken Med. Treads damaged (-12). 05036_ Overheating: Adv. Targeting Computer damaged (-2). 05038_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ????""""" ^ | | ?????##"" ## #! ### ###===# | | ??????### ### #!! ### ###???# | | ???????## ########## #???## | | ???????# !!#??????# #????? | | ???????# !!#??????# #????? | | ???????## ###??????### ###????? | | ???????# !!#??????#!! !!#????? | | ???????# !!#??????#!! !!#????? | | ???????# !!#??????#!! !!#????? | | ??????### ######???### %######## | | ??????# #?!!!#??!#"#=*%### # | | ??????# ##!!!#!!!#"% %= ## # | | ??????#!! ^ !] %= | | ??????#!! ^^ %![ %!= | | ??????#!! ^^ %!%* %= ! 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Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedCentriumCanceller Manual? 0 Play Time 01:07:57 Cumulative 25.3 hours Start 2023.08.25 @ 18:46:41 End 2023.09.01 @ 23:21:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 24 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16167756-0dbe-463b-ac56-671b763e6b78