Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 12:39:28 Player: Tuwiuu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2966) 2966 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6569 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 450/450 System Corruption 18% Temperature Cool (40) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Kinecellerator Heavy Laser Heavy Pick Peak State ------------ > --- POWER ------------ Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit > --- WEAPON ----------- Precision Shock Rifle Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel Improved Heat Sink Medium Storage Unit Energy Well Weight Redist. System Core Analyzer Kinecellerator Lightning Gun Lightning Gun Lightning Gun Heavy Laser Rocket Launcher Heavy Pick Heavy Pick [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 4 | . . 1 1 1 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . 1 . . . Parts Attached 139 | 6 24 17 17 28 47 Power 21 | 1 4 3 . 6 7 Engine 17 | 1 3 3 . 5 5 Core 4 | . 1 . . 1 2 Reactor . | . . . . . . Propulsion 46 | 2 8 8 5 11 12 Treads 3 | . 2 . . . 1 Leg 37 | 2 6 7 5 9 8 Wheel 3 | . . . . 2 1 Hover 2 | . . . . . 2 Flight 1 | . . 1 . . . Utility 29 | 1 5 2 4 6 11 Device 18 | . 1 1 3 5 8 Storage 7 | 1 3 1 1 . 1 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 43 | 2 7 4 8 5 17 Energy Gun 21 | . 1 2 5 4 9 Energy Cannon 6 | . 2 . . . 4 Ballistic Gun 8 | 2 4 2 . . . Ballistic Cannon 4 | . . . 3 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . . . 3 Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 1 2 2 Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 34 | . 2 . . 6 26 Power 6 | . 1 . . 1 4 Propulsion 16 | . . . . 5 11 Utility 5 | . 1 . . . 4 Weapon 7 | . . . . . 7 Highest Loss Streak 17 | . 1 . . 4 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 97 99 99 95 77 Engine 9 | . 4 10 9 13 9 Core 2 | . 9 . . 1 . Treads 2 | . 13 . . . . Leg 24 | . 14 32 35 31 13 Wheel 2 | . . . . 2 6 Hover 1 | . . . . . 4 Device 11 | . 5 10 17 10 13 Storage 8 | . 9 11 9 7 6 Processor 2 | . 10 . . . 2 Energy Gun 7 | . 3 10 10 7 7 Energy Cannon 3 | . 7 . . . 5 Ballistic Gun 7 | . 17 22 5 . . Ballistic Cannon 5 | . . . 11 15 2 Naked Turns . | . . . . . . Heaviest Build 66 | 9 21 29 47 60 66 Greatest Support 92 | 20 40 30 59 60 92 Greatest Overweight (x) 12 | . 1 . . 3 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 10 10 15 15 15 Average Capacity 12 | 5 7 10 14 15 14 Most Carried 15 | 5 10 10 15 15 15 Average Carried 11 | 3 6 9 13 13 12 Final Capacity 15 | 5 10 10 15 15 5 Final Carried 15 | 5 10 9 15 13 4 Class Distribution -------------------- 43% | Scavenger-Gunner 16% | Mutant 15% | Scavenger-Mutant 11% | Gunner 10% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2738 | 349 384 372 325 818 490 Remotely . | . . . . . . Salvage Created 3722 | 64 718 605 413 926 996 Parts 203 | 6 35 47 25 47 43 Haulers Intercepted 6 | . 1 2 1 1 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | 1 14 16 9 17 13 Guns 38 | 1 11 16 4 2 4 Cannons 29 | . 3 . 3 15 8 AOE 2 | . . . 1 . 1 Classes Destroyed 13 | 2 3 2 1 2 3 Worker 7 | 1 . 1 . 2 3 Builder 3 | . . . . 3 . Hauler 6 | . 1 2 1 1 1 Recycler 4 | . 1 . . 1 2 Watcher 4 | . 1 2 . . 1 Swarmer 16 | . . 8 3 . 5 Grunt 36 | 1 14 5 2 11 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . 3 3 3 . Hunter 1 | . . . 1 . . Programmer 5 | . . . . 3 2 Behemoth 1 | . . . . . 1 Best Kill Streak 9 | 1 4 7 3 9 5 Combat Bots Only 7 | 1 4 7 3 6 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 598 | 17 92 46 53 190 200 Missed 171 | 7 22 16 19 51 56 Damage Taken 6686 | 112 863 358 539 1639 3175 Core 1314 | 20 160 46 31 206 851 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 24 | . . 24 . . . Core Remaining (%) 74 | 92 28 88 94 70 . Volleys Fired 255 | 11 63 27 24 46 84 Largest 3 | 2 2 3 3 3 3 Hottest 228 | 40 85 111 158 151 228 Shots Fired 584 | 22 126 81 72 127 156 Gun 360 | 22 108 78 47 45 60 Cannon 214 | . 18 3 25 82 86 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 299 | 22 96 54 39 82 6 Thermal 126 | . 30 27 7 . 62 Explosive 10 | . . . . . 10 Electromagnetic 149 | . . . 26 45 78 Robot Hit Streak 13 | 5 9 11 11 12 13 Robot Miss Streak 7 | 2 3 1 4 5 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 380 | 16 77 51 45 87 104 Core Hits 149 | 3 30 27 14 40 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 17 | . 3 2 2 9 1 Burn 5 | . 2 2 . . 1 Destroy 1 | . 1 . . . . Blast 8 | . . . 1 7 . Corrupt 3 | . . . 1 2 . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8566 | 195 1090 1092 950 2102 3137 Guns 3907 | 195 898 764 544 670 836 Cannons 3437 | . 192 35 320 1432 1458 Explosions 1151 | . . 293 86 . 772 Melee 71 | . . . . . 71 Ramming . | . . . . . . Kinetic 3464 | 195 759 483 473 1432 122 Thermal 2032 | . 331 316 144 . 1241 Explosive 884 | . . 293 . . 591 Electromagnetic 2115 | . . . 333 670 1112 Impact . | . . . . . . Slashing . | . . . . . . Piercing 71 | . . . . . 71 Highest Corruption 18 | . . . . 5 18 Average Corruption 7 | . . . . 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . 11 29 Message Errors 9 | . . . . 3 6 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 9 | . . . . 1 8 Data Loss (major) 3 | . . . . 1 2 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 114 | . . . 13 54 47 Projectiles 68 | . . . 13 54 1 Explosions 15 | . . . . . 15 Melee 31 | . . . . . 31 Knockbacks 13 | . . . . 12 1 Impact . | . . . . . . Kinetic 12 | . . . . 11 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 140 | . . 37 46 . 57 Shots 3 | . . 1 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 814 | . 314 126 66 454 814 Average Temperature 165 | . 108 20 25 139 259 Received Heat Transfer 2345 | 60 504 78 99 546 1058 Effects 43 | . 5 . . 5 33 Shutdowns 13 | . 1 . . 3 9 Energy Bleed 6 | . 3 . . 1 2 Interference 7 | . 1 . . . 6 Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . . . 1 5 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . . . . . 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 1 . . 1 Heat Transferred 4070 | . 925 925 248 . 1972 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 470 | 25 283 470 352 417 303 Initial 198 | . 16 42 198 91 149 Average 176 | 6 104 289 275 202 104 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 62 | 100 89 27 14 49 96 Level 1 33 | . 10 48 85 49 3 Level 2 3 | . . 24 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 4 3 2 6 4 Investigation 4 | . 1 1 . 2 . Extermination 5 | . . . . 3 2 Reinforcement 9 | . 3 2 2 . 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 2 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | 1 26 23 15 24 28 Peak Tracking Total 6 | 1 4 6 4 4 6 Tactical Retreats 11 | . . . 1 6 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 1 . 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 4 1 2 4 Max in Single Turn 4 | . . 2 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 25 | . 5 5 5 6 4 Terminals 16 | . 3 3 4 3 3 Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units 5 | . 2 1 1 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 69 | . 14 15 14 13 13 Successful 36 | . 10 7 8 4 7 Failed 29 | . 3 8 5 9 4 Catastrophic 6 | . . 2 . 4 . Database Lockouts 4 | . 1 . 1 . 2 Manual 20 | . 5 4 2 6 3 Terminals 52 | . 12 10 12 7 11 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . 3 . . . Recycling Units 8 | . 2 2 2 . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 24 | . 8 3 7 1 5 Record 23 | . 8 3 7 . 5 Open DSF 1 | . . . . 1 . Fabricator Hacks 3 | . . . . 3 . Network Status 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 6 | . 2 1 1 . 2 Report Inventory 6 | . 2 1 1 . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 4 4 4 4 Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5574 | 149 1082 785 807 1338 1413 Spaces Moved 2949 | 86 500 480 467 665 751 Core 36 | 16 . . . . 20 Treads 299 | . 280 . . . 19 Legs 2081 | 70 220 480 467 518 326 Wheels 532 | . . . . 147 385 Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 100 Average Speed 135 | 106 152 120 121 142 139 Slowest Speed 650 | 120 190 120 122 260 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 79 42 32 13 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . . 47 15 10 74 Melee . | . . . . . . Projectile 36 | . . . 9 10 17 AOE 110 | . . 47 6 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4028 | 119 697 630 650 958 974 Wait 521 | 9 73 81 114 191 53 Move 2944 | 85 499 479 466 664 751 Hop . | . . . . . . Pick Up 73 | 8 15 11 14 12 13 Fast Attach 38 | 3 9 2 4 4 16 Attach 37 | 3 1 2 1 7 23 Detach 7 | . . . . . 7 Swap 64 | . 14 13 12 17 8 Drop 88 | . 23 15 15 17 18 Fire 255 | 11 63 27 24 46 84 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 150 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 490 | -10/Materials | Central database locked down 678 | -10/Materials | Build established: Scavenger-Mutant 724 | -10/Materials | Discovered new exit (range 10) 737 | -10/Materials | Identified exit to Materials 827 | -10/Materials | Discovered new exit (range 6) 833 | -10/Materials | Identified exit to Mines 875 | -10/Materials | Discovered exit to Materials (range 14) 1031 | -10/Materials | Core integrity fell below 50% 1232 | -10/Materials | Entered another Materials area 1232 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1490 | -9/Materials | Repaired Ion Engine 1530 | -9/Materials | Build established: Scavenger-Gunner 1551 | -9/Materials | Discovered new exit (range 3) 1670 | -9/Materials | Discovered new exit (range 6) 1767 | -9/Materials | Destroyed 7 combat bots 1795 | -9/Materials | Discovered new exit (range 5) 1951 | -9/Materials | Discovered new exit (range 15) 2017 | -9/Materials | Entered another Materials area 2017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -8/Materials | Central database locked down 2726 | -8/Materials | Discovered new exit (range 10) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3093 | -7/Factory | Fabricated Lyr. Light Armor Plating (x2) 3609 | -7/Factory | Build established: Tank 3848 | -7/Factory | Garrison activated, responded to threat 3919 | -7/Factory | Lost 4 parts (1p3n) 4152 | -7/Factory | Discovered new exit (range 8) 4162 | -7/Factory | Entered another Factory area 4162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4254 | -6/Factory | Build established: Scavenger-Gunner 4520 | -6/Factory | Spotted B-75 Beast 4597 | -6/Factory | Lost 7 parts (2p2n3w) 4796 | -6/Factory | Central database locked down 4796 | -6/Factory | Central database locked down 5327 | -6/Factory | System corruption reached 10% 5439 | -6/Factory | Destroyed B-75 Beast 5441 | -6/Factory | Core integrity fell below 50% 5463 | -6/Factory | Lost 17 parts (2p8n4u3w) 5543 | -6/Factory | Core integrity fell below 20% 5575 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor inserts Corrupted Lrg. Storage Unit into recycling unit. System corrupted: Matter fused (-9). U-05 Engineer lays Concrete. K-01 Serf collects debris. Lightning Gun destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Wheel. R-10 Processor collects Corrupted Gravmag System. Dropped Hvy. Deuterium Engine. K-01 Serf destroyed. Dropped Hvy. Deuterium Engine. R-10 Processor collects Hvy. Deuterium Engine. Dropped Imp. EM Pulse Cannon. K-01 Serf collects debris. R-10 Processor collects Hvy. Deuterium Engine. R-10 Processor collects Corrupted Shock Rifle. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????G """"""""" | | ?????????????????????????????????????"" | | ??????????????????????????????????????# """"""""" | | ??????????????????????????????????????# | | ??????????????????????????????????????# """"""""" | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ###+## | | ????????????????????????####+########## %# | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# g""" %# | | ???????????????????"????# Y" g # | | ?????????????????? ""???# """ g % # | | ?????????????????? 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""? ## """" ## | | ??????????????????????????"" """ !! ## """" ## | | ???????????????????????? """ "?" ! ## ## | | ???????????????????????? ? ## """" #" | | ???????????????????????? ? ## """" #" | | ????????????????????????####???######## """" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 31 Energy Capacity 870 Matter Stores 376 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Just What I Needed Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Part-time Mechanic Power Corrupts Serviceable Loadout Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed SiegeGrapheneFragment Manual? 0 Play Time 03:17:27 Cumulative 3.2 hours Start 2024.07.19 @ 18:04:32 End 2024.07.22 @ 12:39:28 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 898b7c0c-591b-45c0-b879-44ddac31eef2