Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 11:23:31 Player: animal_waves Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1661) 1661 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 3161 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 0/400 Matter 56/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Beam Rifle Heavy Assault Rifle Rocket Launcher > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Signal Interpreter Core Shielding Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Signal Interpreter Core Shielding Light Armor Plating Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 64 | 6 15 22 21 Power 9 | 1 3 3 2 Engine 9 | 1 3 3 2 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 7 5 8 Treads 2 | 2 . . . Leg 20 | . 7 5 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 2 . Device . | . . . . Storage 4 | 1 2 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 27 | 2 2 12 11 Energy Gun 7 | . 1 3 3 Energy Cannon 3 | . . 3 . Ballistic Gun 12 | 2 1 4 5 Ballistic Cannon . | . . . . Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . 3 7 14 Power 2 | . . . 2 Propulsion 5 | . 1 1 3 Utility 1 | . . . 1 Weapon 16 | . 2 6 8 Highest Loss Streak 5 | . 1 4 5 Average Slot Usage (%) 90 | . 94 93 83 Engine 12 | . 14 11 10 Treads 6 | . 15 . . Leg 16 | . 9 22 20 Storage 12 | . 14 11 11 Processor 11 | . 13 11 11 Energy Gun 6 | . 1 9 9 Energy Cannon 2 | . . 8 . Ballistic Gun 18 | . 25 12 16 Launcher 3 | . . 7 3 Naked Turns . | . . . . Heaviest Build 37 | 13 17 37 36 Greatest Support 40 | 40 40 23 23 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 7 9 10 Most Carried 10 | 2 8 10 10 Average Carried 7 | 1 5 8 9 Final Capacity 10 | 6 8 10 10 Final Carried 10 | 2 8 10 10 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Gunner 21% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1285 | 260 417 318 290 Remotely . | . . . . Salvage Created 1947 | . 762 530 655 Parts 151 | . 49 48 54 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 50 | . 14 17 19 Guns 29 | . 14 8 7 Cannons 6 | . . 6 . AOE 15 | . . 3 12 Classes Destroyed 10 | . 7 3 . Worker 9 | . . 2 7 Builder 6 | . 1 1 4 Hauler 2 | . 1 1 . Recycler 2 | . 2 . . Operator 1 | . 1 . . Watcher 4 | . 2 . 2 Swarmer 17 | . 3 11 3 Grunt 25 | . 11 3 11 Duelist 2 | . . 1 1 Sentry 6 | . . 2 4 Best Kill Streak 9 | . 5 9 8 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 6 | . 1 2 6 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3334 | . 835 879 1620 Core 521 | . 113 140 268 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 54 . . Volleys Fired 174 | . 64 62 48 Largest 4 | . 2 4 4 Hottest 194 | . 60 194 136 Shots Fired 353 | . 119 118 116 Gun 287 | . 119 79 89 Cannon 37 | . . 37 . Launcher 29 | . . 2 27 Special . | . . . . Kinetic 217 | . 109 55 53 Thermal 72 | . . 36 36 Explosive 29 | . . 2 27 Electromagnetic 35 | . 10 25 . Robot Hit Streak 14 | . 14 11 12 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 215 | . 81 66 68 Core Hits 122 | . 37 30 55 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4622 | . 1282 1148 2192 Guns 1946 | . 915 490 541 Cannons 449 | . . 449 . Explosions 2227 | . 367 209 1651 Melee . | . . . . Ramming . | . . . . Kinetic 1443 | . 839 278 326 Thermal 1031 | . 367 449 215 Explosive 1860 | . . 209 1651 Electromagnetic 288 | . 76 212 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Effects 16 | . . . 16 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Heat Flow Errors 4 | . . . 4 Data Loss (minor) 2 | . . . 2 Misfires 1 | . . . 1 Targeting Errors 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 274 | . 176 5 93 Projectiles . | . . . . Explosions 274 | . 176 5 93 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 211 | . 99 . 112 Shots 6 | . 1 . 5 Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 586 | . 62 368 586 Average Temperature 161 | . 23 151 209 Received Heat Transfer 690 | . 291 132 267 Effects 16 | . . 7 9 Shutdowns 1 | . . . 1 Energy Bleed 4 | . . 2 2 Interference 6 | . . 4 2 Matter Decay 1 | . . 1 . Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1535 | . 200 814 521 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 469 | . 214 267 469 Average Influence 121 | . 56 136 208 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 81 | 100 96 83 57 Level 1 18 | . 3 16 41 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 1 2 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 23 22 21 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 9 | . 3 . 6 Max in Single Turn 2 | . 2 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 13 | . 5 2 6 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 4 | . 1 1 2 Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 12 4 14 Successful 21 | . 7 4 10 Failed 9 | . 5 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 8 | . 5 . 3 Terminals 16 | . 9 . 7 Fabricators . | . . . . Repair Stations 11 | . 2 3 6 Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 . 4 Open Door 2 | . . . 2 Alert Level 1 | . . . 1 Unreport Threat 1 | . 1 . . Recall Investigation 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 1 3 5 Scan Component 6 | . 1 2 3 Repair 3 | . . 1 2 Recycling Unit Hacks 3 | . 1 1 1 Report Inventory 3 | . 1 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 1 4 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 90 | . . 26 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2390 | 109 913 641 727 Spaces Moved 1052 | 61 454 268 269 Core 2 | 2 . . . Treads 353 | 59 294 . . Legs 697 | . 160 268 269 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 149 | 156 145 149 155 Slowest Speed 180 | 160 160 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 33 | 4 59 25 45 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 156 | . 19 18 119 Melee . | . . . . Projectile . | . . . . AOE 156 | . 19 18 119 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1558 | 71 588 409 490 Wait 221 | 2 45 37 137 Move 1048 | 60 453 267 268 Hop . | . . . . Pick Up 25 | 2 6 9 8 Fast Attach 25 | 6 1 9 9 Attach 11 | . 3 3 5 Detach . | . . . . Swap 28 | . 11 10 7 Drop 24 | . 5 12 7 Fire 174 | . 64 62 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | 1 . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 4) 765 | -10/Materials | Identified exit to Materials 807 | -10/Materials | Discovered new exit (range 8) 880 | -10/Materials | Identified exit to Mines 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Weapon x2 1261 | -9/Materials | Repaired Aluminum Leg 1475 | -9/Materials | Discovered new exit (range 3) 1499 | -9/Materials | Identified exit to Storage 1600 | -9/Materials | Lost 4 parts (1n3w) 1623 | -9/Materials | Discovered new exit (range 16) 1664 | -9/Materials | Entered Storage 1754 | -9/Storage | Repaired Imp. Aluminum Leg 1792 | -9/Storage | Core integrity fell below 50% 1820 | -9/Storage | Lost 3 parts (3w) 1898 | -9/Storage | Lost 5 parts (1p2n2w) 1934 | -9/Storage | Crushed by falling debris 1965 | -9/Storage | Lost 3 parts (1n2w) 2087 | -9/Storage | Repaired Hvy. Assault Rifle 2184 | -9/Storage | Core integrity fell below 20% 2392 | -9/Storage | Crushed by falling debris 2392 | -9/Storage | Smashed by cave-in Last Messages --------------- S-10 Pest unfolds itself. K-01 Serf collects debris. Compression Vault explodes. K-01 Serf destroyed. S-10 Pest destroyed. Destroyed Flight Unit. K-01 Serf destroyed. Terminal disabled. The unstable cave ceiling collapses. Destroyed Lgt. Assault Rifle. S-10 Pest destroyed. G-34 Mercenary destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Mni. Grenade Launcher destroyed. System corrupted by crushing effect (+5). Imp. Ion Engine destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????? ? ???????????????????? | | ????????????# ??????????????????? | | ?????????? #????????????????? | | ??????????" !% # ??????????????? | | ?????????"" = # ? ????????????? | | ?????????"" ? ????????????? | | ?????????? # ???????????? | | ??????????? ???????????? | | ??????????## a ??????????? | | ??????????# # ???????????? | | ?????????## ?????????????? | | ?????????" != #######????????? | | ?????????" =%%* ?????????? | | ?????????" = * ??????????? | | ????????##T # % ??????????????? | | ????????# @ ####????????????????? | | ????????# # %* #????????????????? | | ????????## % #????????????????? | | ????????# ## " #????????????????? | | ????????# # """ #????????????????? | | ????????### """" #?????????????????# | | ??????????### #?????????????????# | | ????????????# #?????????????????# | | ????????????# #????????######???# | | ????????????#+#########????????? ??# | | ????????????# #?????????????????""" ?## | | ????????????# #???????????????# """ # | | ????????????# #???????????????# """ # | | ????????????# #???????????????# # | | ????????????# #???????????????# "" # | | ????????????# #???????????????# "G #* | | ????????????# #???????????????# "" # | | ????????????# #???????????????# # | | ????????????# #???????????????#####+#### | | ?????????#### ################### ### | | ????######T## | | ????#] ]] + ^ | | ????# # | | ????#]]=] ### ########+##### ### | | ????#########?# #???# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumBiomechanicalClaws Manual? 0 Play Time 00:25:35 Cumulative 16.0 hours Start 2020.05.27 @ 10:56:46 End 2020.05.27 @ 11:23:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1cbdb92-c029-4f54-bca9-f5e7edcf061a