Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.24 @ 19:11:24 Player: T-900 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (709) 709 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2466 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 270/550 Matter 262/300 Energy 1/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit ECM Suite > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 22 | 9 3 2 8 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 5 . . . Treads 2 | 2 . . . Leg 1 | 1 . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 1 1 7 Energy Gun 5 | 1 . . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 10 | . . . 10 Highest Loss Streak 12 | . . . 12 Average Slot Usage (%) 83 | . 86 87 75 Engine 10 | . 14 11 7 Treads 21 | . 28 22 14 Device 2 | . . . 8 Storage 18 | . 15 22 18 Energy Gun 5 | . 9 . 8 Ballistic Gun 23 | . 18 32 17 Naked Turns . | . . . . Heaviest Build 36 | 12 26 29 36 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 9 | 2 . . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 9 | 5 6 12 12 Most Carried 8 | 4 6 8 8 Average Carried 5 | 3 5 6 6 Final Capacity 12 | 6 12 12 12 Final Carried 7 | 4 6 7 6 Class Distribution -------------------- 55% | Mutant 39% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 562 | 308 34 101 119 Remotely . | . . . . Salvage Created 944 | 77 46 191 630 Parts 48 | . 5 15 28 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 3 7 13 Guns 17 | . 3 6 8 AOE 6 | . . 1 5 Classes Destroyed 8 | 1 1 2 4 Worker 1 | . . . 1 Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Swarmer 10 | . 3 3 4 Grunt 7 | . . 3 4 Brawler 1 | . . 1 . Sentry 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 11 | 1 2 4 11 Combat Bots Only 7 | . 2 4 7 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1508 | . 127 117 1264 Core 302 | . 22 . 280 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 91 100 . Volleys Fired 52 | 6 8 9 29 Largest 4 | 2 2 3 4 Hottest 219 | 60 60 60 219 Shots Fired 155 | 12 16 27 100 Gun 148 | 12 16 27 93 Cannon 2 | . . . 2 Launcher 5 | . . . 5 Special . | . . . . Kinetic 91 | 6 8 27 50 Thermal 59 | 6 8 . 45 Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 24 | 11 4 13 24 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 103 | 11 8 18 66 Core Hits 56 | 2 3 11 40 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1610 | 127 82 211 1190 Guns 1164 | 127 82 155 800 Cannons 25 | . . . 25 Explosions 421 | . . 56 365 Melee . | . . . . Ramming . | . . . . Kinetic 639 | 61 38 155 385 Thermal 550 | 66 44 . 440 Explosive 421 | . . 56 365 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 4 | . 4 . . Message Errors 1 | . 1 . . Matter Fused 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 21 | . . . 21 Projectiles . | . . . . Explosions 21 | . . . 21 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 526 | . . 28 526 Average Temperature 137 | . . 12 154 Received Heat Transfer 426 | . . 12 414 Effects 9 | . . . 9 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (major) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1290 | 150 100 . 1040 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 436 | 5 73 245 436 Average Influence 100 | 2 33 110 227 Maximum Alert Level 2 | . . 1 2 Low Security (%) 81 | 100 100 86 46 Level 1 14 | . . 13 38 Level 2 4 | . . . 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 4 7 21 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 5 2 . Successful 5 | . 4 1 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 3 . Terminals 2 | . 1 1 . Assimilate 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1256 | 288 265 367 336 Spaces Moved 606 | 172 145 177 112 Core 49 | 38 . . 11 Treads 557 | 134 145 177 101 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 146 160 160 186 Slowest Speed 500 | 160 160 160 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 12 25 23 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . . 19 45 Melee . | . . . . Projectile 1 | . . . 1 AOE 63 | . . 19 44 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 775 | 193 162 244 176 Wait 76 | . 3 53 20 Move 603 | 171 144 176 112 Hop . | . . . . Pick Up 17 | 5 2 3 7 Fast Attach 9 | 7 2 . . Attach 10 | 1 . 1 8 Detach . | . . . . Swap 3 | 1 1 1 . Drop 5 | 2 2 1 . Fire 52 | 6 8 9 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 289 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 4) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Weapon x2 884 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Build established: Gunner 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -8/Materials | Destroyed 7 combat bots 1257 | -8/Materials | Self-destructed Last Messages --------------- 01230_ U-05 Engineer lays Concrete. 01233_ K-01 Serf collects debris. 01234_ U-05 Engineer lays Concrete. 01237_ K-01 Serf collects debris. 01237_ U-05 Engineer lays Concrete. 01240_ K-01 Serf collects debris. 01241_ U-05 Engineer lays Concrete. 01243_ Broken Hvy. Particle Cannon destroyed. 01243_ U-05 Engineer lays Concrete. 01244_ K-01 Serf collects debris. 01244_ U-05 Engineer lays Concrete. 01248_ K-01 Serf collects debris. 01249_ U-05 Engineer builds a Wall. 01252_ K-01 Serf collects debris. 01252_ U-05 Engineer lays Concrete. 01253_ U-05 Engineer builds a Wall. 01254_ K-01 Serf collects debris. 01256_ C-30 ARC bursts open, deploying its payload. 01256_ B-36 Bruiser unfolds itself. 01256_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ?? =??????????????????? | | ?????????????# ?? [??????????????????? | | ?????????????# ?? [??????????????????? | | ????????????## ## ??????????????????? | | ????????????## # ??????????????????? | | ????????????# #+#??????????????????? | | ????????????# #??????????????????? | | ????????????# ##?????????????????? | | ????????????# % ##?????????????????? | | ????????????# ??????????????????? | | ????????????#=]%* ##?????????????????? | | ???????????##%%*% #?????????????????? | | ???????????# [ *Yu####?????????##????? | | ????????????##%] ####???? #????? | | ????????????# [ ### #????? | | ????????????## k %o! @b + # | | ????????????# u *%= #####gg #????? | | ????????????## # #?????? #????? | | ????????????# ########????????##????? | | ?????????#### #????????????????????? | | ?????????# %% T #????????????????????? | | ?????????# ## #????????????????????? | | ?????????# ######????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #####?????????????????????? | | ########## #?????????????????????? | | % #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ########## #?????????????????????? | | ?????????## ###########????????????? | | ??????????# # #????????????? | | ??????????# #*= #????????????? | | ??????????# =%/ % #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeBattleBlaster Manual? 0 Play Time 00:17:04 Cumulative 18.1 hours Start 2020.04.24 @ 18:45:44 End 2020.04.24 @ 19:11:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38b4a9ff-98ea-4de4-a799-f5eccd4740ae