Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:23:57 Player: TurnLeft25 Result: Destroyed by U8-BL1(B) with Heavy Battle Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (165) 825 Value Destroyed (5283) 5283 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 12265 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 276 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 93/100 System Corruption 12% Temperature Cool (0) Movement Walking (45) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Potential Leg Potential Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Looter] Hardened Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Phase Cannon KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Potential Leg Potential Leg Improved Propulsion Shielding Improved Weapon Shielding Insulated Plating Plasma Rifle Plasma Rifle [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 5 | . . . 2 . . . 1 1 . 1 . . . Weapon 2 | . . . . . . . 1 . . 1 . . . Parts Attached 163 | 6 5 1 12 3 1 21 30 15 20 6 5 23 15 Power 21 | 1 1 . 2 1 . 3 3 2 4 . 1 1 2 Engine 11 | 1 1 . 2 . . 1 3 1 1 . . . 1 Core 10 | . . . . 1 . 2 . 1 3 . 1 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 36 | 2 . . 4 . . 6 7 3 5 . 1 3 5 Treads 19 | 2 . . 2 . . . . 3 5 . 1 3 3 Leg 17 | . . . 2 . . 6 7 . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 56 | 1 2 1 4 1 1 4 12 6 4 3 2 10 5 Device 26 | . . . 2 . 1 2 5 3 3 1 . 8 1 Storage 3 | 1 . 1 . . . . 1 . . . . . . Processor 5 | . . . 1 1 . . 1 1 . . . . 1 Hackware 3 | . . . . . . . 1 . . . 1 1 . Protection 19 | . 2 . 1 . . 2 4 2 1 2 1 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 2 . 2 1 . 8 8 4 7 3 1 9 3 Energy Gun 18 | 2 . . . . . 2 1 1 4 2 1 3 2 Energy Cannon 4 | . . . . . . . 1 1 . . . 2 . Ballistic Gun 19 | . . . 2 . . 5 4 1 2 1 . 3 1 Ballistic Cannon 7 | . 2 . . . . 1 1 1 1 . . 1 . Launcher 2 | . . . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Parts Lost 72 | . . . 6 . . 8 11 1 12 . 3 6 25 Power 10 | . . . 2 . . 1 1 1 2 . . . 3 Propulsion 16 | . . . 2 . . 3 1 . 3 . 1 2 4 Utility 27 | . . . 1 . . 2 6 . 3 . 1 3 11 Weapon 19 | . . . 1 . . 2 3 . 4 . 1 1 7 Highest Loss Streak 21 | . . . 2 . . 5 3 1 6 . 3 6 21 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 92 100 100 88 95 92 98 99 96 97 86 Engine 4 | . 14 14 10 10 . . 8 2 3 . . . . Core 3 | . . . . . 11 3 . 3 3 6 6 6 4 Treads 13 | . 28 28 6 22 22 . . 1 22 20 19 19 17 Leg 6 | . . . 13 . . 19 17 13 . . . . 1 Device 14 | . . . 8 11 11 11 10 15 21 20 20 19 16 Storage 8 | . 14 14 11 11 11 11 8 7 7 6 6 6 5 Processor 5 | . . . 11 11 11 11 10 7 1 . . . 2 Hackware 3 | . . . . . . . . 7 7 6 6 5 5 Protection 9 | . 10 14 10 11 11 10 10 7 7 12 12 12 7 Energy Gun 8 | . 16 14 11 4 . 8 7 6 7 14 14 11 5 Energy Cannon 2 | . . . . . . . 1 7 5 . . 1 5 Ballistic Gun 5 | . . . 4 11 11 10 11 2 1 11 8 5 4 Ballistic Cannon 4 | . 11 14 6 . . 2 6 4 5 . . 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 12 14 29 32 33 33 38 49 38 44 38 38 54 60 Greatest Support 84 | 40 40 40 40 40 40 25 30 84 84 84 84 84 76 Greatest Overweight (x) 9 | . . . 9 . . 2 2 1 1 . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 11 | 7 8 10 15 15 15 15 12 10 10 10 10 10 9 Most Carried 15 | 5 8 8 15 15 15 15 15 10 10 10 10 10 10 Average Carried 10 | 1 6 8 11 14 14 14 12 9 9 8 9 8 8 Final Capacity 15 | 8 8 15 15 15 15 15 10 10 10 10 10 10 5 Final Carried 15 | 1 8 8 14 14 15 15 10 10 10 9 10 10 . Class Distribution -------------------- 28% | Scavenger-Tank 24% | Scavenger-Mutant 21% | Scavenger-Skirmisher 13% | Mutant 9% | Derelict-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Matter Collected 3974 | 194 219 30 392 72 . 432 808 268 697 . 210 286 366 Remotely . | . . . . . . . . . . . . . . Salvage Created 6258 | . 224 . 970 31 . 386 1138 312 2025 . 283 453 436 Parts 321 | . 16 . 52 1 . 24 69 18 89 . 13 11 28 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . Recyclers Shooed 10 | . . . 8 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 13 11 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Combat Hostiles Destroyed 125 | . 7 . 18 3 . 10 24 7 36 . 7 9 4 Guns 73 | . 5 . 11 . . 9 14 1 22 . 6 5 . Cannons 43 | . 2 . 7 . . . 8 6 14 . . 2 4 AOE 6 | . . . . 3 . 1 2 . . . . . . Classes Destroyed 22 | . 4 . 2 1 . 3 1 3 5 . . . 3 Worker 9 | . 2 . 3 1 . . 1 . 2 . . . . Builder 6 | . . . . . . 1 2 . 3 . . . . Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 1 | . . . . . . . . . 1 . . . . Recycler 8 | . . . 4 . . . 1 . 3 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . . . . Watcher 6 | . 3 . 1 . . . 2 . . . . . . Swarmer 27 | . 3 . 6 . . 3 4 1 3 . 4 3 . Grunt 62 | . 4 . 7 . . 6 16 2 24 . 2 1 . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 16 | . . . 5 . . . 4 . 5 . 1 1 . Specialist 2 | . . . . . . . . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . 1 2 . . . . Heavy 1 | . . . . . . . . 1 . . . . . Zionite 11 | . . . . . . . . . . . . . 11 Tinkerer 2 | . . . . . . . . . . . . . 2 Assembled 3 | . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . Savage 3 | . . . . . . . . . . . . 3 . Mutant 4 | . . . . . . . . . . . . . 4 Best Kill Streak 9 | . 5 . 9 4 . 3 5 3 8 . 5 4 6 Combat Bots Only 7 | . 2 . 7 3 . 3 5 3 7 . 5 4 3 Max Kills in Single Turn 3 | . 2 . 2 2 . 2 3 1 2 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 2 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Hostile Shots Fired 1151 | . 40 . 108 2 . 124 148 27 296 . 76 55 275 Missed 370 | . 10 . 27 1 . 44 39 11 95 . 20 22 101 Damage Taken 11565 | . 344 . 859 42 . 1103 1665 271 2670 . 770 753 3088 Core 1718 | . 41 . 134 2 . 145 226 25 279 . 105 65 696 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 341 | . 19 . 60 3 . 87 . . . . 27 . 145 Core Remaining (%) 65 | 100 . 83 . . . 29 58 . 56 . . . . Volleys Fired 427 | . 35 . 78 4 . 52 74 15 95 . 18 23 33 Largest 4 | . 2 . 2 2 . 2 3 3 3 . 4 4 4 Hottest 252 | . 100 . 85 53 . 100 128 208 208 . 203 225 252 Shots Fired 1072 | . 70 . 152 7 . 96 204 41 264 1 59 75 103 Gun 698 | . 37 . 102 4 . 76 140 15 155 1 59 66 43 Cannon 363 | . 33 . 50 . . 17 59 26 109 . . 9 60 Launcher 11 | . . . . 3 . 3 5 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 530 | . 33 . 77 3 . 62 138 15 103 1 23 22 53 Thermal 508 | . 37 . 75 1 . 31 61 26 138 . 36 53 50 Explosive 11 | . . . . 3 . 3 5 . . . . . . Electromagnetic 23 | . . . . . . . . . 23 . . . . Robot Hit Streak 17 | . 9 . 12 2 . 6 11 7 8 . 17 11 14 Robot Miss Streak 9 | . 7 . 7 3 . 6 4 8 9 . 4 4 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . Secondary Targets 9 | . . . . . . 2 1 . 3 . 3 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . 1 . . Shots Hit Robots 644 | . 41 . 86 4 . 48 110 27 175 . 37 52 64 Core Hits 326 | . 17 . 42 9 . 25 56 13 106 . 14 18 26 Critical Kills 2 | . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 1 . 3 . . . . Critical Strikes 45 | . 3 . 12 . . 2 5 3 7 . 2 6 5 Burn 26 | . 3 . 10 . . . 1 . 2 . 2 6 2 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 6 | . . . . . . 1 2 . 3 . . . . Blast 12 | . . . 2 . . 1 2 3 2 . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13845 | . 620 . 1361 247 . 876 2491 635 4058 . 647 966 1944 Guns 7916 | . 290 . 894 35 . 586 1461 172 2383 . 646 854 595 Cannons 4917 | . 324 . 451 . . 125 637 461 1458 . . 112 1349 Explosions 907 | . . . . 197 . 165 390 . 155 . . . . Melee . | . . . . . . . . . . . . . . Ramming 105 | . 6 . 16 15 . . 3 2 62 . 1 . . Kinetic 6199 | . 324 . 732 23 . 464 1429 246 1600 . 273 269 839 Thermal 6507 | . 290 . 613 12 . 247 669 387 2114 . 373 697 1105 Explosive 797 | . . . . 197 . 165 390 . 45 . . . . Electromagnetic 237 | . . . . . . . . . 237 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 4 1 2 2 2 12 12 Average Corruption 3 | . . . . . . . 3 1 1 2 2 8 7 Corruption Purged 6 | . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 102 | . . . . . . . 18 6 14 2 11 34 17 Message Errors 23 | . . . . . . . 3 1 3 . 4 10 2 Matter Fused 20 | . . . . . . . 6 . 4 . 1 5 4 Heat Flow Errors 15 | . . . . . . . 2 3 2 1 3 3 1 Energy Discharges 13 | . . . . . . . 3 . 1 . 1 8 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . . 2 2 1 . . 3 3 Data Loss (major) 4 | . . . . . . . . . . . 1 2 1 Misfires 4 | . . . . . . . 1 . . 1 1 1 . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . . 1 . 1 . . 1 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 127 | . . . 18 24 . 1 . 27 19 . . . 38 Projectiles 103 | . . . 18 . . 1 . 27 19 . . . 38 Explosions 24 | . . . . 24 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 23 | . 4 . 3 . . 3 3 1 6 . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . 4 . 3 . . 2 3 1 6 . . . 3 Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 86 | . . . . 21 . 29 36 . . . . . . Shots 5 | . . . . 2 . 1 2 . . . . . . Rammed 17 | . 3 . 3 3 . . . 1 6 . 1 . . Targets Rammed 20 | . 3 . 4 3 . . 1 1 7 . 1 . . Kicked 2 | . . . 1 . . . 1 . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . Highest Temperature 666 | . 207 . 181 4 . 21 460 183 162 64 215 359 666 Average Temperature 100 | . 73 . 49 4 . 9 132 37 48 35 44 128 214 Received Heat Transfer 3308 | . 165 . 222 29 . 396 936 54 1089 . 96 42 279 Effects 26 | . . . . . . . 9 . . . . . 17 Shutdowns 5 | . . . . . . . 3 . . . . . 2 Energy Bleed 3 | . . . . . . . 1 . . . . . 2 Interference 5 | . . . . . . . 4 . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . 1 . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 2 1 Combat Hostiles 3 | . . . . . . . . . . . 1 2 . Parts Melted 25 | . 1 . 1 . . 2 1 . 11 . 2 7 . Heat Transferred 15959 | . 1073 . 2553 37 . 592 1480 775 4357 . 1170 2338 1584 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Peak Influence 695 | . 254 31 353 146 . 217 428 173 695 329 . . . Initial 315 | . . 31 11 90 . . 26 173 66 315 . . . Average 155 | . 90 31 191 64 . 116 196 67 275 268 . . . Maximum Alert Level 2 | . 1 . 1 . . 1 2 . 2 1 . . . Low Security (%) 67 | 100 82 100 44 100 . 74 58 100 38 16 . . . Level 1 25 | . 17 . 55 . . 25 32 . 33 83 . . . Level 2 6 | . . . . . . . 8 . 27 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 1 1 . . 4 7 12 . . . . Investigation 7 | . . . 1 . . . 2 2 2 . . . . Extermination 3 | . . . . . . . . 1 2 . . . . Reinforcement 13 | . 1 . . 1 . . . 4 7 . . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 1 4 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Distress Signals 12 | . 1 . 3 . . . 2 . 6 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . 15 . 22 6 . 13 28 11 55 . 7 9 58 Peak Tracking Total 24 | . 5 . 5 8 . 4 3 4 7 . 5 4 24 Tactical Retreats 15 | . 2 . . . . 1 . . 4 . . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Traps Triggered 5 | . . . . . . . 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 5 . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Machines Disabled 11 | . . . 2 . . 1 1 . 4 . . . 3 Max in Single Turn 2 | . . . 1 . . 1 1 . 2 . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Machines Accessed 26 | . 3 . 4 . 2 . 5 3 4 3 . 2 . Terminals 22 | . 3 . 4 . . . 4 3 4 3 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 91 | . 7 . 16 . 24 . 16 7 8 11 . 2 . Successful 54 | . 3 . 9 . 24 . 8 1 3 4 . 2 . Failed 37 | . 4 . 7 . . . 8 6 5 7 . . . Catastrophic 8 | . 1 . 1 . . . 1 2 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . 1 . . . . . . 1 . Terminals 63 | . 7 . 16 . . . 13 7 8 11 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 53 | . 3 . 9 . 24 . 7 1 3 4 . 2 . Record 24 | . . . . . 23 . . . . . . 1 . Prototype ID Bank 5 | . 2 . 2 . . . 1 . . . . . . Open Door 3 | . . . . . . . . . 2 . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 4 | . . . 1 . . . 3 . . . . . . Unreport Threat 3 | . . . . . . . . . 1 2 . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . Zone Layout 6 | . . . 3 . . . . 1 . 2 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 3 . . . 5 3 2 3 . 1 . Full Trace Events 6 | . . . 2 . . . 2 1 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Total Allies 14 | . . . . 4 . . . . 10 . . . . Largest Group 10 | . . . . 4 3 2 . . 10 . . . . Highest-Rated Group 173 | . . . . 71 40 24 . . 173 . . . . Highest-Rated Ally 31 | . . . . 31 16 16 . . 29 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . . . 13 . 19 . . 39 . . . . Total Damage 751 | . . . . 94 . 216 . . 441 . . . . Kills 9 | . . . . 1 . 3 . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 3 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Turns Passed 9853 | 48 508 146 904 700 449 629 996 1480 1394 313 546 976 764 Spaces Moved 4409 | 30 233 91 336 423 279 227 361 523 545 189 299 406 467 Core 20 | 11 . . 9 . . . . . . . . . . Treads 2982 | 19 233 91 104 423 279 9 . 39 545 189 299 406 346 Legs 1407 | . . . 223 . . 218 361 484 . . . . 121 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 160 190 120 120 152 160 160 160 45 Average Speed 166 | 119 160 160 189 160 160 196 186 187 159 160 160 161 132 Slowest Speed 500 | 160 160 160 500 160 160 260 260 240 240 160 160 240 170 Overloaded Moves 118 | . . . . . . . . . . . . . 118 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 48 28 42 82 62 54 37 15 78 5 52 60 68 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 8 | . . 1 . . 1 . . . 1 . 2 2 1 Known Exits Taken 3 | . 1 . 1 . . . . . . . 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 . 1 . Scrap Searched 14 | . . 1 . 2 . . . . . . 5 4 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 146 | . . . . 18 . 17 23 2 82 . . 4 . Melee . | . . . . . . . . . . . . . . Projectile 59 | . . . . . . 1 . 2 52 . . 4 . AOE 87 | . . . . 18 . 16 23 . 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Total 6034 | 42 298 92 451 437 282 319 528 991 853 201 328 674 538 Wait 824 | . 7 . . 1 . . 21 413 161 . . 204 17 Move 4396 | 29 232 90 335 422 278 226 360 522 544 188 298 405 467 Hop . | . . . . . . . . . . . . . . Pick Up 117 | 7 11 . 17 2 2 9 22 9 17 4 4 9 4 Fast Attach 29 | . . . 1 1 . 2 8 6 2 . 1 7 1 Attach 76 | 6 1 . 8 . . 8 9 4 13 5 2 7 13 Detach . | . . . . . . . . . . . . . . Swap 58 | . 4 1 3 2 1 11 13 5 5 1 2 9 1 Drop 87 | . 5 1 5 2 1 11 20 16 9 3 2 10 2 Fire 427 | . 35 . 78 4 . 52 74 15 95 . 18 23 33 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . 1 . . . 1 . . . . . . Crush 18 | . 3 . 3 3 . . . 1 7 . 1 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 557 | -10/Materials | Entered Mines 615 | -10/Mines | Learned location of Storage (-7) 689 | -10/Mines | Discovered new exit (range 9) 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Utility x2 735 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Destroyed 7 combat bots 1401 | -9/Materials | Build established: Scavenger-Mutant 1607 | -9/Materials | Entered Mines 1636 | -9/Mines | Met a Derelict bent on vengeance 1678 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1728 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1896 | -9/Mines | Assembled infested the area 2028 | -9/Mines | Discovered new exit (range 18) 2047 | -9/Mines | Received a Mining Laser from a helpful Derelict 2301 | -9/Mines | Discovered new exit (range 5) 2307 | -9/Mines | Entered Exiles 2307 | -9/Exiles | Accompanied by 3 allies 2333 | -9/Exiles | Discovered new exit (range 17) 2347 | -9/Exiles | Met 8R-AWN 2375 | -9/Exiles | Met EX-HEX 2418 | -9/Exiles | Met EX-BIN 2511 | -9/Exiles | Aligned with FarCom system 2512 | -9/Exiles | Given EX-Vault access code 2549 | -9/Exiles | Opened EX-Vault 2560 | -9/Exiles | Found Potential Leg 2565 | -9/Exiles | Found Potential Leg 2596 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2641 | -9/Exiles | Met EX-DEC 2652 | -9/Exiles | Learned location of Zion (-6) 2732 | -9/Exiles | Discovered new exit (range 16) 2756 | -9/Exiles | Left Exiles lab with Potential Leg 2756 | -9/Exiles | Entered Mines 2756 | -8/Mines | Accompanied by 3 allies 3259 | -8/Mines | Core integrity fell below 50% 3265 | -8/Mines | Discovered new exit (range 7) 3315 | -8/Mines | Lost 5 parts (2n1u2w) 3385 | -8/Mines | Entered Materials 3385 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3598 | -8/Materials | Lost 3 parts (1p1u1w) 3870 | -8/Materials | Build established: Scavenger-Tank 3931 | -8/Materials | Lost 3 parts (2u1w) 3983 | -8/Materials | Garrison activated, responded to threat 4136 | -8/Materials | Discovered new exit (range 17) 4222 | -8/Materials | Build established: Scavenger-Skirmisher 4381 | -8/Materials | Entered Factory 4381 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5424 | -7/Factory | Cargo convoy interrupted 5664 | -7/Factory | Build established: Skirmisher 5843 | -7/Factory | Discovered new exit (range 5) 5861 | -7/Factory | Entered Storage 6031 | -7/Storage | Build established: Scavenger-Skirmisher 6451 | -7/Storage | Build established: Scavenger-Tank 6525 | -7/Storage | Learned location of Armory (-3) 6984 | -7/Storage | Lost 6 parts (1p1n1u3w) 7028 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7061 | -7/Storage | First assault squad dispatched 7120 | -7/Storage | Lost 10 allies 7188 | -7/Storage | Destroyed 7 combat bots 7231 | -7/Storage | Discovered new exit (range 14) 7255 | -7/Storage | Entered Factory 7255 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7544 | -6/Factory | Discovered new exit (range 16) 7568 | -6/Factory | Entered Lower Caves 7686 | -6/Lower Caves | Encountered a Warlord checkpoint 7825 | -6/Lower Caves | Lost 3 parts (1n1u1w) 7882 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7995 | -6/Lower Caves | Identified exit to Lower Caves 8114 | -6/Lower Caves | Entered another Lower Caves area 8116 | -6/Lower Caves | Ambushed by wild Derelicts 8144 | -6/Lower Caves | System corruption reached 10% 8180 | -6/Lower Caves | Lost 6 parts (2n3u1w) 8537 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8602 | -6/Lower Caves | Build established: Derelict-Tank 8676 | -6/Lower Caves | Encountered a Warlord checkpoint 9020 | -6/Lower Caves | Discovered new exit (range 14) 9090 | -6/Lower Caves | Entered Zion 9139 | -6/Zion | System corruption cleaned by Quarantine Array 9445 | -6/Zion | Rebuked by Imprinter 9471 | -6/Zion | Attempted to imprint without authorization 9471 | -6/Zion | Attacked by Zionites 9561 | -6/Zion | Lost 3 parts (1p1u1w) 9711 | -6/Zion | Core integrity fell below 50% 9792 | -6/Zion | Core integrity fell below 20% 9827 | -6/Zion | Lost 21 parts (2p4n9u6w) 9843 | -6/Zion | Spotted U8-BL1(B) 9844 | -6/Zion | Spotted CE-BHE(B) 9854 | -6/Zion | Destroyed by U8-BL1(B) with Heavy Battle Rifle Last Messages --------------- 09829_ NH-W42(z) pulls a Mak. Sword out of the Twisted Machinery. 09829_ W8-CA1(z) pulls a Mak. Spear out of the Twisted Machinery. 09834_ RN-8MA(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. OK-B6N(z) bursts out of the Twisted Machinery. 09838_ 5H-6VZ(z) pulls a Mak. Axe out of the Twisted Machinery. 09838_ WK-ZUT(z) pulls a Mak. Sword out of the Twisted Machinery. OV-2HO(z) bursts out of the Twisted Machinery. GE-0LO(z) bursts out of the Twisted Machinery. 09842_ GE-0LO(z) pulls a Mak. Sword out of the Twisted Machinery. 09847_ System corrupted: Component data lost. 09847_ Insulated Plating destroyed. 09847_ System Quarantine Field Array disabled. 09851_ Knocked back. 09851_ System Quarantine Field Array disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ???????????????????? | | "???????????????????????# ???????????????????? | | "??????????????????????# ???????????????????? | | "??????????????????????# ???????????????????? | | "???????????????????????# #???????????????????? | | "?????????????????????????# #???????????????????? | | "?????????????????????????# #???????????????????? | | "?????????????????????????# ###?????????????????? | | "?????????????????????????# ??????????????????? | | ?????????#####???????????## ???????????????????? | | #????????# "############# #???????????????????? | | #######?## """"""""""""## #???????????????????? | | #"""#"###" """""""""""## #####???????????????? | | """""""# ## #???????????????? | | @ ##??????????????? | | ##??##?????????? | | """""""# % ## ### #?????????? | | ###""####" B " """"" "## #?????????? | | #?#""#??## """"""""""""### ##????????? | | ??"""#???# "############?# ##???????? | | """"""???#####????????????## #???????? | | ????????????????????????### #???????? | | ?????????????????????????## ####????? | | ????????????????????????# ???? | | ????????????????????????# ???? | | "???????????????????????????## ##### ????? | | #????????????????????????????# ###?????????? | | ""???????????????????????????# ##???????????? | | "#???????????????????????????# ####????????????? | | ""#??????????????????????????# ##???????????????? | | ""??????????????????????????# #????????????????? | | ""????????????????????????## ##???????????????? | | ???????????????????????# #???????????????? | | "???????????????????????????# #???????????????? | | ????????????????????????????## ##???????????????? | | ???????????????????????????## #???????????????? | | ???????????????????????????# ##???????????????? | | ???????????????????????????## #???????????????? | | ???????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 66 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Leap Before You Look Challenges ------------ None Game ------ Seed SigixGlidesysShifter Manual? 0 Play Time 01:09:56 Cumulative 17.7 hours Start 2024.04.16 @ 03:49:05 End 2024.04.18 @ 18:23:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3c9e0bc-cfff-4bfc-8251-bd0fcb2f9e99