Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 14:20:23

Player: Gabe+Kate4EVR

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1932)     1932
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 4347

 Bonus
-------
High Alert Combat Kills    170

 Cogmind 
---------
Core Integrity             523/550
Matter                     150/300
Energy                     274/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (112)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                VSS Leg
>               --- UTILITY (4) ------
                Cooling System
          Large Storage Unit
                Recoil Stabilizer
                Reaction Control System
>               --- WEAPON (2) -------
       Improved EM Shotgun
           Mini Assault Cannon
>               --- INVENTORY (15) ---
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (134)
                Recoil Stabilizer
                Recoil Stabilizer
       Improved EM Shotgun
       Improved EM Shotgun
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                VSS Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
                Recoil Stabilizer
                Reaction Control System
>               --- WEAPON -----------
       Advanced Beam Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Matter Pod
  High-capacity Matter Pod
                Recoil Stabilizer
                Recoil Stabilizer
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Maul
[Rating: 30]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 6   14  2   25  8   
  Power                    6    | 1   1   .   3   1   
    Engine                 6    | 1   1   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   8   2   14  1   
    Treads                 .    | .   .   .   .   .   
    Leg                    27   | 2   8   2   14  1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   .   3   3   
    Device                 6    | .   1   .   3   2   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   .   5   3   
    Energy Gun             8    | 1   3   .   3   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   
  Corrupted Parts          4    | .   2   .   2   .   
    System Corruption      5    | .   3   .   2   .   
Parts Lost                 8    | .   1   .   7   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   .   4   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   .   2   .   
  Highest Loss Streak      2    | .   1   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 97  97  
  Engine                   11   | .   14  11  10  9   
  Leg                      37   | .   28  44  42  36  
  Device                   12   | .   10  11  10  25  
  Storage                  12   | .   17  11  11  8   
  Energy Gun               11   | .   13  11  12  6   
  Ballistic Gun            5    | .   14  11  2   2   
  Ballistic Cannon         4    | .   .   .   6   9   
Peak Build Rating          30   | 6   8   10  21  30  
  Average Rating           15   | 4   7   9   17  27  
  On Entrance              9    | .   6   8   10  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 14  34  29  37  40  
  Greatest Support         45   | 20  20  40  43  45  
  Greatest Overweight (x)  3    | 1   1   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  14  
  Most Carried             15   | .   15  14  15  15  
  Average Carried          12   | .   8   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | .   15  14  15  14  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1695 | 130  563  .    850  152  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2574 | .    672  .    1789 113  
  Parts                    171  | .    34   .    132  5    
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           3    | .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  50   | .   9   .   39  2   
  Guns                     33   | .   9   .   24  .   
  Cannons                  16   | .   .   .   14  2   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          12   | .   4   .   6   2   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 3    | .   3   .   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  9    | .   .   .   9   .   
  Grunt                    24   | .   9   .   15  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   15   | .   .   .   14  1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   .   7   2   
  Combat Bots Only         6    | .   2   .   6   1   
Max Kills in Single Turn   2    | .   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        248  | .    57   3    168  20   
  Missed                   80   | .    19   2    49   10   
Damage Taken               2332 | .    493  12   1654 173  
  Core                     409  | .    93   .    289  27   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   183  | .    .    .    .    183  
Core Remaining (%)         63   | 100  62   .    27   .    
Volleys Fired              201  | .    57   .    124  20   
  Largest                  2    | .    2    .    2    2    
  Hottest                  93   | .    60   .    93   93   
Shots Fired                370  | .    107  .    228  35   
  Gun                      299  | .    107  .    177  15   
  Cannon                   71   | .    .    .    51   20   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  198  | .    58   .    111  29   
  Thermal                  83   | .    31   .    52   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          89   | .    18   .    65   6    
  Robot Hit Streak         13   | .    12   .    13   6    
  Robot Miss Streak        5    | .    5    .    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           226  | .    59   .    146  21   
  Core Hits                113  | .    29   .    78   6    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    2    .    1    1    
    Destroy                1    | .    1    .    .    .    
    Blast                  2    | .    .    .    1    1    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3931 | .    857  .    2662 412  
  Guns                     2674 | .    761  .    1749 164  
  Cannons                  922  | .    .    .    674  248  
  Explosions               327  | .    89   .    238  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | .    7    .    1    .    
  Kinetic                  2061 | .    439  .    1301 321  
  Thermal                  786  | .    274  .    512  .    
  Explosive                147  | .    .    .    147  .    
  Electromagnetic          929  | .    137  .    701  91   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    2    .    
  Average Corruption       2    | .    2    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  27   | .    10   .    17   .    
    Message Errors         9    | .    4    .    5    .    
    Matter Fused           4    | .    .    .    4    .    
    Heat Flow Errors       3    | .    1    .    2    .    
    Energy Discharges      2    | .    2    .    .    .    
    Data Loss (minor)      3    | .    .    .    3    .    
    Data Loss (major)      2    | .    1    .    1    .    
    Misfires               1    | .    1    .    .    .    
    Weapon Failures        3    | .    1    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            13   | .    4    .    9    .    
  Projectiles              9    | .    .    .    9    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    2    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    2    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    .    184  .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    3    .    1    .    
  Kicked                   4    | .    3    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        193  | .    120  .    193  .    
  Average Temperature      43   | .    24   .    63   .    
  Received Heat Transfer   786  | .    291  6    462  27   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1700 | .    575  .    1125 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    2    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             690  | .   283 81  690 397 
  Initial                  254  | .   .   66  33  254 
  Average                  309  | .   127 66  412 324 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         32   | 100 76  100 13  .   
  Level 1                  34   | .   23  .   27  100 
  Level 2                  33   | .   .   .   58  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   .   9   .   
  Investigation            4    | .   1   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           7    | .   2   .   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   14  3   49  6   
  Peak Tracking Total      4    | .   3   3   4   1   
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          9    | .   .   .   8   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          11   | .   1   .   9   1   
  Terminals                9    | .   1   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                38   | .   5   .   31  2   
  Successful               15   | .   .   .   13  2   
  Failed                   23   | .   5   .   18  .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   28   | .   5   .   23  .   
  Terminals                35   | .   5   .   30  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             7    | .   .   .   7   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                2    | .   .   .   2   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         5    | .   .   .   5   .   
  Terminals                5    | .   .   .   5   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   .   7   .   
  Full Trace Events        4    | .   1   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               2444 | 48   627  70   1376 323  
Spaces Moved               1223 | 33   222  55   754  159  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1218 | 28   222  55   754  159  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  112  
  Average Speed            132  | 120  188  120  121  115  
  Slowest Speed            330  | 190  190  120  330  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 3    30   10   93   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          62   | .    12   .    43   7    
  Melee                    .    | .    .    .    .    .    
  Projectile               21   | .    .    .    14   7    
  AOE                      41   | .    12   .    29   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1677 | 38  316 59  997 267 
  Wait                     117  | .   14  2   47  54  
  Move                     1219 | 32  221 54  753 159 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | .   6   1   17  16  
  Fast Attach              19   | 6   2   .   7   4   
  Attach                   9    | .   1   2   5   1   
  Detach                   4    | .   1   .   3   .   
  Swap                     27   | .   11  .   13  3   
  Drop                     37   | .   .   .   27  10  
  Fire                     201  | .   57  .   124 20  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   3   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  414 | -10/Materials | Discovered new exit (range 12)
  612 | -10/Materials | Build established: Scavenger-Mutant
  676 | -10/Materials | Entered another Materials area
  676 | -9/Materials  | Evolved 2 slots: Propulsion x2
  741 | -9/Materials  | Discovered new exit (range 5)
  746 | -9/Materials  | Entered Storage
 1022 | -9/Storage    | Garrison activated, responded to threat
 1183 | -9/Storage    | Identified exit to Garrison
 1471 | -9/Storage    | Learned location of Armory (-4)
 1533 | -9/Storage    | Core integrity fell below 50%
 1872 | -9/Storage    | Build established: Mutant
 2063 | -9/Storage    | Discovered new exit (range 7)
 2122 | -9/Storage    | Entered Materials
 2122 | -8/Materials  | Evolved 2 slots: Utility x2
 2193 | -8/Materials  | Repaired Lrg. Storage Unit
 2445 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02316_ Dropped Autogun.
02317_ Acquired Prototype Energy Cannon.
02317_ Identified Adv. Beam Cannon.
02317_ Faulty integration triggers energy drain (-237).
02320_ Dropped Faulty Adv. Beam Cannon.
02320_ R-06 Scavenger collects Faulty Adv. Beam Cannon.
02321_ R-06 Scavenger collects Recoil Stabilizer.
02324_ R-06 Scavenger collects Autogun.
02371_ U-05 Engineer builds a Wall.
02376_ Y-45 Defender destroyed.
02376_ Door malfunctions.
02376_ U-05 Engineer destroyed.
02378_ R-06 Scavenger collects Terrain Scanner.
02381_ Acquired 1 matter.
02382_ Acquired 3 matter.
02387_ R-06 Scavenger collects Hvy. Assault Rifle.
02387_ R-06 Scavenger collects Wheel.
02391_ R-06 Scavenger collects Corrupted Lgt. Treads.
02434_ T-07 Excavator is excavating.
02444_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ????????????????????????#"""  [#??????????????? |
|    ????????????????????????#"""   #??????????????? |
|    ????????????????????????#"""  [#???????????  ?? |
|    ????????????????????????#"""   #??????????   ?? |
|    ????????????????????????#     [#??????????#  ?? |
|    ????????????????????????##+#####???????????  ?? |
|    ?????????????????????####   #####??????????   ? |
|    ?????????????????#???#    T     +??????????   ? |
|    ?????????????????# ### ##   #####??????????  "? |
|    ?????????????????#   # ### ##??????????????  "? |
|    ??????????????????#    #?# #???????????????# #? |
|    ??????????????????#  # #?# #???????????????# #? |
|    ??????????????????#### #?# #???????????????# #? |
|    ?????????????????????# #?# #???????????????# ## |
|    ?????????????????????# ### ###?????????????#    |
|    ?????????????????????# #     #?????????????#    |
|    ?????????????????????# #     ###############    |
|    ?????????????????????# #                 % %    |
|    ?????????????#     ### #     ############+##### |
|    ?????????????+  Y     @#     #??????#    =    # |
|    ?????????????#     ###########??????#         # |
|    ????????????????????????????????????#         # |
|    ????????????????????????????????????#       / # |
|    ????????????????????????????????????########### |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostHeavySheargun
  Manual?         0
Play Time         00:23:39
  Cumulative      193.9 hours
  Start           2024.10.12 @ 22:51:21
  End             2024.10.13 @ 14:20:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          380
  Rogue           380
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3060e10-30c1-48d9-accd-b99671cd07c4