Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.28 @ 12:08:42

Player: darlorth

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (125)     625
Value Destroyed (4458)     4458
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 8098

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/850
Matter                     220/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
   Compact Battery (300)
  Advanced Sensor Array
  Improved Utility Shielding
           Insulated Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved Utility Shielding
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
     Heavy Hammer
           Power Maul
           Katana
           Chainsword
>          --- INVENTORY --------
   Armored Huge Wheel
   Compact Battery
  Improved Melee Analysis Suite
   Layered Light Armor Plating
   Layered Light Armor Plating
     Heavy Rocket Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   2   .   1   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             103  | 5   16  20  6   36  20  
  Power                    14   | 1   2   2   1   5   3   
    Engine                 8    | 1   2   2   1   1   1   
    Core                   6    | .   .   .   .   4   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   7   5   1   6   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   7   3   .   .   .   
    Wheel                  12   | .   .   2   1   6   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  41   | .   3   8   3   18  9   
    Device                 13   | .   .   5   1   5   2   
    Storage                5    | .   1   .   .   3   1   
    Processor              6    | .   1   2   .   2   1   
    Hackware               1    | .   .   .   .   1   .   
    Protection             16   | .   1   1   2   7   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   4   5   1   7   5   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          11   | .   2   2   1   2   4   
    Slashing Weapon        5    | .   .   1   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 34   | .   .   5   .   10  19  
  Power                    6    | .   .   1   .   2   3   
  Propulsion               11   | .   .   2   .   4   5   
  Utility                  9    | .   .   .   .   4   5   
  Weapon                   8    | .   .   2   .   .   6   
  Highest Loss Streak      10   | .   .   5   .   6   10  
Average Slot Usage (%)     87   | .   98  97  99  83  73  
  Engine                   4    | .   13  9   9   1   1   
  Core                     3    | .   .   .   .   5   3   
  Leg                      6    | .   28  19  .   .   .   
  Wheel                    11   | .   .   1   27  16  10  
  Device                   3    | .   .   9   .   4   1   
  Storage                  7    | .   5   11  9   7   6   
  Processor                14   | .   13  22  18  11  17  
  Protection               9    | .   7   1   7   10  12  
  Ballistic Gun            2    | .   20  1   .   .   .   
  Impact Weapon            10   | .   2   13  18  10  8   
  Slashing Weapon          8    | .   .   6   9   11  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 8   19  23  31  31  34  
  Greatest Support         56   | 20  26  26  36  56  56  
  Greatest Overweight (x)  9    | .   .   1   .   8   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   8   8   8   8   8   
  Average Capacity         7    | 4   5   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   8   
  Average Carried          6    | 1   4   5   7   7   6   
  Final Capacity           8    | 4   8   8   8   8   8   
  Final Carried            8    | 1   8   8   8   8   4   

 Class Distribution 
--------------------
 72% | Mutant
 19% | Scavenger-Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1577 | 212  282  281  50   636  116  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5377 | .    613  875  245  2869 775  
  Parts                    235  | .    38   40   18   114  25   
Haulers Intercepted        4    | .    .    .    .    3    1    
Recyclers Shooed           2    | .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  91   | .   12  15  6   47  11  
  Melee                    62   | .   .   11  6   39  6   
  Guns                     13   | .   12  1   .   .   .   
  AOE                      8    | .   .   .   .   5   3   
Classes Destroyed          13   | .   3   4   2   2   2   
  Worker                   8    | .   .   .   3   4   1   
  Builder                  3    | .   .   1   .   2   .   
  Hauler                   4    | .   .   .   .   3   1   
  Recycler                 8    | .   1   2   .   5   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 5    | .   .   2   .   3   .   
  Watcher                  5    | .   2   1   .   1   1   
  Swarmer                  11   | .   .   .   3   8   .   
  Grunt                    59   | .   12  11  3   29  4   
  Duelist                  3    | .   .   2   .   1   .   
  Sentry                   11   | .   .   2   .   5   4   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   4   2   
Best Kill Streak           6    | .   4   5   6   6   3   
  Combat Bots Only         5    | .   3   5   3   5   3   
Max Kills in Single Turn   2    | .   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               8289  | .    556  920  217  2781 3815 
  Core                     1571  | .    57   218  32   403  861  
  Absorbed by Shields      9     | .    .    .    .    .    9    
Core Remaining (%)         71    | 100  77   45   94   42   .    
Volleys Fired              73    | .    48   10   .    13   2    
  Largest                  2     | .    2    2    .    1    1    
  Hottest                  60    | .    60   43   .    33   39   
Shots Fired                131   | .    96   20   .    13   2    
  Gun                      116   | .    96   20   .    .    .    
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 15    | .    .    .    .    13   2    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  102   | .    82   20   .    .    .    
  Thermal                  14    | .    14   .    .    .    .    
  Explosive                15    | .    .    .    .    13   2    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         41    | .    41   16   .    3    3    
  Robot Miss Streak        2     | .    2    2    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    
Shots Hit Robots           448   | .    85   80   22   186  75   
  Core Hits                163   | .    31   20   9    81   22   
  Critical Hits            5     | .    .    .    .    1    4    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    2    
Melee Attacks              424   | .    2    79   23   227  93   
  Impact                   145   | .    2    41   4    56   42   
  Slashing                 279   | .    .    38   19   171  51   
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            40    | .    .    8    4    22   6    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        59    | .    1    7    3    33   15   
Damage Inflicted           15410 | .    898  2366 984  8147 3015 
  Guns                     1045  | .    862  183  .    .    .    
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               1122  | .    .    .    .    783  339  
  Melee                    13243 | .    36   2183 984  7364 2676 
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  892   | .    709  183  .    .    .    
  Thermal                  153   | .    153  .    .    .    .    
  Explosive                1075  | .    .    .    .    736  339  
  Electromagnetic          47    | .    .    .    .    47   .    
  Impact                   3569  | .    36   799  71   1554 1109 
  Slashing                 9674  | .    .    1384 913  5810 1567 
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    9    9    
  Average Corruption       6     | .    .    .    .    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  122   | .    .    .    .    91   31   
    Message Errors         35    | .    .    .    .    26   9    
    Matter Fused           27    | .    .    .    .    22   5    
    Heat Flow Errors       17    | .    .    .    .    12   5    
    Energy Discharges      16    | .    .    .    .    13   3    
    Parts Rejected         2     | .    .    .    .    .    2    
    Data Loss (minor)      11    | .    .    .    .    6    5    
    Data Loss (major)      2     | .    .    .    .    2    .    
    Targeting Errors       12    | .    .    .    .    10   2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            1856  | .    .    350  100  1169 237  
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               77    | .    .    .    .    66   11   
  Melee                    1779  | .    .    350  100  1103 226  
Knockbacks                 18    | .    .    5    .    10   3    
  Impact                   18    | .    .    5    .    10   3    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      88    | .    .    .    .    28   60   
  Shots                    3     | .    .    .    .    1    2    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        274   | .    91   .    .    274  227  
  Average Temperature      63    | .    23   .    .    102  58   
  Received Heat Transfer   3162  | .    417  495  90   1047 1113 
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              8     | .    .    3    .    4    1    
  Impact Corruptions       30    | .    .    9    .    16   5    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    
  Heat Transferred         350   | .    350  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             381  | .   242 211 243 356 381 
  Initial                  79   | .   .   22  6   35  79  
  Average                  149  | .   86  97  124 172 190 
Maximum Alert Level        2    | .   1   1   1   1   2   
  Low Security (%)         72   | 100 94  99  94  63  50  
  Level 1                  27   | .   5   .   5   36  49  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          28   | .   2   2   1   17  6   
  Investigation            8    | .   2   .   1   4   1   
  Extermination            6    | .   .   .   .   5   1   
  Reinforcement            10   | .   .   2   .   8   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         3    | .   .   .   .   3   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           3    | .   2   1   .   .   .   
Communications Jammed      1    | .   .   .   .   1   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              162  | .   25  26  14  71  26  
  Peak Tracking Total      10   | .   5   5   5   10  8   
  Tactical Retreats        19   | .   2   5   2   8   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   5   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          11   | .   .   1   .   8   2   
  Max in Single Turn       3    | .   .   1   .   3   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          30   | .   6   2   4   12  6   
  Terminals                14   | .   5   1   3   3   2   
  Fabricators              3    | .   .   .   .   2   1   
  Repair Stations          4    | .   .   1   .   2   1   
  Recycling Units          5    | .   1   .   .   4   .   
  Scanalyzers              3    | .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                70   | .   16  5   14  25  10  
  Successful               40   | .   10  3   8   14  5   
  Failed                   30   | .   6   2   6   11  5   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   6   2   9   4   .   
  Terminals                37   | .   15  2   12  6   2   
  Fabricators              7    | .   .   .   .   5   2   
  Repair Stations          10   | .   .   3   .   6   1   
  Recycling Units          6    | .   1   .   .   5   .   
  Scanalyzers              7    | .   .   .   2   3   2   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             20   | .   9   1   6   2   2   
  Record                   4    | .   2   .   1   .   1   
  Part Schematic           3    | .   .   .   3   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   1   .   1   
Fabricator Hacks           4    | .   .   .   .   2   2   
  Load Schematic           2    | .   .   .   .   1   1   
  Build                    2    | .   .   .   .   1   1   
Repair Station Hacks       7    | .   .   2   .   5   .   
  Scan Component           4    | .   .   1   .   3   .   
  Repair                   3    | .   .   1   .   2   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Report Inventory         3    | .   .   .   .   3   .   
Scanalyzer                 5    | .   .   .   2   2   1   
  Insert Component         3    | .   .   .   1   1   1   
  Analyze                  2    | .   .   .   1   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   4   8   5   
  Full Trace Events        8    | .   2   .   1   4   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   1   .   
  Parts Built              3    | .   .   .   .   2   1   
    Matter                 314  | .   .   .   .   168 146 
    Time                   115  | .   .   .   .   42  73  
  Total Part Build Rating  11   | .   .   .   .   8   3   
Parts Repaired             3    | .   .   1   .   2   .   
  Time                     73   | .   .   32  .   41  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               7077 | 58   922  961  472  3418 1246 
Spaces Moved               4727 | 45   496  470  407  2529 780  
  Core                     30   | 15   .    .    .    3    12   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     956  | 30   496  430  .    .    .    
  Wheels                   3741 | .    .    40   407  2526 768  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   90   95   
  Average Speed            102  | 96   120  118  90   98   102  
  Slowest Speed            500  | 120  120  150  90   450  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    69   31   30   58   26   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 33   | .    .    7    .    19   7    
Terrain Destroyed          66   | .    .    7    .    39   20   
  Melee                    33   | .    .    7    .    19   7    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      33   | .    .    .    .    20   13   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      6287 | 59   741  736  483  3165 1103 
  Wait                     900  | 4    142  153  39   360  202  
  Move                     4722 | 44   495  469  406  2528 780  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  91   | 6    20   13   7    29   16   
  Fast Attach              9    | .    2    2    1    3    1    
  Attach                   55   | 5    5    8    2    20   15   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     39   | .    9    10   3    13   4    
  Drop                     60   | .    19   6    6    23   6    
  Fire                     73   | .    48   10   .    13   2    
  Melee                    329  | .    1    65   19   174  70   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    2    7    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 16)
  513 | -10/Materials | Discovered new exit (range 13)
  578 | -10/Materials | Identified exit to Mines
  859 | -10/Materials | Discovered new exit (range 15)
  865 | -10/Materials | Build established: Scavenger-Mutant
  981 | -10/Materials | Entered another Materials area
  981 | -9/Materials  | Evolved 2 slots: Utility x2
  983 | -9/Materials  | Discovered new exit (range 7)
  991 | -9/Materials  | Identified exit to Mines
 1212 | -9/Materials  | Build established: Mutant
 1218 | -9/Materials  | Discovered new exit (range 16)
 1394 | -9/Materials  | Lost 5 parts (1p2n2w)
 1561 | -9/Materials  | Repaired Hvy. Hammer
 1652 | -9/Materials  | Build established: Scavenger-Mutant
 1754 | -9/Materials  | Identified exit to Storage
 1800 | -9/Materials  | Core integrity fell below 50%
 1935 | -9/Materials  | Discovered new exit (range 8)
 1941 | -9/Materials  | Identified exit to Materials
 1942 | -9/Materials  | Entered another Materials area
 1942 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2282 | -8/Materials  | Build established: Mutant
 2329 | -8/Materials  | Discovered new exit (range 15)
 2413 | -8/Materials  | Identified exit to Factory
 2414 | -8/Materials  | Entered Factory
 2414 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3126 | -7/Factory    | Build established: Scavenger-Mutant
 3365 | -7/Factory    | Lost 6 parts (1p3n2u)
 3461 | -7/Factory    | Build established: Mutant
 3676 | -7/Factory    | Fabricated Arm. Huge Wheel (x2)
 3731 | -7/Factory    | Discovered new exit (range 8)
 4095 | -7/Factory    | Discovered new exit (range 7)
 4101 | -7/Factory    | Identified exit to Lower Caves
 4405 | -7/Factory    | Repaired Power Maul
 4446 | -7/Factory    | Build established: Hacker-Mutant
 4952 | -7/Factory    | Repaired Katana
 4974 | -7/Factory    | Build established: Mutant
 5081 | -7/Factory    | Discovered exit to Lower Caves (range 6)
 5086 | -7/Factory    | Core integrity fell below 50%
 5700 | -7/Factory    | Identified exit to Factory
 5832 | -7/Factory    | Entered another Factory area
 5832 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6039 | -6/Factory    | Spotted B-75 Beast
 6189 | -6/Factory    | Lost 4 parts (2n1u1w)
 6557 | -6/Factory    | Fabricated Adv. Sensor Array (x1)
 6866 | -6/Factory    | Core integrity fell below 50%
 7070 | -6/Factory    | Core integrity fell below 20%
 7078 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07053_ Slug penetrates Power Conduit. <x3>
07058_ Penetrated by Slug. <x3>
07061_ Lyr. Light Armor Plating destroyed.
07061_ Penetrated by Slug. <x3>
07066_ P-60 Hacker destroyed.
07066_ Destroyed Targeting Computer.
07068_ Slug penetrates Power Conduit.
07068_ H-66 Slayer destroyed.
07068_ Power Amplifier destroyed.
07068_ Destroyed Power Amplifier.
07069_ Power Conduit explodes.
07069_ Hvy. Rocket Launcher destroyed.
07069_ Fission Core destroyed.
07069_ Katana destroyed.
07069_ Great Maul destroyed.
07069_ Power Conduit explodes. <x3>
07069_ Slug penetrates Earth.
07069_ Penetrated by Slug.
07070_ The unstable cave ceiling collapses.
07073_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          20
Energy Capacity            590
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Power Amplification        20
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Melee Accuracy             12
Offensive Hacking          20

 Item Schematics 
-----------------
                  Katana | -8/Materials | Hacked
           Hacking Suite | -8/Materials | Hacked
           System Shield | -8/Materials | Hacked
       Adv. Sensor Array | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Arm. Huge Wheel | x2 | -7/Factory | Preloaded
 Adv. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularPhasingSuperbattery
  Manual?         0
Play Time         01:34:25
  Cumulative      154.4 hours
  Start           2021.05.28 @ 10:28:39
  End             2021.05.28 @ 12:08:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          180
  Rogue           105
  Adventurer      29
  Explorer        46
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             31
Gallery%          63
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9196ed2-70df-4f22-9db2-38b9415b4e3f