Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 09:56:25

Player: MOPO3

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (77)      385
Value Destroyed (2547)     2547
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1062)               1062
              TOTAL SCORE: 8014

 Bonus
-------
High Alert Combat Kills    306
Follower Combat Kills      756

 Cogmind 
---------
Core Integrity             0/850
Matter                     195/300
Energy                     90/100
System Corruption          4%
Temperature                Cool (22)
Movement                   Walking (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
  Improved VSS Leg
  Improved VSS Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Light Fission Core
           Carbon-fiber Leg
           Carbon-fiber Leg
           Backup Propulsion I
           Gravmag System
           Gravmag Array
           Gravmag Array
   Compact Matter Pod (108)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           Reflective Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Angular Momentum Engine
     Light Fission Core
     Light Fission Core
           Backup Propulsion I
           Gravmag System
           Gravmag Array
   Compact Matter Pod
  Advanced Sensor Array
           Reflective Plating
  Advanced Beam Rifle
     Heavy Battle Rifle
     Heavy Battle Rifle
     Heavy Battle Rifle
     Heavy Machine Gun
[Rating: 73]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 8   12  1   7   1   2   28  2   5   2   47  
  Power                    16   | 1   2   .   .   .   .   5   .   1   1   6   
    Engine                 7    | 1   2   .   .   .   .   2   .   .   .   2   
    Core                   6    | .   .   .   .   .   .   3   .   1   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               42   | 2   5   .   4   .   1   14  1   .   .   15  
    Treads                 12   | .   .   .   .   .   .   9   1   .   .   2   
    Leg                    14   | 2   .   .   .   .   .   5   .   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   6   
    Flight                 10   | .   5   .   4   .   1   .   .   .   .   .   
  Utility                  24   | 2   2   1   1   .   1   3   1   3   .   10  
    Device                 9    | 1   .   .   1   .   1   .   1   .   .   5   
    Storage                6    | 1   2   1   .   .   .   .   .   .   .   2   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   .   
    Protection             5    | .   .   .   .   .   .   2   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   3   .   2   1   .   6   .   1   1   16  
    Energy Gun             9    | 1   .   .   1   .   .   3   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   3   .   1   .   .   3   .   1   1   8   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 46   | .   2   .   2   .   2   9   .   .   .   31  
  Power                    6    | .   1   .   .   .   .   2   .   .   .   3   
  Propulsion               19   | .   1   .   1   .   2   3   .   .   .   12  
  Utility                  9    | .   .   .   .   .   .   2   .   .   .   7   
  Weapon                   12   | .   .   .   1   .   .   2   .   .   .   9   
  Highest Loss Streak      11   | .   2   .   1   .   2   3   .   .   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  100 98  100 82  87  100 92  100 91  
  Engine                   3    | .   13  14  11  11  9   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   7   6   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   4   4   
  Treads                   21   | .   .   .   .   .   .   24  46  40  40  24  
  Leg                      3    | .   3   .   .   .   .   7   .   .   .   4   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   4   
  Flight                   8    | .   22  28  43  44  28  3   .   .   .   .   
  Device                   7    | .   14  14  11  11  18  11  7   5   .   4   
  Storage                  8    | .   14  14  11  11  9   9   7   6   6   6   
  Processor                2    | .   .   .   .   .   .   .   .   .   6   6   
  Hackware                 6    | .   .   .   .   .   .   1   7   7   13  12  
  Protection               5    | .   .   .   .   .   .   3   7   10  13  6   
  Energy Gun               2    | .   .   .   8   2   .   5   .   .   .   .   
  Ballistic Gun            12   | .   28  28  13  11  9   9   15  13  13  9   
  Ballistic Cannon         1    | .   .   .   .   8   9   3   .   .   .   2   
Peak Build Rating          73   | 9   10  10  13  14  19  21  24  37  43  73  
  Average Rating           31   | 6   9   9   11  13  17  17  23  28  41  53  
  On Entrance              17   | .   9   9   10  12  14  17  21  24  37  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 15  18  18  23  26  27  27  25  36  45  57  
  Greatest Support         130  | 20  20  8   16  16  20  100 120 120 120 130 
  Greatest Overweight (x)  14   | 4   3   2   1   1   2   3   .   .   .   14  
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  10  10  15  
  Average Capacity         11   | 7   8   8   10  10  10  10  10  10  10  14  
  Most Carried             15   | 5   8   8   8   10  10  10  9   10  10  15  
  Average Carried          10   | 2   7   7   7   9   8   8   8   9   9   13  
  Final Capacity           15   | 8   8   10  10  10  10  10  10  10  10  15  
  Final Carried            11   | 5   8   8   8   10  10  10  8   10  10  11  

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 16% | Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  
Matter Collected           2510 | 328  162  24   56   30   82   693  .    5    163  967  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2638 | 140  193  .    174  .    39   1191 .    .    .    901  
  Parts                    158  | 8    22   .    9    .    5    66   .    .    .    48   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    1    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Combat Hostiles Destroyed  58   | .   8   .   3   .   1   27  .   .   .   19  
  Guns                     45   | .   8   .   3   .   .   19  .   .   .   15  
  Cannons                  13   | .   .   .   .   .   1   8   .   .   .   4   
Classes Destroyed          12   | 2   3   .   1   .   .   4   .   .   .   2   
  Worker                   8    | .   .   .   .   .   .   3   .   .   .   5   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   2   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   6   .   .   .   .   5   .   .   .   4   
  Grunt                    24   | .   2   .   .   .   .   14  .   .   .   8   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   3   .   1   7   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           6    | 3   4   .   1   .   1   6   .   .   .   6   
  Combat Bots Only         6    | .   3   .   1   .   1   3   .   .   .   6   
Max Kills in Single Turn   2    | 1   2   .   1   .   1   2   .   .   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  
Hostile Shots Fired        654  | .    73   .    22   .    15   154  .    .    .    390  
  Missed                   158  | .    21   .    6    .    5    38   .    .    .    88   
Damage Taken               7285 | .    435  .    244  .    124  1687 .    101  24   4670 
  Core                     1264 | .    126  .    14   .    13   244  .    .    .    867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   167  | .    .    .    .    .    .    .    .    .    .    167  
  Regen/Repaired (Parts)   397  | .    .    .    15   .    .    163  .    .    169  50   
Core Remaining (%)         79   | 100  .    49   .    96   .    53   100  .    .    .    
Volleys Fired              267  | 9    23   .    14   .    8    98   .    .    .    115  
  Largest                  2    | 2    2    .    2    .    2    2    .    .    .    2    
  Hottest                  113  | 60   40   .    65   .    71   113  .    .    .    106  
Shots Fired                481  | 18   46   .    26   .    16   191  .    .    .    184  
  Gun                      374  | 18   46   .    26   .    8    145  .    .    .    131  
  Cannon                   107  | .    .    .    .    .    8    46   .    .    .    53   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  367  | 16   46   .    16   .    16   128  .    .    .    145  
  Thermal                  102  | .    .    .    .    .    .    63   .    .    .    39   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | 2    .    .    10   .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 4    7    .    11   .    11   14   .    .    .    15   
  Robot Miss Streak        4    | 3    3    .    3    .    1    3    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    .    .    .    .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           324  | 9    26   .    23   .    12   141  .    .    .    113  
  Core Hits                143  | 4    14   .    10   .    3    62   .    .    .    50   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    .    .    .    .    
  Critical Strikes         9    | .    .    .    1    .    .    3    .    .    .    5    
    Burn                   4    | .    .    .    .    .    .    2    .    .    .    2    
    Destroy                2    | .    .    .    1    .    .    1    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6283 | 134  247  .    237  .    256  2521 .    .    .    2888 
  Guns                     4096 | 134  247  .    237  .    95   1548 .    .    .    1835 
  Cannons                  2072 | .    .    .    .    .    161  964  .    .    .    947  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  115  | .    .    .    .    .    .    9    .    .    .    106  
  Kinetic                  4628 | 134  247  .    113  .    256  1737 .    .    .    2141 
  Thermal                  1416 | .    .    .    .    .    .    775  .    .    .    641  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          124  | .    .    .    124  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    1    .    2    2    4    
  Average Corruption       2    | .    .    .    .    .    .    1    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    .    .    .    .    1    9    39   
    Message Errors         15   | .    .    .    .    .    .    .    .    .    2    13   
    Matter Fused           11   | .    .    .    .    .    .    .    .    .    4    7    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    1    1    3    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    5    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    1    4    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    .    19   32   .    .    .    13   
  Projectiles              62   | .    .    .    .    .    19   32   .    .    .    11   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    2    
Knockbacks                 21   | .    .    .    .    .    2    14   .    .    .    5    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  20   | .    .    .    .    .    2    14   .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10   | .    .    .    .    .    .    2    .    .    .    8    
Targets Rammed             19   | .    .    .    .    .    .    2    .    .    .    17   
  Kicked                   4    | .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  5    | .    .    .    .    .    .    .    .    .    .    5    
Highest Temperature        533  | .    20   .    96   .    36   337  .    158  115  533  
  Average Temperature      96   | .    5    .    29   .    25   85   .    81   67   128  
  Received Heat Transfer   1941 | .    42   .    99   .    63   810  .    .    .    927  
  Effects                  22   | .    .    .    .    .    .    2    .    .    .    20   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    .    .    1    .    .    .    3    
    Interference           5    | .    .    .    .    .    .    1    .    .    .    4    
    Matter Decay           4    | .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         3367 | .    .    .    .    .    .    2035 .    .    .    1332 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Peak Influence             807  | 15  239 93  75  28  32  325 20  9   47  807 
  Initial                  93   | .   9   93  .   28  10  13  20  9   3   .   
  Average                  158  | 7   178 82  32  28  22  120 20  9   17  317 
Maximum Alert Level        3    | .   1   .   .   .   .   1   .   .   .   3   
  Low Security (%)         72   | 100 45  100 100 100 100 74  100 100 100 45  
  Level 1                  11   | .   54  .   .   .   .   25  .   .   .   7   
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   40  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   2   1   .   3   .   1   .   14  
  Investigation            6    | .   .   .   1   1   .   2   .   .   .   2   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   
  Reinforcement            11   | .   2   .   1   .   .   1   .   .   .   7   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   3   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Distress Signals           22   | .   .   .   5   .   2   6   .   .   .   9   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   16  .   7   .   9   50  .   .   2   58  
  Peak Tracking Total      8    | .   3   .   3   .   4   6   .   .   1   8   
  Tactical Retreats        19   | .   1   .   2   .   2   10  .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Traps Triggered            7    | .   .   .   1   .   .   1   .   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Machines Disabled          11   | .   .   .   .   .   .   .   .   .   .   11  
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Machines Accessed          26   | .   2   .   3   1   1   7   .   1   .   11  
  Terminals                18   | .   2   .   2   .   1   5   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   .   2   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                73   | .   6   .   10  1   4   23  .   2   .   27  
  Successful               33   | .   4   .   4   1   2   9   .   .   .   13  
  Failed                   38   | .   2   .   6   .   2   14  .   2   .   12  
    Catastrophic           7    | .   1   .   1   .   1   2   .   .   .   2   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   2   
  Manual                   25   | .   3   .   5   .   1   6   .   .   .   10  
  Terminals                50   | .   6   .   7   .   4   12  .   .   .   21  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   3   .   .   11  .   2   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             22   | .   4   .   2   1   2   3   .   .   .   10  
  Record                   8    | .   1   .   1   .   1   .   .   .   .   5   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   2   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   2   .   .   6   .   .   .   3   
  Scan Component           6    | .   .   .   1   .   .   3   .   .   .   2   
  Repair                   5    | .   .   .   1   .   .   3   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   2   .   .   5   .   1   .   10  
  Full Trace Events        5    | .   .   .   1   .   .   2   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   3   .   .   .   1   
  Time                     166  | .   .   .   26  .   .   78  .   .   .   62  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   1   .   4   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  
Total Allies               21   | .    .    .    .    .    .    .    .    .    18   3    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    18   20   
  Highest-Rated Group      715  | .    .    .    .    .    .    .    .    .    656  715  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               279  | .    .    .    .    .    .    .    .    .    120  159  
  Total Damage             7375 | .    .    .    .    .    .    .    .    .    3024 4351 
  Kills                    37   | .    .    .    .    .    .    .    .    .    6    31   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  
Turns Passed               6754 | 120  328  450  577  88   109  1672 60   353  699  2298 
Spaces Moved               3387 | 58   190  306  279  38   46   535  37   214  424  1260 
  Core                     7    | 6    .    .    .    .    .    .    .    .    .    1    
  Treads                   1730 | .    .    .    .    .    .    332  37   214  424  723  
  Legs                     363  | 52   24   .    .    .    .    155  .    .    .    132  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    404  | .    .    .    .    .    .    .    .    .    .    404  
  Flight                   883  | .    166  306  279  38   46   48   .    .    .    .    
  Fastest Speed            37   | 50   37   117  111  111  108  120  160  160  160  52   
  Average Speed            138  | 133  119  142  111  111  177  159  160  160  160  125  
  Slowest Speed            750  | 250  290  197  111  111  194  277  160  160  160  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    34   63   29   10   6    60   1    5    93   26   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    .    .    .    2    7    .    .    .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    .    2    7    .    .    .    14   
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  
Total                      4973 | 79   254  321  522  83   59   1161 38   225  447  1784 
  Wait                     1072 | .    11   9    220  43   .    474  .    .    15   300  
  Move                     3378 | 57   189  305  278  37   45   534  36   214  423  1260 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 5    8    3    3    2    3    11   .    3    3    26   
  Fast Attach              31   | 7    2    .    1    .    .    8    .    2    .    11   
  Attach                   35   | .    .    .    4    .    2    6    2    .    .    21   
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    3    
  Swap                     49   | 1    10   1    2    1    .    14   .    3    2    15   
  Drop                     52   | .    11   3    .    .    1    14   .    3    4    16   
  Fire                     267  | 9    23   .    14   .    8    98   .    .    .    115  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    .    .    .    .    4    
  Crush                    15   | .    .    .    .    .    .    2    .    .    .    13   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / Rec)
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  429 | -10/Materials | Discovered new exit (range 13)
  429 | -10/Materials | Identified exit to Mines
  442 | -10/Materials | Core integrity fell below 50%
  449 | -10/Materials | Entered Mines
  455 | -10/Mines     | Learned Materials terminal intel
  460 | -10/Mines     | Build established: Scavenger-Mutant
  571 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  875 | -10/Mines     | Discovered new exit (range 13)
  899 | -10/Mines     | Entered Materials
  899 | -9/Materials  | Evolved 2 slots: Propulsion x2
  900 | -9/Materials  | Loaded intel: 12 terminal locations
 1399 | -9/Materials  | Build established: Mutant
 1422 | -9/Materials  | Discovered new exit (range 16)
 1459 | -9/Materials  | Repaired Flight Unit
 1476 | -9/Materials  | Entered Mines
 1487 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1554 | -9/Mines      | Discovered new exit (range 10)
 1564 | -9/Mines      | Entered Materials
 1564 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1574 | -8/Materials  | Identified exit to Storage
 1673 | -8/Materials  | Entered Storage
 1674 | -8/Storage    | Identified exit to Recycling
 2033 | -8/Storage    | Lost 3 parts (2p1w)
 2112 | -8/Storage    | Repaired Aluminum Leg
 2139 | -8/Storage    | Repaired Aluminum Leg
 2217 | -8/Storage    | Build established: Scavenger-Mutant
 2889 | -8/Storage    | Repaired Lgt. Treads
 3211 | -8/Storage    | Discovered new exit (range 15)
 3345 | -8/Storage    | Entered Factory
 3345 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3399 | -7/Factory    | Discovered new exit (range 4)
 3405 | -7/Factory    | Entered another Factory area
 3405 | -6/Factory    | Evolved 2 slots: Utility x2
 3758 | -6/Factory    | Sucked down chute
 3758 | -6/Factory    | Entered Waste
 3783 | -6/Waste      | Warlord forces began an assault
 3824 | -6/Waste      | Spotted C-40 Crusher
 3832 | -6/Waste      | Allies destroyed C-40 Crusher
 3902 | -6/Waste      | Spotted C-40 Crusher
 3906 | -6/Waste      | Allies destroyed C-40 Crusher
 3908 | -6/Waste      | Spotted C-40 Crusher
 3912 | -6/Waste      | Allies destroyed C-40 Crusher
 3916 | -6/Waste      | Spotted C-40 Crusher
 3922 | -6/Waste      | Allies destroyed C-40 Crusher
 3988 | -6/Waste      | Spotted C-40 Crusher
 3990 | -6/Waste      | Allies destroyed C-40 Crusher
 4360 | -6/Waste      | Discovered new exit (range 16)
 4442 | -6/Waste      | Identified exit to Factory
 4457 | -6/Waste      | Entered Factory
 4457 | -6/Factory    | Accompanied by 18 allies
 4641 | -6/Factory    | Identified exit to Lower Caves
 4810 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4812 | -6/Factory    | Central database locked down
 4812 | -6/Factory    | Central database locked down
 4872 | -6/Factory    | Lost 4 allies
 5148 | -6/Factory    | Repaired Antimatter Reactor
 5337 | -6/Factory    | Lost 4 allies
 5742 | -6/Factory    | Lost 4 allies
 5864 | -6/Factory    | Lost 5 parts (4n1u)
 6117 | -6/Factory    | Build established: Hacker-Mutant
 6345 | -6/Factory    | Core integrity fell below 50%
 6385 | -6/Factory    | Lost 4 parts (1n2u1w)
 6473 | -6/Factory    | Lost 3 parts (1p1n1w)
 6625 | -6/Factory    | Core integrity fell below 20%
 6681 | -6/Factory    | Lost 5 parts (3u2w)
 6755 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
K-01 Serf collects debris.
Hvy. Laser destroyed.
K-01 Serf collects debris.
Penetrated by Slug.
Autogun destroyed.
H-66 Slayer destroyed.
K-01 Serf collects debris. <x2>
Imp. Heat Sink destroyed.
U-05 Engineer builds a Wall.
Destroyed Imp. Heat Sink.
P-60 Hacker Gravmag System blasted off.
Imp. VSS Leg destroyed. <x2>
K-01 Serf collects debris.
G-50 Soldier knocked back.
K-01 Serf collects debris.
G-50 Soldier knocked back.
Lgt. Fission Core destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Magnetic Acceleration Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????    ??????????????? |
| ???????????????????????????????     #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          21
Energy Capacity            325
Matter Stores              361
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: TH             10
Evasion (%)                57
Recoil Reduction           6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              PrecisionBiometalClaw
  Manual?         0
Play Time         01:24:16
  Cumulative      9.4 hours
  Start           2024.08.28 @ 08:20:27
  End             2024.08.28 @ 09:56:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e482818-3cd7-498e-b145-8d9dbc11d6cd