Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.12 @ 02:12:25 Player: arsenier Result: Destroyed by X9-Y0H(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (894) 894 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1934 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Warning (355) Movement Walking (115) Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Overtuned Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Scrap Engine > --- WEAPON (2) ------- Plasma Cannon Makeshift Sword > --- INVENTORY (5) ---- Light Ion Engine Medium Storage Unit Force Booster Light Assault Rifle Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Scrap Engine Force Booster > --- WEAPON ----------- Plasma Cannon Makeshift Sword > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Light Assault Rifle Subdweller Shrapnel Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Makeshift Sword Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Subdweller Shrapnel Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Parts Attached 31 | 8 6 6 3 8 Power 6 | 1 1 1 2 1 Engine 4 | 1 1 . 2 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 9 | 3 1 2 . 3 Treads 2 | 2 . . . . Leg 7 | 1 1 2 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 4 . . 3 Device 4 | 1 1 . . 2 Storage 1 | . 1 . . . Processor 3 | 1 1 . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 7 | 2 . 3 1 1 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 7 | . . 1 5 1 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 2 | . . . 2 . Weapon 2 | . . 1 1 . Highest Loss Streak 5 | . . 1 5 1 To Critical Strikes . | . . . . . Average Backups 4 | 3 4 4 3 3 Power . | . 1 1 . . Propulsion . | . . . . . Utility 2 | 2 2 3 1 1 Weapon 1 | . . . 1 2 Tool/Special . | . . . . . Unused Backups 2 | . 1 . 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 96 98 87 Engine 7 | . 12 6 7 2 Core 4 | . . 5 4 9 Leg 24 | . 25 25 24 21 Device 22 | . 22 25 24 11 Processor 12 | . 12 12 12 18 Energy Gun 7 | . 25 11 . . Energy Cannon 1 | . . . . 10 Launcher 4 | . . . 11 . Slashing Weapon 8 | . . 7 12 12 Peak Build Rating 40 | 7 8 13 14 40 Average Rating 12 | 3 7 10 12 24 On Entrance 6 | . 6 8 13 6 Naked Turns . | . . . . . Heaviest Build 20 | 8 18 12 17 20 Greatest Support 40 | 40 20 20 20 37 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 555 | 218 132 50 83 72 Remotely . | . . . . . Salvage Created 1079 | . 274 203 430 172 Parts 65 | . 16 13 28 8 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 23 | . 6 5 10 2 Melee 15 | . . 5 9 1 Guns 6 | . 6 . . . Cannons 1 | . . . . 1 AOE 1 | . . . 1 . Classes Destroyed 9 | . 4 . 3 2 Hauler 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 2 | . 2 . . . Swarmer 6 | . 4 1 1 . Grunt 7 | . 2 4 1 . Sentry 1 | . . . 1 . Subdweller 7 | . . . 7 . Scientist 1 | . . . . 1 Scrapper 2 | . . . . 2 Best Kill Streak 4 | . 3 2 4 3 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 241 | . 31 19 164 27 Missed 95 | . 7 6 75 7 Hits 146 | . 24 13 89 20 Projectile 146 | . 24 13 89 20 Critical Strikes 3 | . . . . 3 Part Disruptions 1 | . 1 . . . Damage Taken 1055 | . 198 97 476 284 Core 261 | . 52 25 92 92 Absorbed by Shields . | . . . . . Ignored by Resistances 683 | . 129 61 324 169 Core Remaining (%) 100 | 100 . . . . Volleys Fired 38 | . 23 2 5 8 Largest 2 | . 2 1 1 1 Hottest 90 | . 90 40 30 80 Shots Fired 61 | . 46 2 5 8 Gun 48 | . 46 2 . . Cannon 8 | . . . . 8 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic . | . . . . . Thermal 31 | . 23 . . 8 Explosive 5 | . . . 5 . Electromagnetic 25 | . 23 2 . . Robot Hit Streak 20 | . 19 20 . 3 Robot Miss Streak 1 | . 1 . 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 85 | . 40 12 24 9 Core Hits 36 | . 13 5 14 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 1 . Burn 1 | . 1 . . . Sever 2 | . . 1 1 . Melee Attacks 47 | . . 12 31 4 Impact . | . . . . . Slashing 47 | . . 12 31 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2323 | . 676 381 996 270 Guns 566 | . 538 28 . . Cannons 154 | . . . . 154 Explosions 332 | . 138 . 194 . Melee 1271 | . . 353 802 116 Ramming . | . . . . . Kinetic . | . . . . . Thermal 486 | . 332 . . 154 Explosive 194 | . . . 194 . Electromagnetic 372 | . 344 28 . . Impact . | . . . . . Slashing 1271 | . . 353 802 116 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 45 | . . 15 30 . Projectiles . | . . . . . Explosions 4 | . . . 4 . Melee 41 | . . 15 26 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . 41 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 413 | . 222 18 . 413 Average Temperature 98 | . 77 13 . 177 Received Heat Transfer 915 | . 90 78 432 315 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1188 | . 927 . . 261 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 57 | . 57 51 . 10 Initial 10 | . . . . 10 Average 5 | . 13 4 . . Influence Increases 501 | . 200 156 145 . Destroy 0b10 Robot/C 320 | . 120 100 100 . Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 56 | . 36 20 . . Successful Hack 15 | . 10 5 . . Disable Machine 16 | . 16 . . . Destroy Structure 4 | . 3 1 . . Lose Combat Pursuer 75 | . . 30 45 . Influence Decreases 501 | . 200 156 115 30 Entered New Map 20 | . . . . 20 Time Decay 461 | . 200 146 105 10 Lost Part 20 | . . 10 10 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 10 7 17 3 Peak Tracking Total 8 | . 4 2 8 4 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 6 | . 4 . 2 . Max in Single Turn 2 | . 2 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 14 | . 6 2 . 6 Terminals 10 | . 5 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 60 | . 18 9 . 33 Successful 50 | . 16 4 . 30 Failed 10 | . 2 5 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 16 9 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 46 | . 14 4 . 28 Record 25 | . . 1 . 24 Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 3 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Reprogram Traps 2 | . 2 . . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . . . . 1 Investigation Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 . . 2 Report Inventory 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 1 . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 3 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 2968 | 55 578 1010 1325 . Terrain 2789 | . 454 1010 1325 . Seismic 2966 | 55 578 1010 1323 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3497 | 113 578 1010 1339 457 Spaces Moved 2658 | 105 414 797 1036 306 Core 91 | 54 . . 7 30 Treads 14 | 14 . . . . Legs 2553 | 37 414 797 1029 276 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 100 Average Speed 119 | 89 120 120 119 129 Slowest Speed 200 | 160 120 120 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 71 101 45 57 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . . 1 5 . Terrain Destroyed 22 | . 2 1 19 . Melee 6 | . . 1 5 . Projectile . | . . . . . AOE 16 | . 2 . 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2860 | 121 449 838 1099 353 Wait 47 | . . 11 14 22 Move 2654 | 104 413 796 1035 306 Hop . | . . . . . Pick Up 15 | 7 3 2 3 . Fast Attach 20 | 6 . 4 3 7 Attach 4 | 1 3 . . . Detach 5 | . 1 . 1 3 Swap 10 | 1 4 3 1 1 Drop 20 | 2 2 8 6 2 Fire 38 | . 23 2 5 8 Melee 47 | . . 12 31 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Utility x1 229 | -10/Materials | Identified exit to Materials 229 | -10/Materials | Discovered exit to Materials (range 15) 311 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Hacker-Mutant 473 | -10/Materials | Discovered exit to Materials (range 16) 692 | -10/Materials | Entered Mines 1032 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1063 | -10/Mines | Identified exit to Subcaves 1063 | -10/Mines | Discovered exit to Subcaves (range 15) 1139 | -10/Mines | Discovered exit to Materials (range 10) 1305 | -10/Mines | Learned location of Zion (-7) 1331 | -10/Mines | Discovered exit to Materials (range 14) 1702 | -10/Mines | Entered Subcaves 1703 | -10/Subcaves | Approached by a straggling Scientist 1738 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1776 | -10/Subcaves | Identified exit to Materials 1776 | -10/Subcaves | Discovered exit to Materials (range 7) 1916 | -10/Subcaves | Disturbed a concealed Subdweller 1953 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2000 | -10/Subcaves | Identified exit to Recycling 2000 | -10/Subcaves | Discovered exit to Recycling (range 16) 3010 | -10/Subcaves | Core integrity fell below 50% 3041 | -10/Subcaves | Entered Recycling 3042 | -7/Recycling | Met a Zionite searching for Scraptown 3058 | -7/Recycling | Lost 5 parts (2n2u1w) 3396 | -7/Recycling | Scanned before Scraplab entrance 3419 | -7/Recycling | Entered Scraplab 3445 | -7/Recycling | Identified exit to Scraptown 3445 | -7/Recycling | Discovered exit to Scraptown (range 3) 3455 | -7/Recycling | Angered Scraplab inhabitants 3457 | -7/Recycling | Found Prototype Device 3457 | -7/Recycling | Identified Scrap Engine 3467 | -7/Recycling | Core integrity fell below 20% 3498 | -7/Recycling | Destroyed by X9-Y0H(j) with Overtuned Pulse Rifle Last Messages --------------- 03460_ 4N-2C0(c) destroyed. 03461_ Machine disabled. 03462_ Acquired 20 matter. 03464_ Critical hit (Burn: +50). 03465_ Tech Extrapolator violently self-destructs. 03468_ Critical hit (Burn: +50). 03469_ Machine disabled. 03470_ Ovr. Pulse Rifle melted. 03470_ 7R-DLR(j) destroyed. 03479_ OI-SH2(j) destroyed. 03485_ Critical hit (Burn: +50). 03488_ Titanium Leg destroyed. 03489_ X9-Y0H(j) overheating. 03496_ X9-Y0H(j) heat damages Lgt. Deuterium Engine, Scrap Suit. 03496_ X9-Y0H(j) overheating. 03496_ Acquired Ovr. Titanium Leg. 03498_ X9-Y0H(j) heat short circuits Ovr. Titanium Leg. 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X"#? | | ???????????????????#"& = "#? | | ???????????????????#" *% "#? | | ???????????????????#"X "#? | | ???????????????????#" @###? | | ???????????????????# " =%#>#? | | ???????????????????# """ #? | | ???????????????????##########? | | #################????????????? | | #????????????? | | #????????????? | | #????????????? | | #???????????? | | #????????????? | | #????????????? | | #### ############????????????? | | ???###???????????????????????? | | ########?????????????????????? | | #?????????????????????? | | """""" #?????????????????????? | | """""" #?????????????????????? | | """""" #?????????????????????? | | """""" #?????????????????????? | | """""" #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ##+#####?????????????????????? | | ?# #?????????????????????????? | | ?# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Force Boost 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed LinearLauncherBotcube Manual? 0 Play Time 00:54:18 Cumulative 23.7 hours Start 2025.05.18 @ 22:00:28 End 2025.07.12 @ 02:12:25 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe503ace-1dcf-4f2f-8d3b-1a1692cca4b8