Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.09.03 @ 03:53:17 Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (358) 1790 Value Destroyed (15659) 15659 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (10784) 10784 TOTAL SCORE: 39593 Bonus ------- High Alert Combat Kills 1375 Follower Combat Kills 440 Entered Garrisons 600 Used RIF Installer 1000 Exposed GOLEM Chamber 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Friendly Fire -131 Cogmind --------- Core Integrity 0/1600 Matter 140/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg Centrium Wheel > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Centrium Light Armor Plating Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Phase Redirector GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Diametric Drive Cooled Impulse Thruster SGEMP Prototype [Rating: 211] Favorites ----------- Power Assembled Flux Generator Engine F-cell Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Heavy Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Surveybot 24 Chip Hackware Relay Coupler [NC] Protection Assembled Alloy Armor Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Slots Evolved 18 | . . . . . 4 . . . 4 . . . . . . . 2 . . . . . . 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . . . 2 . . . 4 . . . . . . . . . . . . . . 2 2 . 2 . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 348 | . 7 12 . 5 48 41 18 4 59 10 16 1 3 22 16 . 8 7 3 . 1 . 3 9 1 21 2 22 9 . Power 36 | . 1 2 . 1 4 3 . . 5 1 1 . 1 3 . . . 1 . . . . 1 . . 5 . 4 3 . Engine 16 | . . . . . 1 3 . . 5 1 1 . 1 2 . . . 1 . . . . 1 . . . . . . . Core 8 | . 1 2 . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 3 . Propulsion 95 | . 2 1 . 2 14 16 7 3 14 3 . . . 5 1 . . 2 1 . . . . 6 1 9 . 6 2 . Treads 38 | . 2 1 . 1 7 9 3 . . 2 . . . 5 1 . . 2 1 . . . . 2 1 1 . . . . Leg 37 | . . . . 1 7 7 3 . 10 . . . . . . . . . . . . . . 3 . 5 . 1 . . Wheel 9 | . . . . . . . . 3 4 1 . . . . . . . . . . . . . . . 1 . . . . Hover 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 5 1 . Utility 133 | . 2 4 . 1 19 8 2 . 25 5 11 . 1 9 12 . 7 3 2 . 1 . 1 3 . 4 2 9 2 . Device 68 | . . 1 . . 7 5 . . 16 . 4 . . 5 5 . 7 2 1 . 1 . 1 2 . 3 1 5 2 . Storage 7 | . . . . . 2 . 1 . . 1 . . . . 2 . . 1 . . . . . . . . . . . . Processor 11 | . . 2 . . 1 2 . . 2 . 1 . . . 1 . . . 1 . . . . 1 . . . . . . Hackware 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Protection 44 | . 2 1 . 1 9 1 1 . 7 3 6 . 1 3 4 . . . . . . . . . . 1 1 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 84 | . 2 5 . 1 11 14 9 1 15 1 4 1 1 5 3 . 1 1 . . . . 1 . . 3 . 3 2 . Energy Gun 42 | . 1 3 . . 5 11 5 . 5 . 2 . . . 2 . 1 1 . . . . 1 . . 3 . 1 1 . Energy Cannon 14 | . . . . . 1 . . . 6 . 1 . 1 4 . . . . . . . . . . . . . . 1 . Ballistic Gun 12 | . 1 . . 1 2 1 3 . 1 . 1 . . . . . . . . . . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 . . 3 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . 4 . . 1 . . . . 1 2 . 1 . . . . . . 2 . 6 . 4 3 . Parts Lost 151 | . . 7 . 4 16 12 8 . 19 4 3 . . 3 . . 3 8 . . . . 7 4 . 18 1 21 11 2 Power 16 | . . 1 . 1 3 1 . . 2 . . . . . . . . 1 . . . . 1 . . 2 . 2 2 . Propulsion 39 | . . 1 . 1 7 5 5 . 5 2 . . . . . . . 3 . . . . 1 . . 4 . 2 3 . Utility 50 | . . 2 . 1 3 . 1 . 3 2 1 . . 2 . . 3 . . . . . 3 3 . 7 . 11 6 2 Weapon 46 | . . 3 . 1 3 6 2 . 9 . 2 . . 1 . . . 4 . . . . 2 1 . 5 1 6 . . Highest Loss Streak 20 | . . 5 . 4 8 3 4 . 12 3 3 . . 2 . . 2 4 . . . . 6 2 . 9 1 20 8 2 Average Slot Usage (%) 84 | . 98 88 100 78 90 97 91 99 96 77 77 86 86 80 79 86 81 73 81 82 80 82 78 83 83 84 85 76 49 16 Engine 3 | . 8 . . . 2 8 9 9 5 2 5 6 6 5 6 6 . . . . . . . . . . . . . . Core 1 | . 5 12 14 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 4 5 5 4 5 4 5 4 5 4 4 6 . Treads 10 | . 6 27 28 21 15 20 22 . . 5 13 13 13 19 16 6 5 3 4 5 5 5 3 2 4 2 . . . . Leg 8 | . 21 . . 1 18 14 4 9 13 . . . . . 2 13 11 10 11 11 10 11 11 13 9 11 13 9 . . Wheel 1 | . . . . . . . . 25 10 10 . . . . . . . . . . . . . . . . 4 2 . . Device 13 | . . 5 . . 5 8 . . 11 . 9 20 20 13 11 20 20 20 11 11 11 11 13 23 33 35 32 26 15 1 Storage 11 | . . . . . 7 18 25 27 20 14 13 13 13 13 10 13 11 9 11 11 11 11 11 9 7 8 6 7 4 3 Processor 8 | . . 7 14 14 6 9 9 9 18 20 10 6 6 6 10 13 6 5 10 11 11 11 11 7 . . . . . . Protection 6 | . 26 13 14 13 11 . . . 2 4 12 13 13 7 7 . . . 5 5 5 5 3 4 9 6 13 11 11 8 Energy Gun 3 | . 19 16 28 15 9 11 9 11 2 . 4 1 . . 2 . . . . . . . . . . 1 . . . . Energy Cannon 8 | . . . . . 1 . . . 6 . 2 6 6 11 5 13 16 14 17 17 16 17 15 14 14 10 10 8 . . Ballistic Gun 1 | . 8 . . 6 3 4 8 . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 6 2 4 6 1 3 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 12 24 25 12 13 86 88 110 110 130 112 135 105 108 148 143 117 160 125 125 125 129 129 129 127 103 107 115 115 58 5 Greatest Support 140 | 20 40 40 40 40 80 80 80 36 70 140 140 140 140 140 126 60 70 70 70 60 70 60 60 120 80 132 50 140 61 13 Greatest Overweight (x) 11 | . 1 . . . 1 3 10 9 11 5 1 . . 1 3 1 2 3 2 2 2 2 4 3 1 2 2 3 . 1 Average Overweight (x) 1 | . . . . . . . 2 2 3 1 . . . . . 1 1 1 1 2 1 2 2 1 1 . 1 . . . Largest Inventory Capacity 28 | . 6 4 4 4 20 20 28 28 28 28 20 20 20 20 20 20 20 12 12 12 12 12 12 12 4 4 4 4 4 4 Average Capacity 14 | . 4 4 4 4 10 20 26 28 28 22 20 20 20 20 16 20 13 10 12 12 12 12 12 10 4 4 4 4 4 4 Most Carried 28 | . 6 4 4 4 20 20 28 28 28 24 20 20 20 20 20 20 20 12 11 12 12 12 12 12 4 4 4 4 4 4 Average Carried 13 | . 3 3 4 2 9 19 25 27 24 19 19 19 19 19 15 20 13 9 10 11 12 12 11 9 4 3 4 3 4 4 Final Capacity 28 | 6 4 4 4 4 20 20 28 28 28 20 20 20 20 20 20 20 12 12 12 12 12 12 12 4 4 4 4 4 4 4 Final Carried 28 | 6 3 4 4 3 20 20 27 28 23 20 20 20 20 19 20 20 11 10 11 12 12 12 10 4 4 4 4 4 4 4 Class Distribution -------------------- 35% | Golem 31% | Scavenger-Mutant 11% | Hauler-Mutant 7% | Mutant 3% | Hauler-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Commander-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Garrison Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -3/Research Golem | -3/Testing Golem | -2/Research Golem | -2/Quarantine Generator-Sprinter | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Matter Collected 4116 | 200 81 110 . 53 589 496 318 . 641 97 348 10 30 215 110 . 115 41 79 32 18 . 117 97 . 254 15 50 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19298 | . 255 264 . 135 1203 1495 532 . 1334 1190 807 82 213 1900 739 . 1253 855 414 397 511 . 1167 1593 193 1797 340 629 . . Parts 798 | . 16 16 . 4 50 71 28 . 46 15 30 4 5 122 5 . 50 42 24 11 25 . 54 72 5 65 12 26 . . Haulers Intercepted 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . . . . 1 2 . . . . . . 11 25 . 49 . . . . . . . Prevented 8 | . . . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Combat Hostiles Destroyed 279 | . 6 9 . 4 21 26 15 . 24 4 9 1 3 12 9 . 16 19 6 5 8 . 16 29 2 24 4 7 . . Melee 13 | . . 2 . . . . . . 2 4 . . . . 5 . . . . . . . . . . . . . . . Guns 80 | . 5 3 . 4 15 24 11 . 4 . 4 1 . . 3 . . 2 . . . . 2 . . 1 . 1 . . Cannons 155 | . . . . . 1 . . . 14 . 5 . 1 9 . . 16 15 6 5 7 . 14 28 2 22 4 6 . . AOE 13 | . 1 4 . . 1 . 4 . 1 . . . . . . . . 1 . . . . . 1 . . . . . . Classes Destroyed 25 | . 1 2 . 1 6 3 . . 1 1 1 2 . 2 1 . . . . . . . . . . 4 . . . . Worker 4 | . . . . . . 2 . . 1 . . . . . . . 1 . . . . . . . . . . . . . Builder 5 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . 2 . . . . Hauler 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . Operator 4 | . . . . . 1 . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . Watcher 7 | . . . . . 1 . 1 . . . 1 . . . . . 2 . 1 . . . . . . 1 . . . . Swarmer 43 | . . 3 . 2 . 2 7 . 7 . . . . . . . . 10 . . . . . 9 . 3 . . . . Grunt 114 | . 6 4 . 1 10 12 5 . 11 . 7 . 3 . . . 7 4 5 2 4 . 10 10 . 7 3 3 . . Brawler 11 | . . . . . 4 . . . 2 . 1 . . . . . . . . 2 1 . . . . 1 . . . . Duelist 5 | . . . . . . 1 . . 1 . . . . . . . 1 1 . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 36 | . . 2 . . 6 9 2 . . . . . . . . . 2 3 1 1 1 . 1 4 2 . 1 1 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 17 | . . . . . 1 2 1 . 2 . . . . . . . 2 . . . . . 2 2 . 2 . 3 . . Programmer 18 | . . . . . . . . . 1 . . . . . . . 4 . . . 2 . 2 4 . 5 . . . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Compactor 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 42 | . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . Tinkerer 7 | . . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . Assembled 4 | . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 7 | . . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 3 3 . 2 3 5 4 . 7 2 3 1 3 14 4 . 4 9 5 3 3 . 5 6 2 10 4 5 . . Combat Bots Only 10 | . 3 3 . 2 3 5 4 . 7 2 2 1 3 2 4 . 4 9 3 3 3 . 5 6 2 10 4 5 . . Max Kills in Single Turn 3 | . 1 3 . 1 1 1 2 . 2 1 1 1 1 2 1 . 2 1 1 1 1 . 1 1 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 . . 1 . 2 . 1 . . . . . . . . 1 . . . . . 1 . . . . . . Melee 1 | . . 1 . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Damage Taken 36208 | . 293 662 . 426 2301 1526 1435 . 3130 147 1483 51 285 2363 502 136 970 2681 409 256 603 . 2375 3205 182 3978 190 3831 1638 1150 Core 4887 | . . 134 . 51 230 68 174 . 567 . 82 . 18 164 . . 84 333 75 . 80 . 153 278 47 382 . 361 493 1113 Absorbed by Shields 227 | . . . . . . . . . 155 . . . . . . . 12 . . . . . . . . . . . . 60 Reduced by Siege Mode 91 | . . . . . . . . . . . 59 . . . 9 . . . . . . . . 23 . . . . . . Core Remaining (%) 48 | 100 . . . 26 . . . 14 . . . . . . . 2 . . . . . . 27 75 . 67 . 75 . . Volleys Fired 1122 | . 18 14 . 14 102 76 46 3 91 . 63 15 8 163 35 4 35 68 16 10 24 . 57 107 6 113 11 23 . . Largest 3 | . 2 2 . 2 2 2 2 2 2 . 2 2 1 2 2 1 3 3 3 3 3 . 3 3 3 3 3 3 . . Hottest 155 | . 105 105 . 80 126 126 126 126 140 . 140 140 88 155 155 25 75 85 75 75 75 . 85 75 75 90 75 103 . . Shots Fired 1922 | . 36 23 . 20 134 139 89 5 115 . 93 18 8 290 39 4 91 112 38 29 56 . 121 180 18 194 20 50 . . Gun 617 | . 36 21 . 20 126 139 87 5 36 . 70 3 . . 30 . . 14 . . . . 6 . . 18 . 6 . . Cannon 1287 | . . . . . 4 . . . 69 . 23 15 8 290 9 4 91 98 38 29 56 . 115 180 18 176 20 44 . . Launcher 18 | . . 2 . . 4 . 2 . 10 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 188 | . 11 . . 1 43 33 52 . 10 . 33 . . . . . . . . . . . . . . . . 5 . . Thermal 1471 | . 7 5 . . 76 62 35 5 95 . 30 15 . 263 9 4 91 98 38 29 56 . 115 180 18 176 20 44 . . Explosive 4 | . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 244 | . 18 16 . 19 15 44 . . 10 . 30 3 8 27 15 . . 14 . . . . 6 . . 18 . 1 . . Phasic 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 8 15 . 11 32 29 24 1 16 . 17 4 7 34 19 . 25 19 5 11 19 . 17 34 28 29 14 20 . . Robot Miss Streak 5 | . 2 1 . 2 1 2 3 2 3 . 1 1 1 2 1 . 3 4 3 1 2 . 2 5 1 3 2 2 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 15 | . 1 . . 1 1 5 6 . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1560 | . 29 20 . 12 118 112 67 45 92 69 81 6 7 209 46 . 69 76 19 18 30 . 79 141 15 152 15 33 . . Core Hits 634 | . 10 14 . 8 50 59 32 . 54 10 31 4 2 78 30 . 30 27 12 8 9 . 33 47 5 54 8 19 . . Critical Hits 28 | . . . . . . . . . 1 . 18 . . 4 2 . . 1 . . . . . . . 1 . 1 . . Critical Kills 7 | . . . . . . . . . . . 3 . . 2 1 . . . . . . . . . . 1 . . . . Critical Parts Destroyed 13 | . . . . . . . . . 1 . 9 . . 2 . . . . . . . . . . . . . 1 . . Melee Attacks 325 | . . . . . . 2 . 45 12 70 . 78 53 5 60 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 268 | . . . . . . 2 . . 10 60 . 78 53 5 60 . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 112 | . . . . . . . . 43 4 63 . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 63 | . . . . . . . . . . 63 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52104 | . 398 572 . 187 2345 2020 1423 . 3524 2733 1467 310 278 5978 1732 . 3116 3723 1012 968 1436 . 3290 6544 688 6340 669 1351 . . Guns 7832 | . 373 247 . 187 1665 1915 1036 . 493 . 876 37 . . 499 . . 220 . . . . 159 . . 9 . 116 . . Cannons 37232 | . . . . . 100 . . . 1973 . 591 33 278 5890 . . 3116 3429 1012 968 1436 . 3131 6463 688 6220 669 1235 . . Explosions 2336 | . 25 310 . . 567 105 387 . 598 . . . . . 79 . . 74 . . . . . 81 . 110 . . . . Melee 4675 | . . . . . . . . . 460 2733 . 240 . 88 1154 . . . . . . . . . . . . . . . Ramming 29 | . . 15 . . 13 . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 1924 | . 60 . . 14 467 365 530 . 120 . 252 . . . . . . . . . . . . . . . . 116 . . Thermal 39931 | . 117 208 . . 1208 894 506 . 2346 . 734 33 . 5255 79 . 3116 3503 1012 968 1436 . 3131 6463 688 6330 669 1235 . . Explosive 635 | . . 167 . . . . 387 . . . . . . . . . . . . . . . . 81 . . . . . . Electromagnetic 4613 | . 221 182 . 173 657 761 . . 598 . 481 37 278 635 202 . . 220 . . . . 159 . . 9 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4520 | . . . . . . . . . 305 2733 . 240 . 88 1154 . . . . . . . . . . . . . . . Piercing 155 | . . . . . . . . . 155 . . . . . . . . . . . . . . . . . . . . . Phasic 297 | . . . . . . . . . . . . . . . 297 . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 3 3 . . . . . . . . 3 3 3 3 4 4 5 7 . 10 . . 4 7 Average Corruption 3 | . . . . . 2 3 3 3 . . . . . . . . 2 3 3 3 3 4 4 3 . 7 . . 1 4 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Effects 234 | . . . . . 20 27 8 12 . . . . . . . . 4 21 15 11 20 2 40 28 . 24 . . . 2 Message Errors 49 | . . . . . 6 3 2 4 . . . . . . . . 1 7 3 2 5 1 5 5 . 4 . . . 1 Matter Fused 47 | . . . . . 6 4 . 2 . . . . . . . . 1 2 4 4 6 . 8 3 . 7 . . . . Heat Flow Errors 32 | . . . . . 2 7 2 2 . . . . . . . . . 2 2 1 2 . 6 5 . 1 . . . . Energy Discharges 15 | . . . . . 1 2 . 1 . . . . . . . . . 2 2 1 2 . 2 1 . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 40 | . . . . . 2 5 4 . . . . . . . . . 1 4 2 2 5 1 4 7 . 2 . . . 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targeting Errors 32 | . . . . . 2 5 . 2 . . . . . . . . 1 3 2 1 . . 10 3 . 3 . . . . Weapon Failures 9 | . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . 3 . . 2 . . . . Overload Shots 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1861 | . . 4 . . . . 57 . 353 . . 77 . 192 . . 224 78 42 12 29 . 79 367 27 320 . . . . Projectiles 1487 | . . . . . . . . . 117 . . . . 192 . . 224 78 42 12 29 . 79 367 27 320 . . . . Explosions 61 | . . 4 . . . . 57 . . . . . . . . . . . . . . . . . . . . . . . Melee 313 | . . . . . . . . . 236 . . 77 . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . 33 . . . 4 . 42 . 11 . . . . . 15 . . 65 51 . . . . . . . . . . . Shots 7 | . 1 . . . . . 2 . 1 . . . . . 1 . . 1 1 . . . . . . . . . . . Rammed 9 | . . 4 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 6 . . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 660 | . 306 408 . 66 287 253 231 226 241 . 660 . . 376 444 . . 161 238 194 260 . 185 249 . 74 . . . . Average Temperature 111 | . 108 173 . 27 116 74 78 79 78 . 160 . . 108 203 . . 83 78 100 92 . 89 117 . 74 . . . . Received Heat Transfer 6860 | . 144 225 . 9 954 531 369 . 710 . 489 . 123 225 66 60 180 324 120 75 234 . 540 492 27 243 54 486 54 126 Effects 25 | . 1 2 . . 2 5 3 . . . 10 . . 1 1 . . . . . . . . . . . . . . . Shutdowns 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 13 | . . . . . 2 5 3 . . . 3 . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . 3 . . . 1 . . . . . . . . 2 . 1 . . . . Total Turns 155 | . . . . . . . . . . . 94 . . . 23 . . . . . . . . 27 . 11 . . . . Longest Duration 58 | . . . . . . . . . . . 58 . . . 23 . . . . . . . . 24 . 11 . . . . Robots Corrupted 14 | . . . . . 2 1 . . 2 . . . 2 5 1 . . 1 . . . . . . . . . . . . Combat Hostiles 12 | . . . . . 2 1 . . 2 . . . 2 3 1 . . 1 . . . . . . . . . . . . Parts Fried 27 | . 1 2 . . 3 3 . . 2 . 1 1 3 9 . . . 1 . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 2 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 6 | . . . . . 2 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Parts Melted 50 | . . . . . 7 . 2 . 12 . 1 . . 11 . . 2 . 1 1 1 . . 4 1 7 . . . . Heat Transferred 33687 | . 272 298 . . 2640 1802 1032 . 3774 . 1159 50 . 6985 50 . 1725 1900 550 525 775 . 1675 3425 375 3675 325 675 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 1 . . 1 1 . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Peak Influence 1492 | . 218 244 . 50 236 474 604 293 1132 1492 980 . . . . . 356 639 456 . . . . 486 314 466 351 398 246 156 Average Influence 355 | . 95 169 . 19 105 227 482 215 988 1040 903 . . . . . 135 505 348 . . . . 227 230 286 232 277 171 147 Maximum Alert Level 4 | . 1 1 . . 1 2 2 1 4 4 3 . . . . . 1 2 2 . . . . 2 1 2 1 1 1 . Low Security (%) 34 | . 86 47 . 100 90 50 . 29 . . . . . . . . 60 . . . . . . 37 . 21 19 10 62 100 Level 1 36 | . 13 52 . . 9 31 18 70 . 14 . . . . . . 39 22 94 . . . . 46 100 68 80 89 37 . Level 2 14 | . . . . . . 18 81 . . 12 . . . . . . . 77 4 . . . . 15 . 9 . . . . Level 3 12 | . . . . . . . . . 94 18 100 . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . 5 55 . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . . . 3 9 . . 4 . 3 . . . . . 2 . 4 . . . . 5 . 5 2 4 5 . Investigation 15 | . 2 . . . 2 . . . . . 1 . . . . . . . 2 . . . . 2 . . 1 1 4 . Extermination 6 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 . 2 . . . . Reinforcement 20 | . 1 . . . 1 3 . . 2 . 1 . . . . . 1 . 2 . . . . 1 . 3 1 3 1 . Assault 4 | . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Distress Signals 23 | . . . . 1 6 4 1 . 2 . . . . . . . 2 . 1 . . . . . . 2 1 . 3 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Times Spotted 582 | . 11 12 . 11 47 46 21 27 34 6 15 1 3 67 9 3 23 23 13 6 7 . 19 37 2 54 6 34 38 7 Peak Tracking Total 29 | . 4 3 . 5 14 5 5 5 9 5 4 1 3 7 3 3 5 11 4 3 3 . 4 9 1 10 5 13 29 7 Tactical Retreats 58 | . . 4 . 4 7 . 5 . 1 . 2 . . 6 1 . 1 4 2 1 1 . 3 3 . 5 1 3 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Traps Triggered 28 | . . . . . . 1 5 . 4 . 1 . . . . . 4 5 . . . . . 1 . . . 3 1 3 Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Machines Disabled 28 | . . . . . 1 2 1 4 1 . . 2 . 3 2 . 1 1 1 . 1 . . 2 . 4 1 1 . . Max in Single Turn 1 | . . . . . 1 1 1 . 1 . . 1 . 1 1 . 1 1 1 . 1 . . 1 . 1 1 1 . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Machines Accessed 54 | . 3 . 1 . 4 10 . 8 2 . 1 . . . . . 3 . 3 . 2 . . 2 . 2 1 5 7 . Terminals 37 | . 2 . . . 3 6 . 6 . . 1 . . . . . 2 . 3 . . . . 2 . 2 1 5 4 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . 3 . Total Hacks 126 | . 16 . 4 . 12 21 . 21 2 . 1 . . . . . 6 . 10 . 2 . . 6 . 3 4 8 10 . Successful 69 | . 9 . 4 . 8 17 . 11 1 . 1 . . . . . 4 . 2 . 2 . . . . 1 . 5 4 . Failed 57 | . 7 . . . 4 4 . 10 1 . . . . . . . 2 . 8 . . . . 6 . 2 4 3 6 . Catastrophic 15 | . 1 . . . 3 . . 1 . . . . . . . . . . 2 . . . . 1 . . 1 2 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 13 . . . 8 12 . 11 . . 1 . . 4 . . 5 . 5 . . . . 4 . 1 . 1 1 . Terminals 100 | . 14 . . . 10 13 . 19 . . 1 . . . . . 5 . 10 . . . . 6 . 3 4 8 7 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . 3 . Terminal Hacks 33 | . 3 . 4 . 2 6 . 8 . . . . . . . . . . 1 . 2 . . . . 1 . 5 1 . Record 7 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Level Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 3 | . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . 3 . Unlock Access 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 21 | . 5 . . . 5 3 . 3 . . 1 . . . . . 3 . 1 . . . . . . . . . . . Terminals 17 | . 4 . . . 4 3 . 1 . . 1 . . . . . 3 . 1 . . . . . . . . . . . Track 6 | . 2 . . . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Botnet 11 | . 2 . . . 2 3 . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . . . 3 4 . 6 1 . 1 . . . . . 1 . 3 . . . . 2 . 2 1 3 5 . Full Trace Events 12 | . 1 . . . 1 . . 1 . . . . . . . . . . 2 . . . . 2 . . 1 1 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 80 | . . . . . . 80 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 182 | . . . . . . 182 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Used RIF Installer 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 12 | . . . . . . . . 4 . 8 . . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . ignore_targets 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Total Allies 23 | . . . . 1 . 12 . 9 . 1 . . . . . . . . . . . . . . . . . . . . Largest Group 12 | . . . . 1 . 12 . 9 7 1 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 235 | . . . . 31 . 235 . 125 97 31 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . 31 . 24 24 31 . . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 198 | . . . . . . 100 . 84 7 7 . . . . . . . . . . . . . . . . . . . . Total Damage 2219 | . . . . . . 1469 . 564 60 126 . . . . . . . . . . . . . . . . . . . . Kills 33 | . . . . . . 15 . 18 . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . 1 . 1 . 1 . . . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Turns Passed 24652 | . 289 585 460 292 1693 1527 622 737 1046 531 739 1000 676 2183 1697 461 1030 1257 661 469 1145 69 1311 1674 187 1252 277 440 264 78 Spaces Moved 11325 | 1 137 320 288 71 741 635 210 479 497 255 283 457 325 893 707 257 401 318 308 224 314 37 430 701 84 483 104 490 805 70 Core 257 | . . . . . 126 . . . . . . . . . . . . . . . . . . . . 22 . 1 38 70 Treads 4329 | . 21 320 288 71 191 418 181 . . 81 283 457 325 893 590 . . . . . 30 . . 62 . 118 . . . . Legs 4407 | 1 116 . . . 424 217 29 12 94 . . . . . 117 257 401 318 308 224 284 37 430 639 84 256 91 68 . . Wheels 1229 | . . . . . . . . 467 403 174 . . . . . . . . . . . . . . . 87 13 85 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336 767 . Fastest Speed 27 | 120 120 160 160 160 50 150 160 110 110 90 160 160 160 160 160 170 170 170 170 190 180 190 150 135 170 100 110 27 27 50 Average Speed 149 | 120 148 160 160 160 129 164 207 116 133 124 162 160 160 185 175 170 175 176 188 190 189 190 193 168 170 145 167 66 30 75 Slowest Speed 450 | 120 160 160 160 160 180 220 420 270 450 180 180 160 160 200 210 170 190 210 190 190 190 190 230 210 170 180 190 190 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 27 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 27 68 68 13 46 76 37 92 16 75 8 48 45 70 73 52 12 47 9 50 52 10 68 21 5 51 3 62 27 28 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 8 | . 1 . 1 1 1 . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 . 1 . . . . . . . . 1 . 1 1 . . . . . 1 . 1 1 . Unknown Exits Taken 17 | 1 1 1 1 1 . . . . . . 1 1 1 1 1 1 . . . . 1 1 1 1 1 . 1 . . . Scrap Searched 7 | . . . . 1 . . . . . . . . 2 3 . . . . . . 1 . . . . . . . . . Spaces Dug 226 | . . . . . . . . . 8 . . 77 53 2 32 3 . 3 35 3 3 . 2 3 . . 2 . . . Terrain Destroyed 508 | . 4 11 . . 3 6 4 . 16 . 4 86 53 3 46 4 17 17 46 8 22 . 44 63 2 33 6 10 . . Melee 166 | . . . . . . . . . 6 . . 73 53 2 32 . . . . . . . . . . . . . . . Projectile 239 | . . . . . . . . . 10 . 4 13 . 1 2 4 17 15 13 8 22 . 44 40 2 28 6 10 . . AOE 103 | . 4 11 . . 3 6 4 . . . . . . . 12 . . 2 33 . . . . 23 . 5 . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Low Low Zio Dee Pro Fac Gar Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Gar Total 16812 | . 191 364 287 228 1330 976 308 628 740 375 471 591 395 1128 1043 277 662 912 358 247 825 36 806 1041 115 851 190 545 797 95 Wait 3184 | . 18 5 . 138 386 180 10 93 41 27 83 39 . 16 178 17 172 469 29 12 477 . 311 175 24 204 69 11 . . Move 11223 | . 136 319 287 70 740 634 209 478 497 254 282 456 324 892 706 256 401 317 307 223 313 36 429 700 83 482 103 464 755 70 Hop 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 23 . Pick Up 162 | . 3 3 . 1 26 19 11 . 17 8 12 1 3 8 23 . 4 10 . . . . . 8 . 4 . 1 . . Fast Attach 186 | . 6 8 . 2 26 13 7 3 15 4 10 . . 15 11 . 2 3 3 . 1 . . 8 1 16 2 20 10 . Attach 69 | . 1 1 . 2 7 9 5 . 21 4 3 . . 5 2 . . 1 . . . . 3 . . 4 . 1 . . Detach 109 | . . 2 . . 2 3 3 2 7 1 1 . . 3 4 . 9 10 3 2 10 . 5 21 . 12 3 6 . . Swap 94 | . . 3 . 1 15 19 6 1 23 2 3 1 3 2 3 . 6 3 . . . . . 1 . 1 . 1 . . Drop 208 | . 9 3 . . 21 21 5 1 14 5 14 1 4 19 21 . 14 6 . . . . 1 21 1 11 2 5 9 . Fire 1122 | . 18 14 . 14 102 76 46 3 91 . 63 15 8 163 35 4 35 68 16 10 24 . 57 107 6 113 11 23 . . Melee 325 | . . . . . . 2 . 45 12 70 . 78 53 5 60 . . . . . . . . . . . . . . . Ram 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Crush 8 | . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . 6 . 2 . . . . . . . 19 25 . . . . . . . . . 1 . 25 Rewire 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: *Rec / Gar) -8/Garrison -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access -1/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 290 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 575 | -10/Mines | Learned Materials emergency access door positions 581 | -10/Mines | Core integrity fell below 50% 614 | -10/Mines | Lost 5 parts (1p1n2u1w) 717 | -10/Mines | Discovered new exit (range 5) 869 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 869 | -10/Mines | Discovered new exit (range 5) 875 | -10/Mines | Entered Exiles 915 | -10/Exiles | Met 8R-AWN 941 | -10/Exiles | Met EX-HEX 1011 | -10/Exiles | Met EX-DEC 1106 | -10/Exiles | Learned location of Zion (-6) 1133 | -10/Exiles | Met EX-BIN 1322 | -10/Exiles | Discovered new exit (range 10) 1335 | -10/Exiles | Entered Mines 1339 | -9/Mines | Escorted by a lone wolf Derelict 1354 | -9/Mines | Assembled infested the area 1359 | -9/Mines | Learned location of Storage (-8) 1359 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1417 | -9/Mines | Lost 4 parts (1p1n1u1w) 1588 | -9/Mines | Discovered new exit (range 14) 1623 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1626 | -9/Mines | Found Prototype Device 1627 | -9/Mines | Entered Materials 1627 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2018 | -8/Materials | Build established: Scavenger-Mutant 2281 | -8/Materials | Lost 8 parts (1p4n3u) 2926 | -8/Materials | Build established: Hauler-Mutant 3021 | -8/Materials | Discovered new exit (range 9) 3206 | -8/Materials | Discovered new exit (range 16) 3217 | -8/Materials | Identified exit to Storage 3287 | -8/Materials | Lost 3 parts (1n2w) 3320 | -8/Materials | Entered Storage 3332 | -8/Storage | Met a pair of Derelict thieves 3377 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3447 | -8/Storage | Identified Exp. Sensor Array 3693 | -8/Storage | Build established: Scavenger-Mutant 3810 | -8/Storage | Used back door to open Recycling access 3810 | -8/Storage | Discovered new exit (range 5) 3815 | -8/Storage | Identified exit to Recycling 3865 | -8/Storage | Lost 3 parts (1n2w) 3913 | -8/Storage | Lost 3 parts (1p1n1w) 4461 | -8/Storage | Garrison activated, responded to threat 4518 | -8/Storage | Build established: Hauler-Mutant 4699 | -8/Storage | Identified exit to Garrison 4765 | -8/Storage | Repaired Faulty Exp. Sensor Array 4785 | -8/Storage | Garrison activated, responded to threat 4819 | -8/Storage | Core integrity fell below 50% 4847 | -8/Storage | Entered Garrison 4855 | -8/Garrison | Installed Relay Interface Framework 4892 | -8/Garrison | Triggered checkpoint 4946 | -8/Garrison | Build established: Scavenger-Mutant 4961 | -8/Garrison | Garrison Relay disabled 5124 | -8/Garrison | Triggered checkpoint 5225 | -8/Garrison | Core integrity fell below 20% 5234 | -8/Garrison | Lost 4 parts (4n) 5326 | -8/Garrison | Build established: Hauler-Mutant 5421 | -8/Garrison | Discovered exit to Recycling (range 13) 5469 | -8/Garrison | Entered Recycling 5485 | -8/Recycling | Spotter reported a threat 5513 | -8/Recycling | Spotter reported a threat 5513 | -8/Recycling | Spotter reported a threat 5522 | -8/Recycling | Spotter reported a threat 5525 | -8/Recycling | Spotter reported a threat 5554 | -8/Recycling | Spotter reported a threat 5566 | -8/Recycling | Spotter reported a threat 5571 | -8/Recycling | Spotter reported a threat 5574 | -8/Recycling | Spotter reported a threat 5581 | -8/Recycling | Spotter reported a threat 5596 | -8/Recycling | Spotter reported a threat 5605 | -8/Recycling | Spotter reported a threat 5621 | -8/Recycling | Spotter reported a threat 5627 | -8/Recycling | Spotter reported a threat 5634 | -8/Recycling | Spotter reported a threat 5651 | -8/Recycling | Spotter reported a threat 5658 | -8/Recycling | Spotter reported a threat 5687 | -8/Recycling | Spotter reported a threat 5759 | -8/Recycling | Spotter reported a threat 5771 | -8/Recycling | Spotter reported a threat 5775 | -8/Recycling | Spotter reported a threat 5795 | -8/Recycling | Spotter reported a threat 5800 | -8/Recycling | Spotter reported a threat 5827 | -8/Recycling | Spotter reported a threat 5829 | -8/Recycling | Spotter reported a threat 5840 | -8/Recycling | Spotter reported a threat 5840 | -8/Recycling | Spotter reported a threat 5861 | -8/Recycling | Spotter reported a threat 5893 | -8/Recycling | Spotter reported a threat 5903 | -8/Recycling | Spotter reported a threat 5930 | -8/Recycling | Spotter reported a threat 5946 | -8/Recycling | Spotter reported a threat 5983 | -8/Recycling | Spotter reported a threat 5984 | -8/Recycling | Spotter reported a threat 6000 | -8/Recycling | Spotter reported a threat 6004 | -8/Recycling | Build established: Commander-Mutant 6009 | -8/Recycling | Spotter reported a threat 6041 | -8/Recycling | Spotter reported a threat 6041 | -8/Recycling | Spotter reported a threat 6042 | -8/Recycling | Spotter reported a threat 6064 | -8/Recycling | Identified exit to Factory 6086 | -8/Recycling | Spotter reported a threat 6087 | -8/Recycling | Spotter reported a threat 6154 | -8/Recycling | Spotter reported a threat 6206 | -8/Recycling | Entered Factory 6206 | -6/Factory | Accompanied by 7 allies 6206 | -6/Factory | Evolved 4 slots: Utility x4 6556 | -6/Factory | First assault squad dispatched 6737 | -6/Factory | Destroyed 7 combat bots 6989 | -6/Factory | Build established: Hauler-Mutant 7027 | -6/Factory | Lost 12 parts (4n2u6w) 7039 | -6/Factory | Core integrity fell below 50% 7075 | -6/Factory | Lost 3 parts (1p1u1w) 7252 | -6/Factory | Sucked down chute 7252 | -6/Factory | Entered Waste 7253 | -6/Waste | Met a frightened Derelict 7265 | -6/Waste | Spotted C-40 Crusher 7275 | -6/Waste | Spotted C-40 Crusher 7289 | -6/Waste | Spotted C-40 Crusher 7300 | -6/Waste | Spotted C-40 Crusher 7302 | -6/Waste | Spotted C-40 Crusher 7307 | -6/Waste | Spotted C-40 Crusher 7315 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7409 | -6/Waste | Discovered new exit (range 11) 7432 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7441 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7456 | -6/Waste | Destroyed C-40 Crusher 7472 | -6/Waste | Lost 3 parts (2n1u) 7475 | -6/Waste | Destroyed C-40 Crusher 7487 | -6/Waste | Found Damper Plating 7490 | -6/Waste | Found Damper Plating 7541 | -6/Waste | Destroyed C-40 Crusher 7549 | -6/Waste | Found Damper Plating 7671 | -6/Waste | Destroyed C-40 Crusher 7781 | -6/Waste | Identified exit to Factory 7783 | -6/Waste | Entered Factory 8024 | -6/Factory | Spotted B-75 Beast 8094 | -6/Factory | Lost 3 parts (1u2w) 8133 | -6/Factory | First assault squad dispatched 8144 | -6/Factory | Destroyed B-75 Beast 8362 | -6/Factory | Build established: Scavenger-Mutant 8498 | -6/Factory | Discovered new exit (range 16) 8522 | -6/Factory | Entered Lower Caves 8766 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9303 | -6/Lower Caves | Discovered new exit (range 2) 9522 | -6/Lower Caves | Entered another Lower Caves area 10181 | -6/Lower Caves | Discovered new exit (range 10) 10198 | -6/Lower Caves | Entered Zion 10340 | -6/Zion | Discovered new exit (range 11) 10456 | -6/Zion | RIF detected upon attempting to enter Zion 10456 | -6/Zion | Attacked by Zionites 10456 | -6/Zion | Spotted TS-EVO(B) 10456 | -6/Zion | Spotted 1E-VY3(B) 10457 | -6/Zion | Core integrity fell below 20% 10471 | -6/Zion | Destroyed 1E-VY3(B) 10589 | -6/Zion | Destroyed TS-EVO(B) 10863 | -6/Zion | Destroyed Imprinter 10872 | -6/Zion | Extracted access codes from Imprinter's data core 11913 | -6/Zion | Learned location of Extension (-5) 12231 | -6/Zion | Opened final containment barrier to the Deep Caves 12371 | -6/Zion | Discovered new exit (range 5) 12375 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12381 | -6/Zion | Entered Deep Caves 12694 | -6/Deep Caves | Z-Facility disabled 12835 | -6/Deep Caves | Found Prototype Protection 12835 | -6/Deep Caves | Identified Zio. Heavy Carapace 13049 | -6/Deep Caves | Found Surveybot 24 Scanner 13052 | -6/Deep Caves | Found Surveybot 24 Chip 13063 | -6/Deep Caves | Discovered new exit (range 23) 13485 | -6/Deep Caves | Spotted as-18155 13519 | -6/Deep Caves | Destroyed as-18155 13553 | -6/Deep Caves | Found GOLEM Unit 13594 | -6/Deep Caves | Exposed GOLEM chamber 13652 | -6/Deep Caves | Found GOLEM Unit 13657 | -6/Deep Caves | Found GOLEM Unit 13668 | -6/Deep Caves | Found GOLEM Unit 14064 | -6/Deep Caves | Build established: Hauler-Golem 14078 | -6/Deep Caves | Entered Proximity Caves 14489 | -5/Proximity Caves | Discovered new exit (range 22) 14489 | -5/Proximity Caves | Learned Factory stockpile data 14539 | -5/Proximity Caves | Entered Factory 14539 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 15008 | -5/Factory | Build established: Golem 15569 | -5/Factory | Identified exit to Garrison 15569 | -5/Factory | Entered Garrison 15632 | -5/Garrison | Triggered checkpoint 15634 | -5/Garrison | Spotted B-75 Beast 15750 | -5/Garrison | Lost 3 parts (1n2w) 15877 | -5/Garrison | Destroyed 9 combat bots 15910 | -5/Garrison | Destroyed B-75 Beast 15922 | -5/Garrison | Triggered checkpoint 16019 | -5/Garrison | Discovered new exit (range 9) 16116 | -5/Garrison | Triggered checkpoint 16196 | -5/Garrison | Lost 4 parts (1p1n2w) 16420 | -5/Garrison | Discovered new exit (range 10) 16454 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 16826 | -5/Garrison | Entered Factory 17288 | -5/Factory | Identified exit to Upper Caves 17288 | -5/Factory | Identified exit to Extension 17487 | -5/Factory | Entered Upper Caves 17513 | -5/Upper Caves | Encountered a Warlord checkpoint 17703 | -5/Upper Caves | Identified exit to Upper Caves 17898 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17956 | -5/Upper Caves | Entered another Upper Caves area 18106 | -5/Upper Caves | Core integrity fell below 50% 18510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18551 | -5/Upper Caves | Discovered new exit (range 7) 19101 | -5/Upper Caves | Entered Warlord 19151 | -5/Warlord | Discovered new exit (range 12) 19170 | -5/Warlord | Entered Proximity Caves 19733 | -4/Proximity Caves | Learned location of 2 exits from Research 20091 | -4/Proximity Caves | Lost 6 parts (1p1n2u2w) 20386 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20387 | -4/Proximity Caves | Discovered new exit (range 14) 20481 | -4/Proximity Caves | Entered Factory 20481 | -4/Factory | Evolved 2 slots: Utility x2 21004 | -4/Factory | Found Prototype Processor 21004 | -4/Factory | Identified Exp. Melee Analysis Suite 21798 | -4/Factory | Discovered new exit (range 12) 22155 | -4/Factory | Entered Research 22155 | -3/Research | Evolved 2 slots: Utility x2 22156 | -3/Research | Identified exit to Research 22156 | -3/Research | Identified exit to Armory 22319 | -3/Research | Discovered new exit (range 9) 22342 | -3/Research | Entered Testing 22369 | -3/Testing | Found Prototype Energy Gun 22369 | -3/Testing | Identified Hyp. EM Gauss Rifle 22473 | -3/Testing | Found Prototype Device 22473 | -3/Testing | Identified Exp. Thermal Defense Suite 22540 | -3/Testing | Spotted Striker 22542 | -3/Testing | Spotted Striker 22769 | -3/Testing | Destroyed 10 combat bots 22838 | -3/Testing | Found Portable AFG 23001 | -3/Testing | Spotted Alpha 7 23002 | -3/Testing | Destroyed Striker 23014 | -3/Testing | Destroyed Striker 23070 | -3/Testing | Destroyed Alpha 7 23091 | -3/Testing | Lost 9 parts (2p2n2u3w) 23091 | -3/Testing | Stole the SGEMP Prototype 23257 | -3/Testing | Scanned by Researcher 23361 | -3/Testing | Build established: Scavenger-Golem 23361 | -3/Testing | System corruption reached 10% 23404 | -3/Testing | Lost 3 parts (2u1w) 23471 | -3/Testing | Lost 3 parts (2n1u) 23594 | -3/Testing | Entered Research 23594 | -2/Research | Evolved 2 slots: Utility x2 23745 | -2/Research | Build established: Golem 23845 | -2/Research | Discovered new exit (range 16) 23871 | -2/Research | Entered Quarantine 23886 | -2/Quarantine | Found Alien Artifact 23886 | -2/Quarantine | Identified Phase Redirector 23972 | -2/Quarantine | Found Prototype Device 23972 | -2/Quarantine | Identified Exp. Thermal Shield 24188 | -2/Quarantine | Found Prototype Device 24188 | -2/Quarantine | Identified Exp. Shock Absorption System 24200 | -2/Quarantine | Met incapacitated Sigix Warrior 24200 | -2/Quarantine | Lockdown squad dispatched 24205 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 24205 | -2/Quarantine | Unlocked Sigix quarantine chamber 24240 | -2/Quarantine | Identified exit to Access 24261 | -2/Quarantine | Lost 20 parts (2p2n10u6w) 24296 | -2/Quarantine | Found Powered Armor 24311 | -2/Quarantine | Entered Access 24311 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 24429 | -1/Access | Found Prototype Device 24429 | -1/Access | Identified Thermal Barrier 24575 | -1/Access | Identified exit to Garrison 24575 | -1/Access | Entered Garrison 24583 | -1/Garrison | Lost 8 parts (1p3n4u) 24586 | -1/Garrison | Triggered checkpoint 24621 | -1/Garrison | Spotted B-99 Colossus 24626 | -1/Garrison | Core integrity fell below 50% 24626 | -1/Garrison | Triggered checkpoint 24635 | -1/Garrison | Core integrity fell below 20% 24653 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates G-73 Enforcer. Penetrated by Slug. Slug penetrates G-73 Enforcer. B-99 Colossus activates siege mode. P-80 Master resets B-99 Colossus, system corruption cleaned. Knocked back. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 52. Field strength at 46. Field strength at 40. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #???????????????????^ #? | | ???????????????????????# #??????######""""## #? | | ???????????????????????# p######## #? | | ???????????????????????# g #? | | ???????????????????????# #? | | ???????????????????????#########"" ## #?? #? | | ???????????????????????????????### "# ## #? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????### "" ## #? | | ?????????????????????????????????# ## ## ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????############????????# #? | | ???????# #????????## ##""""## ##? | | ?????????????#### ### #?????????# #???????? #?? | | ????????????????# ????# #?????????# #?????????#?? | | ??????????????????????# #?????????# #???????????? | | ??????????????????????# #?????????# #???????????? | | ??????????????????????# #?????????# #???????????? | | ??????????????????????# #?????????# #???????????? | | ???????????????????#### ########### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 80 Energy Generation 61 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Additional Mass Support 20 Corruption Prevention 12 Armor Coverage 5100 Resistance: KI 15 Resistance: TH 50 Resistance: EX 75 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Phase Shifting 8 Evasion (%) 72 Targeting Accuracy 10 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Stasis Canceling 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- Assassin Challenges ------------ None Game ------ Seed VisualAssaultWarhead Manual? 0 Play Time 03:19:57 Cumulative 205.7 hours Start 2020.09.03 @ 00:28:05 End 2020.09.03 @ 03:53:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/2/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad87f54a-6199-4e9a-ae71-903e299b14bf