Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 13:34:30 Player: Beleaguer Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (34) 170 Value Destroyed (758) 758 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 7366 Bonus ------- Follower Combat Kills 78 Cogmind --------- Core Integrity 0/1300 Matter 219/300 Energy 29/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Trap Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Triangulator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Trap Scanner Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Plasma Rifle Railgun > --- INVENTORY -------- Triangulator Makeshift ECM Suite Improved Arc Projector Improved Remote Datajack [Rating: 97] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Trap Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 . . 2 Power 2 | . . 1 . . . . . 1 . . . . . . Propulsion 5 | . . . 1 1 1 . . . . . 1 . . 1 Utility 7 | . . 1 1 1 1 . . 1 . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 104 | 7 7 13 23 7 18 1 . 2 1 3 3 . 6 13 Power 15 | 1 1 1 6 2 2 . . . . . 1 . . 1 Engine 8 | 1 1 1 4 1 . . . . . . . . . . Core 6 | . . . 2 1 2 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 29 | 2 2 5 5 1 8 . . . . . 1 . 3 2 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . 5 5 1 8 . . . . . 1 . 3 2 Utility 29 | 2 1 3 5 3 5 1 . 2 1 . 1 . . 5 Device 19 | 1 . 3 3 2 4 . . . 1 . 1 . . 4 Storage 3 | 1 . . 1 . 1 . . . . . . . . . Processor 5 | . 1 . 1 1 . 1 . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 Protection 1 | . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 3 4 7 1 3 . . . . 3 . . 3 5 Energy Gun 12 | 1 2 2 1 . 1 . . . . 2 . . 1 2 Energy Cannon 3 | . . . . 1 1 . . . . . . . 1 . Ballistic Gun 13 | 1 1 1 6 . 1 . . . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 20 | . 1 4 2 . . . . . . . . . . 13 Power 3 | . . 1 . . . . . . . . . . . 2 Propulsion 7 | . . 1 1 . . . . . . . . . . 5 Utility 7 | . 1 1 1 . . . . . . . . . . 4 Weapon 3 | . . 1 . . . . . . . . . . . 2 Highest Loss Streak 11 | . 1 3 2 . . . . . . . . . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 74 78 99 98 100 100 93 94 94 93 94 94 75 Engine 4 | . 14 10 11 8 . . . . . . . . . . Core 7 | . . . . 6 12 13 13 11 11 11 15 15 15 7 Leg 3 | . 28 . . . . . . . . . . . . . Flight 25 | . . 21 27 30 32 33 33 29 29 29 31 31 31 22 Device 18 | . 5 18 14 22 25 21 20 17 17 17 20 21 21 17 Storage 1 | . 14 . 2 1 . . . . . . . . . . Processor 13 | . 7 11 9 12 13 18 20 17 17 17 15 15 15 13 Protection 1 | . . . . . . . . 4 5 5 5 5 5 3 Energy Gun 4 | . 10 11 9 . . . . . . 2 5 5 4 3 Energy Cannon 2 | . . . . 6 5 6 6 5 5 2 . . . . Ballistic Gun 5 | . 17 2 4 7 6 6 6 5 5 5 . . . . Peak Build Rating 97 | 9 11 13 26 36 53 54 54 60 63 65 77 80 88 97 Average Rating 40 | 5 9 8 17 32 46 53 54 59 60 64 75 77 78 74 On Entrance 44 | . 9 11 7 26 36 51 54 54 60 63 65 77 77 82 Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 34 | 13 15 19 18 23 26 26 26 28 29 29 33 33 33 34 Greatest Support 36 | 20 26 26 19 23 35 35 29 29 29 29 33 33 36 36 Greatest Overweight (x) 5 | 2 . 1 1 . . . . . . . . . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 3 7 6 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 5 4 4 4 4 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 4 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 46% | Scout 17% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Scout 6% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scavenger-Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Matter Collected 1402 | 303 146 137 166 203 105 159 . . 34 . . 64 50 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1047 | 104 200 200 166 203 123 . . . 23 . . . 28 . Parts 76 | 4 16 20 14 9 8 . . . 2 . . . 3 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 3 . . 9 . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 20 | . 6 6 5 1 1 . . . 1 . . . . . Guns 15 | . 6 2 5 . 1 . . . 1 . . . . . Cannons 1 | . . . . 1 . . . . . . . . . . AOE 4 | . . 4 . . . . . . . . . . . . Classes Destroyed 10 | 2 3 1 1 2 1 . . . . . . . . . Worker 6 | . . . . 2 3 . . . . . . . 1 . Builder 2 | . 1 1 . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . Watcher 2 | . . . . 1 1 . . . . . . . . . Swarmer 8 | . 3 . 4 . . . . . 1 . . . . . Grunt 6 | . 3 3 . . . . . . . . . . . . Sentry 5 | . . 3 1 1 . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 5 | 1 3 5 4 4 3 . . . 1 . . . 1 . Combat Bots Only 4 | . 3 4 4 1 1 . . . 1 . . . . . Max Kills in Single Turn 3 | 1 1 3 1 2 1 . . . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 313 | . 38 49 47 9 4 . . 4 5 . . . . 157 Missed 121 | . 10 22 15 7 2 . . 4 2 . . . . 59 Damage Taken 3432 | . 320 407 330 11 29 . . . 55 . . . . 2280 Core 1678 | . 88 144 92 . 29 . . . 18 . . . . 1307 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 93 | . . . . . . . . . . . . . . 93 Regen/Repaired (Parts) 31 | . . . 14 . 17 . . . . . . . . . Core Remaining (%) 88 | 100 64 64 83 100 . . 96 . . 98 . . 100 . Volleys Fired 111 | 11 31 17 16 12 8 . . . 1 4 . . 5 6 Largest 2 | 1 2 2 2 2 2 . . . 2 2 . . 2 2 Hottest 110 | 20 85 105 93 84 108 . . . 84 103 . . 110 110 Shots Fired 197 | 11 62 29 31 24 16 . . . 2 5 . . 6 11 Gun 169 | 11 62 25 31 12 10 . . . 1 3 . . 4 10 Cannon 22 | . . . . 12 6 . . . 1 . . . 2 1 Launcher 4 | . . 4 . . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 . . . . Kinetic 100 | 11 38 7 15 12 8 . . . 1 1 . . 1 6 Thermal 49 | . 7 13 16 . 2 . . . . 4 . . 3 4 Explosive 4 | . . 4 . . . . . . . . . . . . Electromagnetic 44 | . 17 5 . 12 6 . . . 1 . . . 2 1 Robot Hit Streak 17 | 4 13 13 4 12 17 . . . 1 . . . 2 3 Robot Miss Streak 4 | 2 3 3 4 3 2 . . . 1 . . . 3 3 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 115 | 7 36 15 19 17 13 . . . 1 . . . 2 5 Core Hits 53 | 3 12 10 9 7 7 . . . 1 . . . 2 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 2 | . . . . . . . . . . . . . 1 1 Burn 1 | . . . . . . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2655 | 86 480 840 321 390 311 . . . 20 . . . 42 165 Guns 1649 | 84 480 192 321 156 203 . . . 20 . . . 42 151 Cannons 342 | . . . . 234 108 . . . . . . . . . Explosions 648 | . . 648 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 16 | 2 . . . . . . . . . . . . . 14 Kinetic 1137 | 84 290 74 222 156 152 . . . 20 . . . . 139 Thermal 808 | . 45 571 99 . 51 . . . . . . . 42 . Explosive 139 | . . 139 . . . . . . . . . . . . Electromagnetic 555 | . 145 56 . 234 108 . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . 1 . . 1 1 1 . . . . . . 15 Average Corruption 2 | . . 1 . . 1 1 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . . . . 3 4 . . . . . . . 4 Message Errors 3 | . . . . . 1 . . . . . . . . 2 Matter Fused 2 | . . . . . . 1 . . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 187 | . . 163 . 1 23 . . . . . . . . . Projectiles 24 | . . . . 1 23 . . . . . . . . . Explosions 163 | . . 163 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 5 | 1 1 . . . . . . . . . . . . 3 Kicked 2 | 1 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 185 | . 108 70 57 29 185 . . . . 19 . . . 31 Average Temperature 32 | . 37 14 24 13 61 . . . . 10 . . . 18 Received Heat Transfer 462 | . 156 198 63 . . . . . 27 . . . . 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1118 | . 111 448 259 . 100 . . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Peak Influence 484 | 10 172 245 484 306 155 . . 60 . . 81 28 92 96 Initial 219 | . 6 . 103 219 149 . . 30 . . 81 28 19 37 Average 106 | 3 94 79 255 256 106 . . 46 . . 81 28 36 67 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . . Low Security (%) 88 | 100 100 94 45 . 100 . . 100 . . 100 100 100 100 Level 1 10 | . . 5 44 100 . . . . . . . . . . Level 2 1 | . . . 9 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 1 . . . . . . . 4 3 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . 1 . . . . . . . . 1 Reinforcement 7 | . 1 . 1 . . . . . . . . . 4 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Distress Signals 7 | . . 1 1 . . . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 103 | . 14 23 26 2 4 . . 3 7 . . . 7 17 Peak Tracking Total 17 | . 3 7 11 1 2 . . 4 4 . . . 4 17 Tactical Retreats 20 | . 2 4 5 1 1 . . . 5 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Traps Triggered 4 | . . 1 . . 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Machines Disabled 5 | . . 3 2 . . . . . . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Machines Accessed 27 | . 3 4 5 2 3 1 . . 2 1 . . 2 4 Terminals 12 | . 2 2 3 1 . . . . . . . . . 4 Fabricators 4 | . . . . 1 1 . . . . . . . 2 . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 60 | . 4 10 11 4 11 1 . . 4 1 . . 4 10 Successful 37 | . 3 6 6 1 8 1 . . 4 1 . . 1 6 Failed 23 | . 1 4 5 3 3 . . . . . . . 3 4 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . 1 6 2 . . . . . . . . . 2 Terminals 25 | . 3 3 7 2 . . . . . . . . . 10 Fabricators 7 | . . . . 2 1 . . . . . . . 4 . Repair Stations 8 | . . . 2 . 6 . . . . . . . . . Recycling Units 6 | . 1 5 . . . . . . . . . . . . Scanalyzers 8 | . . 2 2 . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 . 2 . . 1 . . 4 1 . . . 4 Record 7 | . . . 2 . . . . . 3 . . . . 2 Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 Open Door 3 | . . . . . . 1 . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Security Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . 1 . Load Schematic 2 | . . . . 1 . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . 4 . . . . . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . . . . Repair 3 | . . . 1 . 2 . . . . . . . . . Recycling Unit Hacks 6 | . 1 5 . . . . . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . 1 2 . 4 . . . . . . . . . Insert Component 4 | . . 1 1 . 2 . . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 2 Terminals 2 | . . . . . . . . . . . . . . 2 Assimilate 2 | . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 3 4 2 2 . . . . . . . 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . . . . . . Time 134 | . . . 32 . 102 . . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . . . Recycled Matter 93 | . . 93 . . . . . . . . . . . . Retrieved Matter 93 | . . 93 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 . 2 . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . Parts Damaged 2 | . . 1 . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Total Allies 20 | . . . . . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . . . . . 20 7 . Highest-Rated Group 739 | . . . . . . . . . . . . 739 200 . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . . . 32 . Total Damage 364 | . . . . . . . . . . . . . 364 . Kills 4 | . . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . 3 . . 2 . 5 10 Garrisons 2 | . . . . . . . . . . . 1 . . 1 Patrols 12 | . . . . . . . . 2 . . 1 . 2 7 Guards 6 | . . . . . . . . 1 . . . . 3 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Turns Passed 4145 | 112 447 644 362 152 778 315 58 109 328 167 63 71 274 265 Spaces Moved 8484 | 65 264 869 634 388 1566 973 215 371 1020 470 155 153 718 623 Core 33 | 11 . . . . . . . . . . . . . 22 Treads . | . . . . . . . . . . . . . . . Legs 334 | 54 264 16 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8117 | . . 853 634 388 1566 973 215 371 1020 470 155 153 718 601 Fastest Speed 23 | 50 120 37 29 26 24 27 27 27 27 27 23 23 23 25 Average Speed 31 | 112 120 39 30 26 25 27 27 27 27 27 23 23 23 28 Slowest Speed 300 | 150 120 120 109 26 29 27 27 27 27 27 23 23 25 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 54 | . . 16 7 1 3 3 3 5 . 1 . . 4 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 38 41 56 10 17 79 22 8 66 27 4 82 16 22 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . 4 . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 54 | . . 53 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . 1 AOE 53 | . . 53 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Fac Res Total 9708 | 92 331 1130 766 412 1926 1022 211 374 1070 501 183 189 813 688 Wait 901 | . 15 223 64 . 312 47 . 3 43 24 22 35 72 41 Move 8363 | 64 263 836 619 385 1559 966 208 360 1019 467 155 152 709 601 Hop 54 | . . 16 7 1 3 3 3 5 . 1 . . 4 11 Pick Up 95 | 9 10 11 22 4 13 2 . 3 3 1 2 . 8 7 Fast Attach 5 | . . . . . 4 1 . . . . . . . . Attach 51 | 7 1 9 14 2 4 . . 1 . . 3 . 1 9 Detach 14 | . . 4 4 . 2 . . . . . 1 . 1 2 Swap 48 | . 6 4 9 5 10 . . 1 1 3 . . 5 4 Drop 61 | . 4 10 11 3 11 3 . 1 3 1 . 2 8 4 Fire 111 | 11 31 17 16 12 8 . . . 1 4 . . 5 6 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick 2 | 1 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 973 | -9/Materials | Build established: Scavenger-Mutant 1193 | -9/Materials | Lost 3 parts (1p1n1u) 1200 | -9/Materials | Discovered new exit (range 10) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -8/Materials | Repaired Weight Redist. System 1520 | -8/Materials | Discovered new exit (range 10) 1565 | -8/Materials | Discovered new exit (range 6) 1566 | -8/Materials | Identified exit to Factory 1566 | -8/Materials | Entered Factory 1566 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -7/Factory | Discovered new exit (range 5) 1717 | -7/Factory | Identified exit to Factory 1718 | -7/Factory | Entered another Factory area 1718 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -6/Factory | Repaired VTOL Module 2045 | -6/Factory | Repaired Broken Adv. Sensor Array 2343 | -6/Factory | Build established: Scout 2485 | -6/Factory | Discovered new exit (range 4) 2486 | -6/Factory | Identified exit to Lower Caves 2496 | -6/Factory | Entered Lower Caves 2547 | -6/Lower Caves | Encountered a Warlord checkpoint 2590 | -6/Lower Caves | Learned 8 Factory zone layouts 2702 | -6/Lower Caves | Discovered new exit (range 13) 2705 | -6/Lower Caves | Identified exit to Lower Caves 2811 | -6/Lower Caves | Entered another Lower Caves area 2865 | -6/Lower Caves | Discovered new exit (range 13) 2868 | -6/Lower Caves | Identified exit to Factory 2869 | -6/Lower Caves | Entered Factory 2869 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2870 | -5/Factory | Identified exit to Upper Caves 2974 | -5/Factory | Discovered exit to Upper Caves (range 5) 2978 | -5/Factory | Entered Upper Caves 3235 | -5/Upper Caves | Learned Factory terminal intel 3302 | -5/Upper Caves | Discovered new exit (range 6) 3304 | -5/Upper Caves | Identified exit to Upper Caves 3306 | -5/Upper Caves | Entered another Upper Caves area 3315 | -5/Upper Caves | Encountered a Warlord checkpoint 3371 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 3374 | -5/Upper Caves | Discovered new exit (range 6) 3425 | -5/Upper Caves | Identified exit to Factory 3473 | -5/Upper Caves | Entered Factory 3473 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3474 | -4/Factory | Loaded intel: 25 terminal locations 3536 | -4/Factory | Sucked down chute 3536 | -4/Factory | Entered Waste 3537 | -4/Waste | Joined by Warlord forces that had cleared the area 3597 | -4/Waste | Discovered new exit (range 12) 3603 | -4/Waste | Identified exit to Factory 3607 | -4/Waste | Entered Factory 3607 | -4/Factory | Accompanied by 7 allies 3768 | -4/Factory | Spotted B-86 Titan 3807 | -4/Factory | Lost 5 allies 3878 | -4/Factory | Discovered new exit (range 9) 3880 | -4/Factory | Identified exit to Research 3881 | -4/Factory | Entered Research 3881 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3900 | -3/Research | Spotted B-86 Titan 4096 | -3/Research | Build established: Scavenger-Scout 4099 | -3/Research | Discovered new exit (range 15) 4116 | -3/Research | System corruption reached 10% 4126 | -3/Research | Core integrity fell below 50% 4142 | -3/Research | Core integrity fell below 20% 4146 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04138_ Slammed into P-80 Master. 04138_ Visual Processing Unit severed. 04139_ Slammed into P-80 Master. 04139_ P-80 Master knocked back. 04139_ R-10 Processor collects Xenon Bombardment Thruster. 04140_ >> DECODED: Patrol location. 04140_ 0b10 Decoder Chip [Skirmisher] severed. 04140_ Slammed into P-80 Master. 04141_ Acquired Nuclear Pulse Thruster. 04143_ Penetrated by Slug. 04143_ Slug penetrates Wall. 04143_ Penetrated by Slug. 04144_ Nuclear Pulse Thruster destroyed. 04144_ R-10 Processor collects Mak. ECM Suite. 04144_ Penetrated by Slug. 04144_ Slug penetrates Wall. 04145_ Nuclear Pulse Thruster destroyed. 04146_ Slug penetrates Wall. 04146_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????#####???????? ???? | | ????????????????????????##+##### #########+#### | | ????????????????????????# # | | ??????????????# ###### #### ###### # | | ??????????????# / #???#####????# ! | | ???????????????########## #????????????# ! | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# !# | | ????????????????????????#@ #????????????# # | | ?????????????????######## c #????????????## ## | | ?????????????????# p cw#??????######## ## | | ?????????????????# #ph #??????# # | | ?????????????????# # Y #????? # # | | ?????????????????# ! ! # R # + # | | ?????????????????# p + #%" """ # | | ?????????????????#! ] # ########" """ # | | ?????????????????######## #??????# """ ## | | ???????????????????????? #?????# ## | | ???????????????????????? #?????# ## | | ???????????????????????? +?????# = ## | | ???????????????????????? ! #?????# ## | | ??????????????????????? #?????# ######## | | ??????????????????????? #?????# #??????# | | ??????????????????????? #?????# #??????## | | ??????????????????????? #?????# #???????? | | ??????????????????????" "" #?????# #???????? | | ??????????????????????F "" #?????# #???????? | | ??????????????????????"""" #?????# #???????? | | ??????????????????????##??####???### ######### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 47 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Utility Shielding 66 Evasion (%) 65 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed VTOL Module | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me We Are Legion Challenges ------------ None Game ------ Seed AlphaAbsorptionBeam Manual? 0 Play Time 04:49:43 Cumulative 124.9 hours Start 2024.11.22 @ 17:55:01 End 2024.11.23 @ 13:34:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 31 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: eb846543-e86d-4099-a527-29f5316f17c2