Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 15:33:32 Player: CometVoid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (690) 690 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2450 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle Scythe > --- INVENTORY (20) --- Improved Treads Armored Treads Armored Wheel Flight Unit Flight Unit Flight Unit VTOL Module Large Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer Faulty Improved EM Shotgun Particle Cannon Advanced Beam Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Scythe > --- INVENTORY -------- Improved Treads Armored Treads Armored Wheel Flight Unit Flight Unit Flight Unit VTOL Module Large Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer Improved EM Shotgun Particle Cannon Advanced Beam Cannon Improved Datajack Plasma Cutter [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 26 | 8 6 10 2 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 4 1 Treads 4 | . 1 3 . Leg 2 | 2 . . . Wheel 3 | . 1 1 1 Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 2 1 Device 3 | 1 1 . 1 Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 2 3 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 12 | 5 12 15 17 Power . | . 1 . . Propulsion 5 | 3 5 5 7 Utility 4 | . 4 6 5 Weapon 1 | 1 2 1 3 Tool/Special . | . . . . Unused Backups 18 | . . 5 13 Power 1 | . . 1 . Propulsion 10 | . . 3 7 Utility 5 | . . 1 4 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 99 | . 100 99 95 Engine 11 | . 14 11 9 Treads 18 | . 13 21 18 Wheel 11 | . 13 11 13 Device 12 | . 14 11 18 Storage 11 | . 14 11 9 Processor 7 | . . 11 9 Energy Cannon 2 | . . 4 . Ballistic Gun 10 | . 17 6 9 Ballistic Cannon 5 | . 10 3 . Slashing Weapon 4 | . . 7 9 Peak Build Rating 25 | 8 8 22 25 Average Rating 13 | 5 8 19 24 On Entrance 9 | . 8 8 22 Avg Prop Armor Cover (%) 17 | . 11 22 22 Naked Turns . | . . . . Heaviest Build 56 | 13 29 54 56 Greatest Support 40 | 20 20 40 24 Greatest Overweight (x) 4 | . 2 4 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 14 | 7 14 15 20 Most Carried 18 | 8 15 18 17 Average Carried 12 | 5 12 15 16 Final Capacity 20 | 8 15 20 20 Final Carried 18 | 8 15 18 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 733 | 308 96 329 . Remotely . | . . . . Salvage Created 920 | 63 95 762 . Parts 59 | 9 4 46 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 2 18 . Guns 10 | . 1 9 . Cannons 10 | . 1 9 . Classes Destroyed 5 | 1 1 3 . Tunneler 3 | 3 . . . Recycler 1 | . . 1 . Swarmer 4 | . . 4 . Grunt 13 | . 2 11 . Sentry 3 | . . 3 . Best Kill Streak 6 | 2 1 6 . Combat Bots Only 4 | . 1 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 85 | . 20 65 . Missed 18 | . 8 10 . Hits 67 | . 12 55 . Projectile 67 | . 12 55 . Critical Strikes 1 | . . 1 . Damage Taken 745 | . 154 591 . Core 143 | . 11 132 . Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 95 67 . Volleys Fired 75 | 6 16 53 . Largest 2 | 2 2 2 . Hottest 120 | 70 100 120 . Shots Fired 104 | 12 30 62 . Gun 72 | 12 23 37 . Cannon 29 | . 5 24 . Launcher . | . . . . Special 3 | . 2 1 . Kinetic 80 | 7 28 45 . Thermal 24 | 5 2 17 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 3 11 9 . Robot Miss Streak 3 | 3 3 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 68 | 7 17 44 . Core Hits 28 | 3 5 20 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing 2 | . . 2 . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1116 | 85 218 813 . Guns 667 | 85 186 396 . Cannons 385 | . 32 353 . Explosions . | . . . . Melee 64 | . . 64 . Ramming . | . . . . Kinetic 794 | 73 218 503 . Thermal 258 | 12 . 246 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 64 | . . 64 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . . 24 . Projectiles . | . . . . Explosions . | . . . . Melee 24 | . . 24 . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 144 | 18 40 144 . Average Temperature 35 | 9 13 48 . Received Heat Transfer 333 | . 84 249 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 481 | 37 . 444 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 160 | 10 46 160 38 Initial 38 | . . . 38 Average 32 | . 13 51 38 Influence Increases 631 | 15 108 508 . Destroy 0b10 Robot/C 400 | . 40 360 . Destroy 0b10 Robot/NC 20 | 15 . 5 . Destroy Leader 100 | . 20 80 . Successful Hack 33 | . 17 16 . Disable Machine 30 | . 15 15 . Destroy Structure 3 | . 1 2 . Lose Combat Pursuer 45 | . 15 30 . Influence Decreases 593 | 15 108 417 53 Entered New Map 53 | . . . 53 Time Decay 396 | 15 108 273 . Purge Threat 144 | . . 144 . Squads Dispatched 5 | . 1 4 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 8 25 . Peak Tracking Total 5 | . 5 5 . Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 5 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 7 12 . Successful 14 | . 6 8 . Failed 5 | . 1 4 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 10 | . 5 5 . Terminals 13 | . 7 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Emergency Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Unreport Threat 2 | . . 2 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1013 | 19 346 636 12 Sensors 812 | . 164 636 12 Seismic 201 | 19 182 . . ECM 12 | . . . 12 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1154 | 160 346 636 12 Spaces Moved 686 | 104 240 335 7 Core 5 | 5 . . . Treads 16 | . 2 14 . Legs 107 | 99 8 . . Wheels 558 | . 230 321 7 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 110 120 Average Speed 119 | 116 111 125 120 Slowest Speed 250 | 120 240 250 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 34 36 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee 1 | . . 1 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 910 | 126 282 492 10 Wait 65 | . 12 53 . Move 683 | 103 239 334 7 Hop . | . . . . Pick Up 35 | 8 7 19 1 Fast Attach 8 | 7 . 1 . Attach 4 | . . 2 2 Detach . | . . . . Swap 18 | 2 7 9 . Drop 20 | . 1 19 . Fire 75 | 6 16 53 . Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 9) 361 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 6) 956 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Identified exit to Materials 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -8/Materials | Self-destructed Last Messages --------------- 01049_ G-34 Mercenary suffers critical hit (Destroy). 01049_ G-34 Mercenary destroyed. 01061_ R-06 Scavenger collects Ion Engine. 01061_ G-34 Mercenary destroyed. 01064_ Acquired 21 matter. 01072_ Dropped Lrg. Storage Unit. 01074_ Acquired Lrg. Storage Unit. 01085_ Acquired 10 matter. 01086_ K-01 Serf collects debris. 01099_ Acquired Imp. Treads. 01118_ Acquired Prototype Energy Gun. Faulty parts cannot be repaired, or fixed via Recalibrator. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 01154_ Acquired Imp. Datajack. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????#??????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# ????????????????????? | | ???????????####+## ##+####?????????????? | | ???????????# #?????????????? | | ???????????# #?????????????? | | ???????????# #?????????????? | | ???????????# #######+####?????????????? | | ???????????????????# #?????????????? | | ???????????????????# """ #?????????????? | | ???????????????????# "R =#?????????????? | | ???????????????????# """ #?????????????? | | ???????????????????# @#?????????????? | | ???????????????????# #?????????????? | | ???????????????????########?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaDisruptorHarness Manual? 0 Play Time 00:27:27 Cumulative 36.7 hours Start 2026.09.13 @ 18:26:27 End 2026.10.09 @ 15:33:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 33 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 753e7737-8616-4c3b-bb02-36dad8012f15