Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 09:18:31 Player: sentrybuster Result: Destroyed by Q721-w with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (201) 1005 Value Destroyed (8454) 8454 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1510) 1510 TOTAL SCORE: 17749 Bonus ------- High Alert Combat Kills 746 Follower Combat Kills 264 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 131/300 Energy 8/100 System Corruption 16% Temperature Cool (2) Movement Flying (37) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Xenon Bombardment Thruster Field Propulsion Array > --- UTILITY (8) ------ Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (7) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Advanced Heavy Siege Treads Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Improved Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Recoil Nullifier Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Nova Cannon Nova Cannon Improved KE Penetrator Hardcell Cannon Force Lance > --- INVENTORY -------- Coil Gun Railgun Railgun Scatter Rocket Array [Rating: 143] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Compact Ion Cannon Energy Gun Wave Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 . 2 Power . | . . . . . . . . . . . . Propulsion 5 | . . . . . . 2 1 1 . . 1 Utility 6 | . . 1 . 1 1 . 1 1 1 . . Weapon 5 | . . 1 . 1 1 . . . 1 . 1 Parts Attached 178 | 6 2 8 19 5 27 17 7 8 35 23 21 Power 12 | 1 . . 2 . 3 . . . 2 3 1 Engine 8 | 1 . . 2 . 3 . . . 1 . 1 Core . | . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 1 3 . Propulsion 46 | 2 . 1 7 1 9 4 1 1 7 7 6 Treads 11 | . . . 4 1 4 . . . . . 2 Leg 22 | 2 . 1 . . 3 2 1 . 6 7 . Wheel 5 | . . . 2 . . 2 . 1 . . . Hover 1 | . . . . . . . . . 1 . . Flight 7 | . . . 1 . 2 . . . . . 4 Utility 40 | 1 1 3 2 2 5 5 1 4 15 . 1 Device 29 | . 1 . 2 1 5 4 1 3 11 . 1 Storage 2 | 1 . 1 . . . . . . . . . Processor 7 | . . 1 . 1 . 1 . 1 3 . . Hackware . | . . . . . . . . . . . . Protection 2 | . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 80 | 2 1 4 8 2 10 8 5 3 11 13 13 Energy Gun 21 | 2 . 1 1 . 3 1 1 1 2 3 6 Energy Cannon 7 | . . . 3 . . . 1 1 1 1 . Ballistic Gun 26 | . 1 . 2 . 2 5 1 . 5 6 4 Ballistic Cannon 7 | . . 1 1 . . 1 2 . 1 1 . Launcher 9 | . . 1 1 2 . 1 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . 5 . . . . . . Slashing Weapon 4 | . . 1 . . . . . 1 . . 2 Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 6 . 3 3 . 2 5 4 2 Parts Lost 90 | . . 5 6 2 10 5 3 . 12 24 23 Power 7 | . . . . . 1 . . . 1 3 2 Propulsion 28 | . . 2 3 . 4 3 . . 4 8 4 Utility 17 | . . 1 1 1 2 . . . 4 4 4 Weapon 38 | . . 2 2 1 3 2 3 . 3 9 13 Highest Loss Streak 17 | . . 4 2 1 3 3 2 . 6 6 17 Average Slot Usage (%) 84 | . 98 80 89 97 84 89 84 78 87 83 44 Engine 5 | . 14 11 11 9 6 6 5 5 . . . Treads 5 | . . . 14 18 10 . . . . . . Leg 8 | . 28 17 1 . 2 11 4 5 9 24 8 Wheel 3 | . . . 2 . . 4 11 14 8 . . Device 11 | . 12 2 6 17 10 14 14 15 16 13 6 Storage 6 | . 14 11 11 9 7 6 5 5 2 . . Processor 10 | . . . 11 9 7 11 11 10 16 14 11 Energy Gun 3 | . 19 4 2 . 1 . 4 1 7 1 4 Energy Cannon 7 | . . . 15 18 12 1 4 8 1 4 . Ballistic Gun 7 | . 8 3 4 . 9 15 1 . 7 9 5 Ballistic Cannon 4 | . . 7 3 9 2 5 5 5 3 3 2 Launcher 1 | . . 6 . 7 1 1 3 . . . . Impact Weapon 3 | . . . . . 8 6 5 2 . . . Slashing Weapon 1 | . . 8 3 . . . . 2 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 12 14 36 39 47 49 55 60 66 75 81 65 Greatest Support 150 | 20 20 20 40 40 48 56 56 72 140 150 150 Greatest Overweight (x) 10 | 2 . 3 10 1 4 5 1 1 2 . 2 Average Overweight (x) . | . . 1 . . 1 1 . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 6 9 10 10 10 10 10 10 7 4 4 Most Carried 10 | 4 6 7 10 10 10 10 10 10 10 4 4 Average Carried 7 | 2 5 6 8 9 8 9 9 9 6 3 2 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 4 6 7 10 10 10 10 9 10 4 4 3 Class Distribution -------------------- 28% | Gunner 26% | Mutant 17% | Scavenger-Executioner 14% | Scavenger-Gunner 6% | Commander-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Gunner | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Matter Collected 4822 | 225 27 174 319 346 514 910 187 75 805 1129 111 Remotely . | . . . . . . . . . . . . Salvage Created 9369 | . 27 573 1144 776 1280 1426 309 164 1525 1812 333 Parts 463 | . 4 35 65 60 44 72 4 7 67 75 30 Haulers Intercepted 14 | . . 2 6 1 . 3 . 1 1 . . Recyclers Shooed 7 | . . . . . 1 3 . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 133 | . . 9 13 25 11 15 7 1 18 24 10 Melee 14 | . . 1 1 1 1 . . 1 5 2 2 Guns 38 | . . 2 4 . 6 11 . . 9 5 1 Cannons 49 | . . 6 6 13 2 1 2 . 2 16 1 AOE 32 | . . . 2 11 2 3 5 . 2 1 6 Classes Destroyed 16 | . 1 6 1 3 3 1 . . . 1 . Worker 11 | . . 1 . 1 1 3 1 . 1 3 . Builder 10 | . . . . . 1 5 . . 2 1 1 Tunneler 1 | . . . . 1 . . . . . . . Hauler 14 | . . 2 6 1 . 3 . 1 1 . . Recycler 16 | . . 1 1 2 8 3 . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . Operator 5 | . . . 1 2 1 . . . 1 . . Watcher 8 | . 1 1 2 1 . 1 . . 1 1 . Swarmer 23 | . . . . 12 . 4 . . . . 7 Grunt 46 | . . 4 4 8 5 5 5 . 8 7 . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Researcher 2 | . . . . . . . . . . 2 . Sentry 30 | . . 4 9 4 1 3 2 1 6 . . Hunter 13 | . . . . 1 2 1 . . . 8 1 Programmer 18 | . . . . . 2 2 . . 4 8 2 Protovariant G 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | . 1 5 2 9 4 7 7 1 9 7 8 Combat Bots Only 7 | . . 3 2 6 2 4 6 1 7 4 7 Max Kills in Single Turn 6 | . 1 2 1 4 3 4 6 1 2 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 1 3 1 3 5 . 2 1 3 Melee 1 | . . 1 1 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Damage Taken 15262 | . . 758 698 627 1632 1092 753 . 2009 3885 3808 Core 2542 | . . 30 150 78 314 116 42 . 103 247 1462 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 100 . 55 85 55 86 95 100 . 73 . Volleys Fired 322 | 3 1 27 36 36 24 54 17 . 31 74 19 Largest 5 | 2 2 3 3 4 4 4 4 . 5 5 3 Hottest 401 | 90 70 110 228 267 273 160 272 . 347 401 269 Shots Fired 960 | 5 2 62 82 115 80 154 54 . 129 250 27 Gun 516 | 5 2 37 30 . 45 115 23 . 93 144 22 Cannon 407 | . . 13 47 103 35 36 31 . 35 104 3 Launcher 37 | . . 12 5 12 . 3 . . 1 2 2 Special . | . . . . . . . . . . . . Kinetic 539 | . 1 27 20 36 40 136 29 . 74 164 12 Thermal 310 | 5 1 11 42 67 31 11 19 . 52 63 8 Explosive 20 | . . . . 12 . 3 . . 1 2 2 Electromagnetic 91 | . . 24 20 . 9 4 6 . 2 21 5 Robot Hit Streak 13 | 5 7 6 9 10 9 9 10 . 13 11 5 Robot Miss Streak 13 | . . 3 2 6 3 5 8 . 6 13 3 Penetration Max 2 | . . . . . 1 1 . . 1 2 . Secondary Targets 3 | . . 1 . . . . . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 . Shots Hit Robots 599 | 5 2 37 64 52 61 88 28 2 105 133 22 Core Hits 373 | 1 1 20 34 42 35 57 23 2 67 72 19 Critical Hits 57 | . . . 1 1 1 17 . 1 10 23 3 Critical Kills 20 | . . . . . 1 4 . 1 5 7 2 Critical Parts Destroyed 35 | . . . 1 1 . 13 . . 3 16 1 Melee Attacks 92 | . . 1 11 . 26 6 . 2 23 13 10 Impact 32 | . . . . . 26 6 . . . . . Slashing 43 | . . 1 11 . . . . 2 19 . 10 Piercing 17 | . . . . . . . . . 4 13 . Sneak Attacks 12 | . . . 2 . 5 2 . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23541 | 63 26 863 1819 2676 2315 2886 1310 129 3754 5738 1962 Guns 6667 | 63 26 293 390 . 466 1064 222 . 1708 2034 401 Cannons 8023 | . . 310 860 1496 604 505 377 . 645 3007 219 Explosions 5779 | . . 231 196 1172 517 1133 711 . 442 368 1009 Melee 3046 | . . 27 373 . 728 184 . 129 959 317 329 Ramming 26 | . . 2 . 8 . . . . . 12 4 Kinetic 7860 | . 14 410 147 494 441 1339 416 . 1182 2997 420 Thermal 7819 | 63 12 108 860 1002 806 854 873 . 1113 1696 432 Explosive 3181 | . . . 29 1172 . 451 . . 442 368 719 Electromagnetic 1609 | . . 316 410 . 340 58 21 . 58 348 58 Impact 912 | . . . . . 728 184 . . . . . Slashing 1506 | . . 27 373 . . . . 129 648 . 329 Piercing 628 | . . . . . . . . . 311 317 . Highest Corruption 16 | . . 1 3 . 3 . . . 3 5 16 Average Corruption 3 | . . 1 2 . 1 . . . 2 4 12 Corruption Purged 2 | . . . . . 2 . . . . . . Effects 84 | . . 1 10 . 9 . . . 14 27 23 Message Errors 21 | . . . 5 . 3 . . . 7 3 3 Matter Fused 8 | . . . . . . . . . 3 3 2 Heat Flow Errors 8 | . . . 2 . 2 . . . 1 1 2 Energy Discharges 8 | . . . 2 . 2 . . . 1 1 2 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . 1 . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . 7 Targeting Errors 20 | . . 1 . . 2 . . . 1 13 3 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1257 | . . 10 121 111 286 242 199 . 54 168 66 Projectiles 366 | . . . . 68 39 12 . . 37 167 43 Explosions 490 | . . 10 . 43 68 146 199 . . 1 23 Melee 401 | . . . 121 . 179 84 . . 17 . . Knockbacks 31 | . . . . 4 4 2 3 . 4 14 . Impact 4 | . . . . . 3 1 . . . . . Kinetic 24 | . . . . 4 . 1 3 . 4 12 . Secondary 3 | . . . . . 1 . . . . 2 . Self-Inflicted Damage 684 | . . 65 2 . 149 131 154 . . . 183 Shots 17 | . . 4 1 . 5 3 2 . . . 2 Rammed 5 | . . 2 . 1 . . . . . . 2 Targets Rammed 8 | . . 3 . 2 . . . . . 1 2 Kicked 2 | . . 1 . . . . . . . 1 . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 563 | 30 . 60 372 479 563 72 472 . 355 199 220 Average Temperature 108 | 18 . 18 100 151 169 16 114 . 118 91 54 Received Heat Transfer 2295 | . . 153 201 216 432 186 207 . 321 327 252 Effects 13 | . . . 2 4 6 . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 5 | . . . 2 2 1 . . . . . . Interference 4 | . . . . 1 3 . . . . . . Matter Decay 3 | . . . . 1 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . 1 . . 1 3 . . . 2 . Impact Corruptions 13 | . . . . . 9 3 . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 . 3 1 1 . . . 1 . . Heat Transferred 8358 | 161 37 285 1147 1184 966 622 672 . 1332 1654 298 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 . . 3 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Peak Influence 874 | . 27 274 369 789 526 874 621 358 372 649 465 Initial 380 | . . 11 31 155 358 179 380 280 187 209 364 Average 323 | . 17 119 220 381 290 489 515 311 248 473 312 Maximum Alert Level 3 | . . 1 1 3 2 3 2 1 1 2 2 Low Security (%) 26 | 100 100 76 34 33 22 9 . . 34 . 21 Level 1 48 | . . 23 65 21 65 27 14 100 65 26 75 Level 2 22 | . . . . 35 12 44 85 . . 73 2 Level 3 3 | . . . . 9 . 18 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . . 1 2 4 8 4 . . 4 6 2 Investigation 11 | . . 1 1 1 5 . . . 2 1 . Extermination 7 | . . . . . 2 2 . . 1 1 1 Reinforcement 10 | . . . 1 2 . 1 . . 1 4 1 Assault 2 | . . . . . 1 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Distress Signals 9 | . . 2 1 2 . . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 205 | . 1 11 25 36 16 30 8 1 23 32 22 Peak Tracking Total 11 | . 1 4 5 5 3 7 5 1 7 6 11 Tactical Retreats 12 | . . . 1 . 3 2 . . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 4 | . . . 2 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 44 | . . . 2 5 12 10 7 . . 8 . Max in Single Turn 5 | . . . 1 1 3 2 5 . . 2 . Garrison Access 5 | . . . 1 . 2 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 42 | . 4 2 11 2 10 4 3 3 3 . . Terminals 24 | . 3 2 8 1 3 2 2 1 2 . . Fabricators 4 | . . . . . 2 1 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 7 | . 1 . 2 . 3 . . . 1 . . Scanalyzers 2 | . . . . 1 . 1 . . . . . Garrison Access 4 | . . . 1 . 2 . . 1 . . . Total Hacks 92 | . 11 4 25 3 24 9 6 5 5 . . Successful 47 | . 7 2 14 2 7 6 5 3 1 . . Failed 45 | . 4 2 11 1 17 3 1 2 4 . . Catastrophic 14 | . 1 . 5 . 4 1 . 1 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 2 2 11 2 1 3 1 . . . . Terminals 58 | . 10 4 18 2 10 5 4 1 4 . . Fabricators 9 | . . . . . 4 3 2 . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 13 | . 1 . 5 . 6 . . . 1 . . Scanalyzers 2 | . . . . 1 . 1 . . . . . Garrison Access 8 | . . . 2 . 4 . . 2 . . . Terminal Hacks 26 | . 4 2 7 1 4 3 3 1 1 . . Record 1 | . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 6 | . 2 . 1 . 1 . 1 . 1 . . Unreport Threat 3 | . . . . 1 1 . 1 . . . . Locate Traps 3 | . . . 1 . . 1 . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 5 | . 1 . 3 . . 1 . . . . . Fabricator Hacks 5 | . . . . . 1 2 2 . . . . Load Schematic 3 | . . . . . 1 1 1 . . . . Build 2 | . . . . . . 1 1 . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . 3 . 1 . . . . . . Retrieve Components 5 | . 1 . 3 . 1 . . . . . . Scanalyzer 2 | . . . . 1 . 1 . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . . . Seal Access 3 | . . . 1 . 1 . . 1 . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . Track 1 | . . . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 1 5 1 7 1 1 2 3 . . Full Trace Events 7 | . . . 1 . 5 . . . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built 2 | . . . . . . 2 . . . . . Matter 252 | . . . . . . 252 . . . . . Time 67 | . . . . . . 67 . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Matter 146 | . . . . . . . 146 . . . . Time 73 | . . . . . . . 73 . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 3 . 13 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 2 2 . . 3 . . Machine Destruction 4 | . . . . . 2 2 . . . . . Programmers 3 | . . . . . . . . . 3 . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Total Allies 13 | . . . 10 . . 3 . . . . . Largest Group 10 | . . . 10 4 . 2 1 . . . . Highest-Rated Group 88 | . . . 88 32 . 76 32 . . . . Highest-Rated Ally 38 | . . . 16 8 . 38 32 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 79 | . . . 35 26 . 18 . . . . . Total Damage 977 | . . . 347 255 . 375 . . . . . Kills 12 | . . . 5 4 . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Turns Passed 8118 | 69 194 415 1084 628 1645 1259 380 257 1011 637 539 Spaces Moved 4431 | 42 153 184 544 280 512 755 264 204 709 298 486 Core 121 | 6 . . 1 . . . . . . . 114 Treads 1053 | . . . 419 280 332 . . . . . 22 Legs 1711 | 36 153 184 53 . 144 218 . . 409 298 216 Wheels 1376 | . . . 71 . . 537 264 204 300 . . Hover . | . . . . . . . . . . . . Flight 170 | . . . . . 36 . . . . . 134 Fastest Speed 37 | 50 120 120 90 160 160 100 100 100 90 102 37 Average Speed 129 | 115 120 166 160 175 186 124 105 101 100 109 81 Slowest Speed 550 | 150 120 210 550 180 295 270 110 110 170 116 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 40 27 73 39 16 25 9 7 21 38 14 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 17 | . . . . 12 2 1 . . . 2 . Terrain Destroyed 741 | . . 9 25 207 40 133 40 . 64 147 76 Melee 5 | . . . . . 2 1 . . . 2 . Projectile 146 | . . . 10 35 10 13 11 . 27 39 1 AOE 590 | . . 9 15 172 28 119 29 . 37 106 75 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Total 6047 | 55 161 233 667 332 1097 989 334 252 902 439 586 Wait 869 | . 1 8 37 5 490 126 42 27 73 22 38 Move 4416 | 41 152 183 543 279 511 754 263 203 708 297 482 Hop 2 | . . . . . . . . . . . 2 Pick Up 47 | 5 3 . 5 2 3 7 3 2 9 6 2 Fast Attach 122 | 5 2 8 12 3 16 13 3 8 25 14 13 Attach 37 | 1 . . 4 . 8 3 2 . 6 5 8 Detach 32 | . . 2 6 . 8 2 . 2 6 . 6 Swap 20 | . . . 3 2 3 1 2 . 4 5 . Drop 73 | . 2 1 10 3 8 16 2 8 17 2 4 Fire 322 | 3 1 27 36 36 24 54 17 . 31 74 19 Melee 91 | . . 1 11 . 26 5 . 2 23 13 10 Ram . | . . . . . . . . . . . . Kick 4 | . . 3 . . . . . . . 1 . Crush 4 | . . . . 2 . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 8 | . . . . . . 8 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 201 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 396 | -9/Materials | Lost 4 parts (1n1u2w) 648 | -9/Materials | Discovered new exit (range 6) 662 | -9/Materials | Build established: Mutant 676 | -9/Materials | Identified exit to Storage 679 | -9/Materials | Entered Storage 878 | -9/Storage | Used back door to open Recycling access 878 | -9/Storage | Discovered new exit (range 5) 880 | -9/Storage | Identified exit to Recycling 1226 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1607 | -9/Storage | Build established: Commander-Gunner 1684 | -9/Storage | Discovered new exit (range 10) 1751 | -9/Storage | Identified exit to Materials 1763 | -9/Storage | Entered Materials 1763 | -8/Materials | Accompanied by 4 allies 1763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2337 | -8/Materials | Garrison activated, responded to threat 2369 | -8/Materials | Discovered new exit (range 13) 2389 | -8/Materials | Identified exit to Factory 2391 | -8/Materials | Entered Factory 2391 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2776 | -7/Factory | Lost 3 parts (1u2w) 2937 | -7/Factory | Lost 3 parts (2n1u) 3206 | -7/Factory | Build established: Gunner 3814 | -7/Factory | Build established: Scavenger-Gunner 4031 | -7/Factory | Discovered new exit (range 4) 4034 | -7/Factory | Identified exit to Factory 4036 | -7/Factory | Entered another Factory area 4036 | -6/Factory | Evolved 2 slots: Propulsion x2 4399 | -6/Factory | Lost 3 parts (3n) 4663 | -6/Factory | Found Launcher Loader 4865 | -6/Factory | Fabricated X-62 Marksman (x2) 5065 | -6/Factory | Found Prototype Launcher 5065 | -6/Factory | Identified Scatter Rocket Array 5073 | -6/Factory | Found Scatter Rocket Array 5076 | -6/Factory | Found Prototype Processor 5090 | -6/Factory | Identified Exp. Targeting Computer 5236 | -6/Factory | Discovered new exit (range 12) 5271 | -6/Factory | Identified exit to Factory 5295 | -6/Factory | Entered another Factory area 5295 | -5/Factory | Accompanied by 1 ally 5295 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5633 | -5/Factory | Discovered new exit (range 16) 5648 | -5/Factory | Identified exit to Factory 5659 | -5/Factory | Build established: Gunner 5675 | -5/Factory | Entered another Factory area 5675 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5853 | -4/Factory | Discovered new exit (range 7) 5863 | -4/Factory | Identified exit to Upper Caves 5913 | -4/Factory | Discovered new exit (range 16) 5927 | -4/Factory | Identified exit to Research 5932 | -4/Factory | Entered Research 5932 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6043 | -3/Research | Lost 3 parts (1p1n1w) 6294 | -3/Research | Build established: Scavenger-Executioner 6513 | -3/Research | Lost 6 parts (1n3u2w) 6519 | -3/Research | Destroyed 7 combat bots 6936 | -3/Research | Discovered new exit (range 3) 6941 | -3/Research | Identified exit to Testing 6943 | -3/Research | Entered Testing 7163 | -3/Testing | Spotted PG-69MZMT7WJV 7197 | -3/Testing | Destroyed PG-69MZMT7WJV 7224 | -3/Testing | Lost 4 parts (1n1u2w) 7230 | -3/Testing | Found Portable AFG 7250 | -3/Testing | Scanned by Researcher 7313 | -3/Testing | Lost 6 parts (3n3w) 7314 | -3/Testing | Found Prototype Ballistic Cannon 7314 | -3/Testing | Identified Omega Cannon 7438 | -3/Testing | Lost 3 parts (1p1n1u) 7486 | -3/Testing | Lost 3 parts (1n1u1w) 7559 | -3/Testing | Lost 4 parts (1p1n2w) 7566 | -3/Testing | Discovered new exit (range 13) 7579 | -3/Testing | Identified exit to Research 7580 | -3/Testing | Entered Research 7580 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7814 | -2/Research | Spotted B-90 Cyclops 7881 | -2/Research | System corruption reached 10% 7911 | -2/Research | Lost 17 parts (2p4n3u8w) 7977 | -2/Research | Core integrity fell below 50% 8016 | -2/Research | Lost 6 parts (1u5w) 8056 | -2/Research | Core integrity fell below 20% 8119 | -2/Research | Destroyed by Q721-w with Multirail Last Messages --------------- 08053_ Penetrated by Slug. 08055_ Slug penetrates Wall. 08056_ System corrupted: Energy discharge (-6). 08057_ R-10 Processor collects Adv. Heavy Treads. 08057_ Slug penetrates Wall. 08057_ Penetrated by Slug. 08071_ System corrupted: Substantial component data lost. 08094_ System corrupted: Matter fused (-6). 08102_ Acquired Micro-nuke Launcher. 08104_ S-43 Plague destroyed. 08106_ Destroyed Xenon Bombardment Thruster. 08106_ S-43 Plague destroyed. 08110_ System corrupted: Component data lost. 08110_ Acquired Hvy. Machine Gun. 08111_ System corrupted: Hvy. Machine Gun targeting data glitched. 08111_ U-05 Engineer destroyed. 08115_ S-43 Plague suffers critical hit. 08115_ S-43 Plague destroyed. 08117_ Penetrated by Slug. 08117_ Acquired Xenon Bombardment Thruster. Map ----- +----------------------------------------------------+ | ????# #? #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # #???????????????????????????????? | | ??/ / #???????????????????????????????? | | ??# # #?????????????#?????????????????? | | ?# # #???????????? #?????????????????? | | ?# #? #??#+#?????? #?????????????????? | | # #? #??# ###### #?????????????????? | | ! # ######### #?????????????????? | | / #?????????????????? | | ! ########### #?????????????????? | | ########/#??????????# |%########?????????????????? | | ?????? ???????????# =!#?? #?????????????????? | | ????? =????????????# # ! #?????????????????? | | ???? ?????????????#w + #?????????????????? | | ??? ??????????????# # ! #?????????????????? | | ?? ??????????????+ #?? = #?????????????????? | | ?####???????????????# #???? #?????????????????? | | ????????????????????### ##?????#?????????????????? | | ????????????????????# ###?????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????# [ #?????????????????????? | | ??????????????????###*%[=[ #?????????????????????? | | ??????????????????# %=%% #?????????????????????? | | ??????????????##### *% @ #?????????????????????? | | ???????+ * #?????????????????????? | | ?????????????# ###### #?????????????????????? | | ???????????????????# = = #?????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????## #????????????????????? | | ???????????????????## ????????????????????? | | ????????????????????# ###???????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Reclamation Efficiency 25 Weapon Cycling 20 Evasion (%) 62 Melee Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Flak Cannon | -6/Factory | Hacked Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked Fabricated ------------ X-62 Marksman | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Ooh, Shiny! Challenges ------------ None Game ------ Seed HardenedCryofiberDoomcannon Manual? 0 Play Time 01:26:37 Cumulative 96.8 hours Start 2020.12.20 @ 10:52:19 End 2020.12.21 @ 09:18:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 171 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f95f77d-3cec-4595-831c-782b4ebfa57e