Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 02:25:52 Player: Boris Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (184) 920 Value Destroyed (8455) 8455 Prototype IDs (277) 5540 Alien Tech Used (16) 3200 Bonus (57470) 57470 TOTAL SCORE: 85685 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3170 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 187/1600 Matter 285/300 Energy 588/590 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (4) --- High-density Centrium Leg Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Graphene Brace AEGIS Remote Shield > --- WEAPON (3) ------- Core Cannon Hypervelocity Multirail > --- INVENTORY (12) --- Experimental Energy Well (28) Femtoactuators Experimental Phase Shifter Experimental System Purifier Microwarp Drive Sigix Sheargun Sigix Sheargun Sigix Broadsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Combat Gravmag System Antigrav Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Medium Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Advanced Transmission Jammer Medium Regenerative Plating AEGIS Remote Shield Advanced Hacking Suite Improved System Shield Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Phase Shifter Core Expander Subatomic Replicator Core Cannon Sigix Terminator Sigix Corpse [Rating: 199] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Shotgun Energy Gun Field Laser Energy Cannon Warp Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . 2 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . Utility 12 | . . 1 . 1 . . 2 . . . . 1 . 1 . . . . . 2 . . 2 . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 286 | 6 14 4 . 8 4 6 3 7 7 6 10 10 3 37 15 3 . 12 . 8 1 16 3 20 18 8 55 2 Power 20 | 1 2 . . . 1 . . . . . . 2 . 5 2 1 . 1 . . . . 1 1 2 . 1 . Engine 6 | 1 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . 1 . 4 2 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . 1 . Propulsion 38 | 2 2 1 . 2 2 . 1 2 . 1 . 3 . 4 6 2 . 3 . 1 . . . 1 2 2 1 . Treads 10 | . 2 1 . 2 2 . 1 2 . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . 3 . 4 1 2 . 3 . 1 . . . 1 2 . . . Flight 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Utility 145 | 1 3 1 . 3 1 1 2 3 5 5 7 3 2 13 5 . . 7 . 7 1 10 2 12 11 4 35 1 Device 80 | . . 1 . . 1 . . 1 5 2 3 1 1 7 1 . . 3 . 3 1 6 1 5 5 2 30 1 Storage 9 | 1 1 . . . . . . . . . . . . 2 . . . . . . . 1 . 3 1 . . . Processor 18 | . . . . . . . . . . 1 2 1 1 1 1 . . . . . . . . 2 3 2 4 . Hackware 10 | . . . . 1 . . 2 . . . 2 . . . . . . . . 2 . 1 1 1 . . . . Protection 26 | . 2 . . 2 . 1 . 2 . 2 . 1 . 3 3 . . 4 . 2 . 2 . 1 . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 83 | 2 7 2 . 3 . 5 . 2 2 . 3 2 1 15 2 . . 1 . . . 6 . 6 3 2 18 1 Energy Gun 18 | . 4 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . 10 . Energy Cannon 12 | . . . . . . . . . . . . . 1 2 . . . . . . . 4 . 3 . 1 1 . Ballistic Gun 23 | 2 2 2 . 3 . 4 . 1 2 . . . . 4 . . . . . . . . . . . . 2 1 Ballistic Cannon 6 | . 1 . . . . . . . . . 2 1 . 1 . . . . . . . 1 . . . . . . Launcher 8 | . . . . . . . . . . . 1 . . 4 2 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . . . . . . . 4 . . . 1 . . . . . 3 2 1 4 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . 1 . . . . . . . . . . . . 3 . . . 5 . 1 1 10 . 3 3 2 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Lost 32 | . . 1 . . 1 1 . 5 3 2 . . 2 5 3 3 1 . . . . . 1 3 1 . . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Propulsion 9 | . . . . . . . . 2 . 1 . . . 1 1 2 1 . . . . . . . 1 . . . Utility 12 | . . . . . 1 . . 1 1 . . . 1 4 2 1 . . . . . . . 1 . . . . Weapon 9 | . . 1 . . . 1 . 2 2 1 . . 1 . . . . . . . . . . 1 . . . . Highest Loss Streak 6 | . . 1 . . 1 1 . 5 3 2 . . 2 2 3 6 1 . . . . . 1 1 1 . . . To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 81 | . 97 97 100 97 92 99 99 95 99 91 24 71 85 85 67 54 47 62 84 79 80 85 90 89 67 50 70 78 Engine 4 | . 13 11 11 9 7 9 7 7 7 6 . 2 6 . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 5 4 4 4 6 7 8 7 7 7 Treads 11 | . 9 33 33 26 25 27 22 22 23 17 . . . . . . . . . . . . . . . . . . Leg 2 | . 18 . . . . . . . . . . . . . . . . . . . . . . . 4 12 12 14 Hover 5 | . . . . . . . . . . . . 12 20 22 4 8 10 18 26 22 23 23 21 21 8 . . . Device 12 | . . 9 11 9 8 9 7 6 14 17 13 18 18 11 4 . . 3 10 12 14 12 19 18 13 7 25 21 Storage 5 | . 14 11 11 9 9 9 7 7 7 6 . . . 4 5 . . . . . . . . 3 6 7 7 7 Processor 6 | . . . . . . . . . . 4 7 13 16 20 19 21 21 21 21 18 14 12 8 8 6 1 8 14 Hackware 6 | . . . . 7 9 9 22 23 15 4 1 10 3 . . . . . . 4 9 10 14 17 4 . . . Protection 5 | . 12 11 11 8 6 8 7 6 7 6 . 2 6 6 9 5 5 6 10 5 4 7 4 2 1 . . . Energy Gun 2 | . 7 11 . . . . 7 8 7 6 . . . . . . . . . . . . . . 3 . 2 7 Ballistic Gun 9 | . 17 9 22 27 27 26 15 10 14 13 . . . 2 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 4 . . 2 5 4 4 4 4 3 5 7 6 . Naked Turns 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 10 57 58 58 65 65 62 62 70 63 69 3 30 38 53 59 42 18 57 55 73 71 88 87 88 88 58 65 60 Greatest Support 92 | 20 46 69 69 69 69 69 69 69 66 66 3 40 40 54 67 42 28 61 61 88 88 89 89 92 92 85 85 60 Greatest Overweight (x) 6 | . 1 . . . . . . 1 . 6 . . . 1 1 . . . . . . . . 3 1 . 1 . Average Overweight (x) . | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 15 15 15 5 5 5 5 5 5 5 10 12 12 12 12 Average Capacity 13 | 6 9 20 20 20 20 20 20 20 20 19 5 5 5 13 15 5 5 5 5 5 5 5 5 8 10 12 12 12 Most Carried 20 | 7 13 12 14 20 20 20 20 20 20 20 5 5 5 15 15 13 5 5 5 5 5 5 5 10 12 11 12 11 Average Carried 12 | 5 8 11 13 18 19 19 19 19 18 18 4 4 4 12 14 4 5 4 5 4 4 4 5 7 10 10 11 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 15 15 5 5 5 5 5 5 5 5 10 12 12 12 12 Final Carried 20 | 7 13 12 14 20 20 20 19 19 20 5 5 5 5 15 13 5 5 5 5 5 5 5 5 10 11 10 10 10 Class Distribution -------------------- 29% | Mutant 18% | Hacker-Mutant 15% | Alien-Sigix 9% | Tank 7% | Hacker-Tank 4% | Scavenger-Tank 3% | Ninja 3% | Derelict-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -8/Garrison Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Tank | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/DSF Ninja | -5/Factory Mutant | -4/Factory Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 4042 | 276 232 117 162 438 24 335 90 210 123 74 149 49 109 405 205 24 19 163 13 49 . 74 112 87 115 . 338 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8326 | 115 253 144 258 533 24 376 57 300 153 69 43 49 247 687 542 . . 191 . 108 . 74 612 621 544 152 2030 144 Parts 453 | 10 17 12 20 34 2 22 5 10 10 1 5 3 3 56 24 . . 3 . 6 . 6 24 28 31 4 114 3 Haulers Intercepted 6 | . 1 . . 2 . . . . . . . . . 1 2 . . . . . . . . . . . . . Recyclers Shooed 4 | 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 9 5 . 5 . . . . 1 . 3 . . . . . . . . . . Prevented 12 | . . . . . . . . 2 4 . . . . . . 6 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 139 | . 6 4 9 12 1 10 . 9 4 1 4 . 2 21 4 . . . . . . 1 7 10 6 1 26 1 Melee 30 | . . . . . . . . . . . . . 2 3 2 . . . . . . 1 1 2 4 1 14 . Guns 65 | . 6 3 9 12 1 10 . 9 4 1 . . . 1 . . . . . . . . . . 2 . 7 . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . . . 5 7 . . . 1 AOE 27 | . . . . . . . . . . . 4 . . 16 2 . . . . . . . . . . . 5 . Classes Destroyed 21 | 2 4 1 2 1 . 1 . 2 1 . . 1 1 1 . . . . . . . . . . 1 1 2 . Worker 16 | . . . . . . . . . . . . . . 6 4 . . . . . . . . 2 . 1 3 . Builder 6 | . . . 1 1 . . . . . . . . . 1 2 . . . . . . . . . 1 . . . Tunneler 5 | 2 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 6 | . 1 . . 2 . . . . . . . . . 1 2 . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Minesweeper 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . 2 . . . . . . . 1 . . . . . . . 1 . . . . . Swarmer 53 | . 3 2 6 4 . 3 . 6 4 . 4 . . 15 . . . . . . . . . 4 . . 2 . Cutter 7 | . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . 2 . Grunt 23 | . 3 . 2 6 . 4 . 1 . . . . . 1 1 . . . . . . . 2 2 . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Sentry 12 | . . 2 . 1 1 . . 1 . . . . . 3 . . . . . . . . 2 . 1 . 1 . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 3 . 2 . Programmer 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 3 4 3 5 1 4 1 5 4 1 4 1 1 9 12 . . . . 1 . 1 3 6 2 1 8 1 Combat Bots Only 8 | . 3 4 3 5 1 4 . 5 4 1 4 . 1 7 2 . . . . . . 1 3 6 2 1 8 1 Max Kills in Single Turn 6 | 1 1 2 2 2 1 1 1 1 2 1 3 1 1 5 6 . . . . 1 . 1 1 1 1 1 5 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 3 . . 4 1 . . . . . . . . . . . 5 . Melee 1 | . . . . . . . . . . . . . 1 1 1 . . . . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 15743 | . 189 142 203 358 304 382 . 1131 419 965 . . 399 969 816 435 120 . 29 495 . 313 443 1146 2561 198 3639 87 Core 3435 | . 26 16 27 . 13 42 . 118 43 467 . . . 85 65 55 31 . . 58 . 13 62 70 1006 130 1074 34 Absorbed by Shields 6472 | . . . . . . . . . . . . . . . 46 . . . 30 295 . 320 426 911 1027 83 3253 81 Redirected to Shielding 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1895 | . . . . 202 113 . 98 . . . . . . . . . . . . . . 60 102 747 476 26 71 . Core Remaining (%) 69 | 100 89 . 89 . . 90 . . . . 10 . 100 91 . . . . 86 . . 85 . . 10 . . 11 Volleys Fired 321 | 8 31 9 17 32 3 22 11 27 18 4 10 . . 20 1 . . . . . . 1 26 26 6 1 45 3 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 1 . . 1 1 . . . . . . 1 1 1 2 1 3 1 Hottest 300 | 40 60 90 46 71 71 71 111 116 136 106 48 . . 81 49 . . . . . . 100 100 300 200 300 230 300 Shots Fired 610 | 16 55 18 34 90 9 59 29 64 42 12 10 . . 20 1 . . . . . . 1 26 26 11 1 83 3 Gun 520 | 16 49 18 34 90 9 59 29 64 42 12 . . . 6 . . . . . . . . . . 10 . 82 . Cannon 77 | . 6 . . . . . . . . . 8 . . 5 . . . . . . . 1 26 26 1 1 . 3 Launcher 13 | . . . . . . . . . . . 2 . . 9 1 . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 358 | 16 47 6 34 90 9 59 18 36 18 8 8 . . 6 . . . . . . . . . . . . 3 . Thermal 115 | . . . . . . . 11 25 17 4 . . . . . . . . . . . 1 25 26 1 1 1 3 Explosive 12 | . . . . . . . . . . . 2 . . 9 1 . . . . . . . . . . . . . Electromagnetic 36 | . 8 12 . . . . . 3 7 . . . . 5 . . . . . . . . 1 . . . . . Slashing 89 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 79 . Robot Hit Streak 28 | 4 9 6 5 7 4 6 7 8 5 2 . . . 2 . . . . . . . . 10 25 28 . 12 5 Robot Miss Streak 7 | 2 2 3 6 6 2 5 5 7 4 1 . . . 5 1 . . . . . . . . . 1 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Secondary Targets 11 | . 1 1 3 . . 3 . 1 1 . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 540 | 11 36 14 26 57 7 36 17 48 27 8 . 1 5 18 14 . . 5 . 1 . 15 12 23 22 4 131 2 Core Hits 316 | 6 15 5 18 33 2 23 6 28 11 4 4 1 2 42 14 . . 3 . 1 . 5 15 13 10 2 52 1 Critical Kills 4 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Critical Parts Destroyed 6 | . . . . 1 . 2 . 1 . 1 . . . . . . . . . . . . . 1 . . . . Critical Strikes 20 | . . 1 . 1 . 2 . 3 . 1 . . 1 1 1 . . . . . . 1 2 2 . . 3 1 Burn 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Destroy 8 | . . 1 . 1 . 2 . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 Sever 6 | . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . 3 . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 276 | . . . . . . . . . . . . 5 17 38 19 . . 5 . 6 1 21 2 26 28 6 102 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 239 | . . . . . . . . . . . . . . 23 19 . . 5 . 6 1 21 2 26 28 6 102 . Piercing 37 | . . . . . . . . . . . . 5 17 15 . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . 1 2 3 2 . . . . 1 . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38507 | 98 355 205 415 917 158 654 291 770 408 138 322 67 273 2427 1765 . . 474 . 78 . 873 840 1572 2178 904 21525 800 Guns 7247 | 94 318 205 369 875 90 654 282 770 389 138 . . . 39 . . . . . . . . . . 610 . 2414 . Cannons 2689 | . 36 . . . . . . . . . . . . 92 . . . . . . . . 786 975 . . . 800 Explosions 8656 | . . . . . 68 . . . . . 322 . . 1575 1048 . . . . . . . . . . . 5643 . Melee 19643 | . . . . . . . . . . . . 67 247 721 717 . . 474 . 78 . 873 54 597 1501 904 13410 . Ramming 272 | 4 1 . 46 42 . . 9 . 19 . . . 26 . . . . . . . . . . . 67 . 58 . Kinetic 3385 | 94 310 87 369 875 90 654 147 414 161 105 . . . 39 . . . . . . . . . . . . 40 . Thermal 9405 | . . . . . . . 135 309 153 33 . . . . 571 . . . . . . . 786 975 . . 5643 800 Explosive 2442 | . . . . . 68 . . . . . 322 . . 1575 477 . . . . . . . . . . . . . Electromagnetic 376 | . 44 118 . . . . . 47 75 . . . . 92 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22256 | . . . . . . . . . . . . . . 664 717 . . 474 . 78 . 873 54 597 2111 904 15784 . Piercing 371 | . . . . . . . . . . . . 67 247 57 . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 5 5 5 . . 4 4 . 1 1 3 5 5 5 5 5 . . 6 . . 1 . 9 1 Average Corruption 4 | . . . . 4 5 5 . . 4 4 . 1 1 2 5 5 5 5 5 . . 4 . . 1 . 6 1 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . 9 9 20 . . 2 2 . . 1 5 . . 5 5 5 . . . . . . . 17 . Message Errors 21 | . . . . . 2 6 . . 1 1 . . . 2 . . 2 1 1 . . . . . . . 5 . Matter Fused 17 | . . . . 1 1 3 . . . 1 . . . 1 . . 2 2 1 . . . . . . . 5 . Heat Flow Errors 10 | . . . . 1 1 3 . . . . . . . . . . . 2 2 . . . . . . . 1 . Energy Discharges 8 | . . . . 2 1 2 . . 1 . . . . . . . 1 . 1 . . . . . . . . . Parts Rejected 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 10 | . . . . 1 3 4 . . . . . . . 2 . . . . . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2269 | . . . 3 3 . . . . 1 . . . 42 197 165 . . . . . . 47 . 222 280 . 1309 . Projectiles 69 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . Explosions 345 | . . . . . . . . . . . . . . 79 140 . . . . . . . . . . . 126 . Melee 1855 | . . . 3 3 . . . . 1 . . . 42 118 25 . . . . . . 47 . 153 280 . 1183 . Knockbacks 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 424 | . . . . . 155 . . . . . . . 13 . 245 . . . . . . . . . 11 . . . Shots 6 | . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . . Rammed 12 | . . . 4 3 . . 1 . 2 . . . 1 . . . . . . . . . . . 1 . . . Targets Rammed 19 | 2 1 . 4 3 . . 1 . 2 . . . 1 . . . . . . . . . . . 3 . 2 . Kicked 7 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 15 207 6 200 142 251 97 233 259 17 14 . . 178 16 58 . 192 227 3 1 68 289 170 180 158 177 157 Average Temperature 67 | . 7 100 2 18 39 56 45 95 117 12 9 . . 51 8 28 . 90 97 1 1 37 83 92 87 85 93 112 Received Heat Transfer 1377 | . 72 27 36 126 36 225 . 63 . 63 . . . 190 15 72 . . 8 12 . . 70 48 110 4 200 . Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 5 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Melted 12 | . . . . . . . . . . . . . . . . . . . . . . . 3 8 . . 1 . Heat Transferred 3552 | . . . . . . . 296 814 333 74 . . . . 350 . . . . . . . 666 629 . . 390 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 2040 | 15 225 147 282 374 199 490 270 . . . . 94 117 803 866 . . . . 447 251 . 474 594 2040 1734 1498 . Initial 1224 | . 9 52 57 . 97 130 256 . . . . 56 65 60 393 . . . . . 234 . . 266 247 1224 1100 . Average 358 | 5 126 94 107 143 124 312 219 . . . . 85 83 248 493 . . . . 198 236 . 233 378 1006 1354 1311 . Maximum Alert Level 5 | . 1 . 1 1 . 2 1 . . . . . . 3 3 . . . . 2 1 . 2 2 5 5 5 . Low Security (%) 43 | 100 82 100 96 61 100 22 20 . . . . 100 100 62 . . . . . 46 . . 42 . . . . . Level 1 21 | . 17 . 3 38 . 40 79 . . . . . . 6 12 . . . . 48 100 . 40 59 25 . . . Level 2 11 | . . . . . . 36 . . . . . . . 22 77 . . . . 5 . . 17 40 30 . . . Level 3 1 | . . . . . . . . . . . . . . 9 9 . . . . . . . . . . . . . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 72 35 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 44 27 . . Squads Dispatched 50 | . 3 . . . 1 . 2 . . . . . 2 3 3 . . . . 1 . . 2 3 16 9 5 . Investigation 8 | . 2 . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 1 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 14 | . 1 . . . . . 1 . . . . . 2 2 2 . . . . 1 . . 1 . . 1 3 . Assault 21 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 12 7 1 . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 44 | . . 2 . . 1 . . . . . . . . 1 2 . . . . . . . . . 3 1 34 . Communications Jammed 93 | . . . . . . . . . . . . . . . 6 . . . . 6 . . 3 35 5 . 38 . Distress Signals 82 | . . . . . . . . . . . . . . . 5 . . . . 6 . . 3 35 5 . 28 . Times Spotted 446 | . 22 10 9 15 6 12 4 12 4 5 1 . 8 36 22 11 2 . 6 18 2 1 24 32 97 20 62 5 Peak Tracking Total 51 | . 4 5 3 7 6 4 2 7 4 4 1 . 4 10 11 8 2 . 5 9 2 1 7 10 51 20 15 4 Tactical Retreats 43 | . 2 . 1 . . . . 1 . 1 . . 1 4 2 3 1 . . 5 . . 4 3 10 1 4 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . . 3 . . 1 . . . . 1 1 2 1 . . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 34 | . 1 . . . 2 1 . . . . . . 1 4 5 . . . . . . 1 . 6 8 2 3 . Max in Single Turn 4 | . 1 . . . 2 1 . . . . . . 1 4 4 . . . . . . 1 . 1 1 2 1 . Garrison Access 9 | . . . . 1 . . . . . . . 2 . 2 2 . . . . 1 . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 57 | . 4 . 1 6 3 . 2 . . . . 4 . 8 2 . 2 5 . 4 . . 2 6 3 3 2 . Terminals 37 | . 3 . 1 4 1 . 1 . . . . 2 . 6 1 . . . . 3 . . 2 5 3 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 1 . . . . . . 2 . 2 1 . . . . 1 . . . 1 . . . . Total Hacks 150 | . 6 . 2 17 14 . 4 . . . . 6 . 13 3 . 8 18 . 7 . . 6 33 6 5 2 . Successful 106 | . 4 . . 15 9 . 2 . . . . 6 . 6 1 . 8 18 . 4 . . 5 24 2 1 1 . Failed 44 | . 2 . 2 2 5 . 2 . . . . . . 7 2 . . . . 3 . . 1 9 4 4 1 . Catastrophic 11 | . . . . 1 . . 1 . . . . . . 1 . . . . . 1 . . . 2 2 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 6 . 2 8 5 . . . . . . 1 . 4 . . . . . 3 . 1 3 22 4 3 . . Terminals 93 | . 5 . 2 9 5 . 1 . . . . 3 . 11 2 . . . . 6 . . 6 30 6 5 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 17 | . . . . 6 8 . 3 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 2 1 . . . . . . 3 . 2 1 . . . . 1 . . . 3 . . . . Terminal Hacks 66 | . . . . 5 . . . . . . . 2 . 4 . . 8 18 . 2 . . 4 20 2 . 1 . Record 14 | . . . . . . . . . . . . . . . . . 7 6 . . . . . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 9 | . . . . 3 . . . . . . . . . . . . . 4 . . . . 2 . . . . . Prototype ID Bank 18 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . 12 . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Open DSF 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Locate Traps 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . 6 6 . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . Repair 7 | . . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . 1 1 . . . . . . 3 . 2 1 . . . . 1 . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . 1 . . . . . . . 2 . 2 1 . . . . 1 . . . 1 . . . . Coupler Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . . 3 2 . . . . . . 1 . . . . . . . 1 . . 1 3 . 1 . . Terminals 15 | . 3 . . 3 2 . . . . . . 1 . . . . . . . 1 . . 1 3 . 1 . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . . 2 1 . . . . . . 1 . . . . . . . 1 . . 1 3 . 1 . . Operators 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 1 6 3 . 2 . . . . 1 . 6 1 . . . . 3 . . 2 5 2 3 1 . Full Trace Events 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . Time 215 | . . . . 90 109 . 16 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 6 | . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 74 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . 20 50 . Largest Group 6 | . 1 1 . . . . . . . . . . . . . . . . . . 3 . . . . 6 5 . Highest-Rated Group 144 | . 10 10 . . . . . . . . . . . . . . . . . . 144 . . . . 86 70 . Highest-Rated Ally 48 | . 10 10 . . . . . . . . . . . . . . . . . . 48 . . . . 15 15 . Total Orders 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Total Damage 734 | . . . . . . . . . . . . . . . . . . . . . . . . . . 734 . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . . . . 3 . . . . . . . . . . . . . 4 . . . . 2 . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 120 | . . . . . . . . . . . . 15 13 60 13 . . . . 16 3 . . . . . . . Items 120 | . . . . . . . . . . . . 15 13 60 13 . . . . 16 3 . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 13568 | 100 694 124 934 919 230 786 501 1051 879 243 1150 216 196 1009 206 76 178 142 375 232 45 182 205 565 426 254 1634 16 Spaces Moved 11629 | 58 406 53 542 419 67 426 270 560 413 138 586 328 181 1328 315 221 235 172 322 452 64 220 339 630 946 355 1571 12 Core 700 | 11 . . . . . . . . . 23 586 73 . . . . . . . . . . . 7 . . . . Treads 2905 | . 106 53 542 419 67 426 270 560 413 49 . . . . . . . . . . . . . . . . . . Legs 2725 | 47 300 . . . . . . . . . . . . . . . . . . . . . . . 494 301 1571 12 Wheels 66 | . . . . . . . . . . 66 . . . . . . . . . . . . . . . . . . Hover 4387 | . . . . . . . . . . . . 255 181 1328 45 . 234 172 322 452 64 220 339 623 152 . . . Flight 492 | . . . . . . . . . . . . . . . 270 221 1 . . . . . . . . . . . Fastest Speed 18 | 50 120 160 160 160 160 160 160 160 163 50 50 50 52 48 18 18 27 46 46 27 27 42 42 36 30 30 30 30 Average Speed 77 | 106 138 160 160 160 160 160 160 163 163 149 50 54 52 51 36 30 75 60 46 41 39 42 42 51 34 32 34 30 Slowest Speed 245 | 120 240 160 160 160 160 160 160 245 163 243 50 60 52 114 146 32 76 76 46 46 42 42 42 200 113 60 90 30 Overloaded Moves 89 | . . . . . . . . . . . . . . . 5 12 1 . . 41 12 . . 18 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Microwarps 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 3 . . Exploration Rate (%) 42 | 4 68 9 99 34 20 66 6 65 59 11 69 9 88 36 17 56 48 61 63 24 8 96 15 79 62 12 60 1 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 5 | . 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . Known Exits Taken 14 | . . . . . 1 . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 12 | . . . 1 . . . . 2 1 . 4 . . . . 2 1 . 1 . . . . . . . . . Spaces Dug 108 | . . . . . . . . . . . 46 3 2 26 2 . . . . 4 1 . 6 11 . 2 5 . Terrain Destroyed 1085 | . . . . . 20 . . . . . 46 3 2 98 36 . . . . 4 1 . 7 28 . 9 812 19 Melee 42 | . . . . . . . . . . . . 3 2 21 2 . . . . 4 1 . . 4 . 2 3 . Projectile 131 | . . . . . . . . . . . 6 . . 2 . . . . . . . . 7 24 . 7 66 19 AOE 912 | . . . . . 20 . . . . . 40 . . 75 34 . . . . . . . . . . . 743 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 15084 | 80 497 74 573 602 181 486 317 640 582 169 1431 353 248 1558 370 229 234 200 548 486 81 275 370 794 783 443 2460 20 Wait 2506 | . 15 7 9 115 105 26 28 39 134 3 819 . 40 89 8 . . . 227 11 . 1 1 69 14 119 627 . Move 11259 | 58 405 52 541 418 67 425 269 559 412 137 585 327 180 1327 292 220 234 171 321 451 63 219 338 629 675 303 1570 11 Hop 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Pick Up 146 | 7 13 2 2 16 1 3 3 6 4 6 3 5 4 20 4 3 . 5 . 4 1 3 . 5 11 1 12 2 Fast Attach 162 | 6 9 . . 3 4 2 1 . 1 . 4 8 1 20 7 1 . 9 . 4 . 13 3 11 18 5 32 . Attach 105 | . 2 3 . 4 . 3 2 7 4 4 5 . 2 9 8 2 . 4 . 3 1 4 . 7 8 3 19 1 Detach 64 | . 1 . . . . . . 1 2 4 3 1 1 5 6 . . . . 1 . 2 . 9 11 2 15 . Swap 35 | . 3 1 . 1 . 1 . . 2 2 1 2 . 8 . . . . . 1 1 1 . 3 . . 6 2 Drop 161 | . 17 . . 10 1 4 2 1 3 6 1 5 2 22 11 3 . 6 . 5 . 10 . 9 10 3 29 1 Fire 321 | 8 31 9 17 32 3 22 11 27 18 4 10 . . 20 1 . . . . . . 1 26 26 6 1 45 3 Melee 276 | . . . . . . . . . . . . 5 17 38 19 . . 5 . 6 1 21 2 26 28 6 102 . Ram 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Kick 5 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Crush 10 | . . . 4 3 . . 1 . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . 1 . Trap 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low x2 / DSF) -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp / *Ext) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Discovered new exit (range 10) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Accompanied by 1 ally 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Discovered new exit (range 8) 919 | -9/Materials | Entered Mines 937 | -9/Mines | Met a Derelict bent on vengeance 1078 | -9/Mines | Learned location of Storage (-8) 1220 | -9/Mines | Learned Materials emergency access door positions 1296 | -9/Mines | Discovered new exit (range 7) 1805 | -9/Mines | Discovered new exit (range 13) 1853 | -9/Mines | Entered Materials 1853 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2063 | -8/Materials | Repaired Imp. Treads 2097 | -8/Materials | Repaired Imp. Treads 2124 | -8/Materials | Repaired Lgt. Armor Plating 2448 | -8/Materials | Build established: Tank 2606 | -8/Materials | Discovered new exit (range 3) 2696 | -8/Materials | Discovered new exit (range 16) 2772 | -8/Materials | Entered Storage 2835 | -8/Storage | Repaired Hvy. Ion Engine 2869 | -8/Storage | Repaired Imp. Treads 2896 | -8/Storage | Repaired Seismic Detector 2935 | -8/Storage | Garrison activated, responded to threat 3002 | -8/Storage | Identified exit to Garrison 3002 | -8/Storage | Entered Garrison 3065 | -8/Garrison | Triggered checkpoint 3072 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Discovered new exit (range 10) 3385 | -8/Garrison | Discovered new exit (range 9) 3455 | -8/Garrison | Triggered checkpoint 3513 | -8/Garrison | Discovered new exit (range 10) 3536 | -8/Garrison | Installed Relay Interface Framework 3560 | -8/Garrison | Build established: Scavenger-Tank 3732 | -8/Garrison | Garrison Relay disabled 3788 | -8/Garrison | Entered Factory 3788 | -7/Factory | Evolved 2 slots: Utility x2 4100 | -7/Factory | Build established: Hacker-Tank 4170 | -7/Factory | Discovered new exit (range 13) 4199 | -7/Factory | Repaired Imp. Treads 4289 | -7/Factory | Entered Lower Caves 4290 | -7/Lower Caves | Encountered a Warlord checkpoint 4452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4725 | -7/Lower Caves | Lost 5 parts (2n1u2w) 4983 | -7/Lower Caves | Build established: Hacker-Mutant 5088 | -7/Lower Caves | Learned 12 Factory zone layouts 5214 | -7/Lower Caves | Discovered new exit (range 12) 5340 | -7/Lower Caves | Entered another Lower Caves area 5416 | -7/Lower Caves | Lost 3 parts (1u2w) 5709 | -7/Lower Caves | Build established: Hacker-Tank 6051 | -7/Lower Caves | Build established: Hacker-Mutant 6206 | -7/Lower Caves | Discovered new exit (range 10) 6219 | -7/Lower Caves | Entered Zion 6375 | -7/Zion | System corruption cleaned by Quarantine Array 6383 | -7/Zion | RIF detected upon attempting to enter Zion 6383 | -7/Zion | Attacked by Zionites 6383 | -7/Zion | Spotted W8-P8G(B) 6383 | -7/Zion | Spotted HN-VRH(B) 6445 | -7/Zion | 12-ASH came to Zion's defense 6448 | -7/Zion | Released all parts (11) 6453 | -7/Zion | Core integrity fell below 50% 6456 | -7/Zion | Core integrity fell below 20% 6458 | -7/Zion | Discovered new exit (range 8) 6462 | -7/Zion | Entered Proximity Caves 6583 | -6/Proximity Caves | Identified exit to Factory 6733 | -6/Proximity Caves | Build established: Mutant 7612 | -6/Proximity Caves | Entered Factory 7612 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7613 | -6/Factory | Identified exit to Factory 7613 | -6/Factory | Identified exit to Lower Caves 7828 | -6/Factory | Identified exit to DSF 7828 | -6/Factory | Entered DSF 7919 | -6/DSF | Build established: Derelict-Mutant 7919 | -6/DSF | Additional patrols routed to DSF 7947 | -6/DSF | Discovered exit to Factory (range 15) 8024 | -6/DSF | Entered Factory 8024 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8057 | -5/Factory | Discovered new exit (range 14) 8063 | -5/Factory | Identified exit to Upper Caves 8089 | -5/Factory | Discovered new exit (range 17) 8203 | -5/Factory | Identified exit to Extension 8384 | -5/Factory | Build established: Ninja 8609 | -5/Factory | Identified exit to Factory 8696 | -5/Factory | Destroyed 7 combat bots 8834 | -5/Factory | Destroyed 7 combat bots 8875 | -5/Factory | Build established: Scout 9033 | -5/Factory | Entered another Factory area 9033 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9235 | -4/Factory | Discovered new exit (range 8) 9239 | -4/Factory | Identified exit to Upper Caves 9239 | -4/Factory | Entered Upper Caves 9243 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9259 | -4/Upper Caves | Encountered a Warlord checkpoint 9287 | -4/Upper Caves | Lost 6 parts (3n3u) 9310 | -4/Upper Caves | Discovered new exit (range 11) 9313 | -4/Upper Caves | Identified exit to Upper Caves 9315 | -4/Upper Caves | Entered another Upper Caves area 9468 | -4/Upper Caves | Learned Research trap positions 9468 | -4/Upper Caves | Learned Armory security intel 9468 | -4/Upper Caves | Learned Armory garrison access intel 9478 | -4/Upper Caves | Discovered new exit (range 20) 9492 | -4/Upper Caves | Identified exit to Zhirov 9493 | -4/Upper Caves | Entered Zhirov 9493 | -4/Zhirov | Discovered new exit (range 3) 9507 | -4/Zhirov | Met Zhirov 9521 | -4/Zhirov | Learned location of Testing (-3) 9521 | -4/Zhirov | Learned location of Command (-1) 9528 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9541 | -4/Zhirov | Found Alien Artifact 9541 | -4/Zhirov | Identified Integrated Reactor 9541 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9587 | -4/Zhirov | Found Alien Artifact 9618 | -4/Zhirov | Build established: Mutant 9635 | -4/Zhirov | Identified exit to Proximity Caves 9635 | -4/Zhirov | Entered Proximity Caves 9791 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10006 | -3/Proximity Caves | Discovered new exit (range 10) 10010 | -3/Proximity Caves | Identified exit to Research 10010 | -3/Proximity Caves | Entered Research 10010 | -3/Research | Evolved 2 slots: Utility x2 10011 | -3/Research | Loaded intel: 57 trap records 10087 | -3/Research | Identified exit to Armory 10087 | -3/Research | Identified exit to Testing 10213 | -3/Research | Spotted B-86 Titan 10242 | -3/Research | Entered Armory 10267 | -3/Armory | Identified Transdimensional Reconstructor 10267 | -3/Armory | Warped through subspace to slip node 10267 | -3/Armory | Discovered new exit (range 1) 10267 | -3/Armory | Identified exit to Lab 10287 | -3/Armory | Entered Lab 10287 | -3/Lab | Discovered new exit (range 9) 10290 | -3/Lab | Identified exit to Research 10293 | -3/Lab | Unable to decrypt terminal 10293 | -3/Lab | Opened the door to a hidden lab 10294 | -3/Lab | Gained access to the hidden lab's interior 10294 | -3/Lab | Detected by scanners 10300 | -3/Lab | Confronted by A5 10346 | -3/Lab | Destroyed A5 10349 | -3/Lab | Found Prototype Protection 10349 | -3/Lab | Identified Med. Regenerative Plating 10368 | -3/Lab | Found Alien Artifact 10368 | -3/Lab | Identified Core Reset Matrix 10368 | -3/Lab | Used Core Reset Matrix 10372 | -3/Lab | Sensed 3 artifacts in vicinity 10375 | -3/Lab | Found Integrated Mediator 10375 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 10383 | -3/Lab | Discovered exit to Research (range 6) 10416 | -3/Lab | Found Prototype Energy Cannon 10416 | -3/Lab | Identified Warp Cannon 10418 | -3/Lab | Found Prototype Energy Gun 10418 | -3/Lab | Identified Hyp. EM Gauss Rifle 10422 | -3/Lab | Found Prototype Device 10422 | -3/Lab | Identified AEGIS Remote Shield 10425 | -3/Lab | Found Prototype Hackware 10425 | -3/Lab | Identified Deep Network Scanner 10437 | -3/Lab | Found Core Expander 10444 | -3/Lab | Found Transdimensional Reconstructor 10469 | -3/Lab | Entered Research 10469 | -2/Research | Evolved 2 slots: Utility x2 10514 | -2/Research | Build established: Hacker-Mutant 10596 | -2/Research | Spotted B-90 Cyclops 10616 | -2/Research | Identified exit to Quarantine 10674 | -2/Research | Entered Quarantine 10675 | -2/Quarantine | Detected hypermatrix surge 10675 | -2/Quarantine | Sensed 9 artifacts in vicinity 10712 | -2/Quarantine | Found Sigix Broadsword 10783 | -2/Quarantine | Found Core Cannon 10877 | -2/Quarantine | Deep Network Scanner fried by hacking feedback 10937 | -2/Quarantine | Intercept squad dispatched 10937 | -2/Quarantine | Warped through subspace 10972 | -2/Quarantine | Found Sigix Terminator 10977 | -2/Quarantine | Discovered new exit (range 12) 10986 | -2/Quarantine | Spotted Tracker 10986 | -2/Quarantine | Spotted Tracker 10995 | -2/Quarantine | Destroyed Tracker 11037 | -2/Quarantine | Found Prototype Device 11037 | -2/Quarantine | Identified Exp. Phase Shifter 11047 | -2/Quarantine | Found Prototype Processor 11047 | -2/Quarantine | Identified Exp. Targeting Computer 11059 | -2/Quarantine | Found Subatomic Replicator 11161 | -2/Quarantine | Found Sigix Corpse 11171 | -2/Quarantine | Destroyed Tracker 11198 | -2/Quarantine | Spotted Fortress 11225 | -2/Quarantine | Intercept squad dispatched 11236 | -2/Quarantine | Discovered new exit (range 7) 11238 | -2/Quarantine | Identified exit to Section 7 11239 | -2/Quarantine | Entered Section 7 11240 | -2/Section 7 | Sensed 20 artifacts in vicinity 11249 | -2/Section 7 | Found Integrated Mediator 11249 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 11278 | -2/Section 7 | Found Microwarp Drive 11346 | -2/Section 7 | Spotted B-90 Cyclops 11349 | -2/Section 7 | Spotted S7 Guard 11363 | -2/Section 7 | Found Integrated Thermoelectric Network 11363 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 11400 | -2/Section 7 | Spotted Executioner 11400 | -2/Section 7 | Spotted Executioner 11401 | -2/Section 7 | Core integrity fell below 50% 11413 | -2/Section 7 | Spotted Executioner 11413 | -2/Section 7 | Spotted Executioner 11422 | -2/Section 7 | Integrated with Sigix Exoskeleton 11439 | -2/Section 7 | Destroyed Executioner 11441 | -2/Section 7 | Destroyed Executioner 11446 | -2/Section 7 | Used Subatomic Replicator to replicate Core Expander 11447 | -2/Section 7 | Installed Core Expander, added new Utility slot 11449 | -2/Section 7 | Installed Core Expander, added new Weapon slot 11457 | -2/Section 7 | Found Exp. Core Analyzer 11459 | -2/Section 7 | Found Prototype Device 11459 | -2/Section 7 | Identified Adv. Kinecellerator 11483 | -2/Section 7 | Spotted B-99 Colossus 11496 | -2/Section 7 | Found Core Expander 11496 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 11511 | -2/Section 7 | Found LRC Energy Well 11511 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11513 | -2/Section 7 | Found LRC Storage 11513 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11598 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11600 | -2/Section 7 | Found Transdimensional Reconstructor 11621 | -2/Section 7 | Spotted Alpha 7 11621 | -2/Section 7 | Spotted Alpha 7 11622 | -2/Section 7 | Spotted Executioner 11622 | -2/Section 7 | Spotted Striker 11622 | -2/Section 7 | Spotted Striker 11629 | -2/Section 7 | Core integrity fell below 20% 11634 | -2/Section 7 | Intercept squad dispatched 11635 | -2/Section 7 | Spotted Tracker 11635 | -2/Section 7 | Spotted Tracker 11636 | -2/Section 7 | Spotted Combat Programmer 11651 | -2/Section 7 | Spotted Combat Programmer 11663 | -2/Section 7 | Discovered new exit (range 18) 11665 | -2/Section 7 | Entered Access 11665 | -1/Access | Evolved 2 slots: Utility x2 11670 | -1/Access | Emitted hypermatrix ping 11675 | -1/Access | Assembled emerged from beneath the floor 11721 | -1/Access | Build established: Alien-Sigix 11815 | -1/Access | Assembled emerged from beneath the floor 11840 | -1/Access | Found Prototype Processor 11840 | -1/Access | Identified Exp. Signal Interpreter 11872 | -1/Access | Spotted B-99 Colossus 11873 | -1/Access | Assembled emerged from beneath the floor 11881 | -1/Access | Destroyed B-99 Colossus 11899 | -1/Access | Discovered new exit (range 17) 11919 | -1/Access | Entered Command 11924 | -1/Command | Emitted hypermatrix ping 11929 | -1/Command | Assembled emerged from beneath the floor 12147 | -1/Command | Assembled emerged from beneath the floor 12333 | -1/Command | Spotted M Guard 12334 | -1/Command | Spotted M Guard 12338 | -1/Command | Spotted Combat Programmer 12339 | -1/Command | Spotted Combat Programmer 12359 | -1/Command | Destroyed Combat Programmer 12360 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 12401 | -1/Command | Destroyed Combat Programmer 12412 | -1/Command | Destroyed M Guard 12428 | -1/Command | All MAIN.C guards destroyed 12430 | -1/Command | Found Prototype Reactor 12430 | -1/Command | Identified Zero-point Reactor 12465 | -1/Command | Met MAIN.C 12466 | -1/Command | First assault squad dispatched 12467 | -1/Command | 0b10 Conduit disabled 12475 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 12486 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12486 | -1/Command | Destroyed MAIN.C Shell 12486 | -1/Command | Spotted M Shell/Def 12486 | -1/Command | Spotted M Shell/Def 12486 | -1/Command | Spotted M Shell/Atk 12486 | -1/Command | Spotted M Shell/Atk 12486 | -1/Command | Spotted M Shell/Atk 12486 | -1/Command | Spotted M Shell/Def 12486 | -1/Command | Spotted M Shell/Atk 12486 | -1/Command | Spotted M Shell/Def 12488 | -1/Command | MAIN.C activated Command garrisons 12494 | -1/Command | Fired Sigix Terminator 12494 | -1/Command | Destroyed M Shell/Def 12494 | -1/Command | Destroyed M Shell/Def 12494 | -1/Command | Destroyed M Shell/Atk 12494 | -1/Command | Destroyed M Shell/Def 12494 | -1/Command | Destroyed M Shell/Def 12500 | -1/Command | Core integrity fell below 50% 12501 | -1/Command | Destroyed M Shell/Atk 12508 | -1/Command | Destroyed M Shell/Atk 12520 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 12529 | -1/Command | Destroyed 8 combat bots 12550 | -1/Command | Discovered new exit (range 17) 12607 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 12614 | -1/Command | Destroyed MAIN.C 12616 | -1/Command | Discovered new exit (range 9) 12616 | -1/Command | Discovered new exit (range 130) 12616 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12616 | -1/Command | Failed to warp due to unstable space 12636 | -1/Command | Spotted B-99 Colossus 12761 | -1/Command | Found Femtoactuators 12790 | -1/Command | Found Exp. System Purifier 13207 | -1/Command | Found Hyp. Multirail 13320 | -1/Command | Assembled emerged from beneath the floor 13377 | -1/Command | Assembled emerged from beneath the floor 13412 | -1/Command | Assembled emerged from beneath the floor 13433 | -1/Command | Assembled emerged from beneath the floor 13465 | -1/Command | Assembled emerged from beneath the floor 13533 | -1/Command | Found Exp. Core Analyzer 13548 | -1/Command | Warped through subspace to slip node 13548 | -1/Command | Discovered new exit (range 5) 13549 | -1/Command | Core integrity fell below 20% 13553 | -1/Command | Entered Access_0 13554 | -1/Access_0 | Sensed 3 artifacts in vicinity 13554 | -1/Access_0 | Met Architect 13558 | -1/Access_0 | Destroyed Architect 13559 | -1/Access_0 | Architect triggered a singularity event 13562 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13563 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 13564 | -1/Access_0 | Warped through subspace to slip node 13564 | -1/Access_0 | Discovered new exit (range 8) 13569 | *** | Escaped singularity! Last Messages --------------- 13558_ Architect destroyed. 13559_ A0_COM: Initiating irreversible singularity event. Goodbye. 13559_ Extracted 8 energy. 13560_ A0_COM: 10. 13560_ Acquired Exp. Energy Well. 13561_ A0_COM: 9. 13562_ A0_COM: 8. 13562_ Acquired Hpw. Transdimensional Reconstructor. 13563_ A0_COM: 7. 13563_ Acquired 50 matter. 13563_ Acquired data core, extracted unknown sensor trigger ID. 13564_ A0_COM: 6. 13564_ Warped through subspace, drawn to slip node. 13564_ EXIT=FOUND 13565_ A0_COM: 5. 13566_ A0_COM: 4. 13567_ A0_COM: 3. 13568_ A0_COM: 2. 13569_ A0_COM: 1. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 80 Energy Generation 71 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 16 Armor Coverage 750 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Power Shielding 90 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Kinecelleration 50 Salvage Targeting 2 Offensive Hacking 53 Defensive Hacking 23 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Sigix Broadsword Core Cannon Microwarp Drive Integrated Thermoelectric Network Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Core Expander LRC Energy Well LRC Storage Sigix Terminator High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Short-term Sacrifices The Bigger They Are Challenges ------------ None Game ------ Seed ThermoelectricControlMatrix Manual? 0 Play Time 03:11:37 Cumulative 236.8 hours Start 2022.04.15 @ 23:05:21 End 2022.04.16 @ 02:25:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 70 Adventurer 15 Explorer 0 Win Type 6 Total 13 Types 4/0/5/1/2/0/1/0/0 Lore% 80 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bc959cd-90e8-4f08-b832-4f2976c66ffa