Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 23:00:00 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (690) 690 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2470 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 300/300 Energy 465/465 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Heat Sink Large Storage Unit Large Battery > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine Advanced Targeting Computer Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Spread Laser EM Pulse Cannon Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Large Storage Unit Large Battery Light Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Light Ion Engine Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 38 | 7 13 11 7 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 1 4 Treads 4 | . . . 4 Leg 5 | 2 2 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 2 3 6 1 Device 4 | 1 1 2 . Storage 6 | 1 2 2 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 15 | 2 8 3 2 Energy Gun 12 | 2 5 3 2 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 1 3 Power . | . . . . Propulsion . | . . . . Utility 4 | . 1 1 2 Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 91 Engine 12 | . 14 11 9 Treads 2 | . . . 25 Leg 23 | . 28 22 . Device 15 | . 13 21 12 Storage 13 | . 14 11 17 Protection 3 | . . 9 8 Energy Gun 23 | . 25 22 18 Special Weapon 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 41 | 13 20 38 41 Greatest Support 60 | 20 20 20 60 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 9 | 7 8 10 15 Most Carried 10 | 6 10 10 10 Average Carried 8 | 3 8 9 7 Final Capacity 15 | 8 10 15 15 Final Carried 10 | 6 10 10 10 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 574 | 270 135 100 69 Remotely . | . . . . Salvage Created 848 | 71 273 279 225 Parts 50 | 6 18 17 9 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 3 | 1 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 9 7 3 Guns 17 | . 9 7 1 AOE 1 | . . . 1 Classes Destroyed 8 | 1 4 2 1 Worker 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 2 | . 1 1 . Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 6 | . 6 . . Grunt 10 | . 3 5 2 Sentry 3 | . . 2 1 Best Kill Streak 3 | 3 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 2 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1224 | . 330 459 435 Core 214 | . 93 77 44 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 14 | . 14 . . Core Remaining (%) 80 | 100 62 80 . Volleys Fired 83 | 6 42 18 17 Largest 2 | 2 2 2 2 Hottest 150 | 100 150 130 90 Shots Fired 163 | 12 81 36 34 Gun 156 | 12 74 36 34 Cannon . | . . . . Launcher 1 | . 1 . . Special 6 | . 6 . . Kinetic . | . . . . Thermal 128 | 12 80 36 . Explosive 1 | . 1 . . Electromagnetic 34 | . . . 34 Robot Hit Streak 10 | 4 10 10 5 Robot Miss Streak 4 | 1 4 4 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 107 | 7 46 34 20 Core Hits 78 | 3 22 44 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1591 | 105 609 485 392 Guns 1491 | 99 601 481 310 Cannons . | . . . . Explosions 77 | . 8 . 69 Melee . | . . . . Ramming 23 | 6 . 4 13 Kinetic . | . . . . Thermal 1250 | 99 601 481 69 Explosive 8 | . 8 . . Electromagnetic 310 | . . . 310 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact 1 | . . . 1 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 13 | . . . 13 Shots 1 | . . . 1 Rammed 2 | . . . 2 Targets Rammed 6 | 3 . 1 2 Kicked 4 | 3 . 1 . Crushed . | . . . . Highest Temperature 312 | 178 312 153 36 Average Temperature 59 | 85 67 48 11 Received Heat Transfer 477 | . 111 231 135 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 2 . . Heat Transferred 2655 | 296 1644 615 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 300 | 15 236 300 208 Initial 59 | . 9 55 59 Average 100 | 4 88 138 119 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 91 | 100 96 76 94 Level 1 8 | . 3 23 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 19 13 12 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 7 . 3 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 29 | . 25 . 4 Successful 16 | . 14 . 2 Failed 12 | . 10 . 2 Catastrophic 1 | . . . 1 Database Lockouts 1 | . 1 . . Manual 17 | . 14 . 3 Terminals 26 | . 23 . 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 8 | . 8 . . Robot Analysis 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks 5 | . 4 . 1 Terminals 5 | . 4 . 1 Botnet 4 | . 3 . 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 8 | . 6 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1923 | 102 1117 517 187 Spaces Moved 1039 | 62 698 209 70 Core 17 | 17 . . . Treads 70 | . . . 70 Legs 952 | 45 698 209 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 160 Average Speed 135 | 104 120 190 160 Slowest Speed 190 | 120 120 190 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 81 34 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . 6 . . Terrain Destroyed 15 | . 12 . 3 Melee . | . . . . Projectile 6 | . 6 . . AOE 9 | . 6 . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1370 | 83 886 292 109 Wait 168 | . 113 48 7 Move 1036 | 61 697 208 70 Hop . | . . . . Pick Up 22 | 6 11 1 4 Fast Attach 11 | 7 . 3 1 Attach 7 | . 1 2 4 Detach 1 | . . 1 . Swap 20 | . 12 6 2 Drop 16 | . 10 4 2 Fire 83 | 6 42 18 17 Melee . | . . . . Ram . | . . . . Kick 4 | 3 . 1 . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Central database locked down 1088 | -10/Materials | Repaired Lrg. Battery 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Utility x2 1261 | -9/Materials | Build established: Scavenger-Mutant 1705 | -9/Materials | Discovered new exit (range 15) 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -8/Materials | Identified exit to Garrison 1924 | -8/Materials | Self-destructed Last Messages --------------- 01863_ W-25 Informer destroyed. 01866_ Slammed into R-06 Scavenger. 01870_ Slammed into K-01 Serf. 01870_ K-01 Serf knocked back. 01873_ Acquired 21 matter. 01876_ Acquired Lgt. Deuterium Engine. 01896_ W-25 Informer sends out distress signal. 01906_ Y-45 Defender IFF system glitched. 01911_ W-25 Informer sends out distress signal. 01912_ Lgt. Armor Plating destroyed. 01914_ Y-45 Defender system terminally corrupted. 01914_ Heat Sink fried. 01916_ K-01 Serf collects debris. 01917_ K-01 Serf destroyed. 01922_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01922_ EXIT=UNLOCKED: GARRISON 01922_ Connecting with Garrison Access... 01924_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##+#+####??????????????????????? | | ??????????????????? #??????????????????????? | | ??????????????????? ####???????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? ! ?????????????????????? | | ???????????????????? %[ ??????????????????????? | | ???????????????????? = ???????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????# #????????????????????????? | | ???#########+#??????# = #????????????????????????? | | ???# # #??????#=%!#????????????????????????? | | ???# """ # ######## #????????????????????????? | | ???# """ + #????????????????????????? | | ???# """ # #########/#######???????????????????? | | ???#! #%#?# s s %#???????????????????? | | ???#########=#?# s"" #???????????????????? | | ???????????# #?# """ """Y@G" #???????????????????? | | ???????????# #?# """ """ "" #???????????????????? | | ?????????###+### """ """ #???????????????????? | | ?????????# # w #???????????????????? | | ?????????# ########### ###???????????????????? | | ?????????# """ ###############???????????????????? | | ?????????# """ + + "T" #???????????????????? | | ?????????# " " # ## #???????????????????? | | ?????????# # ##= ########????????????? | | ?????????# ! " ## # #????????????? | | ?????????# " + # """ #????????????? | | ?????????# % " ## """ # """ #????????????? | | ?????????# * " ## """ # """ #????????????? | | ?????????# %=# ## """ # #????????????? | | ?????????# # ## # ! #????????????? | | ?????????####### #######+######+####???????????? | | ??????????? = #???????????? | | ??????????? = #???????????? | | ??????????? #???????????? | | ????????????##########################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyLauncherSuite Manual? 0 Play Time 00:15:50 Cumulative 266.6 hours Start 2022.09.09 @ 22:46:08 End 2022.09.09 @ 23:00:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 609 Rogue 609 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a47b50e-e179-4e9a-a4bd-82604badb229