Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 22:33:14 Player: golanco Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (3467) 3467 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 8414 Bonus ------- High Alert Combat Kills 42 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 39/340 System Corruption 5% Temperature Warm (186) Movement Core (1950) Ox38 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- Heavy Laser Heavy Ion Cannon Advanced EMP Blaster > --- INVENTORY (25) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Battery (250) Improved Melee Analysis Suite Particle Charger Particle Charger Transmission Jammer Hardened Heavy Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield Field Laser Field Laser YOLO Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Medium Battery Improved Terrain Scanner Improved Terrain Scan Processor Particle Charger Particle Charger Weapon Cycler Transmission Jammer Medium Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Field Laser Field Laser Heavy Laser Gatling Laser YOLO Cannon Advanced EMP Blaster [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 131 | 6 11 2 12 . 1 5 48 34 7 5 Power 20 | 1 1 . 1 . . 1 7 8 1 . Engine 5 | 1 . . 1 . . 1 . 1 1 . Core 15 | . 1 . . . . . 7 7 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 3 . 5 . . 2 8 6 1 . Treads 22 | 2 3 . 5 . . 2 4 5 1 . Leg . | . . . . . . . . . . . Wheel 5 | . . . . . . . 4 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 3 . 3 . 1 . 13 13 3 1 Device 22 | . 2 . 1 . 1 . 8 7 2 1 Storage 3 | 1 1 . . . . . 1 . . . Processor 7 | . . . 2 . . . 3 2 . . Hackware 2 | . . . . . . . . 2 . . Protection 4 | . . . . . . . 1 2 1 . Artifact . | . . . . . . . . . . . Weapon 46 | 2 4 2 3 . . 2 20 7 2 4 Energy Gun 17 | . . 1 . . . . 8 5 2 1 Energy Cannon 6 | . 1 . 1 . . 1 . 1 . 2 Ballistic Gun 12 | 2 1 1 2 . . 1 5 . . . Ballistic Cannon 3 | . . . . . . . 3 . . . Launcher 7 | . 2 . . . . . 3 1 . 1 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . Corrupted Parts 5 | . . . . . . . 5 . . . System Corruption 42 | . . . . . . . 42 . . . Parts Lost 43 | . . 1 1 . . 5 19 5 5 7 Power 7 | . . . 1 . . 1 3 1 1 . Propulsion 10 | . . . . . . 2 5 . 1 2 Utility 13 | . . . . . . . 5 4 1 3 Weapon 13 | . . 1 . . . 2 6 . 2 2 Highest Loss Streak 11 | . . 1 1 . . 3 11 2 4 5 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 96 100 99 100 92 90 80 96 97 92 Engine 4 | . 13 . 8 11 11 9 . . 4 7 Core 7 | . . 14 1 . . . 8 14 7 7 Treads 14 | . 28 28 22 22 22 14 6 13 14 7 Wheel 1 | . . . . . . . 6 1 . . Device 13 | . 11 14 11 11 15 22 12 15 15 15 Storage 9 | . 14 14 11 11 11 11 12 7 7 7 Processor 9 | . . . 22 22 11 11 14 4 7 7 Hackware 2 | . . . . . . . . 3 7 7 Protection 4 | . . . . . . . 2 10 7 7 Energy Gun 11 | . . 3 . . . . 11 21 14 11 Energy Cannon 4 | . 2 14 11 11 11 11 . . 7 10 Ballistic Gun 4 | . 19 10 11 11 11 11 3 . . . Peak Build Rating 58 | 6 13 13 19 19 23 23 42 58 55 48 Average Rating 36 | 4 8 12 15 19 19 20 30 54 46 47 On Entrance 23 | . 6 13 13 19 19 23 20 42 55 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 130 | 12 92 91 93 93 94 94 113 130 123 124 Greatest Support 48 | 40 40 40 40 40 40 40 43 48 48 40 Greatest Overweight (x) 30 | 1 2 2 2 2 2 4 30 10 5 6 Average Overweight (x) 3 | . 1 2 2 2 2 2 5 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 24 20 25 25 25 25 25 25 25 25 Average Carried 22 | 1 12 19 15 24 24 23 22 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 20 19 25 25 25 20 25 25 25 24 Class Distribution -------------------- 28% | Scavenger-Mutant 22% | Mutant 16% | Scavenger-Tank 15% | Scavenger-Gunner 9% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 2803 | 192 366 57 194 66 . 119 996 537 167 109 Remotely 49 | . . . . . . . 49 . . . Salvage Created 4098 | . 466 57 319 67 . 296 1635 869 313 76 Parts 206 | . 36 1 22 2 . 10 90 29 11 5 Haulers Intercepted 10 | . 2 . 2 . . . 4 2 . . Recyclers Shooed 3 | . 1 . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 10 9 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 79 | . 10 2 3 5 . 6 30 14 6 3 Guns 52 | . 4 . 2 3 . 3 23 13 2 2 Cannons 13 | . . 1 1 1 . 3 4 . 3 . AOE 9 | . 6 1 . . . . 2 . . . Classes Destroyed 17 | . 7 . 2 1 . 1 3 2 1 . Worker 7 | . 1 . 1 . . . 5 . . . Builder 5 | . 3 . . . . . 2 . . . Hauler 10 | . 2 . 2 . . . 4 2 . . Recycler 3 | . 1 . . . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . 1 . . . . . 1 . . . Watcher 3 | . . . 2 . . . 1 . . . Swarmer 15 | . 3 . . 4 . . 5 . . 3 Grunt 40 | . 7 2 . . . 4 18 6 3 . Duelist 3 | . . . . . . 2 . . 1 . Sentry 10 | . . . 3 . . . 4 3 . . Specialist 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . . 1 . . Programmer 5 | . . . . . . . . 4 1 . Heavy 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 6 | . 5 2 2 4 . 4 6 4 4 3 Combat Bots Only 5 | . 3 2 1 4 . 4 5 4 4 3 Max Kills in Single Turn 3 | . 3 1 1 1 . 1 3 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . 2 1 . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 537 | . 33 9 27 30 . 53 172 120 45 48 Missed 152 | . 9 1 8 8 . 14 49 38 14 11 Damage Taken 6660 | . 382 127 288 196 . 611 2356 1466 534 700 Core 1449 | . 62 47 59 15 . 105 447 523 18 173 Absorbed by Shields 359 | . . . . . . . 157 107 16 79 Regen/Repaired (Parts) 107 | . . . . . . . 107 . . . Core Remaining (%) 57 | 100 . 56 . . . 55 18 . . . Volleys Fired 286 | . 34 6 22 10 . 21 125 42 13 13 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 Hottest 230 | . 80 110 91 91 . 91 128 230 230 229 Shots Fired 581 | . 66 12 43 19 . 42 219 112 35 33 Gun 431 | . 57 4 21 9 . 21 169 111 23 16 Cannon 130 | . 1 6 22 10 . 21 42 . 12 16 Launcher 20 | . 8 2 . . . . 8 1 . 1 Special . | . . . . . . . . . . . Kinetic 205 | . 57 . 21 9 . 21 97 . . . Thermal 356 | . 1 10 22 10 . 21 114 111 35 32 Explosive 10 | . 8 2 . . . . . . . . Electromagnetic 10 | . . . . . . . 8 1 . 1 Robot Hit Streak 21 | . 11 16 18 4 . 7 21 18 10 3 Robot Miss Streak 6 | . 3 . 4 3 . 3 6 3 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Shots Hit Robots 405 | . 41 11 28 12 . 26 160 88 26 13 Core Hits 208 | . 29 4 11 4 . 15 84 45 11 5 Critical Kills 2 | . . . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 9 | . . . . 1 . . 6 . . 2 Burn 4 | . . . . . . . 2 . . 2 Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . . . . . . 2 . . . Blast 2 | . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9237 | . 1251 292 519 218 . 426 3320 2175 661 375 Guns 5779 | . 453 39 188 73 . 193 2083 2130 474 146 Cannons 1841 | . 17 105 331 145 . 233 692 . 187 131 Explosions 1577 | . 781 148 . . . . 529 21 . 98 Melee . | . . . . . . . . . . . Ramming 40 | . . . . . . . 16 24 . . Kinetic 2371 | . 453 . 188 73 . 193 1464 . . . Thermal 5249 | . 17 144 331 145 . 233 1311 2130 661 277 Explosive 929 | . 781 148 . . . . . . . . Electromagnetic 648 | . . . . . . . 529 21 . 98 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 47 | . . . . . . . 47 5 5 5 Average Corruption 11 | . . . . . . . 28 2 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 214 | . . . . . . . 118 27 46 23 Message Errors 47 | . . . . . . . 22 6 12 7 Matter Fused 57 | . . . . . . . 31 7 13 6 Heat Flow Errors 21 | . . . . . . . 10 3 8 . Energy Discharges 24 | . . . . . . . 13 3 4 4 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 3 | . . . . . . . 2 1 . . Data Loss (minor) 22 | . . . . . . . 13 2 5 2 Data Loss (major) 10 | . . . . . . . 6 1 1 2 Misfires 6 | . . . . . . . 5 1 . . Alerts 7 | . . . . . . . 3 3 1 . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 14 | . . . . . . . 11 . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 54 | . 10 . . 1 . . 31 . 12 . Projectiles 21 | . . . . 1 . . 8 . 12 . Explosions 33 | . 10 . . . . . 23 . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . 10 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 9 | . . . . . . . 9 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 297 | . 79 . . . . . 173 19 . 26 Shots 14 | . 3 . . . . . 9 1 . 1 Rammed 4 | . . . . . . . 3 1 . . Targets Rammed 5 | . . . . . . . 4 1 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 783 | . 1 84 19 23 . 15 212 783 320 271 Average Temperature 171 | . 1 38 5 12 . 7 56 240 106 128 Received Heat Transfer 2044 | . 153 72 126 . . 351 819 324 153 46 Effects 56 | . . . . . . . . 55 1 . Shutdowns 13 | . . . . . . . . 13 . . Energy Bleed 6 | . . . . . . . . 6 . . Interference 11 | . . . . . . . . 11 . . Matter Decay 4 | . . . . . . . . 4 . . Short Circuit 3 | . . . . . . . . 3 . . Damage (minor) 6 | . . . . . . . . 5 1 . Damage (major) 8 | . . . . . . . . 8 . . Damage (core) 5 | . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . 1 1 1 1 Combat Hostiles 5 | . . . . 1 . . 1 1 1 1 Parts Melted 25 | . . . . 1 . 1 4 13 6 . Heat Transferred 10375 | . 37 333 592 259 . 481 2997 3788 1245 643 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 687 | . 245 102 202 90 . 90 687 336 . . Initial 312 | . . 36 39 . . . 35 312 . . Average 136 | . 137 97 105 48 . 49 177 132 . . Maximum Alert Level 2 | . 1 . 1 . . . 2 1 . . Low Security (%) 82 | 100 61 100 90 100 . 100 76 86 . . Level 1 11 | . 38 . 9 . . . 6 13 . . Level 2 6 | . . . . . . . 17 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . 7 8 . . Investigation 3 | . . . . . . . 2 1 . . Extermination 5 | . . . . . . . . 5 . . Reinforcement 7 | . 1 . . . . . 4 2 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 11 | . 1 . 2 1 . . 4 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 16 2 9 4 . 6 57 18 6 7 Peak Tracking Total 6 | . 3 2 3 3 . 3 6 4 4 4 Tactical Retreats 11 | . . . . . . . 8 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . . . . . . . 3 2 . . Indirectly 1 | . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . 5 . . . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 17 | . 2 . 1 . 2 . 8 4 . . Terminals 10 | . 2 . 1 . . . 4 3 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 40 | . 4 . 3 . 2 . 18 13 . . Successful 23 | . 1 . 1 . 2 . 13 6 . . Failed 17 | . 3 . 2 . . . 5 7 . . Catastrophic 3 | . . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 1 . 1 . 1 . 1 6 . . Terminals 24 | . 4 . 3 . . . 7 10 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 7 | . . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 11 | . 1 . . . 2 . 5 3 . . Record 2 | . . . . . 1 . . 1 . . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . 4 . . . Scan Component 3 | . . . . . . . 3 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . Terminals 3 | . . . 1 . . . 1 1 . . Botnet 3 | . . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . . 5 4 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 35 | . . . . . . . . 35 . . Total Part Build Rating 12 | . . . . . . . . 12 . . Parts Repaired 1 | . . . . . . . 1 . . . Time 36 | . . . . . . . 36 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 12448 | 85 887 114 499 795 803 168 3163 3032 1880 1022 Spaces Moved 3347 | 51 290 30 123 148 251 27 879 819 556 173 Core 39 | 8 . . . . . . 31 . . . Treads 2636 | 43 290 30 123 148 251 27 323 672 556 173 Legs . | . . . . . . . . . . . Wheels 672 | . . . . . . . 525 147 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 320 140 165 320 320 Average Speed 311 | 146 258 320 320 320 320 361 280 304 323 563 Slowest Speed 1550 | 160 320 320 320 320 320 480 1550 640 560 640 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 61 16 12 34 65 14 58 19 62 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 2 2 Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 48 | . 23 16 . . . . 5 4 . . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . 1 4 . . AOE 43 | . 23 16 . . . . 4 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 4833 | 58 360 37 190 455 254 57 1356 1260 610 196 Wait 887 | . . . . 292 . 5 228 332 29 1 Move 3337 | 50 289 29 122 147 250 26 878 818 555 173 Hop . | . . . . . . . . . . . Pick Up 102 | 2 21 . 19 3 1 . 36 13 5 2 Fast Attach 41 | 6 1 . 1 . . . 20 12 1 . Attach 44 | . 1 1 3 . 1 5 17 9 4 3 Detach 9 | . 1 . 1 . . . 6 1 . . Swap 46 | . 9 1 8 . . . 11 13 2 2 Drop 76 | . 4 . 14 3 2 . 31 19 1 2 Fire 286 | . 34 6 22 10 . 21 125 42 13 13 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . 2 . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . 2 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Entered Mines 1024 | -10/Mines | Met a Derelict bent on vengeance 1039 | -10/Mines | Discovered new exit (range 15) 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Utility x2 1269 | -9/Materials | Discovered new exit (range 10) 1270 | -9/Materials | Build established: Scavenger-Mutant 1414 | -9/Materials | Identified exit to Mines 1586 | -9/Materials | Entered Mines 1682 | -9/Mines | Assembled infested the area 1687 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2231 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2369 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2369 | -9/Mines | Discovered new exit (range 5) 2378 | -9/Mines | Identified exit to Exiles 2381 | -9/Mines | Entered Exiles 2462 | -9/Exiles | Met 8R-AWN 2520 | -9/Exiles | Met EX-HEX 2734 | -9/Exiles | Met EX-BIN 2772 | -9/Exiles | Aligned with FarCom system 2776 | -9/Exiles | Given EX-Vault access code 2849 | -9/Exiles | Opened EX-Vault 2867 | -9/Exiles | Found YOLO Cannon 2928 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3031 | -9/Exiles | Learned location of Zion (-7) 3146 | -9/Exiles | Discovered new exit (range 14) 3184 | -9/Exiles | Left Exiles lab with YOLO Cannon 3184 | -9/Exiles | Entered Mines 3213 | -8/Mines | Discovered new exit (range 15) 3334 | -8/Mines | Lost 3 parts (1p1n1w) 3352 | -8/Mines | Entered Materials 3352 | -8/Materials | Evolved 2 slots: Utility x2 3489 | -8/Materials | Discovered new exit (range 14) 3625 | -8/Materials | Lost 4 parts (1p1n2w) 3637 | -8/Materials | Build established: Mutant 4093 | -8/Materials | Build established: Scavenger-Mutant 4181 | -8/Materials | Repaired Broken Lgt. Treads 4630 | -8/Materials | Discovered new exit (range 8) 4711 | -8/Materials | Core integrity fell below 50% 4734 | -8/Materials | Build established: Mutant 4744 | -8/Materials | System corruption reached 10% 4746 | -8/Materials | Lost 11 parts (1p3n3u4w) 5225 | -8/Materials | System corruption reached 30% 5543 | -8/Materials | Build established: Scavenger-Mutant 5689 | -8/Materials | Garrison activated, responded to threat 6041 | -8/Materials | Core integrity fell below 20% 6222 | -8/Materials | Build established: Mutant 6502 | -8/Materials | Discovered new exit (range 8) 6515 | -8/Materials | Entered Factory 6515 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6811 | -7/Factory | Build established: Scavenger-Skirmisher 6836 | -7/Factory | Fabricated Variable Charge Gun (x2) 6964 | -7/Factory | Discovered new exit (range 15) 7279 | -7/Factory | Build established: Scavenger-Tank 8186 | -7/Factory | Core integrity fell below 50% 8576 | -7/Factory | Build established: Hacker-Tank 8902 | -7/Factory | Build established: Tank 9222 | -7/Factory | Identified exit to Factory 9547 | -7/Factory | Entered Lower Caves 9718 | -7/Lower Caves | Spotted B-75 Beast 9740 | -7/Lower Caves | Destroyed B-75 Beast 9768 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 9831 | -7/Lower Caves | Learned Factory garrison access intel 10031 | -7/Lower Caves | Build established: Scavenger-Gunner 10279 | -7/Lower Caves | Found DCF Scrap (13 items) 11404 | -7/Lower Caves | Discovered new exit (range 5) 11427 | -7/Lower Caves | Entered another Lower Caves area 11491 | -7/Lower Caves | Core integrity fell below 20% 11586 | -7/Lower Caves | Discovered exit to Factory (range 12) 11816 | -7/Lower Caves | Build established: Scavenger-Tank 12429 | -7/Lower Caves | Ambushed by wild Derelicts 12449 | -7/Lower Caves | Destroyed self with Advanced EMP Blaster Last Messages --------------- data lost. 12170_ AJZMDZAU%Z1<&5YGJRS5>IXEOE42SE6|VPG 12197_ System corrupted: Matter fused (-7). 12219_ System corrupted: Substantial component data lost. 12277_ System corrupted: Matter fused (-5). 12293_ G,U ICJAUK>>EME OFNERR1WCXL/BM/GXFF2< 12341_ System corrupted: Energy discharge (-78). 12373_ System corrupted: Matter fused (-7). 12429_ 5L-4C7(g): "Hold it right there! What's your model number? Ha, who am I kidding, we need whatever spare parts you can give us." 12429_ E3-3MY(l) springs to life. 12431_ Lgt. Treads destroyed. 12431_ Critical hit (Burn: +26). 12435_ System corrupted: Component data lost. 12443_ Imp. Light Armor Plating destroyed. 12446_ Plasma Cannon destroyed. 12446_ System Shield destroyed. 12446_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ??????????????????????????????? ##??????????? | | ???????????????????????????? ##??# ?????? | | ??????????????????????????? #?# ????? | | ???????????????????????????? #? ?????? | | ???????????????????????????? ## ?????? | | ????????????????????????????? ??????? | | ?????????????????????????????? ???????? | | ??????????????????#???????????? #???????? | | ??????????????????# ???????????# #####???? | | ?????????????#???## ??????????## #???? | | ?????????????? ?# ????????## #???? | | ???????????????# # ???????? ##??? | | ????????????????? #????????? ##?? | | ??????????????????# ##????????# #?? | | ??????????????????? g##???????# #?? | | ???????????????????? ###?????# #??? | | ?????????????????????? lll ##????# ##### | | ????????????????????????#@ ##??## ## | | ????????????????????????## #### ## | | ?????????????????????????## ### | | ??????????????????????????## ### | | ????????????????????######### ### ### | | ????????????????????# #?###?## | | ??????????????????### # #??????# #### | | ?????????????????## ####### #??????## ##??## | | ?????????????????# #?????# #???????###????## | | ?????????????????## ###????? ##???????????????? | | ?????????????????# ####???# ##????????????????? | | ?????????????????## #???####?????????????????? | | ??????????????????## # #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -8/Materials | Scanalyzed Huge Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantForceCleaver Manual? 0 Play Time 00:58:28 Cumulative 68.2 hours Start 2025.04.06 @ 21:23:35 End 2025.04.06 @ 22:33:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4d5cd7-88ff-47f5-a90c-ae17f4513c6c