Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 21:48:49 Player: MolePlayingNice Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (431) 2155 Value Destroyed (24279) 24279 Prototype IDs (98) 1960 Alien Tech Used (16) 3200 Bonus (26279) 26279 TOTAL SCORE: 69173 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9576 Follower Combat Kills 4497 Hunted by Unchained 500 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1404 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -2998 Cogmind --------- Core Integrity 11/1600 Matter 26/300 Energy 810/825 System Corruption 0% +Membrane Temperature Cool (8) +ITN Movement Walking (194) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Antimatter Reactor Quantum Reactor Improved Quantum Reactor (fused) > --- PROPULSION (5) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Optical Array Advanced Weapon Cycler Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Graphene Brace Thermal Barrier Experimental EM Shield Microwarp Drive > --- WEAPON (5) ------- Zionite Phaser-H Potential Cannon Multirail CR-A16's Behemoth Slayer > --- INVENTORY (20) --- Experimental Energy Well (600) Advanced Weapon Cycler Precision Phase Gun Enhanced Quantum Rifle Sigix Sheargun Sigix Sheargun Multirail Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Weapon Cycler Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Graphene Brace Thermal Barrier Experimental EM Shield Microwarp Drive > --- WEAPON ----------- Zionite Phaser-H Potential Cannon Multirail CR-A16's Behemoth Slayer > --- INVENTORY -------- Experimental Energy Well Advanced Weapon Cycler Precision Phase Gun Enhanced Quantum Rifle Sigix Sheargun Sigix Sheargun Multirail [Rating: 266] Favorites ----------- Power Improved Quantum Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg High-density Centrium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Layered Medium Armor Plating Artifact Microwarp Drive Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 10 | . . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 2 . . 1 . . Weapon 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 381 | . 14 38 1 6 9 2 4 4 6 11 1 4 . 5 44 1 4 17 4 1 6 12 2 5 4 2 12 23 37 40 21 32 6 3 Power 44 | . 1 3 . . . . . 1 1 1 . . . 1 8 . . 1 1 . 1 1 . . 1 . 2 3 8 2 2 5 . 1 Engine 11 | . 1 3 . . . . . 1 1 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . 1 . 2 3 8 2 2 5 . 1 Propulsion 78 | . 6 14 . 5 . . . . 3 3 . . . 3 14 . . 5 . 1 . 2 . . . 2 1 4 6 8 . 1 . . Treads 18 | . 2 5 . 5 . . . . 2 . . . . 2 2 . . . . . . . . . . . . . . . . . . . Leg 49 | . 3 5 . . . . . . 1 3 . . . . 7 . . 5 . 1 . 2 . . . 2 1 4 6 8 . 1 . . Wheel 10 | . . 4 . . . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 150 | . 1 5 . 1 7 . 2 2 . 3 . 2 . . 16 1 1 7 2 . 1 4 2 5 2 . 6 7 16 20 14 17 6 . Device 76 | . . 3 . 1 5 . 2 2 . 1 . 1 . . 10 1 1 3 1 . . 1 1 2 . . 5 3 9 12 4 8 . . Storage 10 | . . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 . . 1 . . 2 . 1 1 . . . Processor 24 | . . . . . 1 . . . . 2 . . . . 1 . . 2 . . . . . 2 . . . . 6 2 5 3 . . Hackware 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 4 . Protection 31 | . 1 . . . . . . . . . . . . . 5 . . 1 1 . 1 2 1 1 1 . 1 1 1 5 2 5 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 109 | . 6 16 1 . 2 2 2 1 2 4 1 2 . 1 6 . 3 4 1 . 4 5 . . 1 . 3 9 7 10 5 9 . 2 Energy Gun 68 | . 1 8 1 . 1 . . . 2 4 . 2 . 1 4 . . 4 1 . 3 5 . . 1 . 2 6 6 4 3 9 . . Energy Cannon 11 | . . 1 . . . . . . . . 1 . . . 1 . 3 . . . . . . . . . 1 1 . 1 2 . . . Ballistic Gun 13 | . 3 6 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ballistic Cannon 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Launcher 7 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 80 | . 1 4 . . . . . 1 . 3 . . . . 3 1 . 8 1 . . 1 . . 4 1 5 13 4 20 2 8 . . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . 2 . . . . . . . . System Corruption 27 | . . . . . . . . . . . . . . . . . . 5 12 . . . . . . 10 . . . . . . . . Parts Lost 67 | . 5 2 . . . . 2 . . . . . . 5 21 . . . 1 . . . . . . . . 4 13 4 4 1 4 1 Power 13 | . 1 . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . 4 . 2 . 1 . Propulsion 15 | . 3 . . . . . . . . . . . . 3 7 . . . . . . . . . . . . . 2 . . . . . Utility 19 | . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 5 3 1 1 2 1 Weapon 20 | . 1 1 . . . . 2 . . . . . . 1 7 . . . 1 . . . . . . . . 2 2 1 1 . 1 . Highest Loss Streak 16 | . 3 2 . . . . 1 . . . . . . 5 16 . . . 1 . . . . . . . . 2 4 1 2 1 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 6 6 9 14 14 14 14 14 15 15 14 15 15 18 17 17 19 19 19 19 17 18 19 19 20 20 20 19 19 17 16 14 16 15 10 Power 1 | 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 2 2 1 2 2 2 1 1 1 1 2 1 . . 2 1 . . . Propulsion 2 | 4 1 1 2 2 4 5 5 5 4 3 2 2 3 2 1 1 1 1 2 1 1 2 1 1 1 1 1 1 2 1 . . . . Utility 5 | . . 1 3 2 1 1 1 2 3 3 3 3 4 4 8 10 10 9 8 8 8 8 9 10 9 9 9 9 5 4 4 4 6 3 Weapon 6 | 1 4 5 7 7 6 6 5 5 5 6 7 8 8 7 5 6 6 7 7 6 7 7 7 8 7 7 6 7 7 6 5 8 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 89 | . 9 5 1 5 2 . . 1 2 3 1 . . . 13 . 2 6 . . 1 2 3 1 1 . 1 4 6 10 4 6 . . Power 12 | . 1 . . . . . . . 1 . . . . . 3 . . 1 . . . . . . . . . 1 1 3 1 . . . Propulsion 19 | . 2 3 . 4 1 . . 1 . 1 . . . . . . . . . . . 2 1 . . . . . 1 2 1 . . . Utility 26 | . 1 . 1 . . . . . . . . . . . 7 . 1 3 . . . . 1 1 1 . 1 3 2 2 . 2 . . Weapon 29 | . 5 2 . 1 1 . . . 1 2 1 . . . 1 . 1 2 . . 1 . 1 . . . . . 2 3 1 4 . . Tool/Special 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 95 | . 86 99 100 97 98 100 99 100 100 98 100 100 100 99 93 99 100 99 98 99 100 96 95 94 80 95 94 97 89 88 92 95 83 73 Engine 3 | . 14 11 11 9 7 7 7 7 7 13 13 13 13 12 4 . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 5 5 1 5 10 10 6 5 5 5 5 9 12 10 10 10 11 9 8 Treads 7 | . 18 7 33 35 30 30 30 30 28 3 . . . 5 2 11 11 2 . . . . . . . . . . . . . . . . Leg 15 | . 7 14 . . . . . . 1 22 26 26 26 17 14 . . 9 22 25 25 25 25 25 25 25 22 21 19 19 20 19 19 19 Wheel 1 | . . 11 . . . . . . . . . . . 2 4 11 11 10 . . . . . . . . . . . . . . . . Device 17 | . . 9 11 16 17 22 22 23 23 21 13 13 13 12 16 22 22 17 10 14 15 14 15 16 15 15 20 21 18 17 18 16 12 11 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 6 3 6 Processor 10 | . . . . . 4 7 7 7 7 9 20 20 20 20 12 11 11 13 16 15 15 15 15 15 15 15 13 9 12 12 12 11 7 4 Protection 4 | . 3 1 . . . . . . . . . . . . 3 . 5 6 11 10 10 10 10 8 10 10 5 6 4 4 8 7 8 7 Energy Gun 14 | . 13 15 22 18 11 13 4 4 13 18 15 16 20 16 16 16 14 16 19 20 19 18 18 20 4 20 17 17 15 13 11 17 12 5 Energy Cannon 1 | . . . . . . . . . . . 3 3 . 2 4 5 7 5 1 . . 1 . . . . . . . . 2 . 1 1 Ballistic Gun 3 | . 12 16 11 9 7 4 12 14 9 . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Peak Build Rating 266 | 6 10 25 25 30 38 41 41 50 48 68 67 69 67 70 93 88 92 127 130 148 148 153 155 153 154 153 174 189 204 231 235 263 255 266 Average Rating 122 | 6 6 19 24 28 36 38 40 46 45 61 66 67 67 66 79 85 88 106 125 147 142 148 153 152 132 151 170 172 188 209 217 237 222 231 On Entrance 104 | 6 6 10 25 24 30 38 39 40 41 48 65 67 67 67 67 83 88 89 127 130 148 142 153 153 151 151 153 168 180 194 226 211 260 224 Avg Prop Armor Cover (%) 10 | . 8 17 . . . . . . 4 3 . . . 19 9 12 10 7 . . . . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 14 15 39 39 40 42 45 42 45 46 61 64 84 78 84 103 96 103 115 123 123 128 123 123 121 121 123 143 146 155 168 158 178 173 186 Greatest Support 173 | 20 40 60 60 80 80 80 80 80 80 80 80 80 80 80 80 32 32 95 95 125 125 135 135 135 135 138 141 144 146 158 168 173 173 173 Greatest Overweight (x) 8 | . 4 3 . . . . . . . . . 1 . 5 8 2 3 3 1 . 1 . . . . . 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 2 2 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 20 Average Capacity 18 | 8 8 10 15 15 15 15 15 15 15 15 15 16 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 15 15 15 15 15 15 15 15 15 15 18 18 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Average Carried 17 | 6 6 9 14 14 14 14 14 14 14 14 14 15 18 17 17 19 19 19 19 18 19 19 19 19 19 20 19 19 19 19 19 19 18 11 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 14 15 15 15 14 15 15 15 15 15 18 18 17 20 19 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 14 7 Class Distribution -------------------- 27% | Scavenger-Gunner 16% | Scavenger-Skirmisher 12% | Skirmisher 8% | Scavenger-Tank 7% | Alien-Tank 5% | Mutant 5% | Gunner 5% | Alien-Gunner 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Testing Scavenger-Skirmisher | -2/Research Alien-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Alien-Tank | -1/Access Alien-Tank | -1/Command Alien-Tank | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9665 | 200 163 1052 80 97 101 36 179 197 78 164 10 100 . 105 645 89 106 260 141 . 105 336 59 116 . 138 390 738 861 1211 1109 477 226 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25079 | . 312 1552 280 198 101 . 94 . 59 329 18 381 . 83 1991 . 228 562 248 . 458 800 144 244 . 68 1365 1730 5456 2087 3044 1891 1178 178 Parts 1010 | . 16 104 11 10 4 . 8 . 1 8 . 14 . 8 86 . 1 13 5 . 4 35 10 12 . 2 70 67 176 75 116 93 54 7 Haulers Intercepted 6 | . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed 29 | . . . . . . . . . . 1 . . . . 14 . . . . . . 2 . . . . 3 . 2 . 3 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 5 3 5 . . 10 . 6 . . . . 3 . . . 16 21 . 11 . . . . . . . . Prevented 9 | . . . . . . . . . 5 . . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 336 | . 11 36 4 4 2 . 5 . 1 3 . 5 . 2 22 . 3 11 7 . 2 10 2 2 . 2 15 25 64 26 33 17 14 8 Guns 267 | . 9 28 4 4 2 . 1 . 1 3 . 4 . 1 11 . . 11 6 . 2 10 2 2 . 2 15 22 55 22 23 16 8 3 Cannons 10 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 7 . . . AOE 32 | . . 7 . . . . 4 . . . . . . . 4 . . . 1 . . . . . . . . . 3 1 1 . 6 5 Classes Destroyed 30 | . 3 8 1 1 1 . . . . 1 . 1 . 2 . . . 3 . . 1 . . . . . . 1 . 2 1 3 1 . Worker 27 | . 1 5 1 . . . . . . . . . . . 5 . . . . . . . . . . . 3 . 4 1 1 3 3 . Builder 20 | . . 2 . . . . . . . . . . . . 6 . . . . . . . . . . . 2 . 2 1 3 4 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Recycler 19 | . . 2 1 . . . . . . . . . . . 7 . . . . . . . . . . . 1 . 3 . 2 1 2 . Mechanic 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 5 . . . . . Swarmer 53 | . 6 14 . . . . 4 . . . . . . . 6 . . . . . . . 1 . . 2 . 5 9 5 . 1 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Grunt 105 | . 5 12 3 2 . . . . . . . 4 . . 4 . 2 6 1 . . 2 1 1 . . 1 11 28 7 3 5 7 . Brawler 10 | . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . 4 . 3 . . . Duelist 8 | . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 2 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Sentry 31 | . . 9 . 1 1 . 1 . . 2 . . . . 3 . . . 1 . . 3 . 1 . . 2 . 3 . 3 1 . . Specialist 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . . . Hunter 22 | . . . . 1 . . . . 1 . . . . . 1 . . . 2 . . . . . . . 6 . 6 . 4 1 . . Programmer 67 | . . . . . 1 . . . . 1 . . . . 7 . . 1 1 . . 5 . . . . 6 9 12 5 11 4 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 6 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . 2 1 . . Compactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Commander 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Best Kill Streak 16 | . 5 7 4 2 2 . 4 . 1 2 . 3 . 1 14 . 3 7 3 . 1 2 1 1 . 2 4 8 16 9 5 11 7 5 Combat Bots Only 14 | . 4 7 2 2 2 . 4 . 1 1 . 3 . 1 7 . 3 7 3 . 1 2 1 1 . 2 3 8 14 8 4 7 6 5 Max Kills in Single Turn 5 | . 1 4 1 1 1 . 2 . 1 1 1 2 . 1 5 . 1 3 1 . 1 1 1 1 . 1 2 1 2 2 2 2 3 5 Gunslinging 2 | . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . . 1 . Exploded 5 | . . 3 . . . . 2 . . . . . . . 2 . . . 1 . . . . . . . . . 2 1 1 . 2 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 CL-ANK (-1/Access) A8 (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2141 | . 121 122 24 13 55 . 35 . 14 28 . 13 . 39 188 . 7 11 22 . . 32 4 12 . 9 79 112 420 203 218 105 122 133 Missed 664 | . 28 33 5 4 19 . 4 . 4 15 . 3 . 9 45 . 3 3 4 . . 15 1 5 . 3 29 39 175 39 55 35 36 53 Deflected 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Hits 1477 | . 93 89 19 9 36 . 31 . 10 13 . 10 . 30 143 . 4 8 18 . . 17 3 7 . 6 50 73 245 164 163 70 86 80 Melee 17 | . . 3 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . 4 5 2 . . . Projectile 1460 | . 93 86 18 9 36 . 31 . 10 13 . 10 . 30 143 . 4 7 17 . . 17 3 7 . 6 50 73 241 159 161 70 86 80 Critical Strikes 66 | . 2 1 . . . . 1 . 1 . . . . . 3 . . . 1 . . 3 . . . . 3 8 8 16 10 4 5 . Actively Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 16 6 4 3 . Part Disruptions 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . 6 Damage Taken 28347 | . 972 1306 267 171 302 . 307 . 199 141 . 169 . 851 2926 28 60 176 190 . . 233 77 158 . 162 1118 1170 5134 3080 3439 1386 2082 2243 Core 3380 | . 195 148 62 8 32 . 17 . 18 17 . . . 192 319 . . 17 51 . . 30 38 . . . 98 42 402 178 359 205 455 497 Absorbed by Shields 2143 | . . . . . . . . . . . . . . . . 12 15 55 133 . . 111 . 54 . . 311 318 478 656 . . . . Redirected to Shielding 9 | . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4473 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 251 242 260 1241 806 728 922 Regen/Repaired (Parts) 13194 | . . . . . . . . . . . . . . . . . . 192 . . 174 57 . . . 44 427 384 1477 1268 6243 259 2539 130 Core Remaining (%) 62 | 100 22 . 47 98 . . . . 90 . . . . 75 . . . . 61 . . . . . . 94 . 89 . . 14 . . . Volleys Fired 1158 | . 52 73 15 9 11 7 14 . 7 13 2 17 . 33 101 40 15 11 15 . 19 41 7 12 . 4 45 71 169 89 165 65 19 17 Largest 5 | . 2 3 3 3 3 2 3 . 3 3 1 3 . 3 4 1 2 4 4 . 4 4 4 4 . 4 4 4 4 4 4 5 5 5 Hottest 440 | . 70 156 135 144 153 104 116 . 153 210 90 250 . 235 328 90 176 160 160 . 306 319 338 338 . 332 345 358 358 341 358 440 424 404 Shots Fired 3016 | . 102 211 45 27 27 8 20 . 18 39 2 35 . 40 182 43 18 44 39 . 43 109 29 44 . 15 141 211 562 235 409 215 50 53 Gun 2607 | . 102 204 45 27 27 6 9 . 18 39 . 26 . 9 128 2 . 44 33 . 32 94 29 44 . 15 131 197 556 225 277 198 44 46 Cannon 391 | . . 2 . . . . 9 . . . 2 9 . 31 51 41 18 . 6 . 11 14 . . . . 10 14 2 10 132 17 6 6 Launcher 18 | . . 5 . . . 2 2 . . . . . . . 3 . . . . . . 1 . . . . . . 4 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 263 | . 52 109 15 9 8 4 15 . 7 . . . . . . . . . . . . . . . . . . . . 6 32 . . 6 Thermal 2496 | . 50 97 30 18 19 2 3 . 11 39 2 35 . 40 179 43 7 . 6 . 43 108 29 44 . 15 131 197 558 229 377 127 30 27 Explosive 13 | . . 5 . . . 2 2 . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 4 . . . . . Slashing 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 16 20 Entropic 77 | . . . . . . . . . . . . . . . . . . 44 33 . . . . . . . . . . . . . . . Phasic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 14 . . . 4 4 . Robot Hit Streak 45 | . 10 24 4 14 18 . 21 . 3 5 . 11 . 1 21 . 9 13 17 . 13 14 7 25 . 6 43 21 43 45 30 14 12 10 Robot Miss Streak 7 | . 5 7 3 1 3 . 1 . 4 2 . 2 . 4 3 . 1 2 1 . 3 4 3 1 . 1 4 3 4 4 3 5 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 88 | . 3 6 1 . 1 . . . . . . 2 . . 3 . . 9 1 . . 3 1 . . . 3 11 22 7 1 8 3 3 Max Gunslinging Chain 3 | . 1 1 1 . 1 . . . . . . 1 . . 1 . . 3 1 . . 1 1 . . . 1 1 2 1 1 1 1 1 Shots Hit Robots 1874 | . 62 131 23 20 19 . 6 . 8 23 . 21 . 6 108 . 10 33 26 . 24 55 27 42 . 13 101 142 416 152 224 122 28 32 Core Hits 929 | . 16 79 8 10 6 . 9 . 3 12 . 11 . 2 75 . 1 17 12 . 8 29 11 18 . 7 48 66 194 70 105 59 27 26 Critical Kills 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . 1 1 . . . Critical Parts Destroyed 9 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 . . 2 . . . Critical Strikes 117 | . 6 7 2 2 . . . . . 1 . . . . 10 . 1 . 1 . 6 4 2 7 . . 10 12 19 5 14 6 1 1 Burn 96 | . 4 6 2 2 . . . . . 1 . . . . 10 . . . . . 6 4 2 5 . . 4 11 19 4 11 3 1 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 13 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 6 1 . . 3 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Smash 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 66 | . 6 1 . . 1 7 13 1 . . . . . 10 2 . . . . . . . 7 . . . 1 7 2 3 4 1 . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 29 | . 6 1 . . 1 7 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . 10 2 . . . . . . . 7 . . . 1 7 2 2 4 1 . . Sneak Attacks 10 | . 1 . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64497 | . 854 2694 344 291 308 . 409 . 148 513 28 494 . 175 4290 . 355 1799 1308 . 514 1365 1097 1079 . 323 2915 4058 13686 4905 7390 4625 2976 5554 Guns 50143 | . 647 2026 344 291 308 . 107 . 148 493 . 398 . 45 2307 . . 1799 1195 . 514 1261 501 1079 . 323 2721 4044 13004 4434 5949 4307 1087 811 Cannons 3654 | . . 20 . . . . . . . . . 96 . . 360 . 355 . . . . . . . . . 159 . . 147 1283 189 515 530 Explosions 8817 | . . 616 . . . . 302 . . . . . . . 1565 . . . 90 . . 28 . . . . . . 440 284 100 96 1083 4213 Melee 983 | . 199 . . . . . . . . . . . . 130 . . . . . . . . 596 . . . . . . . 58 . . . Ramming 900 | . 8 32 . . . . . . . 20 28 . . . 58 . . . 23 . . 76 . . . . 35 14 242 40 . 33 291 . Kinetic 2778 | . 298 893 70 50 113 . 58 . 50 . . . . . . . . . . . . . . . . . . . . 21 944 . . 281 Thermal 50816 | . 349 1323 274 241 195 . 49 . 98 493 . 494 . 45 2667 . . . 90 . 514 1261 501 1079 . 323 2721 4044 13141 4844 6388 2494 2157 5031 Explosive 2341 | . . 446 . . . . 302 . . . . . . . 1565 . . . . . . 28 . . . . . . . . . . . . Electromagnetic 658 | . . . . . . . . . . . . . . . . . 355 . . . . . . . . . . . 303 . . . . . Impact 199 | . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2868 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2098 528 242 Piercing 784 | . . . . . . . . . . . . . . 130 . . . . . . . . 596 . . . . . . . 58 . . . Entropic 2994 | . . . . . . . . . . . . . . . . . . 1799 1195 . . . . . . . . . . . . . . . Phasic 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 . . . . . . . Highest Corruption 18 | . . 3 3 . . . . . . . . . . . 5 5 5 5 13 . . 3 3 3 3 13 . 3 17 17 18 . . . Average Corruption 5 | . . 3 3 . . . . . . . . . . . 4 5 5 2 1 . . 2 3 3 3 3 . 1 9 7 14 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 381 | . . 33 2 . . . . . . . . . . . 26 21 11 4 11 . . 15 12 17 3 8 . 11 63 65 79 . . . Message Errors 83 | . . 7 1 . . . . . . . . . . . 5 5 3 2 3 . . 2 1 5 1 2 . 2 15 12 17 . . . Matter Fused 83 | . . 8 . . . . . . . . . . . . 8 4 2 . 5 . . 6 1 3 1 1 . 3 10 14 17 . . . Heat Flow Errors 40 | . . 6 . . . . . . . . . . . . 1 2 2 . 1 . . . 3 2 . . . 2 4 7 10 . . . Energy Discharges 42 | . . 4 . . . . . . . . . . . . 4 5 . . 1 . . 4 . 2 . 1 . . 8 7 6 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Data Loss (minor) 49 | . . 2 . . . . . . . . . . . . 4 . 1 1 . . . 2 1 4 1 . . 2 10 12 9 . . . Data Loss (major) 17 | . . 1 1 . . . . . . . . . . . . 1 . 1 1 . . 1 . 1 . 3 . . 1 3 3 . . . Misfires 29 | . . 4 . . . . . . . . . . . . 3 3 1 . . . . . 3 . . . . 1 4 8 2 . . . Alerts 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 26 | . . . . . . . . . . . . . . . 1 . 2 . . . . . 2 . . 1 . . 6 2 12 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1353 | . 134 62 . . . . 33 . . . 21 . . . 66 . . . . . . . . . . . 23 . 132 87 48 242 435 70 Projectiles 459 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . 87 48 149 152 . Explosions 549 | . . 62 . . . . 33 . . . . . . . 66 . . . . . . . . . . . . . 46 . . 93 179 70 Melee 345 | . 134 . . . . . . . . . 21 . . . . . . . . . . . . . . . . . 86 . . . 104 . Knockbacks 6 | . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . . . . 1 . 1 . . . . . Impact 6 | . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . . . . 1 . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 384 | . . 159 . . . . . . . . . . . . 135 . . . . . . . . . . . . . . . 8 68 14 . Shots 11 | . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 3 1 . Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 54 | . 3 9 . . . . . . . 3 1 . . . 5 . . . 1 . . 2 . . . . 4 1 10 3 . 3 9 . Kicked 51 | . . 9 . . . . . . . 3 1 . . . 5 . . . 1 . . 2 . . . . 4 1 10 3 . 3 9 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 231 297 114 . 5 . . . 109 114 . 270 . 125 436 281 169 . 226 . 78 88 213 139 . 102 192 262 278 224 237 233 233 213 Average Temperature 87 | . 70 55 42 . 5 . . . 61 35 . 92 . 46 86 36 66 . 44 . 45 37 78 66 . 60 40 90 72 36 132 147 142 157 Received Heat Transfer 3309 | . 303 369 132 36 96 . 99 . 9 30 . 76 . 120 336 . 27 29 13 . . 38 12 13 . 9 54 155 552 135 207 180 279 . Thermoelectric Energy+ 5386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2449 2122 532 283 Effects 18 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 11 4 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Interference 15 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 9 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Total Turns 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 . . . . Longest Duration 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . 3 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 4 . Combat Hostiles 5 | . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Fried 11 | . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 5 . Impact Corruptions 16 | . 5 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . 6 . Robots Melted 15 | . . 1 . . . . . . . . . 1 . . 3 . . . . . . . . . . . . 3 5 2 . . . . Combat Hostiles 15 | . . 1 . . . . . . . . . 1 . . 3 . . . . . . . . . . . . 3 5 2 . . . . Parts Melted 231 | . . 11 2 2 . . . . 2 4 . 7 . . 14 . . . . . 1 8 1 4 . . 16 42 52 14 33 12 6 . Heat Transferred 70440 | . 1332 3332 814 740 444 . 111 . 224 1157 . 1085 . 100 5472 . . . 50 . 1332 2331 832 1646 . 520 4534 6237 16914 6376 8455 3062 2133 1207 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . 1 3 2 . . . . . . . . . . . 3 . . . . . . 2 . . . . 2 2 5 4 5 5 5 . Low Security (%) 25 | 100 84 23 . 100 100 . . . . 100 . . . . 39 . . . . 100 100 66 . . . . 42 . . . . . . . Level 1 12 | . 15 8 70 . . . . . . . . . . . 14 . . . . . . 29 . . . . 43 38 10 . . . . . Level 2 18 | . . 57 29 . . . . . . . . . . . 38 . . . . . . 4 . . . . 14 61 20 . . . . . Level 3 11 | . . 11 . . . . . . . . . . . . 7 . . . . . . . . . . . . . 6 20 43 34 . . Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 79 37 16 . . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 19 28 43 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 56 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2902 | . 234 890 419 155 52 . . . . 37 . . . . 734 . . . . 15 48 412 . . . . 516 681 1935 1550 1658 2902 2412 . Initial 1856 | . . 93 334 155 52 . . . . . . . . . 300 . . . . 1 1 . . . . . 59 283 374 1086 844 982 1856 . Average 764 | . 85 474 383 128 17 . . . . 6 . . . . 369 . . . . 3 1 163 . . . . 237 435 1119 1290 1191 1559 2079 . Influence Increases 18864 | . 410 1341 125 111 99 . 110 . 150 110 . 124 . 35 1711 . 85 361 167 15 72 890 342 342 . 228 916 1074 2369 1108 1396 2408 786 1979 Destroy 0b10 Robot/C 8320 | . 220 720 80 80 40 . 100 . 100 60 . 80 . 20 720 . 60 280 140 . . 360 160 160 . 100 400 660 1360 520 680 940 280 . Destroy 0b10 Robot/NC 560 | . 5 80 10 . . . . . . 10 . . . 5 95 . . . . . . 20 . . . . 80 10 70 10 30 100 35 . Destroy Leader 1662 | . 50 184 20 30 20 . 10 . 20 34 . 10 . 10 190 . 10 . 20 . . 118 20 20 . 20 132 84 250 70 130 180 30 . Allied During Kill 1872 | . . . . . . . . . 30 6 . 4 . . 75 . . 51 7 . . 194 162 162 . 108 228 81 86 . . 678 . . Successful Hack 82 | . . . . . 24 . . . . . . . . . . . . . . . . 12 . . . . 2 7 30 7 . . . . Disable Machine 1305 | . 15 165 15 . 15 . . . . . . . . . 60 . . . . . . 75 . . . . 30 135 105 315 255 105 15 . Destroy Structure 3698 | . . 72 . 1 . . . . . . . . . . 226 . . . . . 72 96 . . . . 44 52 318 186 211 330 111 1979 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 1050 | . 120 120 . . . . . . . . . 30 . . 45 . 15 30 . . . 15 . . . . . 45 150 . 90 75 315 . Influence Decreases 17075 | . 188 706 583 394 185 30 110 . 150 89 21 124 . 35 992 569 210 115 435 13 77 494 417 356 307 140 500 912 1102 1539 1260 1144 1276 2602 Entered New Map 8256 | . . 129 523 244 64 12 . . . . 9 . . . . 267 29 25 271 2 4 . 147 62 307 . 29 221 292 847 658 656 1046 2412 Time Decay 7510 | . 138 557 60 150 121 18 100 . 150 89 12 104 . 35 622 302 181 50 154 11 27 474 270 294 . 140 398 571 620 652 562 398 190 60 Lost Part 610 | . 50 20 . . . . 10 . . . . . . . 210 . . . 10 . . . . . . . . 40 130 40 40 10 40 10 Lost Ally 699 | . . . . . . . . . . . . 20 . . 160 . . 40 . . 46 20 . . . . 73 80 60 . . 80 . 120 Squads Dispatched 109 | . 2 4 . 1 1 . . . . 2 . . . . 15 . . . . . . 8 . . . . 5 7 16 7 10 13 18 . Investigation 9 | . . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . 2 . Extermination 31 | . . . . . 1 . . . . 1 . . . . 5 . . . . . . 3 . . . . 2 4 5 2 5 2 1 . Reinforcement 21 | . 2 1 . 1 . . . . . 1 . . . . 2 . . . . . . 2 . . . . 3 2 2 1 3 1 . . Assault 38 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 4 2 10 15 . Garrison 10 | . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 2 2 . 2 . . . . . . . . . . 4 . . 1 . . . 2 . . . . 2 4 3 . 2 4 1 . Communications Jammed 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 1 40 14 28 . . . Distress Signals 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 1 38 14 25 . . . Times Spotted 612 | . 25 62 4 6 2 . 5 . 5 7 . 6 . 3 40 . 4 28 6 1 2 21 7 8 . 5 23 41 91 37 43 50 68 12 Peak Tracking Total 19 | . 7 7 2 2 2 . 4 . 3 3 . 4 . 2 9 . 4 15 3 1 1 4 3 4 . 3 4 5 7 6 11 6 19 7 Tactical Retreats 38 | . 5 5 . . . . . . . . . 2 . . 3 . 1 1 . . . 1 . . . . . 3 6 . 3 3 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . 3 . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 92 | . 1 11 1 . 1 . . . . . . 1 . . 4 . . . . . . 5 . . . . 2 9 7 22 20 7 1 . Max in Single Turn 10 | . 1 10 1 . 1 . . . . . . 1 . . 2 . . . . . . 1 . . . . 1 1 3 3 4 2 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 42 | . . 1 . . 1 . . . . . 1 . 4 . 6 . 1 1 . 1 . 2 2 1 4 . 2 3 3 3 4 1 1 . Terminals 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 1 . . . Garrison Access 8 | . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 1 1 . . 1 . . Total Hacks 118 | . . 2 . . 1 . . . . . 1 . 28 . 6 . 1 1 . 3 . 3 5 7 17 . 10 8 6 8 8 1 2 . Successful 79 | . . 1 . . 1 . . . . . 1 . 28 . 2 . 1 1 . . . 1 5 7 17 . 7 3 2 1 1 . . . Failed 36 | . . . . . . . . . . . . . . . 4 . . . . 3 . 2 . . . . 2 5 3 7 7 1 2 . Catastrophic 10 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 2 . 1 2 1 1 . Database Lockouts 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Manual 137 | . . . . . 1 . . . . 10 . . . . 12 . . 1 . . . 20 . . . . 6 21 25 16 5 12 8 . Terminals 14 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 6 . 2 . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 9 1 5 2 2 . . . Garrison Access 10 | . . . . . . . . . . . . . . . 2 . . . . 3 . 1 . . . . 1 1 1 . . 1 . . Terminal Hacks 62 | . . . . . . . . . . . 1 . 28 . . . 1 1 . . . . 5 7 17 . . . . 1 1 . . . Record 27 | . . . . . . . . . . . . . 11 . . . . . . . . . 4 7 5 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 9 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . . 1 . . . . . . . . . 6 . . . . 1 . 2 . . . . . 3 2 3 3 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . 4 . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . . . . . . 15 . . . . 12 . . . . . . . . . . . 4 . . 15 . 28 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . 2 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 1 . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 73 | . . . . . . . . 7 . 1 . 3 . . 8 . . 5 . . 19 9 . . . . 3 . 5 . . 7 6 . Largest Group 20 | . . . . . . . . 7 7 2 . 3 . . 3 . . 5 2 2 20 9 9 9 9 9 9 5 3 . . 6 6 5 Highest-Rated Group 792 | . . . . . . . . 214 214 71 . 90 . . 210 . . 251 128 128 742 785 785 780 780 779 703 381 219 . . 792 86 69 Highest-Rated Ally 269 | . . . . . . . . 42 42 41 . 30 . . 85 . . 64 64 64 64 103 103 103 103 103 103 103 96 . . 269 15 15 Zionite Dispatches 17 | . . . . . . . . . . 1 . . . . 3 . . . . . . 4 . . . . 2 . 3 . . 4 . . Heavy 6 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Total Orders 27 | . . . . . . . . . . 3 . 1 . . . . . 6 3 . . 2 . . . . 6 . 5 . . 1 . . STAY 10 | . . . . . . . . . . 1 . 1 . . . . . 2 1 . . 1 . . . . 2 . 2 . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . RETURN 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Ally Attacks 558 | . . . . . . . . . 23 2 . 4 . . 114 . . 22 . . 97 39 27 20 . 11 40 18 24 . . 105 . 12 Total Damage 27805 | . . . . . . . . . 473 10 . 66 . . 2931 . . 1158 . . 4959 2568 1187 1095 . 512 2520 1507 808 . . 7797 . 214 Kills 126 | . . . . . . . . . 5 . . . . . 15 . . 4 . . 10 11 6 6 . 3 13 7 4 . . 42 . . Allies Corrupted 10 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 1 3 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 26074 | . . . . . 151 894 1250 1815 747 461 357 753 107 827 1776 672 329 947 993 53 642 1166 589 538 . 168 949 1570 2020 2405 1678 1181 900 136 Optics 7404 | . . . . . . . . . . 247 357 753 107 827 375 . . . . . . . . . . . . . 1680 232 622 1168 900 136 Sensors 23456 | . . . . . 151 894 1250 1815 747 461 357 679 107 757 1757 672 329 947 993 53 642 1166 589 538 . 168 820 1540 1591 1924 1348 1149 12 . IFF 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 . . Terrain 698 | . . . . . . . . . . . . . . . 697 . . . . . . . 1 . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jamming 6507 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 946 276 1574 2405 1306 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . 1 2 1 . . . 2 . 1 . 1 . . 1 . . . 2 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Drone Recoveries 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Zionite Intel Received 19 | . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . 6 2 4 1 . 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30373 | 3 518 1642 120 316 365 896 1281 1815 747 461 357 753 107 827 2117 672 390 1221 1054 53 642 1206 589 653 211 284 949 1726 2098 2405 1678 1181 900 136 Spaces Moved 18264 | 3 200 1079 41 154 180 502 696 1040 355 251 268 437 82 478 1175 446 251 639 551 45 425 895 406 537 148 242 644 998 1076 1444 1014 806 549 207 Core 24 | . 1 . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . Treads 3311 | . 135 178 41 154 180 502 696 1040 355 28 . . . 2 . . . . . . . . . . . . . . . . . . . . Legs 11913 | 3 64 417 . . . . . . . 223 268 437 82 295 604 . . 46 551 45 425 895 406 537 148 242 644 998 1076 1444 930 743 358 32 Wheels 2503 | . . 484 . . . . . . . . . . . 181 548 446 251 593 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 90 170 170 170 170 170 170 170 130 130 130 130 130 50 130 130 145 179 106 106 106 110 110 110 108 102 102 104 113 116 116 118 118 Average Speed 131 | 120 148 117 170 170 170 170 170 170 170 134 130 141 130 148 137 130 134 147 179 106 109 109 110 110 110 109 103 109 114 119 116 116 118 122 Slowest Speed 250 | 120 250 250 170 170 170 170 170 170 170 170 130 200 130 240 200 130 145 183 179 106 178 110 110 110 110 110 186 183 185 186 116 194 118 194 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . . 4 . . . . . . 3 . . . . . . 4 . . . . . . . . 1 2 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Microwarps 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 25 8 Exploration Rate (%) 46 | 2 37 91 22 14 5 55 75 89 40 7 45 58 73 57 27 56 46 95 59 1 96 29 57 59 60 34 18 85 42 86 63 18 23 10 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 6 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 26 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . . . . . 1 2 5 3 . . 2 . 2 . 2 1 . 3 . . . 4 1 . . . . . . . . . . Spaces Dug 194 | . . 1 . . . 7 16 . . . 2 3 . 9 19 18 3 . 2 . 1 9 . . . . 5 9 26 23 30 9 2 . Terrain Destroyed 1559 | . . 66 . . . 47 43 . . . 2 6 . 33 101 41 7 7 25 . 10 40 . . . . 7 21 108 68 72 65 50 740 Melee 29 | . . 1 . . . 7 13 . . . . . . 1 . . . . . . . . . . . . 1 3 1 2 . . . . Projectile 433 | . . . . . . . 6 . . . 2 6 . 32 40 41 7 7 15 . 10 14 . . . . 6 18 62 38 68 21 10 30 AOE 1095 | . . 65 . . . 40 24 . . . . . . . 61 . . . 10 . . 26 . . . . . . 45 28 2 44 40 710 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 22770 | 2 317 1312 61 197 219 520 747 1083 488 346 275 541 82 535 1517 498 282 894 586 50 569 1048 527 577 198 250 828 1471 1570 1951 1328 978 814 109 Wait 1962 | . 15 30 . 7 3 . 11 26 110 37 . 28 . . 73 5 6 160 6 2 103 54 90 7 22 . 73 267 146 214 66 38 334 29 Move 17767 | 2 199 1078 40 153 179 501 695 1039 354 250 267 436 81 477 1174 445 250 638 550 45 424 894 405 536 147 241 643 997 1075 1443 938 750 382 39 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 295 | . 13 25 2 9 7 . 2 1 3 10 2 4 . 2 42 1 3 17 1 . 4 13 5 3 2 . 6 15 33 28 21 16 5 . Fast Attach 294 | . 5 18 1 1 2 . 2 4 1 7 . . . 2 30 2 . 9 3 . 6 4 2 5 10 1 11 26 21 50 32 31 6 2 Attach 163 | . 5 8 . 2 2 . 2 . 2 1 . . . 4 15 1 . 3 1 2 1 3 . . 1 . 6 8 22 15 23 6 18 12 Detach 95 | . 3 1 . . . . 1 1 1 1 . . . 1 6 . . 1 . . 1 . . 1 1 . 4 5 9 10 20 8 13 7 Swap 356 | . 6 24 1 4 6 5 6 6 3 8 1 10 1 6 24 2 6 14 7 1 3 18 3 5 1 3 21 37 42 23 25 17 15 2 Drop 493 | . 10 45 2 12 8 . 1 5 7 16 2 4 . . 37 2 2 25 2 . 8 19 8 8 14 1 14 37 41 73 34 42 13 1 Fire 1158 | . 52 73 15 9 11 7 14 . 7 13 2 17 . 33 101 40 15 11 15 . 19 41 7 12 . 4 45 71 169 89 165 65 19 17 Melee 66 | . 6 1 . . 1 7 13 1 . . . . . 10 2 . . . . . . . 7 . . . 1 7 2 3 4 1 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 51 | . . 9 . . . . . . . 3 1 . . . 5 . . . 1 . . 2 . . . . 4 1 10 3 . 3 9 . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 1 . . Rewire 60 | . . . . . . . . . . . . 42 . . 2 . . 16 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Lost 3 parts (1p2n) 491 | -10/Materials | Discovered new exit (range 11) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 710 | -9/Materials | Discovered new exit (range 6) 962 | -9/Materials | Central database locked down 990 | -9/Materials | Discovered new exit (range 4) 1038 | -9/Materials | Discovered new exit (range 16) 1104 | -9/Materials | Destroyed 7 combat bots 1282 | -9/Materials | Discovered new exit (range 16) 1435 | -9/Materials | Build established: Gunner 1722 | -9/Materials | First assault squad dispatched 1797 | -9/Materials | Discovered new exit (range 7) 2164 | -9/Materials | Entered Mines 2229 | -9/Mines | Learned location of Zion (-7) 2242 | -9/Mines | Core integrity fell below 50% 2254 | -9/Mines | Discovered new exit (range 6) 2284 | -9/Mines | Entered Materials 2284 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -8/Materials | Discovered new exit (range 7) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Utility x2 2890 | -7/Factory | Discovered new exit (range 13) 2958 | -7/Factory | Identified exit to Lower Caves 2965 | -7/Factory | Entered Lower Caves 3273 | -7/Lower Caves | Build established: Skirmisher 3701 | -7/Lower Caves | Discovered new exit (range 9) 3730 | -7/Lower Caves | Identified exit to Lower Caves 3861 | -7/Lower Caves | Entered another Lower Caves area 3867 | -7/Lower Caves | Build established: Mutant 4175 | -7/Lower Caves | Learned Factory terminal intel 4188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4273 | -7/Lower Caves | Learned Factory machine intel 4313 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4518 | -7/Lower Caves | Spotted B-75 Beast 4818 | -7/Lower Caves | Build established: Mutant 5125 | -7/Lower Caves | Discovered new exit (range 8) 5135 | -7/Lower Caves | Ambushed by wild Derelicts 5137 | -7/Lower Caves | Identified exit to Zion 5142 | -7/Lower Caves | Entered Zion 5197 | -7/Zion | Learned location of 1 exit from Lower Caves 5328 | -7/Zion | Given the Hacking Drone Bay 5328 | -7/Zion | Found Prototype Device 5329 | -7/Zion | Identified Hacking Drone Bay 5361 | -7/Zion | Discovered new exit (range 8) 5445 | -7/Zion | Build established: Skirmisher 5828 | -7/Zion | Learned Factory emergency access door positions 5987 | -7/Zion | Given A8's code to call for help 6036 | -7/Zion | Received a visual enhancement algorithm 6327 | -7/Zion | Gained Derelict followers 6365 | -7/Zion | Found CR-A16's Pointy Stick 6511 | -7/Zion | Met Imprinter 6550 | -7/Zion | Imprinted 6552 | -7/Zion | Declared Zion's savior 6924 | -7/Zion | Identified exit to Proximity Caves 6957 | -7/Zion | Entered Proximity Caves 6957 | -6/Proximity Caves | Accompanied by 7 allies 7007 | -6/Proximity Caves | Lost 3 allies 7628 | -6/Proximity Caves | Discovered new exit (range 5) 7636 | -6/Proximity Caves | Identified exit to Factory 7704 | -6/Proximity Caves | Entered Factory 7704 | -6/Factory | Accompanied by 1 ally 7704 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7706 | -6/Factory | Loaded intel: 306 machine locations 7707 | -6/Factory | Loaded intel: 26 terminal locations 7742 | -6/Factory | Zion Thermal Resupply teleported in 7827 | -6/Factory | Discovered new exit (range 15) 7877 | -6/Factory | Identified exit to Factory 7974 | -6/Factory | Retrieved Zion intel report: Branch Access 7974 | -6/Factory | Identified exit to Lower Caves 8141 | -6/Factory | Build established: Scavenger-Skirmisher 8150 | -6/Factory | Found Prototype Processor 8150 | -6/Factory | Identified Exp. Targeting Computer 8165 | -6/Factory | Entered Lower Caves 8166 | -6/Lower Caves | Identified exit to Lower Caves 8167 | -6/Lower Caves | Spotted B-75 Beast 8390 | -6/Lower Caves | Encountered a Warlord checkpoint 8443 | -6/Lower Caves | Build established: Skirmisher 8522 | -6/Lower Caves | Entered another Lower Caves area 8566 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8661 | -6/Lower Caves | Encountered a Warlord checkpoint 8802 | -6/Lower Caves | Lost 3 allies 8993 | -6/Lower Caves | Learned Factory non-interactive machine intel 9001 | -6/Lower Caves | Learned location of 2 exits from Factory 9106 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9169 | -6/Lower Caves | Discovered new exit (range 11) 9187 | -6/Lower Caves | Identified exit to Data Miner 9275 | -6/Lower Caves | Entered Data Miner 9277 | -6/Data Miner | Discovered new exit (range 6) 9296 | -6/Data Miner | Met Data Miner 9324 | -6/Data Miner | Learned location of Section 7 (-2) 9324 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9351 | -6/Data Miner | Received God Mode back door access code from Data Miner 9381 | -6/Data Miner | Identified exit to Proximity Caves 9382 | -6/Data Miner | Entered Proximity Caves 9384 | -5/Proximity Caves | Spotter reported a threat 9385 | -5/Proximity Caves | Spotter reported a threat 9825 | -5/Proximity Caves | Spotted B-75 Beast 9859 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9867 | -5/Proximity Caves | Destroyed B-75 Beast 9895 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 10165 | -5/Proximity Caves | Build established: Derelict-Skirmisher 10185 | -5/Proximity Caves | Learned location of Armory (-3) 10190 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10209 | -5/Proximity Caves | Entered Factory 10209 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10210 | -5/Factory | Identified exit to Factory 10210 | -5/Factory | Identified exit to Upper Caves 10211 | -5/Factory | Loaded intel: 203 non-interactive machine locations 10457 | -5/Factory | Zion Light squad teleported in 10624 | -5/Factory | Discovered exit to Factory (range 15) 10774 | -5/Factory | Found Prototype Protection 10774 | -5/Factory | Identified Zio. Weapon Casing 11231 | -5/Factory | Found Zio. Weapon Casing 11262 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11263 | -5/Factory | Zion Heavy squad teleported in 11279 | -5/Factory | Garrison activated, responded to threat 11346 | -5/Factory | Zion Light squad teleported in 11358 | -5/Factory | Destroyed 7 combat bots 11373 | -5/Factory | Lost 16 parts (2p5n3u6w) 11450 | -5/Factory | Lost 3 allies 11562 | -5/Factory | Lost 3 parts (1p2n) 11710 | -5/Factory | Terminal network hard line cut 11825 | -5/Factory | Build established: Messiah-Tank 11887 | -5/Factory | Spotted B-75 Beast 11892 | -5/Factory | Destroyed B-75 Beast 11970 | -5/Factory | Garrison activated, responded to threat 12009 | -5/Factory | First assault squad dispatched 12326 | -5/Factory | Entered Upper Caves 12350 | -5/Upper Caves | Build established: Scavenger-Skirmisher 12638 | -5/Upper Caves | Learned location of 1 exit from Factory 12979 | -5/Upper Caves | Found Alien Artifact 12979 | -5/Upper Caves | Identified Core Expander 12979 | -5/Upper Caves | Installed Core Expander, added new Utility slot 12989 | -5/Upper Caves | Discovered new exit (range 6) 12995 | -5/Upper Caves | Identified exit to Upper Caves 12998 | -5/Upper Caves | Entered another Upper Caves area 13271 | -5/Upper Caves | Build established: Scavenger-Tank 13331 | -5/Upper Caves | Encountered a Warlord checkpoint 13354 | -5/Upper Caves | Discovered new exit (range 7) 13375 | -5/Upper Caves | Identified exit to Warlord 13388 | -5/Upper Caves | Entered Warlord 13436 | -5/Warlord | System corruption cleaned by Quarantine Array 13655 | -5/Warlord | Opened Warlord's prototype stash 13677 | -5/Warlord | Found Prototype Reactor 13689 | -5/Warlord | Found Prototype Device 13689 | -5/Warlord | Identified System Purifier 13695 | -5/Warlord | Found Prototype Processor 13695 | -5/Warlord | Identified Exp. Core Analyzer 13718 | -5/Warlord | Found Exp. Targeting Computer 13794 | -5/Warlord | Discovered new exit (range 83) 13995 | -5/Warlord | Visited the Vortex Lab 14001 | -5/Warlord | Found Prototype Energy Gun 14001 | -5/Warlord | Identified Vortex Rifle 14008 | -5/Warlord | Warlord's base attacked by MAIN.C 14008 | -5/Warlord | Found Vortex Rifle 14015 | -5/Warlord | Found Vortex Rifle 14020 | -5/Warlord | Found Vortex Rifle 14208 | -5/Warlord | Rebuked by Warlord 14289 | -5/Warlord | Build established: Scavenger-Gunner 14358 | -5/Warlord | Warlord forces counterattacked 14440 | -5/Warlord | P-80 Master assimilated allied X5-RXO(g) 14442 | -5/Warlord | Spotted Executioner 14501 | -5/Warlord | Lost 8 allies 14508 | -5/Warlord | Spotted Executioner 14508 | -5/Warlord | Spotted Executioner 14508 | -5/Warlord | Spotted Striker 14528 | -5/Warlord | Destroyed Executioner 14549 | -5/Warlord | Destroyed 7 combat bots 14558 | -5/Warlord | Lost 5 allies 14604 | -5/Warlord | Identified exit to Proximity Caves 14609 | -5/Warlord | Entered Proximity Caves 14609 | -4/Proximity Caves | Accompanied by 2 allies 14812 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15566 | -4/Proximity Caves | Learned location of 1 exit from Research 15612 | -4/Proximity Caves | Discovered exit to Factory (range 8) 15657 | -4/Proximity Caves | System corruption reached 10% 15663 | -4/Proximity Caves | Entered Factory 15663 | -4/Factory | Accompanied by 2 allies 15663 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15664 | -4/Factory | Identified exit to Research 15716 | -4/Factory | Sucked down chute 15716 | -4/Factory | Entered Waste 15766 | -4/Waste | 2 allies followed down the chute 15770 | -4/Waste | Spotted C-40 Crusher 15785 | -4/Waste | Warlord forces began an assault 15939 | -4/Waste | Allies destroyed C-40 Crusher 15957 | -4/Waste | Destroyed C-40 Crusher 16040 | -4/Waste | Spotted C-40 Crusher 16051 | -4/Waste | Destroyed C-40 Crusher 16124 | -4/Waste | Found Broken Fusion Bomb Launcher 16169 | -4/Waste | Discovered new exit (range 13) 16356 | -4/Waste | Identified exit to Factory 16358 | -4/Waste | Entered Factory 16358 | -4/Factory | Accompanied by 2 allies 16591 | -4/Factory | Identified Vortex Chain Reactor 16699 | -4/Factory | Retrieved Zion intel report: Branch Access 16699 | -4/Factory | Identified exit to Upper Caves 16699 | -4/Factory | Identified exit to Extension 16700 | -4/Factory | Zion Heavy squad teleported in 16815 | -4/Factory | Discovered exit to Research (range 8) 16966 | -4/Factory | Zion Heavy squad teleported in 17016 | -4/Factory | Zion Heavy squad teleported in 17021 | -4/Factory | Discovered exit to Research (range 4) 17149 | -4/Factory | Garrison activated, responded to threat 17551 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17552 | -4/Factory | Zion Light squad teleported in 17564 | -4/Factory | Entered Upper Caves 17564 | -4/Upper Caves | Accompanied by 9 allies 17630 | -4/Upper Caves | Entered an active Warlord outpost 17646 | -4/Upper Caves | Learned Armory trap positions 17683 | -4/Upper Caves | Destroyed C4-CXJ(g) 17760 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17954 | -4/Upper Caves | Learned location of 1 exit from Research 17998 | -4/Upper Caves | Learned Research security intel 18069 | -4/Upper Caves | Discovered new exit (range 15) 18133 | -4/Upper Caves | Identified exit to Upper Caves 18153 | -4/Upper Caves | Entered another Upper Caves area 18153 | -4/Upper Caves | Accompanied by 9 allies 18212 | -4/Upper Caves | Found DCF Scrap (12 items) 18237 | -4/Upper Caves | Learned 8 Research zone layouts 18237 | -4/Upper Caves | Learned Research emergency access door positions 18237 | -4/Upper Caves | Learned Extension stockpile data 18237 | -4/Upper Caves | Learned Armory terminal intel 18237 | -4/Upper Caves | Learned Extension garrison access intel 18364 | -4/Upper Caves | Destroyed 8L-7RE(g) 18447 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18772 | -4/Upper Caves | Discovered new exit (range 15) 18789 | -4/Upper Caves | Identified exit to Zhirov 18806 | -4/Upper Caves | Entered Zhirov 18806 | -4/Zhirov | Accompanied by 9 allies 18806 | -4/Zhirov | Discovered new exit (range 3) 18828 | -4/Zhirov | Met Zhirov 18850 | -4/Zhirov | Learned location of Quarantine (-2) 18850 | -4/Zhirov | Learned location of Testing (-3) 18850 | -4/Zhirov | Learned location of Command (-1) 18861 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18886 | -4/Zhirov | Found Alien Artifact 18886 | -4/Zhirov | Identified Integrated Dissipator 18886 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18903 | -4/Zhirov | Found Alien Artifact 18991 | -4/Zhirov | Identified exit to Proximity Caves 19017 | -4/Zhirov | Entered Proximity Caves 19017 | -3/Proximity Caves | Accompanied by 9 allies 19023 | -3/Proximity Caves | Spotted B-86 Titan 19027 | -3/Proximity Caves | Allies destroyed B-86 Titan 19206 | -3/Proximity Caves | Discovered exit to Research (range 15) 19284 | -3/Proximity Caves | System corruption reached 10% 19301 | -3/Proximity Caves | Entered Research 19301 | -3/Research | Accompanied by 8 allies 19301 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19302 | -3/Research | Identified exit to Research 19302 | -3/Research | Identified exit to Testing 19316 | -3/Research | Zion Zionite Resupply teleported in 19327 | -3/Research | Found Prototype Protection 19327 | -3/Research | Identified Zio. Heavy Carapace 19349 | -3/Research | Found Prototype Energy Cannon 19349 | -3/Research | Identified Zio. Alpha Cannon 19440 | -3/Research | Found Adv. EM Shield 19569 | -3/Research | Central database locked down 19569 | -3/Research | Identified Transdimensional Reconstructor 19590 | -3/Research | Build established: Messiah-Gunner 19699 | -3/Research | Spotted B-86 Titan 19717 | -3/Research | Allies destroyed B-86 Titan 20034 | -3/Research | Zion Heavy squad teleported in 20250 | -3/Research | Entered Testing 20250 | -3/Testing | Accompanied by 5 allies 20265 | -3/Testing | Retrieved Zion intel report: Trap Installations 20306 | -3/Testing | Retrieved Zion intel report: Main Access 20309 | -3/Testing | Found Prototype Device 20309 | -3/Testing | Identified Exp. Thermal Defense Suite 20360 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20470 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 20541 | -3/Testing | Found Prototype Hackware 20553 | -3/Testing | Lost 3 allies 20572 | -3/Testing | Build established: Scavenger-Tank 20925 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 20993 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 21126 | -3/Testing | Found Prototype Protection 21126 | -3/Testing | Identified Hvy. Regenerative Plating 21153 | -3/Testing | Found Prototype Ballistic Cannon 21153 | -3/Testing | Identified Perforator 21500 | -3/Testing | Terminal network hard line cut 21502 | -3/Testing | Repaired Enh. Biometal Leg 21631 | -3/Testing | Found Prototype Energy Cannon 21631 | -3/Testing | Identified Potential Cannon 21654 | -3/Testing | Identified System Mapper 21830 | -3/Testing | Destroyed 8 combat bots 21843 | -3/Testing | Found Gamma Bomb Array 21976 | -3/Testing | Entered Research 21976 | -2/Research | Evolved 2 slots: Utility x2 22011 | -2/Research | Zion Zionite Resupply teleported in 22106 | -2/Research | Spotted B-90 Cyclops 22126 | -2/Research | Destroyed B-90 Cyclops 22248 | -2/Research | Retrieved Zion intel report: Active Terminals 22249 | -2/Research | Zion Offense Resupply teleported in 22253 | -2/Research | Found Prototype Processor 22253 | -2/Research | Identified Exp. Target Analyzer 22279 | -2/Research | Garrison activated, responded to threat 22369 | -2/Research | Found Prototype Protection 22369 | -2/Research | Identified Centrium Heavy Armor Plating 22378 | -2/Research | Found Centrium Heavy Armor Plating 22399 | -2/Research | Zion Infowar Resupply teleported in 22408 | -2/Research | Found Prototype Processor 22408 | -2/Research | Identified Exp. Signal Interpreter 22463 | -2/Research | Retrieved Zion intel report: Main Access 22463 | -2/Research | Identified exit to Access 22466 | -2/Research | Enhanced Grunt warped into view, answering call for help 22475 | -2/Research | Enhanced Grunt warped into view, answering call for help 22536 | -2/Research | Build established: Scavenger-Gunner 22678 | -2/Research | Destroyed 8 combat bots 22726 | -2/Research | First assault squad dispatched 22741 | -2/Research | Incoming assault squad redirected 22841 | -2/Research | Destroyed 14 combat bots 22893 | -2/Research | System corruption reached 10% 22923 | -2/Research | Lost 4 parts (1p2n1w) 23150 | -2/Research | Build established: Scavenger-Skirmisher 23424 | -2/Research | Terminal network hard line cut 23610 | -2/Research | Destroyed 7 combat bots 23749 | -2/Research | Incoming assault squad redirected 23806 | -2/Research | Central database locked down 23995 | -2/Research | Incoming assault squad redirected 24032 | -2/Research | Discovered new exit (range 14) 24071 | -2/Research | Identified exit to Quarantine 24074 | -2/Research | Entered Quarantine 24166 | -2/Quarantine | Spotted Alpha 7 24193 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 24247 | -2/Quarantine | Found Alien Artifact 24247 | -2/Quarantine | Identified Core Reset Matrix 24247 | -2/Quarantine | Used Core Reset Matrix 24251 | -2/Quarantine | Detected hypermatrix surge 24251 | -2/Quarantine | Sensed 15 artifacts in vicinity 24270 | -2/Quarantine | Found Subatomic Replicator 24315 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 24324 | -2/Quarantine | First assault squad dispatched 24514 | -2/Quarantine | Found Sigix Terminator 24560 | -2/Quarantine | Destroyed Alpha 7 24599 | -2/Quarantine | Incoming assault squad redirected 24612 | -2/Quarantine | Destroyed 8 combat bots 24614 | -2/Quarantine | Found Prototype Ballistic Gun 24614 | -2/Quarantine | Identified Multirail 24638 | -2/Quarantine | Build established: Alien-Gunner 24654 | -2/Quarantine | Found Prototype Launcher 24654 | -2/Quarantine | Identified Ragnarok Missile Launcher 24677 | -2/Quarantine | Cryocooling Duct disabled 24692 | -2/Quarantine | Ambient heat levels rising (+20) 24692 | -2/Quarantine | Non-combat units ordered to evacuate 24696 | -2/Quarantine | Warped through subspace 24779 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24960 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24981 | -2/Quarantine | Found Core Stripper 25021 | -2/Quarantine | Cryocooling Duct disabled 25036 | -2/Quarantine | Ambient heat levels rising (+20) 25036 | -2/Quarantine | Combat units ordered to evacuate 25091 | -2/Quarantine | Found Transdimensional Reconstructor 25100 | -2/Quarantine | Found Dimensional Node Initializer 25110 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 25136 | -2/Quarantine | Quarantine Guard activated 25187 | -2/Quarantine | Spotted Quarantine Guard 25356 | -2/Quarantine | Destroyed Quarantine Guard 25487 | -2/Quarantine | Spotted Quarantine Guard 25493 | -2/Quarantine | Terminal network hard line cut 25562 | -2/Quarantine | Destroyed Quarantine Guard 25638 | -2/Quarantine | Spotted Fortress 25643 | -2/Quarantine | Destroyed Fortress 25651 | -2/Quarantine | Found Prototype Reactor 25651 | -2/Quarantine | Identified Vortex Chain Reactor 25674 | -2/Quarantine | Found Prototype Device 25674 | -2/Quarantine | Identified Thermal Barrier 25679 | -2/Quarantine | Found Prototype Device 25679 | -2/Quarantine | Identified Exp. Force Field 25686 | -2/Quarantine | Found Prototype Device 25686 | -2/Quarantine | Identified Exp. EM Shield 25699 | -2/Quarantine | Found Unknown Protection 25699 | -2/Quarantine | Identified Hvy. Insulated Plating 25935 | -2/Quarantine | Build established: Alien-Tank 25994 | -2/Quarantine | Met incapacitated Sigix Warrior 25994 | -2/Quarantine | Lockdown squad dispatched 26042 | -2/Quarantine | Found Sigix Containment Pod 26074 | -2/Quarantine | Spotted Lightning 26074 | -2/Quarantine | Spotted Lightning 26074 | -2/Quarantine | Spotted Lightning 26091 | -2/Quarantine | Destroyed Lightning 26091 | -2/Quarantine | Destroyed Lightning 26100 | -2/Quarantine | Destroyed Lightning 26472 | -2/Quarantine | Discovered new exit (range 5) 26472 | -2/Quarantine | Discovered new exit (range 6) 26472 | -2/Quarantine | Spotted Quarantine Guard 26472 | -2/Quarantine | Spotted Quarantine Guard 26478 | -2/Quarantine | Identified exit to Section 7 26479 | -2/Quarantine | Entered Section 7 26480 | -2/Section 7 | Detected hypermatrix surge 26480 | -2/Section 7 | Sensed 21 artifacts in vicinity 26600 | -2/Section 7 | Spotted S7 Guard 26609 | -2/Section 7 | Found Integrated Thermoelectric Network 26609 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 26632 | -2/Section 7 | Destroyed S7 Guard 26656 | -2/Section 7 | Found Hvy. Regenerative Plating 26802 | -2/Section 7 | Found Integrity Redistributor 26802 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-293) 26803 | -2/Section 7 | Core integrity fell below 50% 26857 | -2/Section 7 | Found Integrity Redistributor 26857 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+657) 26905 | -2/Section 7 | Found Integrated Dissipator 26905 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26926 | -2/Section 7 | Spotted B-90 Cyclops 26932 | -2/Section 7 | Build established: Scavenger-Tank 26950 | -2/Section 7 | Destroyed B-90 Cyclops 27007 | -2/Section 7 | Found Microwarp Drive 27029 | -2/Section 7 | Spotted Alpha 7 27029 | -2/Section 7 | Spotted Alpha 7 27033 | -2/Section 7 | Spotted B-99 Colossus 27065 | -2/Section 7 | Found Integrity Redistributor 27065 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-571) 27080 | -2/Section 7 | Found Integrity Redistributor 27096 | -2/Section 7 | Core integrity fell below 20% 27208 | -2/Section 7 | Found LRC Inertial Stabilizer 27208 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 27285 | -2/Section 7 | Destroyed B-99 Colossus 27319 | -2/Section 7 | Build established: Scavenger-Gunner 27450 | -2/Section 7 | Spotted Executioner 27450 | -2/Section 7 | Spotted Executioner 27463 | -2/Section 7 | Destroyed Executioner 27463 | -2/Section 7 | Destroyed Executioner 27492 | -2/Section 7 | Used Subatomic Replicator to create Supercharged TR 27609 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 27684 | -2/Section 7 | Discovered exit to Access (range 6) 27699 | -2/Section 7 | Spotted S7 Guard 27729 | -2/Section 7 | First assault squad dispatched 27780 | -2/Section 7 | Incoming assault squad redirected 27797 | -2/Section 7 | Found Core Membrane 27798 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27810 | -2/Section 7 | Destroyed S7 Guard 27839 | -2/Section 7 | Initialized slip node 27973 | -2/Section 7 | Found Transdimensional Reconstructor 27986 | -2/Section 7 | Scanned by Researcher 28041 | -2/Section 7 | Terminal network hard line cut 28081 | -2/Section 7 | Found Sigix Sheargun 28084 | -2/Section 7 | Found Sigix Sheargun 28127 | -2/Section 7 | Spotted Striker 28128 | -2/Section 7 | Spotted Striker 28150 | -2/Section 7 | Spotted Executioner 28151 | -2/Section 7 | Spotted Executioner 28155 | -2/Section 7 | Warped through subspace to slip node 28157 | -2/Section 7 | Entered Access 28157 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 28222 | -1/Access | Spotted B-99 Colossus 28226 | -1/Access | Destroyed B-99 Colossus 28232 | -1/Access | Found Multirail 28377 | -1/Access | Crushed by falling debris 28387 | -1/Access | Zion Experimental squad teleported in 28399 | -1/Access | Zion hero teleported in (CL-ANK) 28410 | -1/Access | Zion Hacker squad teleported in 28657 | -1/Access | First assault squad dispatched 28773 | -1/Access | Found Corrupted Prototype Energy Gun 28773 | -1/Access | Identified Enh. Gamma Rifle 28866 | -1/Access | Zion Heavy squad teleported in 29089 | -1/Access | Unchained authorized (QV-33N) 29097 | -1/Access | High security lockdown imminent 29177 | -1/Access | High security lockdown engaged 29196 | -1/Access | Allies destroyed CL-ANK 29212 | -1/Access | Found Prototype Protection 29212 | -1/Access | Identified Zio. Shade Armor 29218 | -1/Access | Found Zio. Shade Armor 29222 | -1/Access | Found Zio. Shade Armor 29232 | -1/Access | Lost 3 allies 29233 | -1/Access | Found Zio. Shade Armor 29251 | -1/Access | Destroyed 7 combat bots 29290 | -1/Access | Build established: Alien-Tank 29334 | -1/Access | Discovered new exit (range 9) 29337 | -1/Access | Identified exit to Command 29338 | -1/Access | Entered Command 29339 | -1/Command | Sensed 1 artifact in vicinity 29506 | -1/Command | Retrieved Zion intel report: Active Terminals 29545 | -1/Command | Retrieved Zion intel report: Trap Installations 29588 | -1/Command | First assault squad dispatched 29727 | -1/Command | High security lockdown imminent 29807 | -1/Command | High security lockdown engaged 29867 | -1/Command | Spotted Striker 29867 | -1/Command | Spotted Executioner 29883 | -1/Command | Destroyed Striker 29901 | -1/Command | Warped through subspace to slip node 29901 | -1/Command | Discovered new exit (range 5) 29932 | -1/Command | Lost 4 parts (1p2u1w) 30213 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-352) 30214 | -1/Command | Emitted hypermatrix ping 30214 | -1/Command | Core integrity fell below 50% 30219 | -1/Command | Assembled emerged from beneath the floor 30238 | -1/Command | Entered Access_0 30238 | -1/Access_0 | Accompanied by 6 allies 30239 | -1/Access_0 | Sensed 4 artifacts in vicinity 30239 | -1/Access_0 | Met Architect 30269 | -1/Access_0 | Architect warped through subspace 30278 | -1/Access_0 | Lost 4 allies 30288 | -1/Access_0 | Destroyed A8 30306 | -1/Access_0 | Core integrity fell below 20% 30319 | -1/Access_0 | Fired Sigix Terminator 30319 | -1/Access_0 | Architect warped through subspace 30332 | -1/Access_0 | Warped through subspace to slip node 30332 | -1/Access_0 | Discovered new exit (range 8) 30374 | *** | Heading to fleet! Last Messages --------------- 30315_ Penetrated by Quantum Shear. 30316_ Dropped Sigix Terminator. 30318_ Acquired Sigix Terminator. 30318_ Penetrated by Quantum Shear. 30319_ Sigix Terminator expended. Architect: "I'm all too familiar with what that does." Architect warps through subspace. 30319_ Enhanced Grunt destroyed. 30326_ Acquired 96 matter. 30329_ Acquired Unknown Reactor. 30329_ Identified Antimatter Reactor. 30330_ Microwarped (distance 30). 30331_ Microwarped (distance 39). 30332_ Warped through subspace, drawn to slip node. 30332_ EXIT=FOUND 30332_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 100 Energy Generation 79 Energy Capacity 1450 Matter Stores 427 Matter Capacity 700 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Power Shielding 90 Point Defense Rating 80 Weapon Cycling 30 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 45 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Katana | -2/Quarantine | Z-intel Myomer Leg | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Rnf. Antimatter Reactor | -2/Quarantine | Z-intel Powered Armor | -2/Quarantine | Z-intel Shock Absorption System | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Shield Leg | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Remote Datajack | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Imp. Reaction Control System | -2/Quarantine | Z-intel Imp. Remote Shield | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Adv. Recoil Stabilizer | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Archive Adv. Kinecellerator | -2/Section 7 | Archive Com. Mass Driver | -2/Section 7 | Archive Robot Schematics ------------------ G-67 Veteran | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Enh. Biometal Leg | 50% | -3/Testing Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Core Stripper Integrated Thermoelectric Network Integrity Redistributor Microwarp Drive LRC Inertial Stabilizer Subatomic Replicator Core Membrane Dimensional Node Initializer Sigix Sheargun Supercharged TR Sigix Terminator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterShieldClaws Manual? 0 Play Time 04:59:39 Cumulative 597.3 hours Start 2026.10.07 @ 19:07:42 End 2026.10.08 @ 21:48:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type 2 Total 26 Types 6/0/13/0/1/0/3/1/1/1 Lore% 84 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 653c8e40-0888-4f12-8258-c80e6eb0ac46