Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 16:20:10 Player: SH-pl7 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1126) 1126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 3502 Bonus ------- High Alert Combat Kills 46 Entered Garrisons 200 Cogmind --------- Core Integrity 357/550 Matter 180/300 Energy 12/100 System Corruption 0% Temperature Cool (61) Movement Core (850) Ox16 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Medium Matter Pod (100) Visual Processing Unit Signal Interpreter Seismic Detector Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Transport Network Coupler Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Minigun > --- INVENTORY -------- Light Treads Heat Sink Medium Matter Pod Visual Processing Unit Signal Interpreter Seismic Detector Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Datajack Improved Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 44 | 8 5 20 5 6 Power 6 | 1 2 2 . 1 Engine 5 | 1 2 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 4 . 10 . 1 Treads 9 | 2 . 6 . 1 Leg 6 | 2 . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 3 4 1 Device 2 | . . 1 1 . Storage 3 | 1 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 12 | 2 1 5 1 3 Energy Gun 1 | . . 1 . . Energy Cannon 3 | . . 2 . 1 Ballistic Gun 7 | 2 1 2 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 14 | . . 3 . 11 Power 3 | . . 1 . 2 Propulsion 5 | . . 1 . 4 Utility 3 | . . 1 . 2 Weapon 3 | . . . . 3 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 95 91 94 90 Engine 8 | . 14 4 9 6 Treads 23 | . 28 18 27 24 Leg 5 | . . 12 . . Device 1 | . . 1 1 9 Storage 11 | . 14 11 9 9 Processor 11 | . 9 11 17 16 Protection 5 | . . 9 7 . Energy Cannon 8 | . . 12 18 16 Ballistic Gun 15 | . 28 9 5 7 Peak Build Rating 22 | 6 8 15 22 21 Average Rating 11 | 4 7 12 19 19 On Entrance 10 | . 6 8 15 21 Naked Turns . | . . . . . Heaviest Build 59 | 13 28 34 59 55 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 3 | 1 . 3 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 14 | 6 11 15 19 20 Most Carried 16 | 6 14 15 16 16 Average Carried 12 | 3 9 14 15 15 Final Capacity 20 | 8 15 15 20 20 Final Carried 16 | 6 14 15 16 13 Class Distribution -------------------- 46% | Mutant 43% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1257 | 205 413 592 29 18 Remotely . | . . . . . Salvage Created 1651 | . 396 1053 62 140 Parts 119 | . 32 74 2 11 Haulers Intercepted 5 | . 1 4 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 44 | . 14 18 4 8 Guns 28 | . 14 13 1 . Cannons 12 | . . 5 3 4 AOE 4 | . . . . 4 Classes Destroyed 9 | . 6 3 . . Worker 2 | . 1 1 . . Hauler 5 | . 1 4 . . Recycler 1 | . . 1 . . Operator 3 | . 1 2 . . Watcher 3 | . 1 2 . . Swarmer 25 | . 11 4 4 6 Grunt 13 | . 3 8 . 2 Brawler 1 | . . 1 . . Sentry 5 | . . 5 . . Best Kill Streak 8 | . 4 6 4 8 Combat Bots Only 8 | . 4 4 4 8 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 274 | . 60 81 32 101 Missed 68 | . 20 17 6 25 Damage Taken 2395 | . 432 751 208 1004 Core 400 | . 82 125 15 178 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 67 68 . . Volleys Fired 161 | . 63 83 6 9 Largest 3 | . 2 2 3 3 Hottest 161 | . 40 136 161 161 Shots Fired 329 | . 126 166 18 19 Gun 255 | . 126 118 6 5 Cannon 71 | . . 48 12 11 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 255 | . 126 118 6 5 Thermal 71 | . . 48 12 11 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 7 11 4 9 Robot Miss Streak 5 | . 5 4 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 192 | . 70 104 8 10 Core Hits 84 | . 30 41 4 9 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3083 | . 715 1733 162 473 Guns 1859 | . 715 1076 18 50 Cannons 985 | . . 657 144 184 Explosions 239 | . . . . 239 Melee . | . . . . . Ramming . | . . . . . Kinetic 1859 | . 715 1076 18 50 Thermal 985 | . . 657 144 184 Explosive 239 | . . . . 239 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . 17 1 1 Projectiles 18 | . . 17 1 . Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 480 | . 6 310 480 281 Average Temperature 106 | . 6 90 204 125 Received Heat Transfer 864 | . 78 282 . 504 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1776 | . . 1184 259 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 495 | . 239 495 342 385 Initial 232 | . . 100 116 232 Average 216 | . 110 323 165 261 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 49 | 100 90 11 77 . Level 1 42 | . 9 71 22 100 Level 2 7 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 2 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 3 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 27 38 8 15 Peak Tracking Total 10 | . 4 6 8 10 Tactical Retreats 6 | . 3 . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 6 2 1 . Terminals 8 | . 6 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 15 2 1 . Successful 9 | . 6 2 1 . Failed 9 | . 9 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 12 | . 11 1 . . Terminals 17 | . 15 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . 4 1 . . Record 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . 2 1 . . Terminals 3 | . 2 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2984 | 79 1072 1327 352 154 Spaces Moved 1369 | 48 537 513 198 73 Core 6 | 6 . . . . Treads 1216 | 20 537 388 198 73 Legs 147 | 22 . 125 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 160 160 Average Speed 168 | 128 160 185 160 164 Slowest Speed 330 | 160 160 330 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 85 48 17 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . . 8 Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1736 | 61 639 726 219 91 Wait 115 | . 22 82 8 3 Move 1366 | 47 536 512 198 73 Hop . | . . . . . Pick Up 28 | 6 9 12 1 . Fast Attach 19 | 6 1 9 2 1 Attach 8 | . 1 4 . 3 Detach . | . . . . . Swap 17 | 2 3 7 3 2 Drop 22 | . 4 17 1 . Fire 161 | . 63 83 6 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 13) 403 | -10/Materials | Discovered new exit (range 6) 567 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Derelicts attacked the area 1109 | -10/Materials | Discovered new exit (range 8) 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1558 | -9/Materials | Build established: Scavenger-Mutant 2052 | -9/Materials | Discovered new exit (range 9) 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2831 | -8/Materials | Identified exit to Garrison 2831 | -8/Materials | Entered Garrison 2939 | -8/Garrison | Triggered checkpoint 2939 | -8/Garrison | Triggered checkpoint 2957 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Self-destructed Last Messages --------------- 02958_ S-10 Pest destroyed. 02960_ Flight Unit melted. 02960_ S-10 Pest destroyed. 02961_ Lgt. Treads destroyed. 02961_ Critical hit (Burn: +37). 02966_ G-47 Trooper destroyed. 02969_ Lgt. Treads destroyed. 02969_ Critical hit (Burn: +37). 02969_ Transport Network Coupler destroyed. 02971_ Critical hit (Burn: +37). 02971_ Minigun destroyed. 02973_ Acquired 18 matter. 02973_ Critical hit (Burn: +37). 02975_ Adv. Beam Cannon destroyed. 02980_ Acquired Lgt. Nuclear Core. 02980_ Lgt. Treads destroyed. 02982_ S-10 Pest destroyed. 02983_ Heat Sink destroyed. 02983_ Lgt. Nuclear Core destroyed. 02983_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########## #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????###?????????????????????????? | | ?????????# #??????? ?????????????????????????? | | ?????????# #??????? ?????????????????????????? | | ?????????# #???????# ?????????????????????????? | | ?????????# #???????# ?????????????????????????? | | ?????????#^ #???????# #????????????????????????? | | ?????????# #???????# #????????????????????????? | | ?????????# #???????# #######??????????????????? | | ?????????# #???????# ## [[ #?? ###????????????? | | ?????????# ##########;## =% # #????????????? | | ?????????# [* #????????????? | | ?????????# !@= [ ????????? | | ?????????# Yg%%%[ %#????????????? | | ?????????############=%g##* #????????????? | | ????????????????????#g* ##g ## ##????????????? | | ??????????????????? ? "?????????????? | | ??????????????????# ??????????????? | | ??????????????????# "?????????????? | | ??????????????????# "?????????????? | | ??????????????????### ## ## #?????????????? | | ????????????????????# ## #? #?????????????? | | ???????????????????? ?? ????????????? | | ???????????????????? ? ????????????? | | ???????????????????## ?? ????????????? | | ????????????????????## ## ##?????????????????? | | ?????????????????????# #? #??????????????????? | | ?????????????????????? ??###+???????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreBattleDrive Manual? 0 Play Time 00:25:19 Cumulative 103.3 hours Start 2024.12.05 @ 15:56:12 End 2024.12.05 @ 16:20:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c2fcbe8-175a-4b6c-96eb-d15bdf78cd7b