Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 18:59:50

Player: DDarkray

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (305)     1525
Value Destroyed (12805)    12805
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (6959)               6959
              TOTAL SCORE: 32009

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3734
Follower Combat Kills      297
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -272

 Cogmind 
---------
Core Integrity             0/1600
Matter                     210/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Biometal Heavy Treads
           Biometal Heavy Treads
>          --- UTILITY (15) -----
  Advanced Visual Processing Unit
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (4) -------
      Mini Smartbomb Launcher
>          --- INVENTORY (4) ----
     Light Particle Reactor
           Biometal Heavy Treads

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
                Coolant Network
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Kinecellerator
       Advanced Transmission Jammer
                Centrium Medium Armor Plating
          Heavy Reactive Plating
       Advanced Focal Shield
       Advanced Drone Bay
>               --- WEAPON -----------
                Gamma Rifle
  Hypervelocity Railgun
        Compact Mass Driver
        Compact Mass Driver
>               --- INVENTORY --------
                Particle Reactor
                Biometal Heavy Treads
                Coolant Network
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Improved Particle Charger
       Improved Kinecellerator
        Layered Heavy Armor Plating
                Nova Cannon
       Improved Matter Neutralizer
       Enhanced Nova Cannon
          Heavy Machine Gun
          Heavy Machine Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
                Railgun
        Compact Mass Driver
        Compact Mass Driver
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
       Advanced Remote Datajack
[Rating: 176]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Advanced Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             313  | .   6   .   9   .   10  5   4   12  10  4   22  7   .   .   2   9   .   .   5   2   18  35  20  21  48  56  8   
  Power                    18   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   3   5   2   
    Engine                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   5   2   
  Propulsion               37   | .   2   .   .   .   2   1   .   4   .   .   3   .   .   .   .   .   .   .   .   .   1   1   4   1   8   8   2   
    Treads                 16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   6   2   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   2   .   .   .   1   1   .   2   .   .   3   .   .   .   .   .   .   .   .   .   1   1   2   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Utility                  134  | .   2   .   1   .   4   .   3   1   3   2   10  5   .   .   1   6   .   .   4   2   7   16  8   8   24  26  1   
    Device                 74   | .   .   .   .   .   1   .   2   1   1   1   5   3   .   .   1   3   .   .   2   2   3   14  5   4   17  9   .   
    Storage                17   | .   2   .   1   .   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
    Processor              11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   2   4   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Protection             29   | .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   .   3   .   .   2   .   3   1   2   4   2   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | .   2   .   7   .   4   4   1   6   7   2   9   2   .   .   1   3   .   .   1   .   9   16  8   9   13  17  3   
    Energy Gun             33   | .   1   .   4   .   1   1   1   2   3   1   3   1   .   .   .   .   .   .   .   .   4   1   1   .   2   7   .   
    Energy Cannon          14   | .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   2   3   1   2   .   1   
    Ballistic Gun          41   | .   .   .   3   .   2   1   .   3   1   .   1   .   .   .   .   1   .   .   1   .   4   9   2   3   4   6   .   
    Ballistic Cannon       17   | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   1   1   .   .   .   .   .   3   1   3   4   .   .   
    Launcher               16   | .   1   .   .   .   .   1   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   1   1   2   1   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  18   | .   .   .   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   2   2   .   
Parts Lost                 97   | .   .   .   .   .   .   4   .   7   1   1   3   .   .   .   .   .   .   .   .   .   12  19  5   3   29  13  .   
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   .   .   
  Propulsion               14   | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   5   .   
  Utility                  44   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   6   9   2   2   17  5   .   
  Weapon                   33   | .   .   .   .   .   .   3   .   4   1   .   1   .   .   .   .   .   .   .   .   .   6   8   2   .   5   3   .   
  Highest Loss Streak      15   | .   .   .   .   .   .   4   .   3   1   1   2   .   .   .   .   .   .   .   .   .   6   15  1   1   10  5   .   
Average Slot Usage (%)     89   | .   98  100 99  100 97  96  100 99  99  99  99  99  100 100 100 94  93  93  90  88  90  97  91  78  74  69  20  
  Engine                   4    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   7   6   6   6   5   5   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   4   1   
  Treads                   4    | .   .   .   .   .   .   .   .   5   18  18  6   .   .   .   .   .   .   .   .   .   .   .   4   4   6   7   4   
  Wheel                    8    | .   18  28  22  22  21  19  18  12  .   .   8   15  15  15  15  13  13  13  11  10  10  10  9   4   1   .   .   
  Device                   15   | .   .   .   .   .   .   .   9   9   9   3   6   13  15  15  15  17  20  20  17  20  20  29  24  20  21  10  .   
  Storage                  18   | .   26  28  22  22  21  22  27  27  27  27  23  23  23  23  23  20  20  20  17  15  15  15  14  14  12  10  .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   4   2   12  1   
  Protection               6    | .   .   .   .   .   .   .   .   .   .   5   15  8   7   7   7   10  6   6   13  15  16  10  7   5   6   7   .   
  Energy Gun               5    | .   28  28  22  11  10  10  15  14  5   6   2   5   7   7   7   3   .   .   .   .   5   1   2   .   .   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   10  9   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   3   2   .   .   
  Ballistic Gun            10   | .   .   .   20  33  31  20  9   15  17  18  13  7   7   7   7   6   6   6   5   5   8   14  8   5   6   8   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   .   5   9   9   8   15  15  15  15  15  20  20  17  15  5   2   1   6   4   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Heaviest Build             219  | 10  38  38  66  66  82  86  103 103 122 129 141 136 134 134 135 160 160 160 164 167 174 160 153 178 219 119 .   
  Greatest Support         150  | 20  26  26  26  26  26  26  26  40  40  40  40  32  32  32  32  32  32  32  32  32  32  32  70  32  150 140 3   
  Greatest Overweight (x)  10   | .   1   1   2   2   3   5   3   10  3   3   5   4   4   4   4   4   4   4   5   5   5   4   9   6   7   .   .   
  Average Overweight (x)   2    | .   .   1   1   2   2   3   3   3   2   2   4   3   4   4   4   4   4   4   4   5   4   4   4   4   1   .   .   
Largest Inventory Capacity 28   | .   16  16  18  18  20  20  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  22  4   
  Average Capacity         25   | .   14  16  17  18  18  20  25  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  27  15  4   
  Most Carried             28   | .   16  16  18  18  20  20  22  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  22  4   
  Average Carried          24   | .   12  16  17  18  17  19  20  25  26  27  27  27  28  28  28  27  28  28  27  28  27  26  27  27  25  14  3   
  Final Capacity           28   | 6   16  16  18  18  20  20  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  4   4   4   
  Final Carried            28   | 6   16  16  18  18  20  20  22  26  28  27  27  28  28  28  28  28  28  28  28  28  28  22  28  25  3   4   3   

 Class Distribution 
--------------------
 23% | Hauler-Tank
 23% | Hauler-Mutant
 15% | Hauler-Skirmisher
  7% | Scavenger-Gunner
  7% | Scavenger-Tank
  5% | Hauler-Gunner
  5% | Scavenger-Mutant
  5% | Mutant
  4% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Gunner | -9/Mines
            Gunner | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Garrison
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Garrison
       Hauler-Tank | -7/Factory
       Hauler-Tank | -7/Lower Caves
       Hauler-Tank | -7/Lower Caves
       Hauler-Tank | -7/Data Miner
       Hauler-Tank | -6/Proximity Caves
 Hauler-Skirmisher | -6/Factory
       Hauler-Tank | -6/Lower Caves
       Hauler-Tank | -6/Lower Caves
       Hauler-Tank | -5/Factory
       Hauler-Tank | -4/Factory
       Hauler-Tank | -4/Garrison
    Scavenger-Tank | -4/Factory
  Scavenger-Mutant | -3/Research
     Hauler-Mutant | -3/Armory
     Hauler-Mutant | -2/Research
  Scavenger-Gunner | -1/Access
     Hacker-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  Res  Arm  Res  Acc  Com  
Matter Collected           10890 | 200  90   .    171  .    100  169  .    648  550  107  310  274  .    .    90   151  42   .    45   .    483  1403 560  793  2878 1652 174  
  Remotely                 3592  | .    .    .    .    .    .    .    .    .    .    .    230  107  .    .    .    .    .    .    .    .    239  712  312  243  960  789  .    
Salvage Created            14522 | .    254  29   377  .    .    273  35   766  693  162  551  108  .    .    38   260  .    .    77   .    408  1405 1061 847  3669 3144 365  
  Parts                    683   | .    21   4    26   .    .    14   6    42   37   13   22   5    .    .    .    6    .    .    4    .    22   67   41   46   165  123  19   
Haulers Intercepted        11    | .    1    .    2    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    1    .    
Recyclers Shooed           29    | .    .    .    .    .    .    2    1    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    3    .    9    8    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Combat Hostiles Destroyed  199  | .   5   .   5   .   .   6   4   15  11  6   4   5   .   .   1   4   .   .   1   .   7   18  12  17  46  26  6   
  Guns                     88   | .   2   .   5   .   .   2   .   11  5   1   2   .   .   .   1   .   .   .   .   .   4   11  3   4   13  24  .   
  Cannons                  55   | .   .   .   .   .   .   1   .   3   3   3   2   1   .   .   .   1   .   .   1   .   3   3   4   10  20  .   .   
  AOE                      53   | .   3   .   .   .   .   3   4   1   3   2   .   4   .   .   .   3   .   .   .   .   .   4   5   3   12  .   6   
Classes Destroyed          17   | .   5   1   1   .   .   2   1   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   2   .   .   .   
  Worker                   27   | .   1   1   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   12  6   2   
  Builder                  22   | .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   4   2   .   9   2   .   
  Tunneler                 5    | .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   11   | .   1   .   2   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   .   
  Recycler                 31   | .   1   .   .   .   .   1   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   4   3   .   8   7   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   3   1   
  Swarmer                  46   | .   3   .   .   .   .   3   4   .   3   3   .   4   .   .   .   3   .   .   .   .   .   4   6   .   6   3   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Grunt                    52   | .   2   .   2   .   .   2   .   11  2   3   .   .   .   .   .   1   .   .   .   .   2   3   2   3   14  5   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Sentry                   31   | .   .   .   3   .   .   .   .   2   5   .   3   1   .   .   .   .   .   .   1   .   1   3   3   3   2   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   19   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   4   4   2   
  Programmer               36   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   1   6   14  9   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Best Kill Streak           18   | .   4   1   2   .   .   3   5   4   5   3   8   4   .   .   1   4   .   .   2   .   2   5   9   6   18  15  5   
  Combat Bots Only         11   | .   3   .   2   .   .   3   4   4   3   3   2   4   .   .   1   3   .   .   1   .   2   4   6   6   11  8   4   
Max Kills in Single Turn   4    | .   1   1   2   .   .   3   3   2   3   1   1   3   .   .   1   2   .   .   1   .   1   2   3   1   4   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   1   .   .   .   .   3   2   1   2   1   .   3   .   .   .   2   .   .   .   .   .   2   2   1   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Fac   Fac   Gar   Fac   Res   Arm   Res   Acc   Com   
Damage Taken               26467 | .     122   .     158   .     .     429   50    703   442   132   711   144   .     .     241   28    .     .     102   .     2260  3226  1233  2535  7962  5764  225   
  Core                     3620  | .     17    .     15    .     .     70    .     44    77    8     51    8     .     .     19    22    .     .     25    .     93    427   164   155   801   1532  92    
  Absorbed by Shields      91    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     91    .     .     .     .     .     .     
  Reduced by Siege Mode    366   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    72    248   .     
Core Remaining (%)         80    | 100   .     93    .     .     .     78    .     .     .     76    .     .     .     .     88    .     .     97    97    .     .     54    .     75    44    .     .     
Volleys Fired              748   | .     20    6     15    .     .     20    2     42    36    10    22    5     .     .     5     13    .     .     3     .     37    68    36    90    211   96    11    
  Largest                  4     | .     2     2     4     .     .     4     1     4     4     4     4     4     .     .     4     4     .     .     4     .     4     4     4     3     4     4     1     
  Hottest                  258   | .     80    80    188   .     .     179   33    206   158   135   161   161   .     .     161   172   .     .     172   .     248   241   252   162   249   258   110   
Shots Fired                1861  | .     37    12    60    .     .     57    2     145   110   27    67    14    .     .     20    32    .     .     12    .     113   216   84    157   385   300   11    
  Gun                      1223  | .     34    12    60    .     .     48    .     128   71    18    47    6     .     .     10    14    .     .     3     .     78    166   49    51    132   296   .     
  Cannon                   586   | .     .     .     .     .     .     8     .     17    35    7     20    6     .     .     10    16    .     .     9     .     35    47    31    103   238   .     4     
  Launcher                 52    | .     3     .     .     .     .     1     2     .     4     2     .     2     .     .     .     2     .     .     .     .     .     3     4     3     15    4     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1272  | .     .     .     27    .     .     37    .     76    82    21    58    9     .     .     15    23    .     .     12    .     71    204   35    113   268   221   .     
  Thermal                  381   | .     17    6     30    .     .     19    .     46    12    .     4     .     .     .     .     .     .     .     .     .     30    9     45    41    72    50    .     
  Explosive                52    | .     3     .     .     .     .     1     2     .     4     2     .     2     .     .     .     2     .     .     .     .     .     3     4     3     15    4     7     
  Electromagnetic          156   | .     17    6     3     .     .     .     .     23    12    4     5     3     .     .     5     7     .     .     .     .     12    .     .     .     30    25    4     
  Robot Hit Streak         52    | .     8     6     10    .     .     10    .     11    15    10    5     9     .     .     5     7     .     .     4     .     13    12    15    18    22    52    6     
  Robot Miss Streak        7     | .     2     3     4     .     .     3     2     4     3     1     3     4     .     .     4     4     .     .     2     .     3     7     2     3     4     3     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     .     
  Secondary Targets        12    | .     .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Capacitor                102   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    41    51    .     .     
Shots Hit Robots           1155  | .     23    6     35    .     .     30    .     94    66    16    39    9     .     .     14    16    .     .     5     .     83    113   49    91    218   242   6     
  Core Hits                635   | .     12    2     15    .     .     14    6     40    34    11    19    7     .     .     7     16    .     .     4     .     26    61    42    44    157   100   18    
  Critical Hits            89    | .     .     .     .     .     .     .     .     2     2     .     2     .     .     .     1     1     .     .     .     .     4     11    1     3     32    30    .     
  Critical Kills           31    | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     4     1     1     11    12    .     
  Critical Parts Destroyed 54    | .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     1     1     .     .     .     .     3     7     .     2     20    17    .     
Melee Attacks              8     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42650 | .     601   139   455   .     .     669   352   1502  1410  436   1176  359   .     .     375   867   .     .     115   .     1855  3885  2839  3883  13328 7044  1360  
  Guns                     18895 | .     294   94    455   .     .     419   .     1244  687   138   471   64    .     .     131   219   .     .     14    .     1285  2324  570   1111  2398  6977  .     
  Cannons                  12409 | .     .     .     .     .     .     104   .     228   397   100   231   103   .     .     164   240   .     .     101   .     570   939   880   2404  5777  .     171   
  Explosions               10694 | .     307   45    .     .     .     146   352   30    326   198   279   192   .     .     80    408   .     .     .     .     .     622   1389  368   4763  .     1189  
  Melee                    195   | .     .     .     .     .     .     .     .     .     .     .     195   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  457   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     390   67    .     
  Kinetic                  21613 | .     .     .     126   .     .     314   .     710   717   182   565   145   .     .     206   327   .     .     115   .     1294  2972  349   2634  5943  5014  .     
  Thermal                  7364  | .     302   69    303   .     .     209   .     486   149   .     61    .     .     .     80    90    .     .     .     .     473   337   1101  881   1346  1477  .     
  Explosive                10178 | .     136   .     .     .     .     146   352   .     326   198   279   192   .     .     .     318   .     .     .     .     .     576   1389  368   4709  .     1189  
  Electromagnetic          2843  | .     163   70    26    .     .     .     .     306   218   56    76    22    .     .     89    132   .     .     .     .     88    .     .     .     940   486   171   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 195   | .     .     .     .     .     .     .     .     .     .     .     195   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         62    | .     .     .     .     .     .     .     1     1     1     1     2     2     2     2     2     1     1     1     .     .     1     7     1     12    62    18    18    
  Average Corruption       5     | .     .     .     .     .     .     .     1     1     1     1     1     2     2     2     2     1     1     1     .     .     1     4     1     3     14    8     18    
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Effects                  339   | .     .     .     .     .     .     .     1     4     3     1     2     4     3     1     2     4     5     1     .     .     1     33    1     31    176   55    11    
    Message Errors         45    | .     .     .     .     .     .     .     .     1     .     .     1     2     2     1     1     1     2     1     .     .     .     4     1     5     17    5     1     
    Matter Fused           41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     5     20    6     1     
    Heat Flow Errors       23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     15    4     1     
    Energy Discharges      27    | .     .     .     .     .     .     .     1     1     .     .     1     .     1     .     .     .     .     .     .     .     1     4     .     5     7     6     .     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     
    Data Loss (minor)      32    | .     .     .     .     .     .     .     .     .     2     1     .     2     .     .     1     2     3     .     .     .     .     4     .     1     11    4     1     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     3     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
    Misdirections          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    5     4     
    Targeting Errors       101   | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     7     .     11    62    16    2     
    Weapon Failures        23    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     15    4     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1258  | .     111   23    .     .     .     .     7     7     2     .     86    .     .     .     .     45    .     .     .     .     13    54    119   109   599   7     76    
  Projectiles              450   | .     .     .     .     .     .     .     .     7     .     .     1     .     .     .     .     .     .     .     .     .     13    13    .     109   301   .     6     
  Explosions               694   | .     111   23    .     .     .     .     7     .     2     .     85    .     .     .     .     45    .     .     .     .     .     41    119   .     191   .     70    
  Melee                    114   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     107   7     .     
Knockbacks                 75    | .     .     .     .     .     .     .     .     3     1     1     1     .     .     .     2     1     .     .     .     .     3     11    .     9     43    .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  69    | .     .     .     .     .     .     .     .     3     1     1     1     .     .     .     2     1     .     .     .     .     3     10    .     9     38    .     .     
  Secondary                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     
Self-Inflicted Damage      598   | .     .     .     .     .     .     .     .     .     .     .     76    .     .     .     42    .     .     .     .     .     .     62    55    .     250   28    85    
  Shots                    13    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     1     .     6     1     2     
  Rammed                   28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    10    .     
Targets Rammed             29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    11    .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        440   | .     153   74    322   .     .     394   .     283   60    212   298   185   .     .     142   62    .     .     120   .     78    199   66    197   284   440   232   
  Average Temperature      91    | .     45    29    122   .     .     147   .     81    14    77    179   104   .     .     70    28    .     .     56    .     33    57    25    129   74    116   121   
  Received Heat Transfer   2874  | .     45    .     57    .     .     189   .     297   99    63    84    48    .     .     90    .     .     .     18    .     186   441   156   210   567   324   .     
  Effects                  15    | .     .     .     .     .     .     5     .     4     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Shutdowns              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           10    | .     .     .     .     .     .     2     .     4     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     10    6     .     
  Total Turns              346   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     36    146   161   .     
  Longest Duration         59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     26    25    59    .     
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  Parts Fried              15    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     4     
  Impact Corruptions       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             18    | .     .     .     2     .     .     1     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     4     1     .     7     .     
  Heat Transferred         9242  | .     400   100   766   .     .     444   .     1043  296   .     111   .     .     .     100   150   .     .     .     .     740   262   1241  814   1073  1702  .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  Res  Arm  Res  Acc  Com  
Peak Influence             1924 | .    227  98   275  28   .    141  135  598  481  402  265  .    .    .    .    363  .    .    56   27   115  506  421  479  1924 1912 1627 
  Initial                  1232 | .    .    88   37   28   .    .    .    87   291  263  210  .    .    .    .    .    .    .    .    27   18   60   193  161  246  1154 1232 
  Average                  429  | .    78   91   135  28   .    54   110  414  349  354  194  .    .    .    .    111  .    .    31   27   66   300  147  267  638  1310 1383 
Maximum Alert Level        5    | .    1    .    1    .    .    .    .    2    2    2    1    .    .    .    .    1    .    .    .    .    .    2    2    2    5    5    5    
  Low Security (%)         34   | .    90   100  62   100  .    100  100  20   .    .    15   .    .    .    .    86   .    .    100  100  100  25   70   28   9    .    .    
  Level 1                  30   | .    9    .    37   .    .    .    .    17   78   65   84   .    .    .    .    13   .    .    .    .    .    48   24   58   26   .    .    
  Level 2                  16   | .    .    .    .    .    .    .    .    62   21   34   .    .    .    .    .    .    .    .    .    .    .    25   5    12   33   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   11   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   72   96   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    3    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    6    1    2    17   17   .    
  Investigation            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            16   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    2    5    5    .    
  Reinforcement            7    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    1    .    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    9    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Distress Signals           15   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   3   5   .   
Communications Jammed      205  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   47  133 .   .   
  Distress Signals         205  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   47  133 .   .   
Times Spotted              363  | .   8   .   10  .   .   5   7   20  14  6   9   1   .   .   10  6   .   .   1   .   9   32  18  25  103 73  6   
  Peak Tracking Total      23   | .   5   .   4   .   .   3   5   4   5   3   2   1   .   .   7   5   .   .   1   .   5   5   8   7   17  23  5   
  Tactical Retreats        25   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   11  5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Traps Triggered            11   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Machines Disabled          33   | .   3   .   .   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   .   7   3   5   6   2   .   
  Max in Single Turn       5    | .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   5   1   1   1   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Machines Accessed          48   | .   3   .   1   .   .   .   3   .   6   .   1   1   .   4   .   2   .   .   1   1   .   8   3   2   7   4   1   
  Terminals                28   | .   3   .   1   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   1   .   .   6   2   1   5   1   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   
Total Hacks                123  | .   9   .   2   .   .   .   6   .   19  .   1   1   .   24  .   4   .   .   2   1   .   22  8   2   12  7   3   
  Successful               73   | .   4   .   2   .   .   .   3   .   10  .   1   1   .   24  .   1   .   .   .   1   .   8   7   1   5   3   2   
  Failed                   48   | .   4   .   .   .   .   .   3   .   8   .   .   .   .   .   .   3   .   .   2   .   .   14  1   1   7   4   1   
    Catastrophic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   1   2   1   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   5   .   .   .   1   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   9   2   .   4   .   2   
  Terminals                80   | .   9   .   2   .   .   .   5   .   18  .   .   .   .   .   .   .   .   .   2   .   .   20  7   1   10  3   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   
Terminal Hacks             49   | .   2   .   2   .   .   .   2   .   5   .   .   1   .   24  .   .   .   .   .   .   .   4   5   .   2   1   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   1   1   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
Unauthorized Hacks         13   | .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   .   1   
  Terminals                13   | .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   .   1   
    Botnet                 9    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   1   
    Operators              4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   1   .   .   .   2   .   5   .   .   .   .   .   .   2   .   .   1   1   .   8   2   2   5   3   1   
  Full Trace Events        4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  94  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  94  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Ally Attacks               32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  20  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1082 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   282 800 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac Res Arm Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  Res  Arm  Res  Acc  Com  
Turns Passed               17204 | .    314  256  401  91   563  428  177  708  995  339  734  755  474  111  400  582  642  328  201  84   698  1308 1006 1024 3002 1476 107  
Spaces Moved               9548  | 1    201  239  295  83   467  285  129  326  393  136  355  511  289  80   244  355  396  226  119  54   303  674  523  462  1392 899  111  
  Core                     353   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   224  111  
  Treads                   2506  | .    .    .    .    .    .    .    .    112  393  136  131  .    .    .    .    .    .    .    .    .    .    .    104  .    1057 573  .    
  Legs                     66    | 1    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6379  | .    136  239  295  83   467  285  129  214  .    .    224  511  289  80   244  355  396  226  119  54   303  674  419  462  175  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   244   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  102  .    
  Fastest Speed            34    | 120  100  100  100  110  100  120  120  120  200  200  130  130  140  140  140  140  140  140  140  150  140  140  140  140  35   34   50   
  Average Speed            140   | 120  111  100  107  110  114  125  120  160  200  217  168  139  140  140  140  140  140  140  148  150  145  140  157  149  151  108  50   
  Slowest Speed            260   | 120  150  100  110  110  130  150  120  260  220  220  220  140  140  140  140  140  140  140  150  150  150  140  190  160  185  145  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    
Exploration Rate (%)       35    | 1    44   48   33   26   63   70   16   58   36   41   13   65   52   69   55   14   69   27   3    1    40   25   19   34   37   23   4    
  Regions Visited          27
    Branch Regions         12
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    1    .    .    .    .    .    1    1    1    .    1    1    1    .    .    .    1    1    1    1    1    .    
Scrap Searched             10    | .    .    .    .    1    .    1    .    .    .    .    .    3    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 162   | .    .    .    .    .    .    12   .    .    .    26   3    .    .    .    .    .    .    .    .    .    .    11   2    16   62   7    23   
Terrain Destroyed          917   | .    33   6    .    .    .    12   14   9    42   26   27   24   .    .    3    22   .    .    3    .    2    110  86   83   239  58   118  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               256   | .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    2    .    .    3    .    2    47   4    50   136  4    .    
  AOE                      658   | .    33   6    .    .    .    12   14   9    35   26   23   24   .    .    3    20   .    .    .    .    .    63   82   33   103  54   118  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  Res  Arm  Res  Acc  Com  
Total                      12081 | .    255  244  349  82   498  311  149  422  530  159  432  540  358  79   290  419  484  238  138  56   482  892  657  709  1989 1167 152  
  Wait                     967   | .    8    .    9    .    .    .    8    9    55   4    3    11   70   .    39   26   89   13   3    .    80   76   42   85   271  52   14   
  Move                     9503  | .    200  238  294  82   466  284  129  325  393  135  354  510  288  79   243  354  395  225  118  54   302  673  522  460  1375 894  111  
  Hop                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    
  Pick Up                  224   | .    15   .    10   .    11   2    4    13   17   .    14   4    .    .    .    7    .    .    4    .    15   18   18   18   21   32   1    
  Fast Attach              114   | .    1    .    1    .    8    2    1    1    3    .    2    .    .    .    .    4    .    .    2    2    2    14   7    11   13   36   4    
  Attach                   103   | .    .    .    2    .    .    2    2    8    1    1    7    1    .    .    .    1    .    .    2    .    12   15   7    5    23   10   4    
  Detach                   27    | .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    .    .    .    1    .    .    1    5    3    3    6    4    
  Swap                     97    | .    5    .    6    .    2    1    1    3    6    3    13   6    .    .    2    4    .    .    1    .    4    7    6    5    12   10   .    
  Drop                     204   | .    6    .    12   .    11   .    1    5    18   .    11   2    .    .    1    10   .    .    4    .    6    20   14   31   34   15   3    
  Fire                     748   | .    20   6    15   .    .    20   2    42   36   10   22   5    .    .    5    13   .    .    3    .    37   68   36   90   211  96   11   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   4    .    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    16   .    6    .    .    .    .    .    .    .    .    .    .    24   .    .    1    1    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison
-4/Factory
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Armory
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   147 | -10/Materials      | Discovered new exit (range 13)
   272 | -10/Materials      | Discovered new exit (range 16)
   298 | -10/Materials      | Central database locked down
   309 | -10/Materials      | Build established: Mutant
   315 | -10/Materials      | Entered Mines
   337 | -10/Mines          | Met a Derelict bent on vengeance
   369 | -10/Mines          | Discovered new exit (range 5)
   416 | -10/Mines          | Learned location of Storage (-7)
   571 | -10/Mines          | Entered Materials
   571 | -9/Materials       | Evolved 2 slots: Weapon x2
   878 | -9/Materials       | Build established: Gunner
   882 | -9/Materials       | Discovered new exit (range 14)
   972 | -9/Materials       | Entered Mines
   972 | -9/Mines           | Discovered new exit (range 13)
  1058 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1058 | -9/Mines           | Discovered new exit (range 5)
  1063 | -9/Mines           | Entered Exiles
  1078 | -9/Exiles          | Discovered new exit (range 15)
  1091 | -9/Exiles          | Met 8R-AWN
  1110 | -9/Exiles          | Met EX-HEX
  1139 | -9/Exiles          | Met EX-BIN
  1151 | -9/Exiles          | Aligned with FarCom system
  1153 | -9/Exiles          | Given EX-Vault access code
  1178 | -9/Exiles          | Opened EX-Vault
  1187 | -9/Exiles          | Found Prototype Ballistic Cannon
  1187 | -9/Exiles          | Identified AWS/Autocannon
  1193 | -9/Exiles          | Found Prototype Device
  1193 | -9/Exiles          | Identified Cloak of Protection
  1199 | -9/Exiles          | Found Prototype Leg
  1199 | -9/Exiles          | Identified Potential Leg
  1265 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1298 | -9/Exiles          | Met EX-DEC
  1615 | -9/Exiles          | Discovered new exit (range 10)
  1626 | -9/Exiles          | Left Exiles lab with Cloak of Protection
  1626 | -9/Exiles          | Entered Mines
  1681 | -8/Mines           | Lost 4 parts (1n3w)
  2036 | -8/Mines           | Discovered new exit (range 15)
  2054 | -8/Mines           | Entered Materials
  2054 | -8/Materials       | Evolved 2 slots: Utility x2
  2231 | -8/Materials       | Identified exit to Garrison
  2231 | -8/Materials       | Entered Garrison
  2324 | -8/Garrison        | Triggered checkpoint
  2484 | -8/Garrison        | Triggered checkpoint
  2547 | -8/Garrison        | Lost 3 parts (1n2w)
  2592 | -8/Garrison        | Discovered new exit (range 8)
  2614 | -8/Garrison        | Triggered checkpoint
  2631 | -8/Garrison        | Build established: Hauler-Skirmisher
  2814 | -8/Garrison        | Triggered checkpoint
  2899 | -8/Garrison        | Discovered new exit (range 11)
  2931 | -8/Garrison        | Installed Relay Interface Framework
  2939 | -8/Garrison        | Entered Materials
  3912 | -8/Materials       | Discovered new exit (range 9)
  3914 | -8/Materials       | Central database locked down
  3934 | -8/Materials       | Identified exit to Garrison
  3934 | -8/Materials       | Entered Garrison
  3944 | -8/Garrison        | Expanded RIF knowledge: Hotswap
  4082 | -8/Garrison        | Triggered checkpoint
  4240 | -8/Garrison        | Discovered new exit (range 15)
  4273 | -8/Garrison        | Entered Factory
  4273 | -7/Factory         | Evolved 2 slots: Utility x2
  4983 | -7/Factory         | Discovered new exit (range 5)
  5006 | -7/Factory         | Identified exit to Lower Caves
  5007 | -7/Factory         | Entered Lower Caves
  5219 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5508 | -7/Lower Caves     | Build established: Hauler-Tank
  5719 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5721 | -7/Lower Caves     | Discovered new exit (range 11)
  5762 | -7/Lower Caves     | Entered another Lower Caves area
  5783 | -7/Lower Caves     | Discovered new exit (range 14)
  5797 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  5865 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  5892 | -7/Lower Caves     | Spotted B-75 Beast
  6217 | -7/Lower Caves     | Discovered new exit (range 7)
  6236 | -7/Lower Caves     | Entered Data Miner
  6236 | -7/Data Miner      | Discovered new exit (range 6)
  6263 | -7/Data Miner      | Met Data Miner
  6294 | -7/Data Miner      | Learned location of Section 7 (-2)
  6294 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6313 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6347 | -7/Data Miner      | Entered Proximity Caves
  6348 | -6/Proximity Caves | Identified exit to Factory
  6537 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6634 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6698 | -6/Proximity Caves | Learned location of Zion (-6)
  6747 | -6/Proximity Caves | Entered Factory
  6747 | -6/Factory         | Accompanied by 1 ally
  6747 | -6/Factory         | Evolved 2 slots: Utility x2
  6749 | -6/Factory         | Loaded intel: 213 non-interactive machine locations
  6895 | -6/Factory         | Incoming investigation squad redirected
  7276 | -6/Factory         | Discovered new exit (range 15)
  7329 | -6/Factory         | Entered Lower Caves
  7336 | -6/Lower Caves     | Learned 8 Factory zone layouts
  7554 | -6/Lower Caves     | Learned location of Extension (-5)
  7960 | -6/Lower Caves     | Discovered new exit (range 9)
  7971 | -6/Lower Caves     | Entered another Lower Caves area
  8262 | -6/Lower Caves     | Discovered new exit (range 11)
  8299 | -6/Lower Caves     | Entered Factory
  8299 | -5/Factory         | Evolved 2 slots: Utility x2
  8300 | -5/Factory         | Identified exit to Factory
  8383 | -5/Factory         | Discovered exit to Factory (range 9)
  8500 | -5/Factory         | Entered another Factory area
  8500 | -4/Factory         | Evolved 2 slots: Utility x2
  8584 | -4/Factory         | Identified exit to Garrison
  8584 | -4/Factory         | Entered Garrison
  8592 | -4/Garrison        | Expanded RIF knowledge: Program Shield
  8719 | -4/Garrison        | Spotted B-86 Titan
  8885 | -4/Garrison        | Lost 6 parts (2u4w)
  8938 | -4/Garrison        | Triggered checkpoint
  9035 | -4/Garrison        | Lost 5 parts (4u1w)
  9111 | -4/Garrison        | Destroyed B-86 Titan
  9261 | -4/Garrison        | Discovered new exit (range 15)
  9282 | -4/Garrison        | Entered Factory
  9464 | -4/Factory         | Build established: Scavenger-Tank
  9908 | -4/Factory         | Garrison activated, responded to threat
 10282 | -4/Factory         | First assault squad dispatched
 10432 | -4/Factory         | Lost 15 parts (2p6u7w)
 10520 | -4/Factory         | Discovered new exit (range 6)
 10590 | -4/Factory         | Entered Research
 10590 | -3/Research        | Evolved 2 slots: Propulsion x2
 10674 | -3/Research        | Found Quantum Capacitor
 10834 | -3/Research        | Build established: Scavenger-Mutant
 10871 | -3/Research        | Discovered new exit (range 9)
 10908 | -3/Research        | Identified exit to Quarantine
 11180 | -3/Research        | Build established: Scavenger-Tank
 11531 | -3/Research        | Discovered new exit (range 15)
 11558 | -3/Research        | Found Hvy. Reactive Plating
 11569 | -3/Research        | Found Fusion Bomb Launcher
 11584 | -3/Research        | Found Powered Armor
 11596 | -3/Research        | Entered Armory
 11784 | -3/Armory          | Found Prototype Launcher
 11784 | -3/Armory          | Identified Mni. Smartbomb Launcher
 11788 | -3/Armory          | Found Mni. Smartbomb Launcher
 11851 | -3/Armory          | Found Mni. Smartbomb Launcher
 12606 | -3/Armory          | Crushed by falling debris
 12607 | -3/Armory          | System corruption reached 10%
 12616 | -3/Armory          | Discovered new exit (range 3)
 12620 | -3/Armory          | Entered Research
 12620 | -2/Research        | Evolved 2 slots: Utility x2
 12800 | -2/Research        | Build established: Hauler-Mutant
 14117 | -2/Research        | Spotted B-90 Cyclops
 14120 | -2/Research        | First assault squad dispatched
 14131 | -2/Research        | Destroyed B-90 Cyclops
 14144 | -2/Research        | Incoming assault squad redirected
 14276 | -2/Research        | Spotted B-90 Cyclops
 14397 | -2/Research        | Incoming assault squad redirected
 14527 | -2/Research        | Crushed by falling debris
 14527 | -2/Research        | System corruption reached 10%
 14558 | -2/Research        | Lost 3 parts (3u)
 14887 | -2/Research        | Crushed by falling debris
 14894 | -2/Research        | Incoming assault squad redirected
 14918 | -2/Research        | Lost 3 parts (2u1w)
 15138 | -2/Research        | Incoming assault squad redirected
 15331 | -2/Research        | System corruption reached 30%
 15388 | -2/Research        | Lost 4 parts (1p2u1w)
 15466 | -2/Research        | Crushed by falling debris
 15496 | -2/Research        | Destroyed 11 combat bots
 15497 | -2/Research        | Lost 10 parts (1p2n5u2w)
 15588 | -2/Research        | Lost 4 parts (1p1n2u)
 15614 | -2/Research        | Core integrity fell below 50%
 15618 | -2/Research        | Discovered new exit (range 12)
 15622 | -2/Research        | Entered Access
 15622 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 15862 | -1/Access          | Build established: Mutant
 15906 | -1/Access          | First assault squad dispatched
 15934 | -1/Access          | Incoming assault squad redirected
 16326 | -1/Access          | Build established: Scavenger-Gunner
 16422 | -1/Access          | Incoming assault squad redirected
 16543 | -1/Access          | Lost 3 parts (1u2w)
 16675 | -1/Access          | Destroyed 8 combat bots
 16791 | -1/Access          | Crushed by falling debris
 16791 | -1/Access          | System corruption reached 10%
 16822 | -1/Access          | Lost 5 parts (1n3u1w)
 16891 | -1/Access          | Incoming assault squad redirected
 16899 | -1/Access          | Incoming assault squad redirected
 16929 | -1/Access          | High security lockdown imminent
 16931 | -1/Access          | Released all parts (21)
 17009 | -1/Access          | High security lockdown engaged
 17077 | -1/Access          | Spotted B-99 Colossus
 17088 | -1/Access          | Spotted B-99 Colossus
 17088 | -1/Access          | Spotted B-99 Colossus
 17093 | -1/Access          | Core integrity fell below 50%
 17094 | -1/Access          | Discovered new exit (range 11)
 17096 | -1/Access          | Core integrity fell below 20%
 17098 | -1/Access          | Entered Command
 17205 | -1/Command         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
17155_ Overheating: Energy bleed (-18).
17157_ Destroyed Com. Wheel.
17158_ R-10 Processor system terminally corrupted.
17158_ Hpw. Tractor Beam fried.
17158_ Com. Wheel fried. <x3>
17160_ Dropped Hvy. Disruptor Cannon.
17161_ Dropped Lgt. Quantum Reactor.
17163_ Acquired 59 matter.
17164_ Acquired Biometal Heavy Treads.
17167_ Acquired Adv. Visual Processing Unit.
17169_ System corrupted: IFF burst signal emitted.
17170_ Acquired 10 matter.
17172_ The unstable cave ceiling collapses.
17197_ S-43 Plague destroyed. <x4>
17199_ K-01 Serf destroyed.
17201_ Destroyed Xenon Bombardment Thruster.
17204_ The unstable cave ceiling collapses. <x2>
17204_ Destroyed Xenon Bombardment Thruster.
17205_ The unstable cave ceiling collapses.
17205_ Hvy. Machine Gun crushed.

 Map 
-----
+----------------------------------------------------+
| ???????????#      +   #           #??????????????? |
| ???????????#!!!   #   #           #??????????????? |
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| ???????????#      #   #           #??????????????? |
| ????????????????##    #           #??????????????? |
| ???????????????##       ###+###########??????????? |
| ???????????????#                          ???????? |
| ???????????????#                          ???????? |
| ???????????????#      = * ###########????????????? |
| ???????????????#    =%! ] #??????????????????????? |
| ???????????????#   != ! ! #??????????????????????? |
| ???????????????#  #  *    #??????????????????????? |
| ???????????????# ##  =    #??????????????????????? |
| ???????????????## #       #########??????????????? |
| ???????????????# ##  !     +      #??????????????? |
| ???????????????##       # ##      #??????????????? |
| ????????????????# #  #### ##      #??????????????? |
| ?????##############  #??# ##      #??????????????? |
| ?????#|           #  #?## ##      #??????????????? |
| ?????#   !        #  #?#   #      #??????????????? |
| ?????#        ""  #  #?#   +      #??????????????? |
| ?????#        ""  #  #?#   #      #??????????????? |
| ?????#        T"  #  #### ##      #??????????????? |
| ?????#        ""  +  #            #??????????????? |
| ?????#        ""  #  #   @        #??????????????? |
| ?????#            #  #            #??????????????? |
| ?????#            #      %[       #??????????????? |
| ?????#            #  #         ####??????????????? |
| ?????#            #     #      #?????????????????? |
| ?????#      !     ##           #?????????????????? |
| ?????################    s     #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#         ##?????????????????? |
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| ?????????????????????     # # #??????????????????? |
| ?????????????????????#### ?####??????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????"???????????????????????? |
| ?????????????????????????"???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          180
Energy Generation          43
Energy Capacity            430
Matter Stores              300
Matter Capacity            500
Sight Range                20
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             5
Base Temperature (-)       200
Armor Coverage             1650
Resistance: KI             40
Resistance: TH             30
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       90
Evasion (%)                63
Targeting Accuracy         14
Target Analysis            8
Armor Integrity Analysis   33
Recoil Reduction           4
Matter Filtering           30
Particle Charging          25
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              WardroneSlugProtection
  Manual?         0
Play Time         05:12:32
  Cumulative      385.8 hours
  Start           2021.03.09 @ 21:27:26
  End             2021.03.11 @ 18:59:50
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           202
  Adventurer      0
  Explorer        11
Win Type          -
  Total           14
  Types           6/0/6/2/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea2b4c3d-e4f4-47f4-b998-d4abcf87eeb6