Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.28 @ 17:02:37 Player: Chronit Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (311) 311 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1266 Bonus ------- None Cogmind --------- Core Integrity 329/400 Matter 423/450 Energy 275/275 System Corruption 0% Temperature Cool (40) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY (10) --- Deuterium Engine Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Terrain Scanner Target Analyzer Improved Utility Shielding Heavy EM Pulse Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Deuterium Engine Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Terrain Scanner Target Analyzer Improved Utility Shielding Heavy EM Pulse Gun Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Device ECM Suite Storage Large Matter Pod Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 16 | 6 4 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 3 | . . 3 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 91 | . 98 84 Engine 10 | . 14 7 Treads 10 | . . 19 Leg 18 | . 28 8 Device 3 | . 6 . Storage 21 | . 20 22 Protection 3 | . . 6 Energy Gun 8 | . 8 9 Ballistic Gun 15 | . 19 11 Naked Turns . | . . . Heaviest Build 35 | 11 28 35 Greatest Support 60 | 20 20 60 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 6 10 Most Carried 10 | 4 7 10 Average Carried 6 | 2 5 7 Final Capacity 10 | 6 10 10 Final Carried 10 | 3 7 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 548 | 248 138 162 Remotely . | . . . Salvage Created 371 | . 128 243 Parts 23 | . 7 16 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 2 7 Guns 9 | . 2 7 Classes Destroyed 5 | . 2 3 Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 4 | . 2 2 Sentry 2 | . . 2 Best Kill Streak 4 | . 2 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 457 | . 148 309 Core 103 | . 32 71 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 52 | . 17 35 Largest 2 | . 2 2 Hottest 85 | . 85 85 Shots Fired 92 | . 34 58 Gun 92 | . 34 58 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 65 | . 30 35 Thermal 24 | . 4 20 Explosive . | . . . Electromagnetic 3 | . . 3 Robot Hit Streak 27 | . 27 25 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 74 | . 29 45 Core Hits 21 | . 7 14 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 737 | . 229 508 Guns 737 | . 229 508 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 392 | . 197 195 Thermal 308 | . 32 276 Explosive . | . . . Electromagnetic 37 | . . 37 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 253 | . 92 253 Average Temperature 58 | . 24 73 Received Heat Transfer 213 | . 105 108 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 740 | . 74 666 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 296 | . 141 296 Initial 50 | . . 50 Average 112 | . 81 172 Maximum Alert Level 1 | . . 1 Low Security (%) 81 | 100 100 57 Level 1 18 | . . 42 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 5 13 Peak Tracking Total 5 | . 2 5 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 4 | . 3 1 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Security Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Recyclers 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 672 | 82 289 301 Spaces Moved 359 | 62 171 126 Core 18 | 18 . . Treads 75 | . . 75 Legs 266 | 44 171 51 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 133 | 109 125 155 Slowest Speed 200 | 200 150 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 4 24 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 476 | 76 220 180 Wait 12 | . 12 . Move 357 | 61 170 126 Hop . | . . . Pick Up 30 | 9 11 10 Fast Attach . | . . . Attach 13 | 6 3 4 Detach . | . . . Swap 3 | . 1 2 Drop 9 | . 6 3 Fire 52 | . 17 35 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | Self-destructed Last Messages --------------- 00556_ Acquired 2 matter. 00559_ Acquired 1 matter. 00591_ Acquired Hvy. EM Pulse Gun. 00597_ Acquired Imp. Signal Interpreter. 00598_ Dropped Aluminum Leg. 00609_ Acquired Target Analyzer. 00616_ Acquired Deuterium Engine. 00618_ Dropped Lgt. Ion Engine. 00620_ Acquired Deuterium Engine. 00625_ Acquired Imp. Utility Shielding. 00635_ Acquired Imp. Signal Interpreter. 00660_ Connecting with Terminal... 00660_ Current location identified: Materials >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 1 active security squad. Downloaded coordinate data. 00668_ W-16 Scout destroyed. 00671_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? ##???????????????????? | | ????????######??????= ????????????????????? | | ???????##!!!!##?????%= ????????????????????? | | ???????#! !#????# ????????????????????? | | ????????! !#????# #????????????????????? | | ????????# #????# #????????????????????? | | ????????# #????# #????????????????????? | | ????????# #????# #????????????????????? | | ????????# #????# % #????????????????????? | | ????????# #????# #????????????????????? | | ????????# #?#### #????????????????????? | | ?????????# ####T##@ #????????????????????? | | ?????????# ########?????????????? | | ?????##### # ??????????????? | | ?????#!! =! * T # """""""????????????? | | ?????#! !== # """"""" #??????????? | | ?????#!! ! !# """"""" #??????????? | | ?????# ! !+%""""""" #??????????? | | ?????#** =#=""""""" #??????????? | | ?????# * ########+##% # ! #??????????? | | ?????#####????? #/ #!!= #??????????? | | ?????????????""""" # ###+#######??????????? | | ???????????# """"" # #?# #????????????????? | | ???????????# """"" # #?# #????????????????? | | ???????????# # #?#*#????????????????? | | ????????????######## ###%##???????????????? | | ???????????????????# == #???????????????? | | ???????????????????# #???????????????? | | ???????????????????+ #???????????????? | | ???????????????????# ###+######???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????+ # = #???????????? | | ???????????????????# # #???????????? | | ???????????????????# ##+#######???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 449 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSkeletonScrap Manual? 0 Play Time 00:07:07 Cumulative 17.0 hours Start 2021.02.04 @ 13:28:00 End 2021.06.28 @ 17:02:37 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 2 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7980166-f0a6-4b0a-b7bb-a1f1258f88d7