Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 17:37:49 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3327) 3327 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 7547 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 72 Entered Garrisons 400 Friendly Fire -30 Cogmind --------- Core Integrity 673/700 Matter 145/300 Energy 126/290 System Corruption 0% Temperature Hot (255) Movement Walking (425) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Force Field (fused) > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Cooling System Improved Sensor Array Improved Signal Interpreter Particle Charger Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Plasma Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Rocket Launcher Mining Laser Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Carbon-fiber Leg Cooling System Improved Signal Interpreter Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Plasma Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Rocket Launcher Mining Laser Heavy Flail [Rating: 50] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 4 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 65 | . 10 2 24 18 6 5 . Power 4 | . 2 . 2 . . . . Engine 4 | . 2 . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | . 2 . 6 7 1 . . Treads 11 | . 2 . 6 3 . . . Leg 5 | . . . . 4 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 4 . 6 5 2 4 . Device 10 | . 1 . 4 4 . 1 . Storage 3 | . 3 . . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 6 | . . . 1 1 2 2 . Artifact . | . . . . . . . . Weapon 24 | . 2 2 10 6 3 1 . Energy Gun 1 | . . . 1 . . . . Energy Cannon 5 | . . . 3 2 . . . Ballistic Gun 12 | . 1 . 4 3 3 1 . Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . 1 . . 1 . . . Special Weapon 2 | . . 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . . Corrupted Parts 2 | . . . . 2 . . . System Corruption 17 | . . . . 17 . . . Parts Lost 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 4 | . . . . 2 . . 2 Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Highest Loss Streak 2 | . . . 1 1 . . 2 To Critical Strikes . | . . . . . . . . Average Backups 18 | . 8 11 22 24 23 24 25 Power 1 | . 1 1 4 1 1 1 1 Propulsion 3 | . 2 3 1 3 6 6 6 Utility 5 | . 2 3 4 7 6 8 9 Weapon 8 | . 2 4 10 11 8 8 9 Tool/Special . | . . . . . . . . Unused Backups 31 | . 7 . 10 1 2 . 11 Power 6 | . . . 5 . . . 1 Propulsion 6 | . 4 . . . . . 2 Utility 8 | . 2 . 1 1 . . 4 Weapon 11 | . 1 . 4 . 2 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 99 99 99 100 Engine 10 | . 13 14 9 9 9 7 7 Treads 28 | . 27 28 35 35 . . . Leg 4 | . . . . . 36 30 30 Device 13 | . 13 14 21 9 9 9 7 Storage 10 | . 14 14 9 9 9 7 7 Processor 4 | . . . 4 9 9 10 15 Protection 3 | . . . . 9 9 8 7 Energy Cannon 1 | . . . 6 1 . . . Ballistic Gun 16 | . 27 26 6 8 17 23 23 Ballistic Cannon 3 | . . . 3 7 . . . Peak Build Rating 50 | . 11 13 33 39 43 50 50 Average Rating 24 | . 10 11 29 31 39 49 49 On Entrance 24 | 6 6 11 12 31 39 43 50 Naked Turns . | . . . . . . . . Heaviest Build 128 | 13 92 92 112 117 119 128 123 Greatest Support 82 | 20 40 40 82 82 57 57 57 Greatest Overweight (x) 2 | . 2 2 1 1 2 2 2 Average Overweight (x) 1 | . . 2 1 1 1 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 23 | . 14 25 25 25 25 25 25 Most Carried 25 | . 12 16 25 25 25 25 25 Average Carried 19 | . 8 11 23 24 23 24 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 11 16 25 25 25 25 25 Class Distribution -------------------- 60% | Mutant 34% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Matter Collected 2414 | 200 196 36 580 828 460 114 . Remotely . | . . . . . . . . Salvage Created 2758 | . 353 85 985 657 503 124 51 Parts 170 | . 27 7 53 45 31 6 1 Haulers Intercepted 8 | . 2 . 3 . 2 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Combat Hostiles Destroyed 69 | . 8 1 19 29 10 1 1 Guns 27 | . 6 1 5 6 7 1 1 Cannons 20 | . . . 9 11 . . . AOE 22 | . 2 . 5 12 3 . . Classes Destroyed 12 | . 5 2 3 2 . . . Builder 4 | . 1 . 2 . . 1 . Hauler 8 | . 2 . 3 . 2 1 . Recycler 3 | . 1 . 2 . . . . Watcher 1 | . . . 1 . . . . Swarmer 25 | . 6 . 6 10 3 . . Grunt 23 | . 2 . 7 7 5 1 1 Sentry 7 | . . . 4 2 1 . . Specialist 1 | . . . . 1 . . . Hunter 9 | . . . 2 6 1 . . Programmer 3 | . . . . 3 . . . Artisan 1 | . . 1 . . . . . Subdweller 1 | . . 1 . . . . . Best Kill Streak 4 | . 3 1 4 4 3 2 1 Combat Bots Only 4 | . 3 1 3 4 3 1 1 Max Kills in Single Turn 4 | . 2 1 2 4 2 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 2 4 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Hostile Shots Fired 422 | . 32 6 103 193 58 6 24 Missed 108 | . 13 2 30 44 14 2 3 Hits 314 | . 19 4 73 149 44 4 21 Projectile 314 | . 19 4 73 149 44 4 21 Critical Strikes 11 | . 1 . 3 3 3 . 1 Damage Taken 3084 | . 135 58 740 1439 394 31 287 Core 357 | . 22 29 86 127 66 9 18 Absorbed by Shields 1160 | . 54 22 286 415 283 32 68 Core Remaining (%) 76 | 100 . 79 . . 49 . . Volleys Fired 255 | . 38 22 62 83 35 8 7 Largest 3 | . 2 2 2 2 2 3 3 Hottest 155 | . 40 100 155 138 53 86 86 Shots Fired 473 | . 75 30 117 140 68 24 19 Gun 317 | . 74 16 53 65 66 24 19 Cannon 122 | . . . 57 65 . . . Launcher 20 | . 1 . 7 10 2 . . Special 14 | . . 14 . . . . . Kinetic 361 | . 74 16 53 109 66 24 19 Thermal 72 | . . 14 57 1 . . . Explosive 20 | . 1 . 7 10 2 . . Electromagnetic 20 | . . . . 20 . . . Robot Hit Streak 14 | . 10 7 9 8 14 3 4 Robot Miss Streak 4 | . 4 1 3 4 2 2 2 Penetration Max 1 | . . . 1 . 1 1 . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 299 | . 40 12 84 93 47 10 13 Core Hits 194 | . 24 6 61 73 22 4 4 Critical Kills 3 | . . . 1 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 2 2 1 . . Burn 1 | . . . 1 . . . . Destroy 3 | . . . 1 1 1 . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7553 | . 522 95 2366 3008 1043 245 274 Guns 2899 | . 356 95 466 641 830 237 274 Cannons 2388 | . . . 1121 1267 . . . Explosions 2152 | . 129 . 710 1100 213 . . Melee . | . . . . . . . . Ramming 114 | . 37 . 69 . . 8 . Kinetic 3924 | . 356 95 588 1544 830 237 274 Thermal 999 | . . . 999 . . . . Explosive 2152 | . 129 . 710 1100 213 . . Electromagnetic 364 | . . . . 364 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 18 18 . . Average Corruption 5 | . . . . 1 18 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 12 27 . . Message Errors 10 | . . . . 1 9 . . Matter Fused 4 | . . . . 2 2 . . Heat Flow Errors 5 | . . . . 2 3 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . . 1 1 . . Data Loss (minor) 5 | . . . . 2 3 . . Data Loss (major) 4 | . . . . 1 3 . . Misfires 4 | . . . . 3 1 . . Misdirections 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 120 | . 25 . 44 51 . . . Projectiles 16 | . . . 16 . . . . Explosions 104 | . 25 . 28 51 . . . Melee . | . . . . . . . . Knockbacks 22 | . . . 1 21 . . . Impact . | . . . . . . . . Kinetic 22 | . . . 1 21 . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | . 6 . 4 . . . . Targets Rammed 14 | . 7 . 6 . . 1 . Kicked 1 | . . . . . . 1 . Crushed 3 | . 1 . 2 . . . . Highest Temperature 288 | . 10 . 199 288 236 56 255 Average Temperature 67 | . 2 . 51 75 95 23 146 Received Heat Transfer 878 | . 12 . 310 164 218 16 158 Effects 7 | . . . . 3 . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 6 | . . . . 3 . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 5 . . . . Heat Transferred 1704 | . . . 1704 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Maximum Alert Level 4 | . . . 1 4 2 . . Low Security (%) 46 | . 100 . 62 9 . 100 100 Level 1 17 | . . . 37 19 6 . . Level 2 16 | . . . . 19 93 . . Level 3 7 | . . . . 18 . . . Level 4 12 | . . . . 32 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1336 | . 112 . 314 1336 651 199 118 Initial 651 | . . . . 14 651 199 98 Average 371 | . 23 . 122 734 464 149 102 Influence Increases 2693 | . 258 . 629 1362 342 82 20 Destroy 0b10 Robot/C 1400 | . 160 . 380 620 200 20 20 Destroy 0b10 Robot/NC 80 | . 20 . 40 . 10 10 . Destroy Leader 228 | . 34 . 108 40 44 2 . Allied During Kill 6 | . . . . 6 . . . Successful Hack 56 | . 22 . . 30 . 4 . Disable Machine 60 | . . . . 15 30 15 . Anti-Garrison Action 550 | . . . . 550 . . . Destroy Structure 178 | . 7 . 41 86 43 1 . Lose Combat Pursuer 135 | . 15 . 60 15 15 30 . Influence Decreases 2595 | . 258 . 607 48 1239 380 63 Entered New Map 976 | . . . . 8 685 240 43 Time Decay 1057 | . 258 . 405 . 254 140 . Lost Part 50 | . . . 10 20 . . 20 Lost Ally 20 | . . . . 20 . . . Purge Threat 492 | . . . 192 . 300 . . Squads Dispatched 8 | . . . 7 . . 1 . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . . . 6 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Distress Signals 8 | . . . 6 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 15 1 34 34 14 4 3 Peak Tracking Total 6 | . 5 1 6 4 5 3 3 Tactical Retreats 5 | . 1 . 1 1 1 1 . Traps | -11 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Traps Triggered 12 | . 1 . . 11 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Machines Disabled 8 | . . . . 5 2 1 . Max in Single Turn 1 | . . . . 1 1 1 . Garrison Relay 4 | . . . . 4 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Machines Accessed 20 | . 6 . 6 3 3 2 . Terminals 17 | . 5 . 5 3 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 54 | . 28 . 12 4 8 2 . Successful 22 | . 11 . 3 2 4 2 . Failed 32 | . 17 . 9 2 4 . . Catastrophic 3 | . . . . 1 2 . . Database Lockouts . | . . . . . . . . Manual 39 | . 28 . 10 . . 1 . Terminals 49 | . 25 . 11 4 8 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 10 | . 2 . 2 2 4 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 4 | . . . 2 . 2 . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 10 | . 9 . . . . 1 . Terminals 9 | . 8 . . . . 1 . Assimilate 1 | . . . . . . 1 . Botnet 2 | . 2 . . . . . . Operators 1 | . 1 . . . . . . Skim 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 . 1 3 3 . . Full Trace Events 2 | . . . 1 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . 16 . . . Machine Destruction 16 | . . . . 16 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Initial Warlord ECA Mod 22 | . . . . . 8 7 7 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . 6 . . . Total Damage 85 | . . . . 85 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Active Infowar (turns) 98 | . . . . . . 98 . Sensors 98 | . . . . . . 98 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Turns Passed 7085 | . 1161 1401 1445 2188 544 292 54 Spaces Moved 2493 | 1 517 411 478 789 191 95 11 Core . | . . . . . . . . Treads 2183 | . 507 411 478 787 . . . Legs 310 | 1 10 . . 2 191 95 11 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 320 236 187 187 262 262 Average Speed 236 | 120 173 320 237 235 216 262 262 Slowest Speed 320 | 120 320 320 240 236 262 262 262 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 66 32 43 86 26 3 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 39 | . 6 . 14 19 . . . Terrain Destroyed 146 | . 6 . 39 55 43 3 . Melee . | . . . . . . . . Projectile 14 | . . . 9 2 1 2 . AOE 131 | . 6 . 30 53 42 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Total 3211 | . 723 444 668 974 261 121 20 Wait 186 | . 122 3 25 26 7 1 2 Move 2488 | . 516 410 478 788 190 95 11 Hop . | . . . . . . . . Pick Up 77 | . 14 5 33 11 8 6 . Fast Attach 10 | . 3 . 3 1 2 1 . Attach 10 | . . . 4 4 . 2 . Detach . | . . . . . . . . Swap 77 | . 9 4 26 29 7 2 . Drop 68 | . 14 . 27 10 12 5 . Fire 255 | . 38 22 62 83 35 8 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 13 | . 7 . 6 . . . . Escape Stasis 22 | . . . . 22 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 543 | -10/Materials | Discovered new exit (range 3) 589 | -10/Materials | Discovered new exit (range 10) 847 | -10/Materials | Learned Storage terminal intel 979 | -10/Materials | Learned 2 Mines zone layouts 1003 | -10/Materials | Identified exit to Mines 1016 | -10/Materials | Learned Storage trap positions 1038 | -10/Materials | Identified exit to Materials 1038 | -10/Materials | Identified exit to Subcaves 1063 | -10/Materials | Loaded intel: 8 trap records 1096 | -10/Materials | Learned location of 2 exits from Materials 1137 | -10/Materials | Learned Storage emergency access door positions 1162 | -10/Materials | Entered Subcaves 1163 | -10/Subcaves | Approached by a straggling Scientist 1163 | -10/Subcaves | Identified exit to Recycling 1378 | -10/Subcaves | Learned location of Zion (-7) 1378 | -10/Subcaves | Met a Zionite searching for "candidates" 1409 | -10/Subcaves | Learned Materials emergency access door positions 2420 | -10/Subcaves | Discovered new exit (range 10) 2563 | -10/Subcaves | Entered Materials 2563 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2564 | -8/Materials | Identified exit to Factory 3629 | -8/Materials | Build established: Scavenger-Mutant 4008 | -8/Materials | Identified exit to Garrison 4008 | -8/Materials | Entered Garrison 4184 | -8/Garrison | Triggered checkpoint 4255 | -8/Garrison | Garrison Relay disabled 4358 | -8/Garrison | Triggered checkpoint 4372 | -8/Garrison | Triggered checkpoint 4515 | -8/Garrison | Discovered new exit (range 10) 4540 | -8/Garrison | Triggered checkpoint 4642 | -8/Garrison | Garrison Relay disabled 4860 | -8/Garrison | Rescued a captive Derelict 4867 | -8/Garrison | Discovered new exit (range 12) 4905 | -8/Garrison | Learned Materials security intel 4946 | -8/Garrison | Garrison Relay disabled 5175 | -8/Garrison | Discovered new exit (range 12) 5230 | -8/Garrison | Triggered checkpoint 5285 | -8/Garrison | Garrison Relay disabled 5434 | -8/Garrison | Triggered checkpoint 6043 | -8/Garrison | Build established: Mutant 6188 | -8/Garrison | System corruption reached 10% 6196 | -8/Garrison | Entered Materials 6480 | -8/Materials | Build established: Scavenger-Mutant 6602 | -8/Materials | Core integrity fell below 50% 6690 | -8/Materials | Discovered exit to Factory (range 14) 6740 | -8/Materials | Entered Factory 6740 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7032 | -7/Factory | Identified exit to Garrison 7032 | -7/Factory | Entered Garrison 7060 | -7/Garrison | Triggered checkpoint 7086 | -7/Garrison | Self-destructed Last Messages --------------- 07063_ Slug penetrates Wall. 07064_ C-30 ARC bursts open, deploying its payload. 07064_ G-50 Soldier unfolds itself. 07064_ G-47 Trooper unfolds itself. 07066_ Critical hit (Burn: +18). 07067_ Slug penetrates G-47 Trooper. 07070_ Slug penetrates G-50 Soldier. 07070_ Slug penetrates G-47 Trooper. 07070_ G-47 Trooper destroyed. 07073_ Slug penetrates G-50 Soldier. 07079_ Overheating: Energy bleed (-6). 07080_ Overheating: System interference. 07080_ Gauss Rifle temporarily disabled. 07080_ Force Field temporarily disabled. 07080_ Adv. Targeting Computer temporarily disabled. 07080_ Slug penetrates G-50 Soldier. 07082_ Carbon-fiber Leg destroyed. 07083_ Slug penetrates Wall. 07083_ Slug penetrates G-50 Soldier. 07084_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #???????#####??????????? | | ???????????????????????# #???????# #??????????? | | ?????????????????## ## ######### #####??????? | | ????????????# %g @ #? | | ????????????# g% #? | | ????????????# ############################### #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionFluxInverter Manual? 0 Play Time 00:27:48 Cumulative 921.6 hours Start 2025.05.31 @ 17:09:55 End 2025.05.31 @ 17:37:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1509 Rogue 1509 Adventurer 0 Explorer 0 Win Type - Total 91 Types 54/1/16/14/4/0/0/1/0/1 Lore% 89 Gallery% 83 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73b60dcf-c671-4a7f-9720-bcb3921ec3b7