Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 22:06:12

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (21)      105
Value Destroyed (512)      512
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 857

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
         Medium Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (8) ----
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
          Small Laser
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Visual Processing Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Small Storage Unit
    Medium Storage Unit
     Light Assault Rifle
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             14   | 4   10  
  Power                    2    | .   2   
    Engine                 2    | .   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 3    | 2   1   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 1    | .   1   
    Storage                1    | .   1   
    Processor              2    | .   2   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 1   3   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    1    | .   1   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      1    | .   1   
Average Slot Usage (%)     85   | .   85  
  Engine                   4    | .   4   
  Treads                   27   | .   27  
  Device                   12   | .   12  
  Storage                  6    | .   6   
  Processor                4    | .   4   
  Ballistic Gun            27   | .   27  
Naked Turns                .    | .   .   
Heaviest Build             16   | 2   16  
  Greatest Support         40   | 20  40  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 4   8   
  Average Capacity         5    | 4   5   
  Most Carried             5    | 4   5   
  Average Carried          3    | 2   3   
  Final Capacity           8    | 4   8   
  Final Carried            4    | 4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           672  | 247 425 
  Remotely                 .    | .   .   
Salvage Created            793  | 74  719 
  Parts                    45   | 5   40  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           2    | .   2   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  15   | .   15  
  Guns                     15   | .   15  
Classes Destroyed          7    | 2   5   
  Worker                   1    | .   1   
  Tunneler                 1    | 1   .   
  Hauler                   1    | .   1   
  Recycler                 1    | 1   .   
  Watcher                  2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    12   | .   12  
Best Kill Streak           3    | 2   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               908  | .   908 
  Core                     258  | .   258 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              95   | 8   87  
  Largest                  2    | 2   2   
  Hottest                  60   | 60  40  
Shots Fired                181  | 16  165 
  Gun                      181  | 16  165 
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  173  | 8   165 
  Thermal                  8    | 8   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         20   | 2   20  
  Robot Miss Streak        4    | 4   4   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           122  | 7   115 
  Core Hits                50   | 3   47  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           972  | 98  874 
  Guns                     972  | 98  874 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  908  | 34  874 
  Thermal                  64   | 64  .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        20   | 20  5   
  Average Temperature      6    | 8   3   
  Received Heat Transfer   414  | .   414 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         150  | 150 .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             325  | 10  325 
  Initial                  6    | .   6   
  Average                  168  | 3   179 
Maximum Alert Level        1    | .   1   
  Low Security (%)         47   | 100 44  
  Level 1                  52   | .   55  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            4    | .   4   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              23   | .   23  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          10   | .   10  
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                35   | .   35  
  Successful               24   | .   24  
  Failed                   10   | .   10  
    Catastrophic           .    | .   .   
  Database Lockouts        1    | .   1   
  Manual                   24   | .   24  
  Terminals                29   | .   29  
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             11   | .   11  
  Part Schematic           2    | .   2   
  Robot Analysis           4    | .   4   
  Prototype ID Bank        1    | .   1   
  Branch Access Points     1    | .   1   
  Terminal Index           1    | .   1   
  Locate Traps             1    | .   1   
  Hauler Manifests         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       2    | .   2   
  Retrieve Components      2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         9    | .   9   
  Terminals                7    | .   7   
    Assimilate             1    | .   1   
    Botnet                 5    | .   5   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
    Tunnel                 2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         7    | .   7   
  Full Trace Events        4    | .   4   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   2    | .   2   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     13   | .   13  
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               1    | .   1   
  Largest Group            1    | .   1   
  Highest-Rated Group      10   | .   10  
  Highest-Rated Ally       10   | .   10  
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       4    | .   4   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               840  | 52  788 
Spaces Moved               700  | 36  664 
  Core                     568  | 35  533 
  Treads                   132  | 1   131 
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            70   | 53  71  
  Slowest Speed            160  | 160 160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       46   | 3   89  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     2    | .   2   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      899  | 53  846 
  Wait                     71   | .   71  
  Move                     699  | 35  664 
  Hop                      .    | .   .   
  Pick Up                  13   | 6   7   
  Fast Attach              9    | 2   7   
  Attach                   5    | 2   3   
  Detach                   2    | .   2   
  Swap                     .    | .   .   
  Drop                     5    | .   5   
  Fire                     95   | 8   87  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 16)
  229 | -10/Materials | Discovered new exit (range 11)
  273 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Central database locked down
  474 | -10/Materials | Identified exit to Materials
  594 | -10/Materials | Core integrity fell below 50%
  682 | -10/Materials | Repaired Lgt. Treads
  769 | -10/Materials | Discovered exit to Materials (range 16)
  824 | -10/Materials | Core integrity fell below 20%
  841 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
>>Retrieve(Components)
Retrieving 10/14 components...
    Flight Unit
    Sml. Laser
    Flight Unit
    Weight Redist. System
    Heat Sink
    Sensor Array
    Aluminum Leg
    Lgt. Ion Engine
    Ion Engine
    Flight Unit
>>Force(Tunnel)
DISCOVERED[-7/Factory]
00812_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching
  Investigation squad.
00814_ Acquired Ion Engine.
00818_ Acquired Sml. Laser.
00832_ Lgt. Assault Rifle destroyed.
00834_ G-34 Mercenary destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| |||"##???????????????????????????????????????????? |
|    ""#??????????#######################??????????? |
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|      ###????????#     "!"*g%  +  """   #?????????? |
|     ### #####???#     = !@#   #        #?????????? |
|    ##?#     #???# """=!== #   #  """   #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumSpikedGun
  Manual?         0
Play Time         00:11:48
  Cumulative      439.8 hours
  Start           2021.07.31 @ 21:56:39
  End             2021.07.31 @ 22:06:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          353
  Rogue           353
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b711b393-00e1-4d38-9d78-14cdbf6c4f4e