Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.07 @ 20:09:39 Player: aoemica Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (94) 470 Value Destroyed (3943) 3943 Prototype IDs (74) 1480 Alien Tech Used (11) 2200 Bonus (628) 628 TOTAL SCORE: 20221 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2548 Follower Combat Kills 3069 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Friendly Fire -8189 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 350/350 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Zionite Biocell Array (750) Advanced Particle Charger Zionite Shade Armor Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor Zero-point Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Huge Storage Unit Zionite Biocell Array Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor > --- WEAPON ----------- Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Cooling System Advanced Energy Well Zionite Biocell Array Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Graphene Brace Advanced Force Field Antimissile System Transdimensional Reconstructor Integrity Redistributor HERF Cannon Neutron Cannon Enhanced Nova Cannon Plasma Cutter Plasma Cutter [Rating: 243] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Artifact Core Physics Calibrator Weapon Great Maul Energy Gun Warp Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 237 | . 1 4 8 11 4 1 5 2 . 20 1 1 . 6 . 3 . . 1 3 4 7 1 4 . . 3 3 13 3 22 11 17 15 63 Power 23 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . 1 . . . 2 1 2 . 2 2 3 1 6 Engine 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 1 1 1 Core 4 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 2 . 5 Propulsion 68 | . . 3 5 6 2 . 2 2 . 7 . 1 . 3 . . . . 1 . . . . 1 . . . 1 3 1 6 2 1 3 18 Treads 7 | . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 43 | . . . 1 4 2 . 2 2 . 7 . 1 . 3 . . . . 1 . . . . 1 . . . 1 3 1 6 2 1 3 2 Utility 107 | . . . 2 1 2 1 3 . . 10 1 . . 3 . 1 . . . 1 1 7 . 3 . . 1 . 6 1 10 4 10 10 29 Device 42 | . . . 1 1 . 1 1 . . 3 . . . 1 . 1 . . . 1 1 4 . 1 . . 1 . 1 1 4 1 2 6 10 Storage 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 2 1 5 Processor 14 | . . . . . 1 . 1 . . 5 . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 3 Hackware 7 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . 1 1 Protection 31 | . . . . . 1 . 1 . . 2 1 . . 1 . . . . . . . 2 . . . . . . 2 . 5 . 5 1 10 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 39 | . 1 1 1 3 . . . . . 2 . . . . . 2 . . . 2 2 . . . . . . 1 2 1 4 3 3 1 10 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 1 8 Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 1 1 . . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon 5 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . . . . . . Slashing Weapon 6 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 1 . . . . . 5 . . . . . . . . . . . 4 . . . . 2 . 2 2 2 4 7 1 14 Corrupted Parts 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 28 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Parts Lost 42 | . . 1 3 1 . . . . . . . . . . . . . . . . 1 . . . . . . 6 . . 6 . 5 3 16 Power 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . 1 1 2 Propulsion 17 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 1 8 Utility 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 3 1 5 Weapon 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 7 | . . 1 3 1 . . . . . . . . . . . . . . . . 1 . . . . . . 6 . . 4 . 2 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 57 65 52 84 100 100 100 100 100 87 92 86 86 92 93 92 93 93 85 88 90 90 94 89 94 94 94 91 83 84 80 82 83 87 84 Engine 1 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 3 4 . . . 1 . 4 2 Core 3 | . . . . 4 7 7 7 7 7 6 7 6 6 6 6 6 6 6 5 5 8 5 5 5 5 5 5 4 4 4 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 5 4 7 5 5 Treads 1 | . . 27 20 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 16 16 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Flight 27 | . . . . 9 38 38 38 38 38 28 30 33 33 33 33 33 33 33 32 35 35 35 35 31 31 31 31 30 25 25 25 29 28 26 16 Device 12 | . . . 4 15 15 15 15 15 15 12 11 6 6 12 13 12 13 13 11 11 10 11 17 15 15 15 15 15 13 9 14 15 12 17 9 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 6 9 7 4 7 6 5 Processor 11 | . . . . . 7 7 13 15 15 16 15 13 13 13 13 13 13 13 11 11 11 11 11 12 15 15 15 15 14 14 13 13 8 8 7 Hackware 4 | . . . . 9 7 7 1 . . . . . . 5 6 6 6 6 5 5 5 4 . . . . . . 3 4 4 4 8 8 8 Protection 4 | . . . . . 7 7 7 7 7 7 10 13 13 6 6 6 6 6 5 5 5 4 5 5 5 5 5 4 2 4 2 4 2 . 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 4 5 Launcher 1 | . . . 7 8 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 3 7 7 7 7 7 6 7 6 6 6 6 5 6 6 5 5 5 5 5 5 5 5 5 4 3 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . 4 7 6 6 6 6 6 6 6 5 4 4 5 5 5 5 5 5 5 4 4 1 . 1 4 . Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 207 | 8 3 3 2 14 17 18 20 20 20 23 24 24 24 24 23 25 23 23 23 26 31 23 24 34 34 34 34 34 41 44 53 46 62 64 207 Greatest Support 268 | 20 3 3 25 85 23 23 23 23 23 28 27 32 32 34 34 34 34 34 34 34 41 41 41 41 41 41 41 45 50 51 60 54 71 68 268 Greatest Overweight (x) 2 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 14 Most Carried 25 | 6 5 5 5 5 4 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 25 Average Carried 7 | 4 4 4 4 4 2 4 5 5 5 4 5 4 4 4 5 5 5 5 5 5 5 5 5 8 10 10 10 9 9 9 9 9 9 9 12 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 5 5 5 4 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 10 10 10 10 8 10 10 10 10 10 10 5 Class Distribution -------------------- 35% | Scout 20% | Ninja 6% | Scavenger-Scout 6% | Sprinter 5% | Mutant 4% | Hacker-Scout 3% | Commander-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Hacker-Scout | -2/Section 7 Generator-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 3415 | 200 41 101 . 215 . 50 50 5 15 66 144 . . 64 71 99 . 46 9 40 49 62 18 20 20 . . 76 334 57 416 80 127 286 654 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5494 | . 141 . . 205 . . 108 . . . . . . 34 12 62 . . 18 63 15 . . 520 . . . 52 512 162 469 555 42 292 2232 Parts 212 | . 17 . . 12 . . 4 . . . . . . 2 . 4 . . . 2 2 . . 13 . . . 4 13 7 35 20 6 15 56 Haulers Intercepted 12 | . . . . 3 . . 3 . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . 1 . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 1 10 . 18 . . . . 2 . 4 . . 1 . . . . . . 3 . . . . . . . Prevented 10 | . . . . . . . . . 2 . 2 . . . . . . . . . . . 6 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 42 | . 6 . . 2 . . . . . . . . . . . 4 . . . . 1 . . . . . . 2 . . 2 . . 1 24 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 22 AOE 7 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . 2 . . . . . . . Classes Destroyed 21 | . 2 . . 3 . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 1 . 3 . . 1 8 Worker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 2 1 Builder 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler 12 | . . . . 3 . . 3 . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . 1 . Recycler 13 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 1 3 . 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Swarmer 13 | . 6 . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Brawler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 16 | . 3 . . 3 . . 1 . . . . . . 1 . 4 . . 1 . 1 . . 4 . . . 2 5 1 4 6 1 3 16 Combat Bots Only 15 | . 2 . . 1 . . . . . . . . . . . 4 . . . . 1 . . . . . . 2 . . 2 . . 1 15 Max Kills in Single Turn 2 | . 1 . . 1 . . 1 . . . . . . 1 1 2 . . 1 1 1 . . 1 . . . 2 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 11235 | . 278 415 380 463 . . 23 . . . 54 . . . 16 98 . 47 . 137 206 . . 30 . 105 . 465 . 183 1552 84 1381 290 5028 Core 2176 | . 67 69 69 74 . . 6 . . . . . . . . . . . . 27 60 . . 17 . . . 80 . 24 232 43 160 21 1227 Absorbed by Shields 818 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . 47 . 678 Redirected to Shielding 645 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . 15 . 542 Regen/Repaired (Parts) 2892 | . . . . 46 . . . . . 289 . . . 34 . . . . . . . 34 . . . . . . . . 134 . 297 . 2058 Core Remaining (%) 85 | 100 73 82 . 74 . . . . . . 99 . . . . . . 100 . . . . 91 . . . . 91 . 88 . . 56 . . Volleys Fired 285 | . 28 1 . 4 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . 40 39 17 5 145 Largest 3 | . 2 2 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 1 1 3 Hottest 300 | . 40 40 . 44 . . . . . . . . . . . 39 . . . . 39 . . . . . . 39 . . 300 120 300 120 270 Shots Fired 457 | . 56 2 . 4 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . 42 40 18 5 284 Gun 58 | . 56 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 260 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 42 40 18 5 152 Launcher 7 | . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . . . Special 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Kinetic 61 | . 56 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 261 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 40 18 5 156 Explosive 7 | . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Phasic 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Robot Hit Streak 23 | . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 14 2 3 23 Robot Miss Streak 6 | . 6 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 336 | . 22 . . 7 . . 10 . . . . . . 1 2 2 . . 3 3 . . . 8 . . . . 15 5 16 20 3 11 208 Core Hits 133 | . 12 . . 8 . . 1 . . . . . . . 2 8 . . . . 1 . . 2 . . . 2 5 2 9 9 2 4 66 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Critical Parts Destroyed 4 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Critical Strikes 13 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . . . 6 Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Smash 5 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 205 | . . . . 5 . . 13 . . 1 . . . 6 5 6 . 1 12 7 9 10 . 20 1 . . . 25 28 19 . 13 21 3 Impact 66 | . . . . 5 . . 13 . . 1 . . . 3 . 5 . 1 3 2 1 3 . 13 1 . . . 8 7 . . . . . Slashing 139 | . . . . . . . . . . . . . . 3 5 1 . . 9 5 8 7 . 7 . . . . 17 21 19 . 13 21 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . 1 . . 3 . . . . . . 1 2 2 . . . 3 . . . 5 . . . . 8 2 4 . 1 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . Damage Inflicted 17721 | . 241 1 1 319 . . 665 . . . . . . 73 178 527 . . 136 256 78 . . 620 . . . 377 1130 472 1784 844 194 841 8984 Guns 241 | . 241 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10007 | . . . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . . 838 844 86 85 8088 Explosions 804 | . . . . 40 . . . . . . . . . . . 309 . . . . 78 . . . . . . 377 . . . . . . . Melee 5770 | . . . . 212 . . 665 . . . . . . 73 178 218 . . 136 256 . . . 620 . . . . 1130 472 946 . 108 756 . Ramming 115 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Kinetic 307 | . 241 . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3262 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 838 844 86 85 1409 Explosive 804 | . . . . 40 . . . . . . . . . . . 309 . . . . 78 . . . . . . 377 . . . . . . . Electromagnetic 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Impact 1859 | . . . . 212 . . 665 . . . . . . . . 218 . . 30 . . . . 290 . . . . 259 185 . . . . . Slashing 3911 | . . . . . . . . . . . . . . 73 178 . . . 106 256 . . . 330 . . . . 871 287 946 . 108 756 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 7241 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7241 Highest Corruption 37 | . . . . 5 . . . . . . . . 10 10 10 10 10 10 . . . . . . . . . . . 2 11 11 14 . 37 Average Corruption 9 | . . . . 3 . . . . . . . . 10 10 10 10 10 10 . . . . . . . . . . . 2 6 11 11 . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 164 | . . . . 9 . . . . . . . . 3 12 21 9 . 6 . . . . . . . . . . . 1 28 14 25 . 36 Message Errors 35 | . . . . 5 . . . . . . . . . 1 4 2 . . . . . . . . . . . . . . 6 7 4 . 6 Matter Fused 39 | . . . . 1 . . . . . . . . . 4 10 5 . 1 . . . . . . . . . . . . 5 2 2 . 9 Heat Flow Errors 16 | . . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . . 5 1 2 . 3 Energy Discharges 22 | . . . . 2 . . . . . . . . 1 3 2 . . 2 . . . . . . . . . . . . 3 1 2 . 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 15 | . . . . 1 . . . . . . . . . 1 1 1 . 1 . . . . . . . . . . . . 3 . 5 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Misdirections 18 | . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . 2 1 8 . 2 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1970 | . . . . 78 . . 184 . . . . . . 38 . 84 . . 51 228 . . . 207 . . . 37 286 219 84 109 3 143 219 Projectiles 387 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 109 3 15 219 Explosions 42 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 37 . . . . . . . Melee 1541 | . . . . 78 . . 184 . . . . . . 38 . 79 . . 51 228 . . . 207 . . . . 286 219 43 . . 128 . Knockbacks 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Impact 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . . . . 14 . 144 . . . . . . 3 . 278 13 . 110 1 . . 12 . . . 1 . . . . 316 184 243 84 368 Average Temperature 59 | . . . . 7 . 62 . . . . . . 2 . 73 7 . 57 1 . . 12 . . . 1 . . . . 62 49 38 19 83 Received Heat Transfer 1121 | . 6 93 99 234 . . . . . . . . . . . . . . . . 36 . . . . 18 . . . . 90 9 60 9 467 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . 1 Impact Corruptions 20 | . . . . 2 . . 5 . . . . . . . . 5 . . 2 . . . . 3 . . . . 1 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 5513 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 740 74 74 4329 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 2917 | . 193 266 175 928 289 101 320 . . . . 204 101 108 . . . . 147 . . . . 104 . . . . 139 288 862 563 749 753 2917 Initial 417 | . . 81 111 73 289 101 70 . . . . 204 71 70 . . . . 46 . . . . . . . . . 47 72 162 417 281 404 393 Average 604 | . 82 128 126 646 289 101 254 . . . . 204 80 81 . . . . 77 . . . . 64 . . . . 86 206 537 481 554 624 1731 Maximum Alert Level 5 | . . 1 . 3 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 3 2 3 3 5 Low Security (%) 33 | 100 100 92 100 10 . 100 29 . . . . . 100 100 . . . . 100 . . . . 100 . . . . 100 43 9 . . . . Level 1 13 | . . 7 . 2 100 . 70 . . . . 100 . . . . . . . . . . . . . . . . . 56 22 . 16 . 2 Level 2 23 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . 35 100 71 61 5 Level 3 12 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . 12 38 1 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 1 2 4 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . 5 3 9 4 26 Investigation 9 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 2 . Extermination 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 2 Reinforcement 20 | . 1 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 6 1 1 Assault 24 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 10 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Communications Jammed 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 38 . 31 20 . Distress Signals 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 35 . 13 4 . Times Spotted 385 | . 9 19 10 30 . . 2 4 . . 11 2 6 4 1 4 . . 3 11 9 . . 6 . 1 . 10 2 12 73 6 44 14 92 Peak Tracking Total 25 | . 4 16 9 10 . . 2 4 . . 5 2 6 4 1 4 . . 1 6 6 . . 6 . 1 . 5 2 10 19 4 14 6 25 Tactical Retreats 52 | . 1 2 1 2 . . . . . . . . . 1 . . . . . 6 4 . . . . . . 1 . . 13 . 8 4 9 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 23 | . . . 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 9 . 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 25 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . 1 . . . . 5 . 3 5 . 7 Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 Garrison Access 7 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 44 | . . 3 1 7 1 . 1 . 1 . . . . 3 1 . 3 . 1 . . 1 . 3 . . 4 . 1 2 2 2 4 2 1 Terminals 15 | . . 3 1 5 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 Fabricators 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Garrison Access 10 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 2 1 1 1 . Total Hacks 131 | . . 7 11 19 6 . 2 . 7 . . . . 8 1 . 25 . 1 . . 1 . 5 . . 16 . 1 3 4 3 5 5 1 Successful 85 | . . 1 6 7 2 . 1 . 7 . . . . 4 1 . 25 . 1 . . 1 . 3 . . 16 . . 2 2 2 3 . 1 Failed 46 | . . 6 5 12 4 . 1 . . . . . . 4 . . . . . . . . . 2 . . . . 1 1 2 1 2 5 . Catastrophic 11 | . . 1 . 4 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . . 1 9 8 5 . 2 . . . . . . 18 . . . . 3 . . . . 7 . . . . 3 11 16 11 11 16 . Terminals 39 | . . 7 11 13 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . 1 Fabricators 13 | . . . . . 6 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 7 | . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . Garrison Access 17 | . . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 4 1 1 3 . Terminal Hacks 62 | . . 1 3 2 . . 1 . 7 . . . . 1 1 . 25 . . . . 1 . . . . 16 . . . . . 3 . 1 Record 18 | . . . . . . . . . 7 . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access Hacks 7 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . . . Seal Access 7 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . . . Unauthorized Hacks 7 | . . . 3 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminals 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . 3 1 4 1 . 1 . . . . . . 2 . . . . . . . . . 2 . . . . 1 1 . 1 2 2 . Full Trace Events 5 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 3 . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . . . . . . 16 . . . 8 . . 11 . . . . . . . . . 3 . . . . . 10 . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 54 | . . . . 32 . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 1 . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 84 | . . . . 10 . 20 . . 2 4 . . 1 1 . . . 1 . . . 5 . 2 . . . . 1 . 7 . . 2 28 Largest Group 20 | . . . . 10 . 20 20 9 10 12 12 4 2 3 . . . 1 . . . 5 . 2 . . . . 1 . 3 . . 2 14 Highest-Rated Group 1525 | . . . . 173 . 464 464 261 270 381 381 133 66 98 . . . 96 . . . 304 . 48 . . . . 32 . 244 . . 192 1525 Highest-Rated Ally 269 | . . . . 29 . 35 35 35 35 38 38 38 35 38 . . . 96 . . . 68 . 48 . . . . 32 . 148 . . 96 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . 1 . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Ally Attacks 569 | . . . . 101 . . 29 10 15 . 68 . . . . . . 5 . . . . . . . . . . . . 24 . . . 317 Total Damage 26922 | . . . . 1341 . . 1291 409 276 . 2968 . . . . . . 238 . . . . . . . . . . . . 737 . . . 19662 Kills 124 | . . . . 16 . . 11 4 4 . 18 . . . . . . 3 . . . . . . . . . . . . 2 . . . 66 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . . 1 . 2 1 . . . 1 1 . 2 . 1 2 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 3 3 3 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 11005 | 5 170 128 142 484 44 181 325 347 266 614 545 31 25 291 472 292 21 165 143 234 325 277 123 398 140 251 41 451 281 382 1068 353 461 363 1166 Spaces Moved 20667 | 3 119 209 240 413 146 444 576 540 429 1333 517 74 100 644 761 408 82 450 373 523 654 677 397 846 365 463 133 255 491 990 2556 903 1314 946 1293 Core 829 | 1 119 209 233 221 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 40 Treads 114 | . . . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 234 | 2 . . 7 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 18 Flight 19457 | . . . . 44 146 444 576 540 429 1312 517 74 100 644 761 408 82 450 373 523 654 677 397 846 365 463 133 255 491 990 2556 903 1314 946 1044 Fastest Speed 16 | 50 50 50 50 30 25 25 25 24 24 24 27 25 25 25 25 25 25 25 25 25 23 23 23 23 23 23 23 23 23 23 17 18 16 18 18 Average Speed 26 | 96 50 50 52 82 25 25 25 24 24 27 27 25 25 26 25 25 25 25 25 25 24 24 23 23 23 23 23 26 24 24 22 21 19 20 34 Slowest Speed 175 | 120 50 50 120 160 25 25 105 25 24 175 27 25 25 28 25 25 25 25 25 25 25 25 25 23 23 23 23 28 28 26 103 23 91 94 115 Overloaded Moves 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . 6 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 100 | . . . . 2 . . 4 . . . . . . 9 . . . . 1 . . 3 . 7 . . . . 10 3 31 5 10 1 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration Rate (%) 53 | 2 38 38 30 71 4 95 17 66 57 90 64 3 94 19 69 51 72 62 12 74 71 89 62 18 65 66 62 53 13 96 77 83 76 34 20 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 19 | . . . . . . . . . 2 3 . . . 5 1 . 1 . . . . . . . 1 1 3 . . . 2 . . . . Known Exits Taken 26 | . . . 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . . . . . . . 2 2 3 3 . . . 2 . . . . 1 4 . 2 . 1 3 . 2 . . . . . . . Spaces Dug 158 | . . . . . . . . . . . . . . 3 3 3 . 1 2 2 22 4 . 7 . . . 34 5 4 31 6 17 11 3 Terrain Destroyed 261 | . . . . 5 . . . . . . . . . 3 3 44 . 1 2 2 22 4 . 7 . . . 34 5 4 46 15 33 13 18 Melee 77 | . . . . . . . . . . . . . . 3 3 3 . 1 2 2 8 4 . 7 . . . . 5 4 9 . 12 11 3 Projectile 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 15 21 2 15 AOE 94 | . . . . 5 . . . . . . . . . . . 41 . . . . 14 . . . . . . 34 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 25237 | 7 179 233 254 535 153 515 724 752 591 1583 921 86 99 748 1033 582 81 499 403 614 803 764 424 1009 418 606 143 636 602 1083 2951 1020 1464 1071 1651 Wait 3585 | . 27 9 . 93 . 64 133 209 163 202 404 11 . 96 268 163 . 49 22 84 136 53 26 131 53 144 . 376 67 42 289 59 77 72 63 Move 20442 | 2 118 208 240 408 146 443 567 539 428 1332 516 74 99 625 760 407 81 449 370 522 653 671 396 831 364 462 132 254 472 983 2494 892 1294 943 1267 Hop 93 | . . . . 2 . . 4 . . . . . . 9 . . . . 1 . . 2 . 7 . . . . 8 3 30 5 9 1 12 Pick Up 112 | . 3 5 2 2 3 3 . . . 6 . . . 3 . . . . . . . . . 8 . . 2 . 9 6 7 3 10 5 35 Fast Attach 150 | . . 1 7 8 . 1 4 . . 15 . . . 3 . 1 . . 1 . 2 7 1 2 . . 4 . 9 1 13 8 16 8 38 Attach 52 | . . 2 1 2 4 . . . . 1 . 1 . 1 . . . . . . . . . 1 . . . 2 2 2 8 2 8 4 11 Detach 37 | . . . . . . . 1 . . 4 . . . . . . . . . . . 2 . . . . . 1 1 . 5 2 3 1 17 Swap 46 | . 1 1 . 1 . . 1 2 . 4 1 . . 2 . 2 . . . 3 2 . . 1 . . . 1 2 1 1 1 1 3 15 Drop 161 | 5 2 5 3 7 . 4 1 2 . 18 . . . 5 . 1 . . . . 1 5 1 3 . . 5 . 11 8 13 9 9 8 35 Fire 285 | . 28 1 . 4 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . 40 39 17 5 145 Melee 183 | . . . . 5 . . 13 . . 1 . . . 4 5 5 . 1 9 5 8 9 . 16 1 . . . 21 24 19 . 13 21 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Crush 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 31 . 7 . 2 Rewire 27 | . . . . 1 . . . . . . . . . . . . . . . . . 15 . 9 . . . . . . 1 . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Propulsion x2 282 | -9/Materials | Identified exit to Mines 301 | -9/Materials | Discovered new exit (range 6) 304 | -9/Materials | Entered another Materials area 304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -8/Materials | Build established: Mutant 391 | -8/Materials | Lost 3 parts (2n1w) 436 | -8/Materials | Identified exit to Storage 446 | -8/Materials | Entered Storage 492 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 575 | -8/Storage | Repaired Mni. Grenade Launcher 795 | -8/Storage | Build established: Commander-Mutant 846 | -8/Storage | First assault squad dispatched 925 | -8/Storage | Discovered new exit (range 16) 930 | -8/Storage | Entered Factory 930 | -7/Factory | Evolved 2 slots: Utility x2 974 | -7/Factory | Sucked down chute 974 | -7/Factory | Entered Waste 975 | -7/Waste | Joined by Warlord forces that had cleared the area 1005 | -7/Waste | Discovered new exit (range 20) 1155 | -7/Waste | Entered Factory 1155 | -7/Factory | Accompanied by 20 allies 1155 | -7/Factory | Discovered new exit (range 7) 1206 | -7/Factory | Identified exit to Lower Caves 1223 | -7/Factory | Build established: Sprinter 1480 | -7/Factory | Entered Lower Caves 1480 | -7/Lower Caves | Accompanied by 9 allies 1483 | -7/Lower Caves | Learned Factory interactive machine intel 1540 | -7/Lower Caves | Build established: Scout 1791 | -7/Lower Caves | Discovered new exit (range 3) 1792 | -7/Lower Caves | Identified exit to Lower Caves 1827 | -7/Lower Caves | Entered another Lower Caves area 1827 | -7/Lower Caves | Accompanied by 9 allies 1948 | -7/Lower Caves | Learned Armory garrison access intel 1948 | -7/Lower Caves | Learned location of Extension (-6) 1949 | -7/Lower Caves | A Commander dispatched an escort 2012 | -7/Lower Caves | Discovered new exit (range 8) 2014 | -7/Lower Caves | Identified exit to Zion 2093 | -7/Lower Caves | Entered Zion 2093 | -7/Zion | Accompanied by 10 allies 2094 | -7/Zion | Commander's escort returned to base 2094 | -7/Zion | Commander's escort returned to base 2100 | -7/Zion | Received a hallucinogenic algorithm 2116 | -7/Zion | Learned Factory emergency access door positions 2133 | -7/Zion | Given the Hacking Drone Bay 2139 | -7/Zion | Visited the Megawrench Repair Shop 2165 | -7/Zion | Learned location of Quarantine (-3) 2188 | -7/Zion | Learned Factory terminal intel 2233 | -7/Zion | Found Prototype Device 2233 | -7/Zion | Identified Hacking Drone Bay 2253 | -7/Zion | Found Prototype Processor 2253 | -7/Zion | Identified Exp. Terrain Scan Processor 2259 | -7/Zion | Found Prototype Processor 2259 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2279 | -7/Zion | Found Prototype Processor 2279 | -7/Zion | Identified Exp. Target Analyzer 2362 | -7/Zion | Found Exp. Terrain Scan Processor 2385 | -7/Zion | Megawrench repaired 11 parts 2446 | -7/Zion | Imprinted 2448 | -7/Zion | Declared Zion's savior 2525 | -7/Zion | Discovered new exit (range 15) 2533 | -7/Zion | Given A8's code to call for help 2548 | -7/Zion | Identified exit to Proximity Caves 2707 | -7/Zion | Entered Proximity Caves 2707 | -6/Proximity Caves | Accompanied by 12 allies 2722 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2853 | -6/Proximity Caves | Spotted B-75 Beast 2905 | -6/Proximity Caves | Allies destroyed B-75 Beast 3018 | -6/Proximity Caves | Discovered new exit (range 13) 3023 | -6/Proximity Caves | Identified exit to Factory 3252 | -6/Proximity Caves | Entered Factory 3252 | -6/Factory | Accompanied by 4 allies 3252 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3254 | -6/Factory | Loaded intel: 54 interactive machine locations 3255 | -6/Factory | Loaded intel: 28 terminal locations 3283 | -6/Factory | Manually triggered Chute Trap 3283 | -6/Factory | Sucked down chute 3283 | -6/Factory | Entered Waste 3284 | -6/Waste | Met a frightened Derelict 3290 | -6/Waste | Spotted C-40 Crusher 3292 | -6/Waste | Spotted C-40 Crusher 3293 | -6/Waste | Spotted C-40 Crusher 3295 | -6/Waste | Spotted C-40 Crusher 3298 | -6/Waste | EMP discharged 3298 | -6/Waste | System corruption reached 10% 3299 | -6/Waste | Spotted C-40 Crusher 3306 | -6/Waste | Spotted C-40 Crusher 3306 | -6/Waste | Discovered new exit (range 10) 3308 | -6/Waste | Identified exit to Factory 3308 | -6/Waste | Entered Factory 3311 | -6/Factory | Build established: Sprinter 3337 | -6/Factory | Repaired Imp. Medium Armor Plating 3369 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3379 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3390 | -6/Factory | 4 allies followed down the chute 3421 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3483 | -6/Factory | Retrieved Zion intel report: Branch Access 3483 | -6/Factory | Identified exit to Lower Caves 3483 | -6/Factory | Identified exit to Extension 3552 | -6/Factory | Fabricated Field Propulsion Array (x2) 3587 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3588 | -6/Factory | Zion Defense Resupply teleported in 3599 | -6/Factory | Entered Lower Caves 3634 | -6/Lower Caves | Build established: Scout 4041 | -6/Lower Caves | Discovered new exit (range 13) 4050 | -6/Lower Caves | Identified exit to Lower Caves 4071 | -6/Lower Caves | Entered another Lower Caves area 4072 | -6/Lower Caves | Encountered a Warlord checkpoint 4303 | -6/Lower Caves | Discovered new exit (range 12) 4349 | -6/Lower Caves | Learned Factory interactive machine intel 4363 | -6/Lower Caves | Identified exit to Data Miner 4363 | -6/Lower Caves | Entered Data Miner 4363 | -6/Data Miner | Discovered new exit (range 6) 4367 | -6/Data Miner | Met Data Miner 4374 | -6/Data Miner | Learned location of Section 7 (-2) 4374 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4378 | -6/Data Miner | Received God Mode back door access code from Data Miner 4383 | -6/Data Miner | Identified exit to Proximity Caves 4384 | -6/Data Miner | Entered Proximity Caves 4456 | -5/Proximity Caves | Learned Factory emergency access door positions 4458 | -5/Proximity Caves | Escorted by Enhanced Grunt 4459 | -5/Proximity Caves | Learned 8 Factory zone layouts 4518 | -5/Proximity Caves | Discovered new exit (range 12) 4521 | -5/Proximity Caves | Identified exit to Factory 4549 | -5/Proximity Caves | Entered Factory 4549 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4550 | -5/Factory | Identified exit to Upper Caves 4553 | -5/Factory | Loaded intel: 52 interactive machine locations 4692 | -5/Factory | Entered Upper Caves 4715 | -5/Upper Caves | Learned location of 2 exits from Factory 4914 | -5/Upper Caves | Discovered new exit (range 8) 4924 | -5/Upper Caves | Identified exit to Upper Caves 4926 | -5/Upper Caves | Entered another Upper Caves area 4967 | -5/Upper Caves | Spotted B-75 Beast 5013 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5076 | -5/Upper Caves | Identified exit to Factory 5187 | -5/Upper Caves | Learned Factory non-interactive machine intel 5248 | -5/Upper Caves | Discovered new exit (range 12) 5250 | -5/Upper Caves | Identified exit to Warlord 5251 | -5/Upper Caves | Entered Warlord 5257 | -5/Warlord | Discovered new exit (range 15) 5444 | -5/Warlord | Warlord's base attacked by MAIN.C 5458 | -5/Warlord | Rebuked by Warlord 5473 | -5/Warlord | Found Prototype Device 5473 | -5/Warlord | Identified Exp. Cloaking Device 5477 | -5/Warlord | Found Prototype Device 5477 | -5/Warlord | Identified Exp. Focal Shield 5479 | -5/Warlord | Found Prototype Processor 5479 | -5/Warlord | Identified Spectral Analyzer 5519 | -5/Warlord | Opened side exit 5528 | -5/Warlord | Identified exit to Proximity Caves 5528 | -5/Warlord | Entered Proximity Caves 5548 | -4/Proximity Caves | Learned 4 Research zone layouts 5647 | -4/Proximity Caves | Discovered exit to Factory (range 16) 5651 | -4/Proximity Caves | Entered Factory 5651 | -4/Factory | Evolved 2 slots: Utility x2 5652 | -4/Factory | Identified exit to Armory 5652 | -4/Factory | Identified exit to Upper Caves 5653 | -4/Factory | Loaded intel: 206 non-interactive machine locations 5842 | -4/Factory | Build established: Ninja 5889 | -4/Factory | Zion Hacking Resupply teleported in 6049 | -4/Factory | Entered Upper Caves 6116 | -4/Upper Caves | Learned Research trap positions 6122 | -4/Upper Caves | Encountered a Warlord checkpoint 6160 | -4/Upper Caves | Discovered new exit (range 18) 6165 | -4/Upper Caves | Identified exit to Upper Caves 6189 | -4/Upper Caves | Entered another Upper Caves area 6198 | -4/Upper Caves | Discovered new exit (range 13) 6215 | -4/Upper Caves | Learned location of Testing (-2) 6222 | -4/Upper Caves | Encountered a Warlord checkpoint 6410 | -4/Upper Caves | Spotted B-86 Titan 6434 | -4/Upper Caves | Discovered new exit (range 17) 6440 | -4/Upper Caves | Identified exit to Zhirov 6440 | -4/Upper Caves | Entered Zhirov 6440 | -4/Zhirov | Discovered new exit (range 3) 6445 | -4/Zhirov | Met Zhirov 6451 | -4/Zhirov | Found Alien Artifact 6451 | -4/Zhirov | Identified Integrated Dissipator 6451 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6467 | -4/Zhirov | Found Alien Artifact 6473 | -4/Zhirov | Learned location of Command (-1) 6475 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6481 | -4/Zhirov | Identified exit to Proximity Caves 6481 | -4/Zhirov | Entered Proximity Caves 6910 | -3/Proximity Caves | Spotted B-86 Titan 6928 | -3/Proximity Caves | Discovered new exit (range 13) 6932 | -3/Proximity Caves | Identified exit to Research 6932 | -3/Proximity Caves | Entered Research 6932 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6933 | -3/Research | Identified exit to Quarantine 6934 | -3/Research | Loaded intel: 80 trap records 6940 | -3/Research | Lost 6 parts (2p3n1u) 6960 | -3/Research | Incoming investigation squad redirected 6971 | -3/Research | Found Prototype Launcher 6988 | -3/Research | Incoming investigation squad redirected 7010 | -3/Research | Found Prototype Launcher 7014 | -3/Research | Discovered new exit (range 24) 7173 | -3/Research | Zion Defense Resupply teleported in 7181 | -3/Research | Found Antimissile System 7207 | -3/Research | Found Fusion Bomb Launcher 7213 | -3/Research | Entered Quarantine 7227 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 7238 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 7245 | -3/Quarantine | Identified Transdimensional Reconstructor 7245 | -3/Quarantine | Warped through subspace 7252 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 7258 | -3/Quarantine | Cryocooling Duct disabled 7273 | -3/Quarantine | Ambient heat levels rising (+20) 7273 | -3/Quarantine | Non-combat units ordered to evacuate 7360 | -3/Quarantine | Found Prototype Hackware 7368 | -3/Quarantine | Identified Exp. System Shield 7376 | -3/Quarantine | Discovered new exit (range 10) 7386 | -3/Quarantine | Found Alien Slashing Weapon 7386 | -3/Quarantine | Identified Sigix Broadsword 7409 | -3/Quarantine | Found Alien Energy Cannon 7475 | -3/Quarantine | Found Alien Artifact 7591 | -3/Quarantine | Identified exit to Research 7595 | -3/Quarantine | Entered Research 7595 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7683 | -2/Research | Allied Derelicts emerged from ambush trap array 7778 | -2/Research | Spotted B-90 Cyclops 7782 | -2/Research | Retrieved Zion intel report: Component Stockpiles 7846 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 7890 | -2/Research | Discovered new exit (range 14) 7904 | -2/Research | Identified exit to Access 7910 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 7911 | -2/Research | Zion Heavy squad teleported in 7937 | -2/Research | Identified Core Cannon 7947 | -2/Research | Zion Thermal Resupply teleported in 7953 | -2/Research | Spotted B-90 Cyclops 7957 | -2/Research | Local machine network offline 7974 | -2/Research | Spotted B-90 Cyclops 7996 | -2/Research | Discovered exit to Access (range 6) 8095 | -2/Research | Search patrols dispatched 8105 | -2/Research | Lost 4 parts (1p2u1w) 8192 | -2/Research | Discovered exit to Access (range 14) 8345 | -2/Research | Search patrols dispatched 8468 | -2/Research | Build established: Scavenger-Scout 8510 | -2/Research | System corruption reached 10% 8595 | -2/Research | Search patrols dispatched 8653 | -2/Research | Spotted B-90 Cyclops 8662 | -2/Research | Discovered new exit (range 3) 8663 | -2/Research | Identified exit to Testing 8663 | -2/Research | Entered Testing 8670 | -2/Testing | Found Prototype Energy Cannon 8670 | -2/Testing | Identified Hpw. Disruptor Cannon 8694 | -2/Testing | Spotted Alpha 7 8709 | -2/Testing | Retrieved Zion intel report: Active Terminals 8750 | -2/Testing | Spotted PD-OYNHP16JWI 8805 | -2/Testing | Found Prototype Energy Gun 8805 | -2/Testing | Identified Warp Gun 8809 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 8814 | -2/Testing | Spotted PL-0PYFSZ3WES 8831 | -2/Testing | Incoming investigation squad redirected 8913 | -2/Testing | Search patrols dispatched 8921 | -2/Testing | Found Prototype Device 8922 | -2/Testing | Identified Beam Splitter 8930 | -2/Testing | Discovered exit to Access (range 8) 8985 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 8990 | -2/Testing | Found Prototype Hackware 8999 | -2/Testing | Spotted Fortress 9015 | -2/Testing | Discovered new exit (range 5) 9016 | -2/Testing | Identified exit to Section 7 9016 | -2/Testing | Entered Section 7 9025 | -2/Section 7 | Found Alien Artifact 9025 | -2/Section 7 | Identified Integrated Reactor 9025 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9047 | -2/Section 7 | Spotted S7 Guard 9053 | -2/Section 7 | Found Alien Artifact 9053 | -2/Section 7 | Identified Core Physics Calibrator 9082 | -2/Section 7 | Found Integrated Reactor 9082 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9096 | -2/Section 7 | Found Alien Artifact 9099 | -2/Section 7 | Spotted Alpha 7 9099 | -2/Section 7 | Spotted Alpha 7 9122 | -2/Section 7 | Spotted Executioner 9122 | -2/Section 7 | Spotted Executioner 9136 | -2/Section 7 | Found Transdimensional Reconstructor 9148 | -2/Section 7 | Identified Integrity Redistributor 9148 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-54) 9152 | -2/Section 7 | Spotted B-99 Colossus 9166 | -2/Section 7 | Found Alien Artifact 9166 | -2/Section 7 | Identified LRC Insulator 9166 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 9169 | -2/Section 7 | Found Alien Artifact 9169 | -2/Section 7 | Identified LRC Energy Well 9169 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 9170 | -2/Section 7 | Found Alien Artifact 9170 | -2/Section 7 | Identified LRC Boosters 9170 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 9197 | -2/Section 7 | Found Integrity Redistributor 9199 | -2/Section 7 | Found Integrity Redistributor 9249 | -2/Section 7 | Build established: Hacker-Scout 9289 | -2/Section 7 | Discovered exit to Access (range 12) 9295 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 9296 | -2/Section 7 | Search patrols dispatched 9304 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9352 | -2/Section 7 | Incoming investigation squad redirected 9407 | -2/Section 7 | Identified Subatomic Replicator 9407 | -2/Section 7 | Used Subatomic Replicator to replicate Transdimensional Reconstructor 9409 | -2/Section 7 | Warped through subspace 9454 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 9477 | -2/Section 7 | Entered Access 9477 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9498 | -1/Access | Incoming investigation squad redirected 9571 | -1/Access | Spotted B-99 Colossus 9602 | -1/Access | Retrieved Zion intel report: Main Access 9602 | -1/Access | Identified exit to Surface 9603 | -1/Access | Retrieved Zion intel report: Active Garrisons 9606 | -1/Access | Retrieved Zion intel report: Guard Positions 9682 | -1/Access | Lost 3 parts (1p1n1u) 9684 | -1/Access | Retrieved Zion intel report: Component Stockpiles 9771 | -1/Access | Search patrols dispatched 9776 | -1/Access | Identified System Mapper 9797 | -1/Access | Found Prototype Hackware 9812 | -1/Access | Spotted B-99 Colossus 9820 | -1/Access | Discovered new exit (range 8) 9823 | -1/Access | Enhanced Grunt warped into view, answering call for help 9829 | -1/Access | Enhanced Grunt warped into view, answering call for help 9840 | -1/Access | Entered Command 9840 | -1/Command | Accompanied by 2 allies 9842 | -1/Command | Spotted B-99 Colossus 9876 | -1/Command | Spotted Striker 9887 | -1/Command | Identified Exp. Hacking Suite 9891 | -1/Command | Spotted B-99 Colossus 9894 | -1/Command | Disengaged cave seal 9894 | -1/Command | Zionites emerged from the dark tunnel 9916 | -1/Command | Allies destroyed B-99 Colossus 9945 | -1/Command | Spotted Alpha 7 9958 | -1/Command | Allies destroyed Alpha 7 10066 | -1/Command | Allies destroyed B-99 Colossus 10106 | -1/Command | P-80 Master assimilated allied KZ-OHP(d) 10133 | -1/Command | Found Prototype Protection 10133 | -1/Command | Identified Zio. Weapon Casing 10144 | -1/Command | Found Prototype Protection 10144 | -1/Command | Identified Zio. Shade Armor 10369 | -1/Command | First assault squad dispatched 10395 | -1/Command | Found Zio. Weapon Casing 10435 | -1/Command | Build established: Wizard-Sprinter 10445 | -1/Command | High security lockdown imminent 10455 | -1/Command | Found Zio. Shade Armor 10456 | -1/Command | Found Zio. Weapon Casing 10460 | -1/Command | Found Zio. Shade Armor 10461 | -1/Command | Found Zio. Shade Armor 10486 | -1/Command | Found Prototype Energy Cannon 10486 | -1/Command | Identified Zio. Alpha Cannon 10524 | -1/Command | System corruption reached 10% 10525 | -1/Command | High security lockdown engaged 10572 | -1/Command | Found Prototype Energy Cannon 10572 | -1/Command | Identified Zio. Alpha Cannon Mk. II 10576 | -1/Command | Found Zio. Alpha Cannon Mk. II 10581 | -1/Command | Found Prototype Device 10581 | -1/Command | Identified Exp. Weapon Cycler 10589 | -1/Command | Found Zio. Weapon Casing 10591 | -1/Command | Found Zio. Shade Armor 10593 | -1/Command | Found Zio. Shade Armor 10596 | -1/Command | Found Zio. Weapon Casing 10615 | -1/Command | Found Exp. Targeting Computer 10615 | -1/Command | Spotted Striker 10615 | -1/Command | Spotted Executioner 10623 | -1/Command | Destroyed Striker 10626 | -1/Command | Destroyed Executioner 10629 | -1/Command | Found Zio. Shade Armor 10640 | -1/Command | Found Exp. Core Analyzer 10673 | -1/Command | Spotted Combat Programmer 10673 | -1/Command | Spotted Combat Programmer 10697 | -1/Command | Destroyed Combat Programmer 10704 | -1/Command | Spotted M Guard 10704 | -1/Command | Destroyed Combat Programmer 10707 | -1/Command | Spotted M Guard 10736 | -1/Command | Destroyed M Guard 10753 | -1/Command | Destroyed M Guard 10753 | -1/Command | All MAIN.C guards destroyed 10767 | -1/Command | Found Corrupted Prototype Reactor 10767 | -1/Command | Identified Zero-point Reactor 10808 | -1/Command | System corruption reached 30% 10901 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-352) 10903 | -1/Command | Destroyed Executioner 10905 | -1/Command | Spotted Executioner 10912 | -1/Command | Destroyed Executioner 10929 | -1/Command | Lost 4 parts (1n3u) 10933 | -1/Command | Destroyed 15 combat bots 10939 | -1/Command | Released all parts (19) 10960 | -1/Command | Core integrity fell below 50% 10997 | -1/Command | Spotted Alpha 7 10997 | -1/Command | Spotted Striker 10997 | -1/Command | Spotted Executioner 10997 | -1/Command | Spotted Executioner 10997 | -1/Command | Spotted Executioner 10997 | -1/Command | Spotted Executioner 10999 | -1/Command | Spotted B-99 Colossus 11003 | -1/Command | Core integrity fell below 20% 11005 | -1/Command | Spotted B-99 Colossus 11006 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11003_ Triggered Stasis Trap. 11003_ A bubble of rippling energy engulfs the area. 11003_ Field strength at 87. 11003_ Biometal Leg destroyed. 11004_ Field strength at 38. 11004_ Slug penetrates Wall. 11005_ Stasis field depleted. 11005_ Acquired 2 matter. 11005_ Penetrated by Slug. 11005_ Biometal Leg destroyed. 11005_ Slug penetrates Executioner. 11005_ Penetrated by Slug. 11005_ Exp. Optical Array destroyed. 11005_ Slug penetrates Executioner. 11005_ Slug penetrates Wall. 11005_ Knocked back. 11005_ Triggered Stasis Trap. 11005_ A bubble of rippling energy engulfs the area. 11005_ Field strength at 87. 11006_ Field strength at 74. Map ----- +----------------------------------------------------+ | ???# ^ % # "" #???????????????? | | ???# !! / ##???????????????? | | ####[ # #????????????????? | | # # % " # #????????????????? | | ! "" # #????????????????? | | "" # #????????????????? | | % " # #????????????????? | | #####+##+#####????????????????? | | # !#???????????????????? | | ^ # #???????????????????? | | # ! # #???????????????????? | | # ! |#???????????????????? | | # # ||%#???????????????????? | | # !% # || #???????????????????? | | # ## ### ########## #???????????????????? | | # ## ############??# #???????????????????? | | # ####?# #??##### #####???????????????????? | | # #????# #??????###???????????????????????? | | # #????# "" #????????????????????????????????? | | # #????#"""" #????????????????????????????????? | | # #????#"""" #????????????????????????????????? | | # #????# "" #???????????###???????###????????? | | # #????# #??????????#BB???? #????????? | | #?????? #?#########;B?? #????????? | | #???????? ?##; # #E; # ^^ #????????? | | ######## ##+#### ^ ^K @E ^"?????????????????? | | % / % % "?????????????????? | | /% % "?????????????????? | | / K "?????????????????? | | ] ! / ^7 "?????????????????? | | ] ### E E BB "?????????????????? | | ! #?### # # # #BB ^ ??????????????? | | #???######### ????????????? | | # #### #???????????? ???????????? | | # #??# #?????????????#########???????????? | | # #??# #### #?????????????????????????????????? | | # #??# #??#+#?????????????????????????????????? | | # #??# +??????????????????????????????????????? | | # #??# #??????????????????????????????????????? | | # ???# +??????????????????????????????????????? | | #+???######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 120 Energy Generation 113 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 4 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 75 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 50 Defensive Hacking 16 Item Schematics ----------------- Imp. KE Penetrator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Lightning Gun | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Targeting Computer | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Imp. Matter Compressor | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Field Propulsion Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Cannon Integrated Reactor Core Physics Calibrator Integrity Redistributor LRC Insulator LRC Energy Well LRC Boosters Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed FusionColdDatajack Manual? 0 Play Time 02:45:15 Cumulative 786.9 hours Start 2022.08.07 @ 16:58:15 End 2022.08.07 @ 20:09:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 347 Adventurer 1 Explorer 0 Win Type - Total 100 Types 24/9/16/3/2/1/43/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75e45da7-edc1-415f-a4a8-9aa2a08c84a6