Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.24 @ 19:50:48 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (4134) 4134 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 9904 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 185 Friendly Fire -13 Cogmind --------- Core Integrity 372/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Neutrino Core Myomer Leg Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Precision Energy Filter Transmission Jammer Improved ECM Suite EM Shield > --- WEAPON ----------- Heavy Laser Plasma Cannon Neutron Cannon > --- INVENTORY -------- Carbon-fiber Leg Myomer Leg Antigrav System Antigrav System Heavy Laser Force Rifle Plasma Cannon Plasma Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 8 | . . . 1 . 2 1 2 1 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 101 | 8 4 . 8 3 19 23 6 16 8 6 Power 9 | 2 . . 1 . 2 . . 3 1 . Engine 8 | 2 . . 1 . 2 . . 3 . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 26 | 2 . . 4 2 5 6 . . 4 3 Treads 2 | . . . . . 2 . . . . . Leg 22 | 2 . . 4 2 3 6 . . 4 1 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 35 | 2 2 . 1 . 7 8 6 8 . 1 Device 27 | 1 . . 1 . 4 6 6 8 . 1 Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . . . . 3 2 . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 . 2 1 5 9 . 5 3 2 Energy Gun 7 | 1 2 . . . 1 . . 1 1 1 Energy Cannon 18 | . . . 1 1 2 8 . 4 2 . Ballistic Gun 3 | 1 . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 2 | . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 37 | . . . . . 5 . . 6 9 17 Power 4 | . . . . . . . . 1 2 1 Propulsion 10 | . . . . . 1 . . . 2 7 Utility 10 | . . . . . 1 . . 3 . 6 Weapon 13 | . . . . . 3 . . 2 5 3 Highest Loss Streak 9 | . . . . . 1 . . 2 9 8 Average Slot Usage (%) 93 | . 100 100 96 100 96 99 100 92 91 56 Engine 7 | . 14 14 11 11 9 7 6 7 8 . Leg 21 | . 28 28 29 33 22 22 20 17 20 12 Device 21 | . 14 14 22 22 16 15 26 31 31 18 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 Processor 13 | . . . . . 18 22 20 12 10 10 Energy Gun 3 | . 16 28 12 . 4 . . 1 4 2 Energy Cannon 11 | . . . 5 21 10 18 13 12 9 . Ballistic Gun 1 | . 11 . . . 1 2 . . . 2 Launcher 1 | . . . . . . 1 6 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 11 40 16 19 21 30 41 45 56 54 45 Greatest Support 85 | 20 20 20 35 35 42 60 60 60 85 85 Greatest Overweight (x) 4 | . 1 . . . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 12 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 Most Carried 9 | 6 9 8 8 8 8 8 8 8 8 5 Average Carried 6 | 3 6 7 7 8 7 7 7 6 7 2 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 8 8 5 2 Class Distribution -------------------- 22% | Infiltrator-Skirmisher 20% | Mutant 17% | Scavenger-Skirmisher 14% | Scavenger-Mutant 13% | Skirmisher 7% | Infiltrator-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Infiltrator-Skirmisher | -5/Factory Infiltrator-Skirmisher | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Matter Collected 1966 | 269 32 29 70 40 200 312 140 678 112 84 Remotely . | . . . . . . . . . . . Salvage Created 4387 | 121 119 30 70 181 1041 875 260 1162 326 202 Parts 194 | 11 10 4 5 7 40 54 10 31 13 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 85 | . 2 . 2 3 24 23 4 19 5 3 Guns 15 | . 2 . 1 . 7 . . . 2 3 Cannons 59 | . . . 1 3 17 17 2 16 3 . AOE 6 | . . . . . . 5 . 1 . . Classes Destroyed 13 | 2 3 1 2 . 2 3 . . . . Worker 5 | . 1 . . . 1 . . 3 . . Builder 5 | . . 1 . . . 2 . 2 . . Tunneler 4 | 2 . . . 2 . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 3 | . . . . . 2 1 . . . . Watcher 6 | . 1 . . . 1 3 . 1 . . Swarmer 21 | . . . 1 . 7 9 . 4 . . Grunt 42 | . 2 . . 3 12 10 3 9 . 3 Brawler 2 | . . . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 7 | . . . 1 . 4 . 1 . 1 . Hunter 4 | . . . . . . 1 . 1 2 . Programmer 8 | . . . . . . 2 . 4 2 . Best Kill Streak 8 | 3 3 1 1 3 7 8 2 7 3 2 Combat Bots Only 7 | . 2 . 1 3 6 7 2 6 3 2 Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Damage Taken 5313 | . 17 65 121 25 801 524 148 727 1125 1760 Core 1093 | . . 26 42 . 86 83 20 58 183 595 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . 89 . 89 84 88 97 94 . . Volleys Fired 290 | 6 8 4 13 7 82 51 14 58 22 25 Largest 3 | 2 2 2 2 2 2 3 2 3 3 2 Hottest 240 | 70 70 100 100 136 136 195 160 225 240 149 Shots Fired 590 | 10 16 8 18 12 146 130 28 140 45 37 Gun 160 | 10 16 8 10 . 38 27 . . 17 34 Cannon 418 | . . . 6 12 106 96 28 139 28 3 Launcher 8 | . . . . . . 7 . 1 . . Special 4 | . . . 2 . 2 . . . . . Kinetic 62 | 4 8 . . . 5 27 . . . 18 Thermal 520 | 6 8 8 18 12 141 96 28 139 45 19 Explosive 8 | . . . . . . 7 . 1 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 4 9 2 9 3 17 16 25 29 19 26 Robot Miss Streak 4 | 2 1 1 1 3 4 2 1 3 2 2 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 433 | 5 12 4 13 4 108 84 26 108 37 32 Core Hits 194 | 4 6 1 3 7 47 46 6 42 14 18 Critical Hits 6 | . . . . . 1 1 . 2 2 . Critical Kills 3 | . . . . . 1 . . 1 1 . Critical Parts Destroyed 3 | . . . . . . 1 . 1 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10841 | 57 136 38 209 145 2181 2645 653 3020 1161 596 Guns 1944 | 57 136 38 86 . 427 278 . . 376 546 Cannons 8013 | . . . 123 145 1754 1608 653 2895 785 50 Explosions 884 | . . . . . . 759 . 125 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 759 | 18 36 . . . 128 278 . . . 299 Thermal 9198 | 39 100 38 209 145 2053 1608 653 2895 1161 297 Explosive 884 | . . . . . . 759 . 125 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 2 2 Average Corruption 3 | . . . . . . . . 4 1 2 Corruption Purged . | . . . . . . . . . . . Effects 27 | . . . . . . . . 22 2 3 Message Errors 10 | . . . . . . . . 7 1 2 Matter Fused 2 | . . . . . . . . 2 . . Heat Flow Errors 5 | . . . . . . . . 4 . 1 Energy Discharges 3 | . . . . . . . . 3 . . Data Loss (minor) 4 | . . . . . . . . 4 . . Targeting Errors 3 | . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 161 | . . . . . 18 21 23 92 7 . Projectiles 157 | . . . . . 18 17 23 92 7 . Explosions 4 | . . . . . . 4 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 332 | 60 102 117 33 90 243 332 191 277 201 183 Average Temperature 87 | 22 47 40 16 27 77 78 84 110 126 79 Received Heat Transfer 1506 | . 12 48 69 18 351 153 78 192 222 363 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 2 2 . . Combat Hostiles 5 | . . . . . . 1 2 2 . . Parts Melted 40 | . . . 2 1 11 5 1 14 6 . Heat Transferred 15858 | 111 296 111 481 259 3885 2431 1300 4949 1454 581 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Peak Influence 458 | 15 71 105 198 154 458 375 105 286 126 . Initial 130 | . 8 23 34 64 50 130 61 44 35 . Average 130 | 3 38 45 156 101 259 169 52 108 54 . Maximum Alert Level 2 | . . . . . 2 1 . 1 . . Low Security (%) 80 | 100 100 100 100 100 35 72 100 85 100 . Level 1 18 | . . . . . 56 27 . 14 . . Level 2 1 | . . . . . 8 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 1 . 5 2 . 2 2 . Investigation 3 | . . . 1 . 2 . . . . . Extermination 5 | . . . . . . 2 . 2 1 . Reinforcement 3 | . . . . . 3 . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Distress Signals 6 | . . . . . 4 1 . 1 . . Communications Jammed 18 | . . . . . . . . . 18 . Distress Signals 18 | . . . . . . . . . 18 . Times Spotted 153 | . 3 2 8 3 38 34 5 29 12 19 Peak Tracking Total 9 | . 3 2 6 2 7 8 2 6 6 9 Tactical Retreats 18 | . . . . 1 2 3 1 5 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . . . 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Machines Disabled 6 | . . 1 . . 1 1 . 3 . . Max in Single Turn 1 | . . 1 . . 1 1 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Machines Accessed 23 | . 2 1 1 . 7 5 . 6 1 . Terminals 23 | . 2 1 1 . 7 5 . 6 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 7 3 1 . 19 17 . 12 6 . Successful 36 | . 5 2 1 . 10 10 . 4 4 . Failed 29 | . 2 1 . . 9 7 . 8 2 . Catastrophic 4 | . . . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 7 3 1 . 19 16 . 12 6 . Terminals 65 | . 7 3 1 . 19 17 . 12 6 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 2 . . . 4 4 . 1 2 . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . Recall Reinforcements 2 | . . . . . 2 . . . . . Zone Layout 8 | . 1 . . . 2 3 . . 2 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 3 2 1 . 6 6 . 3 2 . Terminals 23 | . 3 2 1 . 6 6 . 3 2 . Track 10 | . 1 1 . . 3 3 . 1 1 . Botnet 13 | . 2 1 1 . 3 3 . 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 21 | . 2 1 1 . 6 4 . 6 1 . Full Trace Events 3 | . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders 2 | . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . 2 . . . Ally Attacks 21 | . . 5 16 . . . . . . . Total Damage 343 | . . 92 251 . . . . . . . Kills 7 | . . 2 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Turns Passed 6702 | 122 194 370 280 236 924 1515 697 1494 372 498 Spaces Moved 3379 | 77 127 287 175 165 496 694 170 710 227 251 Core 145 | 9 . . . . . . . . . 136 Treads . | . . . . . . . . . . . Legs 3213 | 68 127 287 175 165 496 694 170 710 227 94 Wheels . | . . . . . . . . . . . Hover 21 | . . . . . . . . . . 21 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 122 76 Average Speed 127 | 111 124 120 120 120 124 123 130 130 126 160 Slowest Speed 250 | 120 150 120 120 120 155 155 130 130 127 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 24 72 14 40 45 23 8 26 8 51 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 Known Exits Taken 7 | . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 Spaces Dug 3 | . . . 2 . 1 . . . . . Terrain Destroyed 45 | . . . 2 . 11 27 . 4 1 . Melee . | . . . . . . . . . . . Projectile 21 | . . . 2 . 11 7 . . 1 . AOE 24 | . . . . . . 20 . 4 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Upp Total 5245 | 103 150 306 223 191 654 1258 619 1160 272 309 Wait 1356 | . . 9 21 15 38 460 422 355 12 24 Move 3369 | 76 126 286 174 164 495 693 169 709 226 251 Hop . | . . . . . . . . . . . Pick Up 68 | 13 7 3 3 . 8 9 3 16 3 3 Fast Attach 13 | . . . 1 . 4 3 1 3 1 . Attach 43 | 7 . . 2 . 5 2 4 11 6 6 Detach 3 | . . . . . 1 . 2 . . . Swap 45 | 1 4 . 5 3 10 18 1 2 1 . Drop 57 | . 5 3 4 2 11 22 3 6 1 . Fire 290 | 6 8 4 13 7 82 51 14 58 22 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Entered Mines 319 | -10/Mines | Build established: Mutant 460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 659 | -10/Mines | Discovered new exit (range 3) 671 | -10/Mines | Discovered new exit (range 11) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Accompanied by 2 allies 687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 688 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 967 | -9/Materials | Entered Mines 994 | -9/Mines | Learned location of Storage (-8) 1168 | -9/Mines | Build established: Scavenger-Mutant 1180 | -9/Mines | Discovered new exit (range 8) 1203 | -9/Mines | Entered Materials 1203 | -8/Materials | Evolved 2 slots: Utility x2 1765 | -8/Materials | Discovered new exit (range 11) 1785 | -8/Materials | Identified exit to Factory 2067 | -8/Materials | Discovered exit to Factory (range 19) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2879 | -7/Factory | Build established: Scavenger-Skirmisher 3308 | -7/Factory | Destroyed 7 combat bots 3548 | -7/Factory | Discovered new exit (range 14) 3619 | -7/Factory | Identified exit to Factory 3642 | -7/Factory | Entered another Factory area 3642 | -6/Factory | Evolved 2 slots: Utility x2 3719 | -6/Factory | Discovered new exit (range 56) 3866 | -6/Factory | Build established: Skirmisher 4278 | -6/Factory | Identified exit to Factory 4339 | -6/Factory | Entered another Factory area 4339 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4654 | -5/Factory | Build established: Infiltrator-Skirmisher 5798 | -5/Factory | Discovered new exit (range 13) 5832 | -5/Factory | Identified exit to Factory 5833 | -5/Factory | Entered another Factory area 5833 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6143 | -4/Factory | Discovered new exit (range 15) 6204 | -4/Factory | Identified exit to Upper Caves 6205 | -4/Factory | Entered Upper Caves 6230 | -4/Upper Caves | Lost 9 parts (2p2n5w) 6310 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 6462 | -4/Upper Caves | Lost 8 parts (2n4u2w) 6615 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6678 | -4/Upper Caves | Core integrity fell below 50% 6681 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6683 | -4/Upper Caves | Lost 5 parts (4n1u) 6703 | -4/Upper Caves | Self-destructed Last Messages --------------- 06632_ Penetrated by Slug. 06634_ Antigrav System destroyed. 06635_ Penetrated by Slug. 06635_ Myomer Leg destroyed. 06637_ MRE 7US/RVSG0GEXLI1HY0VKFAYV5 H:HKY 06637_ Antigrav System destroyed. 06638_ Acquired 16 matter. 06639_ Penetrated by Slug. 06642_ Acquired Neutrino Core. 06645_ Penetrated by Slug. 06652_ Adv. Heat Sink destroyed. 06680_ G-67 Veteran triggered Dirty Bomb Trap. 06680_ An explosion rips through the floor. 06680_ G-67 Veteran destroyed. 06681_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06681_ Penetrated by Slug. 06681_ Slug penetrates Wall. 06681_ L-61 Swordsman springs to life. 06685_ Y-72 Warden: "REQUESTING BACKUP." 06701_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????#########????????????????# ### | | ???????????# #??????????????### | | ?????????### #?????????????## | | ????????## # #??????######## | | ????????# ######## | | ????##### ## ## ### | | # #?? | | ????###### % ## ##?? | | ?????????## #### ### ### ##?? | | ??????????# ##?# ##?# #### | | ??????????# #??#######??# #?## ### | | ??????????# #???????###?## #??# ##? | | ??????????# #???????""###### ##?## #? | | ??????????# ######### ""######### #?# | | ??????????# ""#?### ##?? | | ??????????# %"### ##???? ? | | ??????????#########; "## ##????? ?? | | ??????????????####"" ## #??????????? | | ??????????????# % # #??????????? | | ??????????????# #""" # ##??????????? | | ?????????? # "; ### #### #???????????? | | ????????????## # #g#?## ???# ??????????? | | ?????????????# ?#####Y##?#????# ????????? | | ???????????? / #????##s ###????## ??????? | | ??????????? #### ### b %#####?## ?????? | | ??????????" ???# %l@ #??## #?????? | | ?????????# ????# ### !%% #????# #?????? | | ?????????# ?????#????# ### #?????# ####?????? | | ???????????????????? #??# ##??????###????????? | | ???????????????????### #??? # #??????????????????? | | ?????????????????????#&#???? ?????????????????? | | ?????????????????????# ???? ???????????????? | | ?????????????????????# ????? #####??????????????? | | ????????????????????? ????? #??????????????????? | | ????????????????????? ??????#??????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? #??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 80 Energy Generation 30 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 49 Targeting Accuracy 8 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Everything Is Under Control Total Silence Challenges ------------ None Game ------ Seed GravmagNuclearDevice Manual? 0 Play Time 01:43:35 Cumulative 24.0 hours Start 2020.09.24 @ 18:04:34 End 2020.09.24 @ 19:50:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 17 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 797ea7b9-1ad5-4751-b30c-ddc4566525e3