Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 22:33:14

Player: golanco

Result: Destroyed self with Advanced EMP Blaster

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (109)     545
Value Destroyed (3467)     3467
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (342)                342
              TOTAL SCORE: 8414

 Bonus
-------
High Alert Combat Kills    42
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     39/340
System Corruption          5%
Temperature                Warm (186)
Movement                   Core (1950) Ox38
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Cooling System
                Huge Storage Unit
                Target Analyzer
>               --- WEAPON (3) -------
          Heavy Laser
          Heavy Ion Cannon
       Advanced EMP Blaster
>               --- INVENTORY (25) ---
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Battery (250)
       Improved Melee Analysis Suite
                Particle Charger
                Particle Charger
                Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
       Improved Shield Generator
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                Field Laser
                Field Laser
                YOLO Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fission Core
>          --- PROPULSION -------
     Light Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Variable Charge Gun
           Variable Charge Gun
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
    Medium Battery
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Particle Charger
           Particle Charger
           Weapon Cycler
           Transmission Jammer
    Medium Armor Plating
  Improved Shield Generator
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           Field Laser
           Field Laser
     Heavy Laser
           Gatling Laser
           YOLO Cannon
  Advanced EMP Blaster
[Rating: 58]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Variable Charge Gun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             131  | 6   11  2   12  .   1   5   48  34  7   5   
  Power                    20   | 1   1   .   1   .   .   1   7   8   1   .   
    Engine                 5    | 1   .   .   1   .   .   1   .   1   1   .   
    Core                   15   | .   1   .   .   .   .   .   7   7   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   3   .   5   .   .   2   8   6   1   .   
    Treads                 22   | 2   3   .   5   .   .   2   4   5   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   4   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   .   3   .   1   .   13  13  3   1   
    Device                 22   | .   2   .   1   .   1   .   8   7   2   1   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   2   .   .   .   3   2   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   
    Protection             4    | .   .   .   .   .   .   .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   2   3   .   .   2   20  7   2   4   
    Energy Gun             17   | .   .   1   .   .   .   .   8   5   2   1   
    Energy Cannon          6    | .   1   .   1   .   .   1   .   1   .   2   
    Ballistic Gun          12   | 2   1   1   2   .   .   1   5   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   
    Launcher               7    | .   2   .   .   .   .   .   3   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   1   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   5   .   .   .   
    System Corruption      42   | .   .   .   .   .   .   .   42  .   .   .   
Parts Lost                 43   | .   .   1   1   .   .   5   19  5   5   7   
  Power                    7    | .   .   .   1   .   .   1   3   1   1   .   
  Propulsion               10   | .   .   .   .   .   .   2   5   .   1   2   
  Utility                  13   | .   .   .   .   .   .   .   5   4   1   3   
  Weapon                   13   | .   .   1   .   .   .   2   6   .   2   2   
  Highest Loss Streak      11   | .   .   1   1   .   .   3   11  2   4   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   96  100 99  100 92  90  80  96  97  92  
  Engine                   4    | .   13  .   8   11  11  9   .   .   4   7   
  Core                     7    | .   .   14  1   .   .   .   8   14  7   7   
  Treads                   14   | .   28  28  22  22  22  14  6   13  14  7   
  Wheel                    1    | .   .   .   .   .   .   .   6   1   .   .   
  Device                   13   | .   11  14  11  11  15  22  12  15  15  15  
  Storage                  9    | .   14  14  11  11  11  11  12  7   7   7   
  Processor                9    | .   .   .   22  22  11  11  14  4   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   .   3   7   7   
  Protection               4    | .   .   .   .   .   .   .   2   10  7   7   
  Energy Gun               11   | .   .   3   .   .   .   .   11  21  14  11  
  Energy Cannon            4    | .   2   14  11  11  11  11  .   .   7   10  
  Ballistic Gun            4    | .   19  10  11  11  11  11  3   .   .   .   
Peak Build Rating          58   | 6   13  13  19  19  23  23  42  58  55  48  
  Average Rating           36   | 4   8   12  15  19  19  20  30  54  46  47  
  On Entrance              23   | .   6   13  13  19  19  23  20  42  55  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  92  91  93  93  94  94  113 130 123 124 
  Greatest Support         48   | 40  40  40  40  40  40  40  43  48  48  40  
  Greatest Overweight (x)  30   | 1   2   2   2   2   2   4   30  10  5   6   
  Average Overweight (x)   3    | .   1   2   2   2   2   2   5   2   2   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   20  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   24  20  25  25  25  25  25  25  25  25  
  Average Carried          22   | 1   12  19  15  24  24  23  22  24  23  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   20  19  25  25  25  20  25  25  25  24  

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 22% | Mutant
 16% | Scavenger-Tank
 15% | Scavenger-Gunner
  9% | Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
               Mutant | -8/Materials
                 Tank | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2803 | 192  366  57   194  66   .    119  996  537  167  109  
  Remotely                 49   | .    .    .    .    .    .    .    49   .    .    .    
Salvage Created            4098 | .    466  57   319  67   .    296  1635 869  313  76   
  Parts                    206  | .    36   1    22   2    .    10   90   29   11   5    
Haulers Intercepted        10   | .    2    .    2    .    .    .    4    2    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    10   9    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  79   | .   10  2   3   5   .   6   30  14  6   3   
  Guns                     52   | .   4   .   2   3   .   3   23  13  2   2   
  Cannons                  13   | .   .   1   1   1   .   3   4   .   3   .   
  AOE                      9    | .   6   1   .   .   .   .   2   .   .   .   
Classes Destroyed          17   | .   7   .   2   1   .   1   3   2   1   .   
  Worker                   7    | .   1   .   1   .   .   .   5   .   .   .   
  Builder                  5    | .   3   .   .   .   .   .   2   .   .   .   
  Hauler                   10   | .   2   .   2   .   .   .   4   2   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   .   .   .   
  Swarmer                  15   | .   3   .   .   4   .   .   5   .   .   3   
  Grunt                    40   | .   7   2   .   .   .   4   18  6   3   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   1   .   
  Sentry                   10   | .   .   .   3   .   .   .   4   3   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   4   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   5   2   2   4   .   4   6   4   4   3   
  Combat Bots Only         5    | .   3   2   1   4   .   4   5   4   4   3   
Max Kills in Single Turn   3    | .   3   1   1   1   .   1   3   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        537   | .    33   9    27   30   .    53   172  120  45   48   
  Missed                   152   | .    9    1    8    8    .    14   49   38   14   11   
Damage Taken               6660  | .    382  127  288  196  .    611  2356 1466 534  700  
  Core                     1449  | .    62   47   59   15   .    105  447  523  18   173  
  Absorbed by Shields      359   | .    .    .    .    .    .    .    157  107  16   79   
  Regen/Repaired (Parts)   107   | .    .    .    .    .    .    .    107  .    .    .    
Core Remaining (%)         57    | 100  .    56   .    .    .    55   18   .    .    .    
Volleys Fired              286   | .    34   6    22   10   .    21   125  42   13   13   
  Largest                  3     | .    2    2    2    2    .    2    2    3    3    3    
  Hottest                  230   | .    80   110  91   91   .    91   128  230  230  229  
Shots Fired                581   | .    66   12   43   19   .    42   219  112  35   33   
  Gun                      431   | .    57   4    21   9    .    21   169  111  23   16   
  Cannon                   130   | .    1    6    22   10   .    21   42   .    12   16   
  Launcher                 20    | .    8    2    .    .    .    .    8    1    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  205   | .    57   .    21   9    .    21   97   .    .    .    
  Thermal                  356   | .    1    10   22   10   .    21   114  111  35   32   
  Explosive                10    | .    8    2    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    8    1    .    1    
  Robot Hit Streak         21    | .    11   16   18   4    .    7    21   18   10   3    
  Robot Miss Streak        6     | .    3    .    4    3    .    3    6    3    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    3    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           405   | .    41   11   28   12   .    26   160  88   26   13   
  Core Hits                208   | .    29   4    11   4    .    15   84   45   11   5    
  Critical Kills           2     | .    .    .    .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         9     | .    .    .    .    1    .    .    6    .    .    2    
    Burn                   4     | .    .    .    .    .    .    .    2    .    .    2    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    2    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9237  | .    1251 292  519  218  .    426  3320 2175 661  375  
  Guns                     5779  | .    453  39   188  73   .    193  2083 2130 474  146  
  Cannons                  1841  | .    17   105  331  145  .    233  692  .    187  131  
  Explosions               1577  | .    781  148  .    .    .    .    529  21   .    98   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  40    | .    .    .    .    .    .    .    16   24   .    .    
  Kinetic                  2371  | .    453  .    188  73   .    193  1464 .    .    .    
  Thermal                  5249  | .    17   144  331  145  .    233  1311 2130 661  277  
  Explosive                929   | .    781  148  .    .    .    .    .    .    .    .    
  Electromagnetic          648   | .    .    .    .    .    .    .    529  21   .    98   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    .    .    .    .    .    .    47   5    5    5    
  Average Corruption       11    | .    .    .    .    .    .    .    28   2    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  214   | .    .    .    .    .    .    .    118  27   46   23   
    Message Errors         47    | .    .    .    .    .    .    .    22   6    12   7    
    Matter Fused           57    | .    .    .    .    .    .    .    31   7    13   6    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    10   3    8    .    
    Energy Discharges      24    | .    .    .    .    .    .    .    13   3    4    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    .    2    1    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    13   2    5    2    
    Data Loss (major)      10    | .    .    .    .    .    .    .    6    1    1    2    
    Misfires               6     | .    .    .    .    .    .    .    5    1    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    3    3    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    11   .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            54    | .    10   .    .    1    .    .    31   .    12   .    
  Projectiles              21    | .    .    .    .    1    .    .    8    .    12   .    
  Explosions               33    | .    10   .    .    .    .    .    23   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    10   .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    9    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297   | .    79   .    .    .    .    .    173  19   .    26   
  Shots                    14    | .    3    .    .    .    .    .    9    1    .    1    
  Rammed                   4     | .    .    .    .    .    .    .    3    1    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    4    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        783   | .    1    84   19   23   .    15   212  783  320  271  
  Average Temperature      171   | .    1    38   5    12   .    7    56   240  106  128  
  Received Heat Transfer   2044  | .    153  72   126  .    .    351  819  324  153  46   
  Effects                  56    | .    .    .    .    .    .    .    .    55   1    .    
    Shutdowns              13    | .    .    .    .    .    .    .    .    13   .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    6    .    .    
    Interference           11    | .    .    .    .    .    .    .    .    11   .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    4    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    5    1    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    8    .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    .    5    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    .    .    1    1    1    1    
  Combat Hostiles          5     | .    .    .    .    1    .    .    1    1    1    1    
  Parts Melted             25    | .    .    .    .    1    .    1    4    13   6    .    
  Heat Transferred         10375 | .    37   333  592  259  .    481  2997 3788 1245 643  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             687  | .   245 102 202 90  .   90  687 336 .   .   
  Initial                  312  | .   .   36  39  .   .   .   35  312 .   .   
  Average                  136  | .   137 97  105 48  .   49  177 132 .   .   
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   .   .   
  Low Security (%)         82   | 100 61  100 90  100 .   100 76  86  .   .   
  Level 1                  11   | .   38  .   9   .   .   .   6   13  .   .   
  Level 2                  6    | .   .   .   .   .   .   .   17  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   .   .   7   8   .   .   
  Investigation            3    | .   .   .   .   .   .   .   2   1   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   5   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   4   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           11   | .   1   .   2   1   .   .   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   16  2   9   4   .   6   57  18  6   7   
  Peak Tracking Total      6    | .   3   2   3   3   .   3   6   4   4   4   
  Tactical Retreats        11   | .   .   .   .   .   .   .   8   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            5    | .   .   .   .   .   .   .   3   2   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   3   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          5    | .   5   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          17   | .   2   .   1   .   2   .   8   4   .   .   
  Terminals                10   | .   2   .   1   .   .   .   4   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                40   | .   4   .   3   .   2   .   18  13  .   .   
  Successful               23   | .   1   .   1   .   2   .   13  6   .   .   
  Failed                   17   | .   3   .   2   .   .   .   5   7   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   1   .   1   .   1   .   1   6   .   .   
  Terminals                24   | .   4   .   3   .   .   .   7   10  .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   7   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             11   | .   1   .   .   .   2   .   5   3   .   .   
  Record                   2    | .   .   .   .   .   1   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   1   1   .   .   
  Terminals                3    | .   .   .   1   .   .   .   1   1   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   1   .   .   .   5   4   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   .   .   .   35  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     36   | .   .   .   .   .   .   .   36  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               12448 | 85   887  114  499  795  803  168  3163 3032 1880 1022 
Spaces Moved               3347  | 51   290  30   123  148  251  27   879  819  556  173  
  Core                     39    | 8    .    .    .    .    .    .    31   .    .    .    
  Treads                   2636  | 43   290  30   123  148  251  27   323  672  556  173  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   672   | .    .    .    .    .    .    .    525  147  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  320  320  140  165  320  320  
  Average Speed            311   | 146  258  320  320  320  320  361  280  304  323  563  
  Slowest Speed            1550  | 160  320  320  320  320  320  480  1550 640  560  640  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    61   16   12   34   65   14   58   19   62   22   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    2    2    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          48    | .    23   16   .    .    .    .    5    4    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    .    1    4    .    .    
  AOE                      43    | .    23   16   .    .    .    .    4    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4833 | 58   360  37   190  455  254  57   1356 1260 610  196  
  Wait                     887  | .    .    .    .    292  .    5    228  332  29   1    
  Move                     3337 | 50   289  29   122  147  250  26   878  818  555  173  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 2    21   .    19   3    1    .    36   13   5    2    
  Fast Attach              41   | 6    1    .    1    .    .    .    20   12   1    .    
  Attach                   44   | .    1    1    3    .    1    5    17   9    4    3    
  Detach                   9    | .    1    .    1    .    .    .    6    1    .    .    
  Swap                     46   | .    9    1    8    .    .    .    11   13   2    2    
  Drop                     76   | .    4    .    14   3    2    .    31   19   1    2    
  Fire                     286  | .    34   6    22   10   .    21   125  42   13   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    2    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 15)
    86 | -11/Scrapyard  | Entered Materials
   179 | -10/Materials  | Discovered new exit (range 13)
   300 | -10/Materials  | Build established: Mutant
   698 | -10/Materials  | Discovered new exit (range 16)
   973 | -10/Materials  | Entered Mines
  1024 | -10/Mines      | Met a Derelict bent on vengeance
  1039 | -10/Mines      | Discovered new exit (range 15)
  1087 | -10/Mines      | Entered Materials
  1087 | -9/Materials   | Evolved 2 slots: Utility x2
  1269 | -9/Materials   | Discovered new exit (range 10)
  1270 | -9/Materials   | Build established: Scavenger-Mutant
  1414 | -9/Materials   | Identified exit to Mines
  1586 | -9/Materials   | Entered Mines
  1682 | -9/Mines       | Assembled infested the area
  1687 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  2231 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  2369 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2369 | -9/Mines       | Discovered new exit (range 5)
  2378 | -9/Mines       | Identified exit to Exiles
  2381 | -9/Mines       | Entered Exiles
  2462 | -9/Exiles      | Met 8R-AWN
  2520 | -9/Exiles      | Met EX-HEX
  2734 | -9/Exiles      | Met EX-BIN
  2772 | -9/Exiles      | Aligned with FarCom system
  2776 | -9/Exiles      | Given EX-Vault access code
  2849 | -9/Exiles      | Opened EX-Vault
  2867 | -9/Exiles      | Found YOLO Cannon
  2928 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3031 | -9/Exiles      | Learned location of Zion (-7)
  3146 | -9/Exiles      | Discovered new exit (range 14)
  3184 | -9/Exiles      | Left Exiles lab with YOLO Cannon
  3184 | -9/Exiles      | Entered Mines
  3213 | -8/Mines       | Discovered new exit (range 15)
  3334 | -8/Mines       | Lost 3 parts (1p1n1w)
  3352 | -8/Mines       | Entered Materials
  3352 | -8/Materials   | Evolved 2 slots: Utility x2
  3489 | -8/Materials   | Discovered new exit (range 14)
  3625 | -8/Materials   | Lost 4 parts (1p1n2w)
  3637 | -8/Materials   | Build established: Mutant
  4093 | -8/Materials   | Build established: Scavenger-Mutant
  4181 | -8/Materials   | Repaired Broken Lgt. Treads
  4630 | -8/Materials   | Discovered new exit (range 8)
  4711 | -8/Materials   | Core integrity fell below 50%
  4734 | -8/Materials   | Build established: Mutant
  4744 | -8/Materials   | System corruption reached 10%
  4746 | -8/Materials   | Lost 11 parts (1p3n3u4w)
  5225 | -8/Materials   | System corruption reached 30%
  5543 | -8/Materials   | Build established: Scavenger-Mutant
  5689 | -8/Materials   | Garrison activated, responded to threat
  6041 | -8/Materials   | Core integrity fell below 20%
  6222 | -8/Materials   | Build established: Mutant
  6502 | -8/Materials   | Discovered new exit (range 8)
  6515 | -8/Materials   | Entered Factory
  6515 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  6811 | -7/Factory     | Build established: Scavenger-Skirmisher
  6836 | -7/Factory     | Fabricated Variable Charge Gun (x2)
  6964 | -7/Factory     | Discovered new exit (range 15)
  7279 | -7/Factory     | Build established: Scavenger-Tank
  8186 | -7/Factory     | Core integrity fell below 50%
  8576 | -7/Factory     | Build established: Hacker-Tank
  8902 | -7/Factory     | Build established: Tank
  9222 | -7/Factory     | Identified exit to Factory
  9547 | -7/Factory     | Entered Lower Caves
  9718 | -7/Lower Caves | Spotted B-75 Beast
  9740 | -7/Lower Caves | Destroyed B-75 Beast
  9768 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
  9831 | -7/Lower Caves | Learned Factory garrison access intel
 10031 | -7/Lower Caves | Build established: Scavenger-Gunner
 10279 | -7/Lower Caves | Found DCF Scrap (13 items)
 11404 | -7/Lower Caves | Discovered new exit (range 5)
 11427 | -7/Lower Caves | Entered another Lower Caves area
 11491 | -7/Lower Caves | Core integrity fell below 20%
 11586 | -7/Lower Caves | Discovered exit to Factory (range 12)
 11816 | -7/Lower Caves | Build established: Scavenger-Tank
 12429 | -7/Lower Caves | Ambushed by wild Derelicts
 12449 | -7/Lower Caves | Destroyed self with Advanced EMP Blaster

 Last Messages 
---------------
  data lost.
12170_ AJZMDZAU%Z1<&5YGJRS5>IXEOE42SE6|VPG
12197_ System corrupted: Matter fused (-7).
12219_ System corrupted: Substantial component
  data lost.
12277_ System corrupted: Matter fused (-5).
12293_ G,U ICJAUK>>EME OFNERR1WCXL/BM/GXFF2<
12341_ System corrupted: Energy discharge (-78).
12373_ System corrupted: Matter fused (-7).
12429_ 5L-4C7(g): "Hold it right there! What's
  your model number? Ha, who am I kidding, we
  need whatever spare parts you can give us."
12429_ E3-3MY(l) springs to life.
12431_ Lgt. Treads destroyed.
12431_ Critical hit (Burn: +26).
12435_ System corrupted: Component data lost.
12443_ Imp. Light Armor Plating destroyed.
12446_ Plasma Cannon destroyed.
12446_ System Shield destroyed.
12446_ Imp. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????      ##??????????? |
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| ???????????????????????????            #?#   ????? |
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| ?????????????????????????????              ??????? |
| ??????????????????????????????            ???????? |
| ??????????????????#????????????          #???????? |
| ??????????????????# ???????????#         #####???? |
| ?????????????#???## ??????????##             #???? |
| ??????????????  ?#   ????????##              #???? |
| ???????????????# #    ????????               ##??? |
| ?????????????????     #?????????              ##?? |
| ??????????????????#    ##????????#             #?? |
| ???????????????????     g##???????#            #?? |
| ????????????????????      ###?????#           #??? |
| ??????????????????????  lll ##????#          ##### |
| ????????????????????????#@   ##??##          ##    |
| ????????????????????????##    ####    ##           |
| ?????????????????????????##           ###          |
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| ????????????????????#########    ### ###           |
| ????????????????????#            #?###?##          |
| ??????????????????### #          #??????#   ####   |
| ?????????????????##    #######   #??????## ##??##  |
| ?????????????????#     #?????#   #???????###????## |
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| ?????????????????##     #???####?????????????????? |
| ??????????????????## #    #??????????????????????? |
| ???????????????????########??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
      Fission Core | -8/Materials | Scanalyzed
 Huge Storage Unit | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Variable Charge Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantForceCleaver
  Manual?         0
Play Time         00:58:28
  Cumulative      68.2 hours
  Start           2025.04.06 @ 21:23:35
  End             2025.04.06 @ 22:33:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a4d5cd7-88ff-47f5-a90c-ae17f4513c6c