Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 20:54:18 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1710) 1710 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 5956 Bonus ------- High Alert Combat Kills 56 Entered DSFs 500 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Targeting Computer Actuator Array > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (8) ---- Medium Treads Improved Medium Armor Plating Particle Gun Light Assault Rifle High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Microactuators Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Improved Medium Armor Plating Particle Gun Light Assault Rifle Rocket Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 95 | 7 10 9 48 3 18 . Power 6 | 2 1 2 . . 1 . Engine 6 | 2 1 2 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 57 | 2 7 3 32 1 12 . Treads 29 | . 4 2 17 . 6 . Leg . | . . . . . . . Wheel 28 | 2 3 1 15 1 6 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 . 2 7 2 2 . Device 5 | . . 1 1 2 1 . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 4 . . . Artifact . | . . . . . . . Weapon 18 | 2 2 2 9 . 3 . Energy Gun 5 | 1 . 1 3 . . . Energy Cannon 3 | . . . 3 . . . Ballistic Gun 9 | 1 1 1 3 . 3 . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 17 | . 2 . 5 . 10 . Power 2 | . . . . . 2 . Propulsion 7 | . . . 3 . 4 . Utility 4 | . . . 1 . 3 . Weapon 4 | . 2 . 1 . 1 . Highest Loss Streak 8 | . 1 . 3 . 8 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 82 96 94 95 . Engine 9 | . 14 10 9 7 6 . Treads 18 | . 20 12 22 15 20 . Wheel 10 | . 7 9 11 14 8 . Device 8 | . . 6 9 17 17 . Storage 10 | . 14 11 9 7 7 . Processor 5 | . . . 8 7 11 . Protection 7 | . . 10 9 7 5 . Energy Gun 4 | . 2 7 4 . . . Energy Cannon 1 | . . . 3 7 2 . Ballistic Gun 11 | . 15 11 10 7 11 . Ballistic Cannon 2 | . 9 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 14 14 23 31 35 35 . Greatest Support 112 | 32 40 40 85 32 112 . Greatest Overweight (x) 1 | . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 . Average Capacity 7 | 7 8 8 8 8 8 . Most Carried 8 | 4 6 8 8 8 8 . Average Carried 6 | 2 5 7 7 8 6 . Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 6 8 8 8 6 6 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 1697 | 199 245 211 714 . 328 . Remotely . | . . . . . . . Salvage Created 2162 | . 250 682 989 . 241 . Parts 113 | . 16 36 50 . 11 . Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 51 | . 8 12 24 . 7 . Guns 42 | . 5 10 21 . 6 . Cannons 8 | . 3 2 2 . 1 . AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 3 3 1 . 1 . Hauler 5 | . 1 2 2 . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Swarmer 19 | . 4 2 10 . 3 . Grunt 20 | . 4 6 10 . . . Brawler 1 | . . 1 . . . . Sentry 7 | . . 3 4 . . . Specialist 4 | . . . . . 4 . Best Kill Streak 5 | . 5 4 5 . 3 . Combat Bots Only 5 | . 5 3 4 . 3 . Max Kills in Single Turn 1 | . 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 4060 | . 502 396 1364 . 1798 . Core 492 | . 86 58 133 . 215 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 65 85 75 . 69 . Volleys Fired 174 | . 32 36 83 . 23 . Largest 2 | . 2 2 2 . 2 . Hottest 93 | . 60 76 86 . 93 . Shots Fired 341 | . 58 72 165 . 46 . Gun 287 | . 46 58 149 . 34 . Cannon 54 | . 12 14 16 . 12 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 236 | . 55 50 97 . 34 . Thermal 86 | . . 22 52 . 12 . Explosive . | . . . . . . . Electromagnetic 19 | . 3 . 16 . . . Robot Hit Streak 18 | . 8 13 18 . 14 . Robot Miss Streak 4 | . 4 2 4 . 1 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 241 | . 37 52 112 . 40 . Core Hits 99 | . 15 25 43 . 16 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 2 3 . . . Burn 4 | . . 1 3 . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3850 | . 420 643 1917 . 870 . Guns 3014 | . 277 501 1571 . 665 . Cannons 782 | . 143 142 293 . 204 . Explosions 53 | . . . 53 . . . Melee . | . . . . . . . Ramming 1 | . . . . . 1 . Kinetic 2373 | . 393 352 963 . 665 . Thermal 1156 | . . 291 661 . 204 . Explosive . | . . . . . . . Electromagnetic 320 | . 27 . 293 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . 17 . . . Projectiles . | . . . . . . . Explosions 17 | . . . 17 . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 227 | . 26 227 16 . . . Average Temperature 36 | . 12 50 5 . . . Received Heat Transfer 972 | . 114 156 558 . 144 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 2677 | . . 703 1604 . 370 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 538 | . 246 347 538 220 269 . Initial 220 | . . 103 78 220 154 119 Average 220 | . 116 202 288 220 192 . Maximum Alert Level 2 | . 1 1 2 1 1 . Low Security (%) 52 | 100 90 50 40 . 66 . Level 1 34 | . 9 49 30 100 33 . Level 2 12 | . . . 29 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 1 8 . 3 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 8 | . 1 1 3 . 3 . Assault 1 | . . . 1 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 9 | . . 2 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 14 22 50 . 16 . Peak Tracking Total 7 | . 5 5 7 . 4 . Tactical Retreats 7 | . 1 1 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 6 | . 1 3 1 1 . . Terminals 6 | . 1 3 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 2 11 2 1 . . Successful 11 | . 1 7 2 1 . . Failed 5 | . 1 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 2 6 1 . . . Terminals 16 | . 2 11 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 6 2 1 . . Prototype ID Bank 4 | . 1 2 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 3 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 2163 | 53 311 587 892 87 233 . Spaces Moved 1044 | 38 153 257 449 75 72 . Core 1 | 1 . . . . . . Treads 145 | . 47 75 5 . 18 . Legs . | . . . . . . . Wheels 898 | 37 106 182 444 75 54 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 . Average Speed 118 | 98 118 147 105 109 119 . Slowest Speed 240 | 100 160 240 240 115 160 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 36 22 45 4 37 . Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . 6 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 6 | . . . 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 1624 | 49 226 401 701 78 169 . Wait 248 | 2 29 84 85 . 48 . Move 1038 | 37 152 256 448 74 71 . Hop . | . . . . . . . Pick Up 27 | 3 3 6 14 . 1 . Fast Attach 24 | 6 . 4 8 3 3 . Attach 13 | . 2 . 8 . 3 . Detach 8 | . . 1 4 . 3 . Swap 58 | 1 8 5 32 . 12 . Drop 33 | . . 9 19 1 4 . Fire 174 | . 32 36 83 . 23 . Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x2 800 | -9/Materials | Identified exit to Mines 800 | -9/Materials | Identified exit to Storage 942 | -9/Materials | Discovered new exit (range 6) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Propulsion x2 1281 | -8/Materials | Garrison activated, responded to threat 1665 | -8/Materials | Lost 3 parts (2n1w) 1752 | -8/Materials | First assault squad dispatched 1817 | -8/Materials | Discovered new exit (range 12) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Utility x2 1929 | -7/Factory | Identified exit to DSF 1931 | -7/Factory | Entered DSF 1948 | -7/DSF | Additional patrols routed to DSF 2114 | -7/DSF | Discovered new exit (range 13) 2164 | -7/DSF | Entered Factory 2164 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2164 | -6/Factory | Self-destructed Last Messages --------------- area. 02151_ Acquired 2 matter. 02153_ Knocked back. 02155_ Med. Treads destroyed. 02155_ Targeting Computer destroyed. 02155_ Critical hit (Blast). 02155_ Knocked back. 02155_ Acquired 7 matter. 02157_ G-47 Trooper destroyed. 02157_ Com. Wheel destroyed. 02158_ Slammed into G-47 Trooper. 02158_ Actuator Array broken. 02158_ Destabilizing: Short circuit. 02159_ Acquired 28 matter. 02161_ Hpw. Shotgun destroyed. 02163_ C-30 ARC bursts open, deploying its payload. 02163_ P-60 Hacker unfolds itself. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ #????????????????????? | | ??????????????????????###+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartArchitectBarrier Manual? 0 Play Time 01:04:46 Cumulative 132.9 hours Start 2022.03.22 @ 17:29:44 End 2022.03.22 @ 20:54:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e179da7a-51db-4c54-a6c1-335bd12e80d3