Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 13:38:22

Player: Afromullet

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2524)     2524
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6489

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/850
Matter                     182/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           Salvage Targeting Computer
>          --- WEAPON (5) -------
     Heavy Pick
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Titanium Leg
  Improved Titanium Leg
           Kinecellerator
           Authchip [Weapon]

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Signal Interpreter
           Salvage Targeting Computer
           Weapon Cycler
>          --- WEAPON -----------
           Coil Gun
           Coil Gun
           Coil Gun
           Coil Gun
           Ripper
>          --- INVENTORY --------
           Titanium Leg
  Improved Titanium Leg
           Kinecellerator
           Authchip [Weapon]
           Mace
     Heavy Pick
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   
  Weapon                   3    | .   .   1   .   1   .   .   1   
Parts Attached             103  | 6   2   7   19  21  8   29  11  
  Power                    19   | 1   .   2   2   3   3   6   2   
    Engine                 14   | 1   .   2   2   2   1   4   2   
    Core                   5    | .   .   .   .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   6   2   .   5   1   
    Treads                 9    | .   .   .   4   2   .   2   1   
    Leg                    7    | 2   .   .   2   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 1   2   2   4   10  3   7   1   
    Device                 12   | .   2   2   1   2   3   2   .   
    Storage                7    | 1   .   .   .   5   .   1   .   
    Processor              5    | .   .   .   2   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   3   7   6   2   11  7   
    Energy Gun             13   | .   .   1   3   2   2   4   1   
    Energy Cannon          3    | .   .   .   .   1   .   2   .   
    Ballistic Gun          17   | 2   .   2   3   2   .   3   5   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 58   | .   .   .   12  2   4   24  16  
  Power                    14   | .   .   .   3   1   2   5   3   
  Propulsion               13   | .   .   .   4   .   .   5   4   
  Utility                  9    | .   .   .   1   1   1   3   3   
  Weapon                   22   | .   .   .   4   .   1   11  6   
  Highest Loss Streak      14   | .   .   .   4   1   2   9   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 84  95  98  85  72  
  Engine                   9    | .   14  22  12  8   6   6   2   
  Core                     4    | .   .   .   .   3   7   6   3   
  Treads                   15   | .   .   .   8   23  23  15  .   
  Leg                      6    | .   28  22  10  .   .   5   16  
  Device                   6    | .   10  11  4   7   6   5   5   
  Storage                  7    | .   14  11  9   7   7   7   5   
  Processor                6    | .   .   .   8   7   7   5   11  
  Protection               5    | .   .   .   4   6   7   5   3   
  Energy Gun               6    | .   .   10  9   6   6   4   .   
  Energy Cannon            2    | .   .   .   .   .   7   4   .   
  Ballistic Gun            15   | .   28  22  16  13  15  11  13  
  Ballistic Cannon         1    | .   .   .   .   6   .   .   .   
Peak Build Rating          59   | 6   7   14  23  34  42  42  59  
  Average Rating           28   | 5   6   11  16  31  36  34  43  
  On Entrance              19   | .   6   7   14  23  34  42  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  15  24  28  57  51  83  63  
  Greatest Support         62   | 20  20  20  60  62  62  62  56  
  Greatest Overweight (x)  13   | .   .   1   8   .   .   13  7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  15  20  15  
  Average Capacity         12   | 7   8   8   8   13  15  15  13  
  Most Carried             15   | 4   8   8   8   15  15  15  9   
  Average Carried          9    | 2   6   7   7   11  12  9   6   
  Final Capacity           15   | 8   8   8   8   15  15  15  5   
  Final Carried            15   | 4   8   8   8   13  15  4   5   

 Class Distribution 
--------------------
 65% | Gunner
 10% | Scavenger-Gunner
  9% | Skirmisher
  7% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
         Gunner | -8/Materials
         Gunner | -7/Factory
         Gunner | -7/Lower Caves
         Gunner | -7/Lower Caves
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Matter Collected           1976 | 253 .   167 265 528 224 469 70  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2712 | .   .   292 518 637 302 638 325 
  Parts                    132  | .   .   17  26  32  21  24  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   13  17  .   
  Prevented                6    | .   .   .   .   .   5   1   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  59   | .   .   6   14  12  9   13  5   
  Melee                    2    | .   .   .   .   .   .   1   1   
  Guns                     44   | .   .   6   14  7   4   9   4   
  Cannons                  9    | .   .   .   .   2   5   2   .   
  AOE                      3    | .   .   .   .   3   .   .   .   
Classes Destroyed          12   | .   .   3   2   5   1   1   .   
  Worker                   2    | .   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   .   .   6   .   7   3   .   
  Grunt                    24   | .   .   3   6   9   .   4   2   
  Brawler                  4    | .   .   1   .   .   .   3   .   
  Duelist                  4    | .   .   .   .   .   .   2   2   
  Sentry                   7    | .   .   2   2   1   1   1   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           7    | .   .   2   4   7   5   3   3   
  Combat Bots Only         4    | .   .   2   4   4   4   3   3   
Max Kills in Single Turn   4    | .   .   1   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        644  | .    .    29   104  138  74   138  161  
  Missed                   157  | .    .    7    15   44   22   30   39   
Damage Taken               8440 | .    .    332  1076 1418 726  2335 2553 
  Core                     1565 | .    .    74   147  113  41   339  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   102  | .    .    .    68   34   .    .    .    
Core Remaining (%)         76   | 100  100  81   73   .    .    29   .    
Volleys Fired              161  | .    .    18   48   30   14   39   12   
  Largest                  4    | .    .    3    3    4    4    4    4    
  Hottest                  189  | .    .    96   99   129  179  189  159  
Shots Fired                468  | .    .    54   121  109  54   88   42   
  Gun                      400  | .    .    54   121  75   40   68   42   
  Cannon                   64   | .    .    .    .    30   14   20   .    
  Launcher                 4    | .    .    .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  313  | .    .    36   83   83   28   46   37   
  Thermal                  128  | .    .    18   38   22   12   33   5    
  Explosive                4    | .    .    .    .    4    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    14   9    .    
  Robot Hit Streak         28   | .    .    20   28   14   5    11   10   
  Robot Miss Streak        4    | .    .    1    3    4    4    3    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        10   | .    .    1    3    .    .    2    4    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    1    
Shots Hit Robots           335  | .    .    44   88   74   26   67   36   
  Core Hits                168  | .    .    13   34   64   14   27   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    .    1    .    
  Critical Strikes         11   | .    .    3    1    1    2    2    2    
    Burn                   5    | .    .    3    .    .    1    .    1    
    Destroy                3    | .    .    .    1    1    .    1    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              14   | .    .    .    .    .    .    5    9    
  Impact                   5    | .    .    .    .    .    .    5    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    
  Piercing                 7    | .    .    .    .    .    .    .    7    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6175 | .    4    561  1099 1911 469  1298 833  
  Guns                     3888 | .    .    557  1084 529  262  826  630  
  Cannons                  1148 | .    .    .    .    618  207  323  .    
  Explosions               725  | .    .    .    .    725  .    .    .    
  Melee                    352  | .    .    .    .    .    .    149  203  
  Ramming                  62   | .    4    4    15   39   .    .    .    
  Kinetic                  3330 | .    .    327  723  989  173  545  573  
  Thermal                  1714 | .    .    230  361  466  89   511  57   
  Explosive                417  | .    .    .    .    417  .    .    .    
  Electromagnetic          300  | .    .    .    .    .    207  93   .    
  Impact                   149  | .    .    .    .    .    .    149  .    
  Slashing                 52   | .    .    .    .    .    .    .    52   
  Piercing                 151  | .    .    .    .    .    .    .    151  
Highest Corruption         21   | .    .    .    .    3    3    21   .    
  Average Corruption       4    | .    .    .    .    2    3    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  72   | .    .    .    .    19   20   33   .    
    Message Errors         19   | .    .    .    .    9    6    4    .    
    Matter Fused           19   | .    .    .    .    4    1    14   .    
    Heat Flow Errors       12   | .    .    .    .    3    4    5    .    
    Energy Discharges      8    | .    .    .    .    2    1    5    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    4    2    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    
    Misfires               4    | .    .    .    .    1    1    2    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    34   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    34   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    12   .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112  | .    .    .    .    112  .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    
  Rammed                   9    | .    .    .    3    6    .    .    .    
Targets Rammed             14   | .    1    2    5    6    .    .    .    
  Kicked                   5    | .    1    2    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        497  | .    .    246  443  407  383  497  181  
  Average Temperature      136  | .    .    95   126  142  148  162  85   
  Received Heat Transfer   2058 | .    .    105  459  537  30   603  324  
  Effects                  27   | .    .    1    3    5    2    16   .    
    Shutdowns              12   | .    .    .    1    3    1    7    .    
    Energy Bleed           6    | .    .    1    1    2    1    1    .    
    Interference           4    | .    .    .    .    .    .    4    .    
    Damage (minor)         3    | .    .    .    1    .    .    2    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             8    | .    .    3    1    1    1    2    .    
  Heat Transferred         3685 | .    .    814  926  600  272  888  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             224  | .   .   150 214 224 .   .   78  
  Initial                  32   | .   .   .   12  32  .   .   28  
  Average                  76   | .   .   62  97  91  .   .   37  
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   
  Low Security (%)         90   | 100 100 100 85  87  .   .   100 
  Level 1                  9    | .   .   .   15  12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   5   .   1   4   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            6    | .   .   .   1   3   .   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           4    | .   1   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   3   9   16  20  9   17  9   
  Peak Tracking Total      8    | .   3   4   6   6   4   8   6   
  Tactical Retreats        5    | .   .   .   .   2   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          5    | .   .   .   .   5   .   .   .   
  Max in Single Turn       5    | .   .   .   .   5   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5759 | 77   229  552  760  1491 1345 1113 192  
Spaces Moved               3033 | 57   181  239  306  779  793  595  83   
  Core                     16   | 6    .    .    1    .    .    4    5    
  Treads                   2157 | .    .    .    170  779  793  414  1    
  Legs                     860  | 51   181  239  135  .    .    177  77   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  161  161  123  50   
  Average Speed            160  | 112  120  180  175  167  161  156  134  
  Slowest Speed            700  | 120  120  190  450  170  161  700  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    31   23   33   16   85   68   3    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    4    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    .    .    55   .    1    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    
  AOE                      55   | .    .    .    .    55   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total                      3560 | 67  192 325 431 891 830 702 122 
  Wait                     147  | 1   2   43  37  33  6   25  .   
  Move                     3026 | 56  180 238 305 778 792 594 83  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  60   | 4   5   8   12  14  5   5   7   
  Fast Attach              34   | 6   2   .   5   4   3   9   5   
  Attach                   42   | .   .   2   9   5   3   18  5   
  Detach                   2    | .   .   .   .   .   1   1   .   
  Swap                     27   | .   .   5   5   12  2   2   1   
  Drop                     33   | .   2   9   5   9   4   4   .   
  Fire                     161  | .   .   18  48  30  14  39  12  
  Melee                    14   | .   .   .   .   .   .   5   9   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     5    | .   1   2   2   .   .   .   .   
  Crush                    9    | .   .   .   3   6   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   78 | -11/Scrapyard  | Entered Materials
  273 | -10/Materials  | Discovered new exit (range 10)
  302 | -10/Materials  | Build established: Mutant
  307 | -10/Materials  | Entered another Materials area
  307 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
  608 | -9/Materials   | Build established: Skirmisher
  773 | -9/Materials   | Discovered new exit (range 15)
  859 | -9/Materials   | Entered another Materials area
  859 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1048 | -8/Materials   | Lost 4 parts (2p1n1w)
 1163 | -8/Materials   | Lost 3 parts (2n1w)
 1168 | -8/Materials   | Build established: Gunner
 1243 | -8/Materials   | Lost 4 parts (1n1u2w)
 1586 | -8/Materials   | Discovered new exit (range 6)
 1619 | -8/Materials   | Entered Factory
 1619 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3102 | -7/Factory     | Discovered new exit (range 5)
 3110 | -7/Factory     | Entered Lower Caves
 4358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4411 | -7/Lower Caves | Discovered new exit (range 10)
 4455 | -7/Lower Caves | Entered another Lower Caves area
 4497 | -7/Lower Caves | Encountered a Warlord checkpoint
 4951 | -7/Lower Caves | Lost 5 parts (2n3w)
 5134 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5218 | -7/Lower Caves | Lost 9 parts (1p1n3u4w)
 5245 | -7/Lower Caves | System corruption reached 10%
 5254 | -7/Lower Caves | Core integrity fell below 50%
 5291 | -7/Lower Caves | Lost 6 parts (1p2n3w)
 5484 | -7/Lower Caves | Discovered new exit (range 8)
 5568 | -7/Lower Caves | Entered Factory
 5568 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5607 | -6/Factory     | Build established: Scavenger-Mutant
 5657 | -6/Factory     | Garrison activated, responded to threat
 5740 | -6/Factory     | Core integrity fell below 50%
 5756 | -6/Factory     | Core integrity fell below 20%
 5760 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Weapon Cycler destroyed.
Knocked back.
Acquired 2 matter.
Slug penetrates U-05 Engineer.
Penetrated by Slug.
U-05 Engineer builds a Wall.
Acquired Lgt. Treads.
Penetrated by Slug.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements
  to area.
U-05 Engineer builds a Wall.
M-28 Smith repairs G-50 Soldier.
Penetrated by Slug. <x2>
Lgt. Treads destroyed.
Knocked back.
Penetrated by Slug.
Slug penetrates Wall.
Knocked back.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ????????????????????    ??????##?????????????????? |
| ????????????????????#   ?????? #?????????????????? |
| ????????????????????#   ######;##??####??????????? |
| ????????????????????#   #       #?     ===???????? |
| ????????????????????#   #       #   ?  == ???????? |
| ?????????????########   #       #      == ???????? |
| ?????????????#      #   #       #         ???????? |
| ?????????????#      #   #       #      ??????????? |
| ?????????????#      #   #       #   ?????????????? |
| ?????????????#      #   #[      #????????????????? |
| ?????????????#      #   #[!     #????????????????? |
| ?????????????#      #   #%/%    #????????????????? |
| ?????????????#      #   #@! %   #????????????????? |
| ?????????????#      #  %g=%%    #????????????????? |
| ?????????????#   %  #  m#Hh     #????????????????? |
|      #T ######  % % #   #########????####+####???? |
|              #!     #   # #??????????#       #???? |
|              "    =%#!  ###??????????#       #???? |
|              "    % +%! #????????????#       +???? |
|      #####   #%   [ #   #????????????#       #???? |
|  ????????# ??########   ########+#####       #???? |
| ????????? ?????????#       !                 #???? |
| ????????#     ######                         #???? |
| ????????#                [!!                 +???? |
| ????????#     ######            """"         #???? |
| ???????????????????#  ^         """"     |/  #???? |
| ???????????????????####         """"         #???? |
| ??????????????????????#                      #???? |
| ??????????????????????#                      #???? |
| ??????????????????????#                        ??? |
| ??????????????????????#              #######+###?? |
| ??????????????????????#              #???????????? |
| ??????????????????????#              #???????????? |
| ??????????????????????#               ???????????? |
| ??????????????????????#           ####???????????? |
| ??????????????????????#     ####+##??????????????? |
| ??????????????????????#     #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          29
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Salvage Targeting          1
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaPiercingRay
  Manual?         0
Play Time         00:38:15
  Cumulative      32.6 hours
  Start           2024.08.12 @ 10:38:59
  End             2024.08.13 @ 13:38:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           92
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          22
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04a25457-677d-429d-b1c3-d51443f78585