Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.19 @ 02:53:15 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (222) 1110 Value Destroyed (8101) 8101 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1498) 1498 TOTAL SCORE: 18269 Bonus ------- High Alert Combat Kills 398 Follower Combat Kills 578 Met Data Miner 300 Met Imprinter 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/1150 Matter 72/300 Energy 29/100 System Corruption 15% Temperature Warm (104) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Launcher Loader Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Energy Well Improved Signal Interpreter Advanced Targeting Computer Improved Powered Armor Makeshift Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- F-cell Engine Cold Fusion Reactor Armored Treads Armored Huge Wheel Improved Cooling System Medium Matter Pod Enhanced Optical Array Improved Sensor Array Launcher Loader Improved Powered Armor Mobile Refinery Mk. CCLXVII Improved Spread Laser Variable Charge Gun Heavy Assault Cannon Rocket Array Rocket Array Datajack Enhanced Flamer Impact Mace GAL Module [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . 2 Utility 8 | . . . 1 . 2 1 . . . . 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 229 | . 11 3 10 2 35 59 11 14 . 3 17 1 4 3 10 23 7 3 13 Power 14 | . . . 1 . 2 1 1 1 . . 2 . . . . 4 1 . 1 Engine 11 | . . . 1 . 2 1 1 1 . . 1 . . . . 4 . . . Core 1 | . . . . . . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 45 | . 4 1 5 . 8 5 . 3 . . 3 . . . 1 4 1 2 8 Treads 34 | . 4 1 5 . 6 2 . 1 . . 3 . . . . 1 1 2 8 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 11 | . . . . . 2 3 . 2 . . . . . . 1 3 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 77 | . 3 1 1 1 14 18 5 6 . . 5 1 1 2 3 10 3 1 2 Device 37 | . 2 1 1 . 6 8 3 2 . . 4 1 1 1 3 1 1 . 2 Storage 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . Processor 5 | . . . . . . 1 . 1 . . . . . . . 1 1 1 . Hackware 5 | . . . . . . . . . . . . . . . . 5 . . . Protection 27 | . . . . 1 7 9 2 3 . . 1 . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 4 1 3 1 11 35 5 4 . 3 7 . 3 1 6 5 2 . 2 Energy Gun 7 | . . . . . 1 1 . . . 2 2 . . . . . . . 1 Energy Cannon 42 | . . . . . 7 18 3 2 . . 3 . 2 1 4 2 . . . Ballistic Gun 5 | . 2 1 2 . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 1 . . . . . . . . . . . . . . 1 Launcher 17 | . 1 . . . 1 5 1 2 . . 1 . 1 . 2 3 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 1 8 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . 1 . . . 1 3 . . . 1 1 . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 1 . . . 1 . . 1 . 2 . . . Parts Lost 54 | . . . 2 . 10 4 . 2 . . 1 . . . 5 15 . 5 10 Power 7 | . . . 1 . 1 . . . . . . . . . . 3 . 1 1 Propulsion 13 | . . . 1 . 3 . . . . . 1 . . . . 5 . 1 2 Utility 25 | . . . . . 4 4 . 2 . . . . . . 4 5 . 1 5 Weapon 9 | . . . . . 2 . . . . . . . . . 1 2 . 2 2 Highest Loss Streak 12 | . . . 1 . 7 1 . 1 . . 1 . . . 2 12 . 4 4 Average Slot Usage (%) 84 | . 99 100 99 100 89 91 92 90 92 92 87 87 87 87 80 77 14 26 40 Engine 8 | . 14 14 10 11 8 7 11 14 14 14 8 6 6 6 6 8 . . . Reactor 1 | . . . . . . . . . . . 3 6 6 6 6 . . 2 . Treads 13 | . 27 28 32 33 12 9 7 4 7 7 8 12 12 12 12 6 . 3 21 Wheel 6 | . . . . . 7 12 14 16 14 14 9 6 6 6 6 5 . . . Device 12 | . 13 14 22 13 15 14 13 12 14 14 12 12 12 12 15 5 . . 4 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 8 . . . Processor 6 | . . . . . . 7 7 8 14 14 12 12 12 12 12 10 1 6 7 Protection 9 | . . . . 8 18 15 14 13 7 7 12 12 12 12 1 2 4 5 . Energy Cannon 8 | . . . . . 16 13 14 13 14 10 9 12 11 12 11 9 . . . Ballistic Gun 5 | . 27 28 20 21 . . . . . . . . . . . . . . . Naked Turns 72 | . . . . . . . . . . . . . . . . 44 26 . 2 Heaviest Build 166 | 14 51 50 52 56 110 125 142 144 136 137 166 165 165 165 146 139 25 24 19 Greatest Support 183 | 20 40 40 60 60 60 40 40 52 40 40 40 28 28 28 28 56 27 27 183 Greatest Overweight (x) 5 | . 1 1 . . 3 3 3 3 3 3 5 5 5 5 5 4 2 2 1 Average Overweight (x) 2 | . . 1 . . 2 2 2 2 3 3 3 5 5 5 4 2 1 . . Largest Inventory Capacity 25 | . 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 21 | . 19 20 20 20 23 25 25 25 25 25 25 25 25 25 25 22 5 5 5 Most Carried 25 | . 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Carried 21 | . 12 19 18 19 22 24 24 24 25 24 24 24 24 24 24 20 4 5 4 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 6 15 20 20 20 25 25 25 25 25 25 25 25 24 25 24 5 5 5 3 Class Distribution -------------------- 81% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3941 | 200 280 194 507 28 399 656 149 248 . 10 225 10 80 30 168 317 101 20 319 Remotely 40 | . . . . . . . . . . . . . . . . . 20 20 . Salvage Created 7782 | . 518 31 964 . 1393 1548 91 528 . . 733 36 80 . 349 859 194 262 196 Parts 383 | . 21 3 52 . 74 83 5 19 . . 21 1 1 . 24 56 2 9 12 Haulers Intercepted 11 | . 2 . 2 . 5 2 . . . . . . . . . . . . . Recyclers Shooed 7 | . . . 3 . . . . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 4 17 . 2 . 1 3 . 20 . . 9 . Prevented 8 | . . . . . . . . . . . . . 5 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 170 | . 12 2 18 . 27 31 3 16 . . 16 . 4 . 12 14 . 4 11 Melee 5 | . . . . . 1 . . . . . . . . . . . . 4 . Guns 26 | . 6 2 16 . 1 . . . . . 1 . . . . . . . . Cannons 75 | . . . 2 . 21 17 1 7 . . 7 . 1 . 3 5 . . 11 AOE 60 | . 6 . . . 2 13 2 9 . . 7 . 3 . 9 9 . . . Classes Destroyed 21 | . 5 1 3 . . 5 . 2 . . . 1 . . 1 1 1 . 1 Worker 13 | . 1 . 2 . . 5 . . . . 1 . . . . 4 . . . Builder 11 | . . . . . . 2 . . . . . . . . . 9 . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . Hauler 11 | . 2 . 2 . 5 2 . . . . . . . . . . . . . Recycler 5 | . 1 . 1 . . 1 . . . . . . . . . 2 . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . 1 . . . Watcher 7 | . . . 2 . 3 2 . . . . . . . . . . . . . Swarmer 36 | . . 2 4 . 7 4 2 4 . . . . . . 5 4 . . 4 Cutter 4 | . . . . . . . . . . . . . . . . . . . 4 Grunt 84 | . 12 . 10 . 12 16 . 5 . . 14 . 4 . 4 5 . 2 . Brawler 5 | . . . 1 . . . . 3 . . . . . . 1 . . . . Duelist 5 | . . . . . . . . 2 . . . . . . 1 1 . 1 . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 17 | . . . 3 . 8 2 . 1 . . 1 . . . . . . 1 1 Specialist 3 | . . . . . . . . . . . . . . . . 3 . . . Hunter 4 | . . . . . . 3 1 . . . . . . . . . . . . Programmer 10 | . . . . . . 6 . . . . 1 . . . . 1 . . 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . 4 . . Best Kill Streak 16 | . 9 2 6 . 9 12 2 7 . . 4 1 4 . 5 16 . 3 5 Combat Bots Only 8 | . 7 2 4 . 8 5 2 7 . . 4 . 4 . 5 6 . 3 5 Max Kills in Single Turn 7 | . 3 1 2 . 2 6 2 2 . . 4 1 3 . 3 7 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . 1 4 2 2 . . 3 . 3 . 3 3 . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 15934 | . 379 41 601 42 1887 1537 . 873 . . 1495 . 96 . 880 3072 . 1007 4024 Core 2795 | . 32 6 116 . 263 177 . . . . 113 . . . 82 698 . 158 1150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 120 | . . . . . . . . . . . . . . . . . . . 120 Core Remaining (%) 67 | 100 . 84 . 71 52 . . . . 74 . . . . 77 . . 14 . Volleys Fired 555 | . 32 3 68 3 83 104 3 45 . . 52 4 7 3 64 24 . . 60 Largest 2 | . 2 2 2 2 2 2 2 2 . . 2 2 2 1 2 2 . . 1 Hottest 225 | . 40 40 55 43 136 136 136 136 . . 180 170 170 90 180 180 . . 225 Shots Fired 951 | . 58 6 136 6 164 196 5 83 . . 98 5 10 3 84 37 . . 60 Gun 219 | . 52 6 124 6 9 1 . . . . 19 . . . . . . . 2 Cannon 693 | . . . 12 . 153 187 4 76 . . 77 5 8 3 78 32 . . 58 Launcher 39 | . 6 . . . 2 8 1 7 . . 2 . 2 . 6 5 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 276 | . 52 6 136 6 18 . . . . . . . . . . . . . 58 Thermal 636 | . . . . . 144 188 4 76 . . 96 5 8 3 78 32 . . 2 Explosive 39 | . 6 . . . 2 8 1 7 . . 2 . 2 . 6 5 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 29 3 9 1 26 11 4 11 . . 16 4 3 . 22 7 . . 19 Robot Miss Streak 6 | . 3 3 5 3 4 6 1 4 . . 2 . 4 . 2 2 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 620 | . 40 3 86 1 116 122 2 55 . 1 66 2 5 . 35 20 11 13 42 Core Hits 491 | . 31 2 43 . 48 98 4 43 . . 47 . 22 . 40 91 4 7 11 Critical Kills 4 | . 1 . . . 2 . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 . . . 2 . . . . . . 1 . . . . . . 8 Meltdown 3 | . . . . . 2 . . . . . . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Blast 8 | . . . . . . . . . . . . . . . . . . . 8 Melee Attacks 48 | . . . . . 1 13 1 . . 1 2 . . . . . 14 16 . Impact 13 | . . . . . 1 11 1 . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . . 14 16 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 2 . . . 1 2 . . . . . 11 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 3 . Damage Inflicted 25920 | . 1139 52 1289 35 2994 4455 214 2228 . . 2953 55 712 . 1897 3716 1462 509 2210 Guns 2256 | . 545 43 1102 30 99 18 . . . . 295 . . . . . . . 124 Cannons 11695 | . . . 180 . 2422 2831 41 1058 . . 1330 55 86 . 946 681 . . 2065 Explosions 9911 | . 594 . . . 445 1605 173 1170 . . 1328 . 626 . 951 3019 . . . Melee 1971 | . . . . . . . . . . . . . . . . . 1462 509 . Ramming 87 | . . 9 7 5 28 1 . . . . . . . . . 16 . . 21 Kinetic 4170 | . 545 43 1282 30 205 . . . . . . . . . . . . . 2065 Thermal 11384 | . . . . . 2316 2849 41 1058 . . 2473 55 86 . 946 1436 . . 124 Explosive 8083 | . 594 . . . 445 1605 173 1170 . . 480 . 626 . 951 2039 . . . Electromagnetic 225 | . . . . . . . . . . . . . . . . 225 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1971 | . . . . . . . . . . . . . . . . . 1462 509 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 2 2 . 2 . . . . . . . . . 7 7 7 15 Average Corruption 4 | . . . 2 2 . 1 . . . . . . . . . 3 7 7 2 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . . . . Effects 55 | . . . . 6 . 2 . . . . . . . . . 10 26 4 7 Message Errors 21 | . . . . 3 . 1 . . . . . . . . . 1 11 1 4 Matter Fused 12 | . . . . . . . . . . . . . . . . 4 4 2 2 Heat Flow Errors 5 | . . . . 1 . . . . . . . . . . . 1 3 . . Energy Discharges 9 | . . . . 2 . 1 . . . . . . . . . 1 5 . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 2 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 1428 | . . . . . 62 66 15 25 . . 208 . . . . 234 706 . 112 Projectiles 274 | . . . . . 34 57 15 . . . 4 . . . . 52 . . 112 Explosions 448 | . . . . . 28 9 . 25 . . 204 . . . . 182 . . . Melee 706 | . . . . . . . . . . . . . . . . . 706 . . Knockbacks 8 | . . . . . . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 423 | . 2 . . . 66 26 . 18 . . 150 . . . 90 62 . . 9 Shots 16 | . 1 . . . 2 2 . 1 . . 3 . . . 4 3 . . . Rammed 21 | . . 2 1 1 6 1 . . . . . . . . . 3 . . 7 Targets Rammed 22 | . . 2 1 1 7 1 . . . . . . . . . 3 . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 372 | . . . . 205 201 50 . 192 . . 372 42 153 18 81 265 160 6 276 Average Temperature 62 | . . . . 107 52 13 . 52 . . 116 13 61 10 27 58 68 6 152 Received Heat Transfer 3030 | . 201 . 225 12 657 363 . 153 . . 645 . 45 . 105 285 . 207 132 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 Total Turns 121 | . . . . . . . . . . . . . . . . . . . 121 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . 49 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 2 1 . . . . 1 1 . . . . . . . Combat Hostiles 4 | . . . . . 2 1 . . . . 1 . . . . . . . . Parts Melted 29 | . . . . . 4 11 . 4 . . 5 3 . . . 2 . . . Heat Transferred 16781 | . . . . . 3922 4699 74 1887 . . 3126 87 124 . 1342 1420 . . 100 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 784 | . 413 65 353 279 494 784 . . . . 492 . . . . 673 . . 386 Initial 107 | . . . . 65 30 77 . . . . 56 . . . . 107 . . 70 Average 233 | . 172 18 188 124 235 403 . . . . 251 . . . . 385 . . 154 Maximum Alert Level 3 | . 2 . 1 1 2 3 . . . . 2 . . . . 2 . . 1 Low Security (%) 46 | . 54 100 58 79 34 18 . . . . 24 . . . . 25 . . 75 Level 1 35 | . 41 . 41 20 59 18 . . . . 61 . . . . 22 . . 24 Level 2 17 | . 4 . . . 5 56 . . . . 13 . . . . 52 . . . Level 3 1 | . . . . . . 6 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 . 1 . 4 16 . 1 . . 7 . . . . 11 . . 8 Investigation 13 | . 2 . . . 2 5 . . . . 2 . . . . 1 . . 1 Extermination 8 | . . . . . . 4 . . . . 2 . . . . . . . 2 Reinforcement 24 | . 1 . 1 . 1 5 . . . . 2 . . . . 10 . . 4 Assault 5 | . . . . . . 2 . 1 . . 1 . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 13 | . 1 . 2 . 3 2 . . . . . . . . . 3 . . 2 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . 3 Times Spotted 320 | . 21 3 34 7 59 43 4 21 . . 23 . 4 . 9 51 . 7 34 Peak Tracking Total 14 | . 9 3 6 3 11 6 3 12 . . 5 . 4 . 3 14 . 3 9 Tactical Retreats 20 | . . 1 4 . 3 2 . 1 . . . . . . . 4 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 6 | . 1 . 1 . . 1 . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 144 | . 14 . . . 18 68 . . . . 44 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 1 . . . 1 . . . . . . . . . . . . . . Reprogrammed 16 | . 2 . . . 5 4 . . . . 5 . . . . . . . . Reused 5 | . . . . . 1 2 . . . . 1 . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 2 1 . . . . . . Triggered 8 | . . . . . 1 2 . . . 2 1 . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 27 | . . . . 1 1 3 . . . . 12 . . . . 8 . . 2 Max in Single Turn 4 | . . . . . 1 1 . . . . 3 . . . . 4 . . 1 Garrison Access 5 | . . . . . 1 2 . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 70 | . 8 . 7 . 15 16 1 . 3 1 7 . . . . 8 . . 4 Terminals 41 | . 5 . 5 . 12 8 1 . . 1 4 . . . . 4 . . 1 Fabricators 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . Repair Stations 6 | . 1 . 1 . 1 1 . . . . . . . . . 1 . . 1 Recycling Units 6 | . 2 . . . 1 1 . . . . 1 . . . . 1 . . . Scanalyzers 4 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . Garrison Access 6 | . . . . . 1 3 . . . . . . . . . . . . 2 Total Hacks 234 | . 27 . 27 . 51 40 1 . 26 1 23 . . . . 31 . . 7 Successful 133 | . 17 . 17 . 23 18 1 . 26 1 12 . . . . 17 . . 1 Failed 100 | . 9 . 10 . 28 22 . . . . 11 . . . . 14 . . 6 Catastrophic 23 | . 2 . 1 . 5 6 . . . . 3 . . . . 3 . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 93 | . 15 . 10 . 21 19 . . . . 15 . . . . 11 . . 2 Terminals 122 | . 19 . 16 . 37 21 1 . . 1 9 . . . . 16 . . 2 Fabricators 12 | . . . . . . 7 . . . . 3 . . . . 2 . . . Repair Stations 29 | . 4 . 5 . 11 2 . . . . . . . . . 4 . . 3 Recycling Units 15 | . 4 . . . 2 1 . . . . 4 . . . . 4 . . . Scanalyzers 21 | . . . 6 . . 3 . . . . 7 . . . . 5 . . . Garrison Access 9 | . . . . . 1 6 . . . . . . . . . . . . 2 Terminal Hacks 62 | . 9 . 5 . 9 6 1 . 26 1 . . . . . 5 . . . Record 8 | . . . . . . . 1 . 6 1 . . . . . . . . . Part Schematic 13 | . . . . . 1 . . . 11 . . . . . . 1 . . . Robot Schematic 7 | . . . . . . 1 . . 6 . . . . . . . . . . Robot Analysis 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 . 1 . . . 3 . . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . . . . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 23 | . 4 . 3 . 10 2 . . . . . . . . . 4 . . . Scan Component 12 | . 2 . 2 . 5 1 . . . . . . . . . 2 . . . Repair 11 | . 2 . 1 . 5 1 . . . . . . . . . 2 . . . Recycling Unit Hacks 6 | . 2 . . . 1 1 . . . . 1 . . . . 1 . . . Retrieve Components 6 | . 2 . . . 1 1 . . . . 1 . . . . 1 . . . Scanalyzer 17 | . . . 6 . . 2 . . . . 6 . . . . 3 . . . Insert Component 7 | . . . 3 . . 1 . . . . 2 . . . . 1 . . . Analyze 10 | . . . 3 . . 1 . . . . 4 . . . . 2 . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . 1 Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . 1 Unauthorized Hacks 19 | . 2 . 3 . 2 4 . . . . 5 . . . . 3 . . . Terminals 9 | . . . 3 . 2 2 . . . . 1 . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . Botnet 7 | . . . 2 . 2 1 . . . . 1 . . . . 1 . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . . Liberate 2 | . . . . . . 1 . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . 1 . . . . 2 . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . Mask 2 | . . . . . . . . . . . 1 . . . . 1 . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 5 . 6 . 13 13 . . . . 7 . . . . 6 . . 3 Full Trace Events 10 | . . . . . 3 4 . . . . 1 . . . . 1 . . 1 Feedback Events 2 | . . . . . . 1 . . . . . . . . . . . . 1 Corruption 2 | . . . . . . 1 . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . 6 . . . . 2 . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . 10 . . . Part Schematics Acquired 44 | . . . 3 . 1 1 . . 11 . 14 . . 13 . 1 . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . Parts Repaired 11 | . 2 . 1 . 5 1 . . . . . . . . . 2 . . . Time 420 | . 52 . 26 . 216 38 . . . . . . . . . 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 9 . . . 9 2 . . . . 7 . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . 1 . . . . 2 . . . . 1 . . . Part Schematics Acquired 6 | . . . 3 . . 1 . . . . 2 . . . . . . . . Parts Damaged 2 | . . . 1 . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 2 . . . 1 1 . . . . . 1 . . Non-combat 3 | . . . . . . 2 . . . . 1 . . . . . . . . Combat 2 | . . . . . . . . . . 1 . . . . . . 1 . . Robot Hacks Applied 4 | . . . . . . 2 . . . 1 1 . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . no_distress 3 | . . . . . . 2 . . . . 1 . . . . . . . . Relay Couplers Released 10 | . . . . . 3 7 . . . . . . . . . . . . . Machine Destruction 6 | . . . . . 3 3 . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 16 | . . 1 . 5 . 4 . 2 . 1 . . . . . 2 1 . . Largest Group 5 | . . 1 . 5 5 3 3 3 2 2 2 . . . . 2 1 . . Highest-Rated Group 127 | . . 31 . 89 89 48 48 62 62 127 127 . . . . 86 41 . . Highest-Rated Ally 95 | . . 31 . 31 31 16 16 32 32 95 95 . . . . 43 41 . . Total Orders 9 | . . . . . . 4 . . . . . . . . 5 . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 105 | . . . . 22 31 . 6 25 . 9 12 . . . . . . . . Total Damage 1997 | . . . . 348 363 . 68 238 . 276 704 . . . . . . . . Kills 28 | . . . . 7 7 . 1 3 . 3 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 3 . 3 . . 1 1 . 1 . 1 . 1 3 . 2 . . Drone Launches 5 | . . . . . . . . . . . . . . . 5 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 23057 | . 1344 1341 1185 793 2578 2596 1386 1537 109 683 1515 1736 654 1963 740 722 1100 172 903 Spaces Moved 11862 | 1 447 526 498 471 1095 1375 915 1039 78 478 698 752 346 925 311 478 783 96 550 Core 1159 | . . . . . . . . . . . . . . . . 141 691 61 266 Treads 2542 | . 447 526 498 471 189 . . . . . . . . . . . 92 35 284 Legs 1 | 1 . . . . . . . . . . . . . . . . . . . Wheels 8160 | . . . . . 906 1375 915 1039 78 478 698 752 346 925 311 337 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 240 160 160 130 125 125 123 140 140 140 175 175 175 160 50 50 100 50 Average Speed 152 | 120 234 240 160 160 153 129 125 129 140 140 156 175 175 175 163 121 135 129 115 Slowest Speed 240 | 120 240 240 160 160 240 145 140 140 140 140 175 175 175 175 175 160 170 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 2 72 99 42 99 75 38 98 91 68 56 21 81 45 85 61 14 74 25 18 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 6 | . 2 1 . . . . . . 1 . . . . . 1 . 1 . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 2 . . 2 5 . 2 . 2 2 2 2 . 3 1 . Spaces Dug 111 | . . . . . 1 15 1 10 . . 2 3 2 . 72 3 2 . . Terrain Destroyed 609 | . 10 . . . 15 78 12 43 . . 78 3 9 2 253 88 2 . 16 Melee 15 | . . . . . 1 11 1 . . . . . . . . . 2 . . Projectile 86 | . . . . . . 4 . . . . 7 3 2 2 47 5 . . 16 AOE 508 | . 10 . . . 14 63 11 43 . . 71 . 7 . 206 83 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total 15669 | . 682 597 755 504 1821 1950 1138 1145 78 490 1023 1168 383 1267 450 570 803 121 724 Wait 2595 | . 165 52 155 23 534 295 203 30 1 6 182 404 22 330 63 31 . 10 89 Move 11843 | . 446 525 497 470 1094 1374 914 1038 77 477 697 751 345 924 310 477 782 95 550 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 115 | . 12 8 13 2 24 17 2 4 . 1 12 3 1 3 1 7 1 . 4 Fast Attach 62 | . 1 . 1 1 15 5 2 4 . 1 4 . . 1 1 7 6 3 10 Attach 47 | . 2 . 6 . 8 7 1 2 . . 2 . . . 4 11 1 . 3 Detach 13 | . . . 1 . 2 2 . 2 . . . . . 1 2 3 . . . Swap 121 | . 8 3 3 1 12 47 9 8 . 2 11 1 4 2 5 5 . . . Drop 99 | . 2 4 10 3 23 17 3 5 . 2 17 3 3 3 . 2 . . 2 Fire 555 | . 32 3 68 3 83 104 3 45 . . 52 4 7 3 64 24 . . 60 Melee 44 | . . . . . 1 13 1 . . 1 2 . . . . . 13 13 . Ram 8 | . . . . . . 1 . . . . . . . . . 3 . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 13 | . . 2 1 1 7 . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . . . . . . Trap 147 | . 14 . . . 18 68 . . . . 44 2 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Destroyed 7 combat bots 263 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 630 | -10/Materials | Repaired Lgt. Treads 656 | -10/Materials | Repaired Lgt. Treads 698 | -10/Materials | Discovered new exit (range 9) 796 | -10/Materials | Discovered new exit (range 14) 955 | -10/Materials | Discovered new exit (range 16) 1345 | -10/Materials | Entered Mines 1386 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1686 | -10/Mines | Received a Mining Laser from a helpful Derelict 1813 | -10/Mines | Discovered new exit (range 8) 1897 | -10/Mines | Discovered new exit (range 7) 1926 | -10/Mines | Learned location of 1 exit from Materials 2074 | -10/Mines | Learned location of Zion (-6) 2227 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2230 | -10/Mines | Discovered new exit (range 5) 2686 | -10/Mines | Entered Materials 2686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2687 | -9/Materials | Identified exit to Mines 2688 | -9/Materials | Identified exit to Materials 2979 | -9/Materials | Build established: Scavenger-Mutant 3006 | -9/Materials | Repaired Lgt. Treads 3871 | -9/Materials | Entered Mines 3871 | -9/Mines | Discovered exit to Materials (range 12) 3949 | -9/Mines | Learned 2 Materials zone layouts 4044 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4132 | -9/Mines | Learned Materials emergency access door positions 4212 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4589 | -9/Mines | Discovered exit to Materials (range 8) 4664 | -9/Mines | Entered Materials 4664 | -8/Materials | Accompanied by 5 allies 4664 | -8/Materials | Evolved 2 slots: Utility x2 4665 | -8/Materials | Identified exit to Factory 4669 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4738 | -8/Materials | Garrison activated, responded to threat 4858 | -8/Materials | Destroyed 8 combat bots 4862 | -8/Materials | Lost 7 parts (1p3n1u2w) 5462 | -8/Materials | Discovered exit to Factory (range 14) 5474 | -8/Materials | Build established: Mutant 6893 | -8/Materials | Repaired Rnf. Ion Engine 6939 | -8/Materials | Repaired Arm. Huge Wheel 6991 | -8/Materials | Repaired Adv. Beam Cannon 7044 | -8/Materials | Repaired Adv. Beam Cannon 7083 | -8/Materials | Repaired Trap Scanner 7242 | -8/Materials | Entered Factory 7242 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7359 | -7/Factory | Discovered new exit (range 8) 7367 | -7/Factory | Identified exit to Factory 7491 | -7/Factory | Identified exit to Storage 7491 | -7/Factory | Identified exit to Lower Caves 7795 | -7/Factory | Found Prototype Launcher 7795 | -7/Factory | Identified Rocket Array 7804 | -7/Factory | Found Rocket Array 7808 | -7/Factory | Found Rocket Array 8193 | -7/Factory | Repaired Reflective Plating 8368 | -7/Factory | Fabricated Hvy. Assault Cannon (x1) 9642 | -7/Factory | First assault squad dispatched 9838 | -7/Factory | Entered Lower Caves 9838 | -7/Lower Caves | Accompanied by 3 allies 10067 | -7/Lower Caves | Encountered a Warlord checkpoint 10392 | -7/Lower Caves | Found Alien Artifact 10392 | -7/Lower Caves | Identified Core Expander 10392 | -7/Lower Caves | Installed Core Expander, added new Power slot 11036 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11046 | -7/Lower Caves | Identified exit to Zion 11064 | -7/Lower Caves | Discovered new exit (range 8) 11219 | -7/Lower Caves | Identified exit to Lower Caves 11224 | -7/Lower Caves | Entered another Lower Caves area 11224 | -7/Lower Caves | Accompanied by 3 allies 11399 | -7/Lower Caves | Discovered exit to Factory (range 7) 11782 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11867 | -7/Lower Caves | Destroyed 7 combat bots 12569 | -7/Lower Caves | Identified exit to Data Miner 12761 | -7/Lower Caves | Entered Data Miner 12761 | -7/Data Miner | Accompanied by 2 allies 12761 | -7/Data Miner | Discovered new exit (range 6) 12788 | -7/Data Miner | Met Data Miner 12815 | -7/Data Miner | Learned location of Section 7 (-2) 12815 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12836 | -7/Data Miner | Received God Mode back door access code from Data Miner 12866 | -7/Data Miner | Identified exit to Proximity Caves 12870 | -7/Data Miner | Entered Proximity Caves 12870 | -6/Proximity Caves | Accompanied by 2 allies 13026 | -6/Proximity Caves | Discovered exit to Factory (range 10) 13058 | -6/Proximity Caves | Learned location of 1 exit from Factory 13410 | -6/Proximity Caves | Escorted by Enhanced Grunt 13553 | -6/Proximity Caves | Entered Factory 13553 | -6/Factory | Accompanied by 2 allies 13553 | -6/Factory | Evolved 2 slots: Utility x2 13554 | -6/Factory | Identified exit to Lower Caves 14549 | -6/Factory | Found Prototype Processor 14565 | -6/Factory | Found Launcher Loader 14658 | -6/Factory | Identified Exp. Targeting Computer 14953 | -6/Factory | First assault squad dispatched 14973 | -6/Factory | Incoming assault squad redirected 15047 | -6/Factory | Incoming investigation squad redirected 15068 | -6/Factory | Entered Lower Caves 16515 | -6/Lower Caves | Learned Factory non-interactive machine intel 16779 | -6/Lower Caves | Discovered new exit (range 7) 16788 | -6/Lower Caves | Identified exit to Lower Caves 16804 | -6/Lower Caves | Entered another Lower Caves area 16822 | -6/Lower Caves | Encountered a Warlord checkpoint 17134 | -6/Lower Caves | Discovered exit to Zion (range 12) 17458 | -6/Lower Caves | Entered Zion 17649 | -6/Zion | Discovered new exit (range 9) 17697 | -6/Zion | Found GAL Module 18014 | -6/Zion | Found Prototype Device 18014 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 18383 | -6/Zion | Learned Factory emergency access door positions 18579 | -6/Zion | Given A8's code to call for help 19419 | -6/Zion | Identified exit to Proximity Caves 19421 | -6/Zion | Entered Proximity Caves 19537 | -5/Proximity Caves | Spotted B-75 Beast 19709 | -5/Proximity Caves | Destroyed B-75 Beast 19838 | -5/Proximity Caves | Learned 8 Factory zone layouts 20131 | -5/Proximity Caves | Discovered new exit (range 13) 20160 | -5/Proximity Caves | Identified exit to Factory 20161 | -5/Proximity Caves | Entered Factory 20161 | -5/Factory | Evolved 2 slots: Utility x2 20162 | -5/Factory | Identified exit to Extension 20163 | -5/Factory | Identified exit to Factory 20165 | -5/Factory | Loaded intel: 211 non-interactive machine locations 20215 | -5/Factory | Identified exit to Upper Caves 20463 | -5/Factory | Build established: Hacker-Mutant 20475 | -5/Factory | Found Imp. Powered Armor 20484 | -5/Factory | Found Imp. Powered Armor 20605 | -5/Factory | Repaired Arm. Huge Wheel 20650 | -5/Factory | Repaired Arm. Huge Wheel 20757 | -5/Factory | Cargo convoy interrupted 20802 | -5/Factory | Released all parts (6) 20805 | -5/Factory | Core integrity fell below 50% 20833 | -5/Factory | Lost 12 parts (2p4n4u2w) 20840 | -5/Factory | Incoming investigation squad redirected 20877 | -5/Factory | Fabricated X-67 Chaingunner? 20883 | -5/Factory | Entered Upper Caves 20942 | -5/Upper Caves | Identified exit to Upper Caves 21100 | -5/Upper Caves | Build established: Mutant 21983 | -5/Upper Caves | Entered another Upper Caves area 22059 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22081 | -5/Upper Caves | Spotted B-75 Beast 22105 | -5/Upper Caves | Core integrity fell below 20% 22135 | -5/Upper Caves | Lost 4 parts (1p1n2w) 22138 | -5/Upper Caves | Discovered exit to Factory (range 14) 22155 | -5/Upper Caves | Entered Factory 22155 | -4/Factory | Evolved 2 slots: Propulsion x2 22630 | -4/Factory | Incoming investigation squad redirected 22934 | -4/Factory | Spotted B-86 Titan 22960 | -4/Factory | Spotted B-86 Titan 22991 | -4/Factory | Lost 4 parts (2n1u1w) 23047 | -4/Factory | Core integrity fell below 50% 23050 | -4/Factory | System corruption reached 10% 23054 | -4/Factory | Core integrity fell below 20% 23058 | -4/Factory | Core destroyed Last Messages --------------- 23045_ P-70 Sage resets P-70 Sage, system corruption cleaned. 23046_ Slammed into P-70 Sage. 23048_ Pressure Siphon disabled. 23048_ Slammed into P-70 Sage. 23049_ K-01 Serf collects debris. 23050_ Penetrated by Slug. 23052_ Destroyed Tesla Rifle. 23053_ System corrupted: Matter fused (-4). 23053_ K-01 Serf collects debris. 23054_ Penetrated by Slug. 23054_ Slug penetrates P-70 Sage. 23054_ P-70 Sage destroyed. 23054_ Penetrated by Slug. 23054_ Variable Charge Gun destroyed. 23055_ Acquired 60 matter. 23056_ Armor Integrity Analyzer destroyed. 23057_ Slammed into P-70 Sage. 23057_ K-01 Serf collects debris. 23058_ Penetrated by Slug. 23058_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# % | | ?????????????????????????????????????# | | ?????????????????????????????????????# = | | ?????????????????????????????????????# | | ?????????????????????????????????????# % % | | ?????????????????????????????????????# % | | ?????????????????????????????????????# % | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ??????????????????????? ????????????????????##? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ???? ????????????????# | | ??????????????????????? ??? ???????????????? | | ????????????#####?????# ??? ??#########????? | | ????????????# ???? # ???? ??# ?#??? | | ????????????#=[ """? # w ??? ?# #??? | | ????????????#[[ """" # """ """ ## """ """ #??? | | ????????????# """" # """ """ ## """ """ #??? | | ????????????# """" # """ """ ## """ """ #??? | | ????????????#! """" # """ """ ## #??? | | ????????????# """" # ## #??? | | ????????????# # """ """ ## #??? | | ?? ##+#############+### """ """ ######## | | ?# p%"" """ | | ?# ! ""% """ | | ?# | !@ """" | | ?# = !=pp k h """" | | ? !%= R h """" | | ??+#+#######+#############+###+## # """" | | ????????????????????# """" | | ????????????????????# """" """" """" | | ????????????????????# """" """" # """" | | ????????????????????# """" """" # | | ????????????????????# """" """" # """" | | ????????????????????# ] #^ """" | | ????????????????????# """" """" # """" | | ????????????????????# """" """" # """" | | ????????????????????# """" """" # """" | | ????????????????????# """" """" ## """" | | ????????????????????# ## ### """" | | ????????????????????# [ ??##### #?# | | ????????????????????#############??????? ??# """T | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????####??# | | ?????????????????????????????????????????? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Heat Shielding 100 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 20 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 35 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Neutron Cannon | -7/Data Miner | Free Exp. Targeting Computer | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Extracted Imp. Medium Armor Plating | -6/Factory | Extracted Remote Datajack | -6/Factory | Extracted Adv. Assault Cannon | -6/Factory | Extracted Gravmag Array | -6/Factory | Extracted Angular Momentum Engine | -6/Factory | Extracted Imp. Particle Charger | -6/Factory | Extracted Imp. Heavy Armor Plating | -6/Factory | Extracted Com. Wheel | -6/Factory | Extracted Com. Matter Pod | -6/Factory | Extracted Adv. Treads | -6/Factory | Extracted Imp. Target Analyzer | -6/Factory | Extracted Lgt. Fission Core | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Remote Shield | -6/Zion | Archive System Restoration Module | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Corruption Screen | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Power Sword | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Gui. EMP Blaster | -5/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Hvy. Assault Cannon | x1 | -7/Factory X-67 Chaingunner | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCryofiberShielding Manual? 0 Play Time 01:44:31 Cumulative 1001.9 hours Start 2021.11.18 @ 02:50:15 End 2021.11.19 @ 02:53:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 692 Rogue 688 Adventurer 4 Explorer 0 Win Type - Total 107 Types 81/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 98 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a61468e9-170e-4050-9f48-a5d1376e16e4