Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 03:45:53

Player: CONM

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (333)      333
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 3167

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cargo Storage Unit
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
     Light Ion Engine
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Cargo Storage Unit
  Storage                  Cargo Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             21   | 6   5   .   1   .   9   
  Power                    4    | 1   1   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   .   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  7    | .   2   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | 2   .   .   .   .   2   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   13  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      13   | .   .   .   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  85  85  85  49  
  Core                     12   | .   11  14  14  14  4   
  Leg                      3    | .   24  .   .   .   .   
  Wheel                    22   | .   3   28  28  28  16  
  Storage                  13   | .   14  14  14  14  8   
  Ballistic Gun            25   | .   28  28  28  28  9   
Peak Build Rating          27   | 6   9   9   11  12  27  
  Average Rating           10   | 4   7   9   10  11  14  
  On Entrance              7    | .   6   9   9   11  12  
Naked Turns                11   | .   .   .   .   .   11  
Heaviest Build             165  | 11  33  18  148 148 165 
  Greatest Support         36   | 20  26  26  26  26  36  
  Greatest Overweight (x)  54   | .   1   .   5   5   54  
  Average Overweight (x)   2    | .   .   .   2   5   5   
Largest Inventory Capacity 30   | 8   15  10  30  30  30  
  Average Capacity         22   | 7   8   10  21  30  28  
  Most Carried             14   | 3   10  10  10  14  14  
  Average Carried          9    | 1   6   10  7   11  11  
  Final Capacity           30   | 8   10  10  30  30  5   
  Final Carried            14   | 3   10  10  6   14  5   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 36% | Mutant
  5% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           432  | 260 50  48  .   30  44  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            539  | .   177 49  .   32  281 
  Parts                    29   | .   13  .   .   8   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  7    | .   4   1   .   .   2   
  Guns                     7    | .   4   1   .   .   2   
Classes Destroyed          6    | .   1   .   .   2   3   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   2   
  Grunt                    6    | .   4   1   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   2   1   .   1   3   
  Combat Bots Only         2    | .   2   1   .   .   2   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        206  | .    17   5    .    15   169  
  Missed                   45   | .    5    1    .    8    31   
Damage Taken               1957 | .    138  37   .    98   1684 
  Core                     672  | .    43   24   .    48   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    .    .    54   .    
Volleys Fired              25   | .    10   2    .    5    8    
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  250  | .    40   40   .    40   250  
Shots Fired                46   | .    20   4    .    10   12   
  Gun                      45   | .    20   4    .    10   11   
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  38   | .    20   4    .    10   4    
  Thermal                  8    | .    .    .    .    .    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    13   14   .    5    15   
  Robot Miss Streak        1    | .    1    1    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           38   | .    17   3    .    7    11   
  Core Hits                27   | .    10   3    .    3    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           759  | .    187  30   .    77   465  
  Guns                     417  | .    187  30   .    77   123  
  Cannons                  39   | .    .    .    .    .    39   
  Explosions               303  | .    .    .    .    .    303  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  316  | .    187  30   .    77   22   
  Thermal                  283  | .    .    .    .    .    283  
  Explosive                160  | .    .    .    .    .    160  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    11   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        238  | .    10   13   .    4    238  
  Average Temperature      48   | .    6    5    .    3    84   
  Received Heat Transfer   609  | .    78   9    .    54   468  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1367 | .    .    .    .    .    1367 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             174  | .   100 174 .   15  55  
  Initial                  39   | .   .   39  .   .   5   
  Average                  28   | .   70  101 .   2   25  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              27   | .   4   5   .   3   15  
  Peak Tracking Total      7    | .   2   3   .   3   7   
  Tactical Retreats        3    | .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   1   .   3   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   1   .   5   .   1   
  Successful               7    | .   1   .   5   .   1   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   5   .   .   
  Record                   4    | .   .   .   4   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   
  Total Damage             102  | .   .   102 .   .   .   
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               1682 | 93   248  137  302  657  245  
Spaces Moved               1102 | 73   154  138  243  385  109  
  Core                     31   | 9    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     188  | 64   124  .    .    .    .    
  Wheels                   883  | .    30   138  243  385  87   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   165  50   
  Average Speed            137  | 111  114  90   122  165  186  
  Slowest Speed            2750 | 120  190  90   165  165  2750 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    26   16   61   71   15   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    .    28   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1221 | 81  205 147 251 398 139 
  Wait                     49   | .   30  8   .   1   10  
  Move                     1097 | 72  153 137 242 384 109 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 3   5   .   2   8   2   
  Fast Attach              7    | 6   1   .   .   .   .   
  Attach                   9    | .   .   .   1   .   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   4   .   .   .   1   
  Drop                     9    | .   2   .   6   .   1   
  Fire                     25   | .   10  2   .   5   8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Entered Mines
  343 | -10/Mines     | Met a Derelict testing a Signal Generator
  354 | -10/Mines     | Discovered new exit (range 15)
  476 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  476 | -10/Mines     | Discovered new exit (range 5)
  479 | -10/Mines     | Entered Exiles
  502 | -10/Exiles    | Met 8R-AWN
  517 | -10/Exiles    | Met EX-HEX
  549 | -10/Exiles    | Met EX-BIN
  565 | -10/Exiles    | Aligned with FarCom system
  566 | -10/Exiles    | Given EX-Vault access code
  597 | -10/Exiles    | Opened EX-Vault
  611 | -10/Exiles    | Found Firepult
  651 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  704 | -10/Exiles    | Met EX-DEC
  714 | -10/Exiles    | Learned location of Zion (-6)
  763 | -10/Exiles    | Discovered new exit (range 10)
  781 | -10/Exiles    | Left Exiles lab with Firepult
  781 | -10/Exiles    | Entered Mines
  913 | -9/Mines      | Build established: Hauler-Mutant
 1337 | -9/Mines      | Learned location of Storage (-7)
 1417 | -9/Mines      | Discovered new exit (range 14)
 1438 | -9/Mines      | Entered Materials
 1438 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1439 | -8/Materials  | Identified exit to Factory
 1621 | -8/Materials  | Core integrity fell below 50%
 1674 | -8/Materials  | Core integrity fell below 20%
 1683 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01665_ U-05 Engineer builds a Wall.
01666_ K-01 Serf collects debris. <x2>
01667_ U-05 Engineer lays Concrete. <x4>
01670_ K-01 Serf collects debris.
01670_ U-05 Engineer lays Concrete. <x3>
01672_ Firepult destroyed.
01672_ U-05 Engineer lays Concrete.
01672_ Dropped Cargo Storage Unit.
01673_ U-05 Engineer lays Concrete. <x2>
01674_ K-01 Serf collects debris.
01674_ S-10 Pest destroyed.
01674_ U-05 Engineer lays Concrete.
01674_ K-01 Serf collects debris.
01675_ U-05 Engineer lays Concrete. <x3>
01677_ K-01 Serf collects debris.
01677_ U-05 Engineer lays Concrete. <x4>
01678_ K-01 Serf collects debris.
01679_ U-05 Engineer lays Concrete.
01680_ K-01 Serf collects debris.
01681_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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| ?????????????????????????????????????Y???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#####????????Y???????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????# < #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????+   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   ####?????????????????? |
| ??????????###############   #  ####??????????????? |
| ??????????#                       ######?????????? |
| ?????????                                ????????? |
| ??????????#              ga              ????????? |
| ???????????########+#####         ######?????????? |
| ??????????????????????? #      !#  #?????????????? |
| ????????????????????????#   k      #?????????????? |
| ????????????????????????#   u     ##?????????????? |
| ????????????????????????#w%      ##??????????????? |
| ????????????????????????#a!       #??????????????? |
| ????????????????????????#       ###??????????????? |
| ????????????????????????##g     #????????????????? |
| ?????????????????????????# shs  #????????????????? |
| ?????????????????????????#      #????????????????? |
| ?????????????????????????#      #??????????#?????? |
| ????????????????????????## !!!* #######     ?????? |
| ?????????????????????#### + # %             #????? |
| ?????????????????????#      #               #????? |
| ?????????????????????#     %#               #????? |
| ?????????????????????#"   *%+%  ###+###     ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordPrecisionMinigun
  Manual?         0
Play Time         00:24:18
  Cumulative      79.5 hours
  Start           2024.09.12 @ 01:05:07
  End             2024.09.12 @ 03:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad6594c0-a923-4851-b8ef-6146a3c4b6f5