Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 14:14:25

Player: Welles Greysong

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (394)      394
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 894

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (200) Ox8
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Beam Cannon
          Light Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
          Large Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (145)
                Weight Redist. System
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                EM Pulse Gun
                Beam Cannon
                Beam Cannon
          Light Assault Rifle
                Explosive Trap

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
    Medium Matter Pod
           Weight Redist. System
           Structural Scanner
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           EM Pulse Gun
           Beam Cannon
           Beam Cannon
           Beam Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 8   13  13  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   4   5   
    Treads                 3    | .   2   1   
    Leg                    2    | .   .   2   
    Wheel                  6    | 2   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 3   4   3   
    Device                 4    | 2   1   1   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             5    | 2   2   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   3   8   
  Power                    1    | .   1   .   
  Propulsion               4    | .   1   3   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  96  
  Engine                   13   | .   13  14  
  Treads                   5    | .   7   .   
  Wheel                    21   | .   20  24  
  Device                   11   | .   14  6   
  Storage                  14   | .   14  14  
  Protection               2    | .   .   6   
  Energy Gun               14   | .   16  12  
  Energy Cannon            4    | .   .   11  
  Ballistic Gun            7    | .   11  1   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 13  89  91  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   19  25  
  Most Carried             21   | 8   21  21  
  Average Carried          15   | 5   15  17  
  Final Capacity           25   | 8   25  25  
  Final Carried            21   | 7   21  20  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           770  | 191 338 241 
  Remotely                 .    | .   .   .   
Salvage Created            611  | 22  394 195 
  Parts                    46   | 3   22  21  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   8   6   
  Guns                     10   | .   8   2   
  Cannons                  1    | .   .   1   
  AOE                      3    | .   .   3   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   3   4   
  Grunt                    7    | .   5   2   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1294 | 30   804  460  
  Core                     252  | .    162  90   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              75   | 3    41   31   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 80   90   100  
Shots Fired                136  | 6    82   48   
  Gun                      116  | 6    82   28   
  Cannon                   20   | .    .    20   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  35   | .    33   2    
  Thermal                  65   | .    41   24   
  Explosive                .    | .    .    .    
  Electromagnetic          36   | 6    8    22   
  Robot Hit Streak         11   | 1    8    11   
  Robot Miss Streak        7    | 2    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           83   | 2    55   26   
  Core Hits                33   | 1    22   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    4    2    
    Burn                   5    | .    3    2    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1165 | 59   609  497  
  Guns                     875  | 38   609  228  
  Cannons                  137  | .    .    137  
  Explosions               153  | 21   .    132  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  195  | .    178  17   
  Thermal                  694  | 21   353  320  
  Explosive                .    | .    .    .    
  Electromagnetic          276  | 38   78   160  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      48   | 30   .    18   
  Shots                    2    | 1    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        305  | 48   305  254  
  Average Temperature      96   | 24   118  82   
  Received Heat Transfer   555  | .    420  135  
  Effects                  3    | .    1    2    
    Energy Bleed           1    | .    1    .    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             8    | .    4    4    
  Heat Transferred         2050 | 50   1258 742  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | 1    .    3    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             190  | 5   190 172 
  Initial                  22   | .   3   22  
  Average                  70   | .   68  83  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               10   | .   10  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Track                  2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1279 | 67  741 471 
Spaces Moved               702  | 47  426 229 
  Core                     6    | 6   .   .   
  Treads                   59   | .   57  2   
  Legs                     5    | .   .   5   
  Wheels                   632  | 41  369 222 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  140 
  Average Speed            131  | 76  128 148 
  Slowest Speed            480  | 80  240 480 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 3   59  56  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | 8   .   9   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | 8   .   9   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      925  | 71  542 312 
  Wait                     62   | .   38  24  
  Move                     700  | 46  425 229 
  Hop                      .    | .   .   .   
  Pick Up                  44   | 14  20  10  
  Fast Attach              .    | .   .   .   
  Attach                   18   | 7   3   8   
  Detach                   1    | .   .   1   
  Swap                     16   | 1   10  5   
  Drop                     9    | .   5   4   
  Fire                     75   | 3   41  31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 14)
  714 | -10/Materials | Core integrity fell below 50%
  809 | -10/Materials | Entered Mines
  828 | -10/Mines     | Core integrity fell below 20%
  852 | -10/Mines     | Lost 5 parts (2n1u2w)
  904 | -10/Mines     | Discovered new exit (range 5)
 1275 | -10/Mines     | Found a hidden stash of uninstalled traps
 1280 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01171_ Acquired 4 matter.
01172_ Acquired Hcp. Matter Pod.
01173_ Dropped Med. Matter Pod.
01174_ Extracted 100 matter.
01174_ Acquired 19 matter.
01178_ K-01 Serf collects debris. <x2>
01215_ Med. Matter Pod melted.
01215_ K-01 Serf destroyed.
01217_ Acquired 14 matter.
01220_ Acquired Lgt. Ion Engine.
01223_ Acquired Wheel.
01239_ EM Pulse Gun destroyed.
01240_ S-10 Pest destroyed.
01243_ Acquired 18 matter.
01247_ Acquired Lgt. Assault Rifle.
01250_ Acquired Lgt. Ion Engine.
01252_ Dropped Lgt. Ion Engine.
01275_ A stash of uninstalled traps is collected here!
01278_ Acquired Explosive Trap.
01279_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????   ?????????               |
| ???????????????????????    ?????????               |
| ???????????????????????    ?????????               |
| ???????????????????????#   ?????????               |
| ??????????????????????##   ?????????               |
| ??????????????????????  ss ?????????               |
| ???????????????????????    ?????????               |
| ???????????????????????    ?????????               |
| ???????????????????????#   ?????????               |
| ??????????????????#????#  s?????????               |
| ?????????????????## ???#  #?????????               |
| ?????????????????#  t??#  #?????????               |
| ?????????????????#    ##  ###???????               |
| ??????????????????#       & #???????               |
| ?????????????????###     & &#???????               |
| ??????????  s            @  #???????               |
| ??????????????#######   ##  #???????               |
| ????????????????????###??#  #???????               |
| ?????????????????????????#  #???????               |
| ??????????????????########  #???????               |
| ??????????????????#         #???????               |
| ??????????????????#         #???????               |
| ??????????????????#  ########???????               |
| ??????????######??#  #??????????????               |
| ?????????##    ##?#  #??????????????               |
| ????????##      ###* #??????????????               |
| #########        =   #??????????????               |
|            ##  ####= #??????????????               |
|           ######??#  #??????????????               |
| ####      #???????   #??????????????               |
| ###      ##???????   #??????????????               |
| !  [     #???????   ##??????????????               |
| ! = =    #???????  ##???????????????               |
| ####     #??????#  ?????????????????               |
| ???##    #???#??## ?????????????????               |
| ????#### #???????# ?????????????????               |
| ???????# #???????  ?????????????????               |
| ??#????# #?????#?  ?????????????????               |
| ???????# #???????  ?????????????????               |
| ??????##=##??????##?????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyTerrabombScanner
  Manual?         0
Play Time         00:16:02
  Cumulative      13.1 hours
  Start           2022.04.25 @ 14:01:32
  End             2022.04.25 @ 14:14:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c41000f7-8875-48e3-9000-f2fc025a1fe0