Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 18:07:37

Player: Xellophane

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (65)      325
Value Destroyed (1678)     1678
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3714

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     231/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Sensor Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Airjet
           Airjet
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Beam Cannon
>          --- INVENTORY --------
     Small Storage Unit
     Large Matter Pod
           Seismic Detector
    Medium Laser
           Ion Cannon
     Light Assault Rifle
           Datajack
           Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             66   | 7   10  29  20  
  Power                    10   | 1   1   5   3   
    Engine                 8    | 1   1   5   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   1   9   5   
    Treads                 2    | 2   .   .   .   
    Leg                    4    | .   .   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   1   4   .   
    Flight                 6    | .   .   3   3   
  Utility                  19   | 2   2   9   6   
    Device                 7    | 1   1   3   2   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             7    | .   .   5   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   6   6   6   
    Energy Gun             6    | 1   .   4   1   
    Energy Cannon          5    | .   1   1   3   
    Ballistic Gun          4    | 1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 44   | .   2   17  25  
  Power                    7    | .   1   3   3   
  Propulsion               12   | .   .   5   7   
  Utility                  14   | .   1   5   8   
  Weapon                   11   | .   .   4   7   
  Highest Loss Streak      19   | .   1   4   19  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   98  91  78  
  Engine                   10   | .   12  10  7   
  Treads                   7    | .   18  1   .   
  Leg                      3    | .   .   5   1   
  Hover                    7    | .   9   8   .   
  Flight                   4    | .   .   3   14  
  Device                   14   | .   14  15  11  
  Storage                  11   | .   14  11  9   
  Processor                6    | .   .   9   7   
  Protection               3    | .   .   4   10  
  Energy Gun               5    | .   .   10  2   
  Energy Cannon            6    | .   4   6   12  
  Ballistic Gun            4    | .   10  2   .   
  Launcher                 4    | .   10  1   .   
  Special Weapon           1    | .   2   .   .   
Peak Build Rating          19   | 9   10  19  17  
  Average Rating           11   | 8   9   13  13  
  On Entrance              7    | .   9   9   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  20  28  33  
  Greatest Support         40   | 40  40  34  17  
  Greatest Overweight (x)  7    | 3   3   7   6   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  9   
  Most Carried             10   | 7   8   10  10  
  Average Carried          7    | 5   7   7   6   
  Final Capacity           10   | 8   10  10  8   
  Final Carried            8    | 7   8   8   .   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1202 | 376  199  557  70   
  Remotely                 .    | .    .    .    .    
Salvage Created            1876 | 292  180  1088 316  
  Parts                    125  | 25   17   63   20   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   9   29  10  
  Guns                     14   | .   1   12  1   
  Cannons                  23   | .   1   13  9   
  AOE                      9    | .   7   2   .   
Classes Destroyed          9    | 3   3   3   .   
  Worker                   4    | 4   .   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 8    | 8   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  14   | .   3   5   6   
  Grunt                    24   | .   6   16  2   
  Duelist                  3    | .   .   2   1   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           6    | 5   6   4   4   
  Combat Bots Only         5    | .   5   4   4   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        471  | .    27   214  230  
  Missed                   150  | .    9    72   69   
Damage Taken               4271 | .    576  1654 2041 
  Core                     1109 | .    195  351  563  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  35   | .    .    .    35   
  Regen/Repaired (Parts)   32   | .    32   .    .    
Core Remaining (%)         44   | 100  22   12   .    
Volleys Fired              249  | 56   27   129  37   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 70   100  110  120  
Shots Fired                407  | 112  41   202  52   
  Gun                      280  | 112  21   135  12   
  Cannon                   103  | .    3    60   40   
  Launcher                 21   | .    14   7    .    
  Special                  3    | .    3    .    .    
  Kinetic                  106  | 56   21   23   6    
  Thermal                  280  | 56   6    172  46   
  Explosive                21   | .    14   7    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 8    5    11   12   
  Robot Miss Streak        4    | 3    3    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           257  | 68   17   136  36   
  Core Hits                109  | 20   17   56   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | 5    .    7    .    
    Burn                   12   | 5    .    7    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4169 | 720  642  2172 635  
  Guns                     1984 | 720  68   1065 131  
  Cannons                  1287 | .    34   749  504  
  Explosions               896  | .    540  356  .    
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  491  | 226  68   99   98   
  Thermal                  2780 | 494  34   1715 537  
  Explosive                896  | .    540  356  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    13   10   .    
    Message Errors         3    | .    3    .    .    
    Matter Fused           6    | .    2    4    .    
    Heat Flow Errors       3    | .    1    2    .    
    Energy Discharges      4    | .    3    1    .    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      3    | .    2    1    .    
    Data Loss (major)      1    | .    1    .    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    5    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      180  | .    167  13   .    
  Shots                    5    | .    4    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        518  | 280  241  518  505  
  Average Temperature      115  | 80   41   129  200  
  Received Heat Transfer   1329 | .    117  582  630  
  Effects                  17   | .    .    13   4    
    Shutdowns              5    | .    .    4    1    
    Energy Bleed           2    | .    .    2    .    
    Interference           1    | .    .    1    .    
    Short Circuit          3    | .    .    1    2    
    Damage (minor)         2    | .    .    1    1    
    Damage (major)         4    | .    .    4    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             18   | 4    .    11   3    
  Heat Transferred         7852 | 1850 74   4780 1148 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             405  | 60  324 405 391 
  Initial                  170  | .   3   4   170 
  Average                  176  | 26  151 212 240 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         57   | 100 75  39  40  
  Level 1                  41   | .   24  58  59  
  Level 2                  .    | .   .   1   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   5   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           10   | .   .   6   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              91   | .   15  50  26  
  Peak Tracking Total      9    | .   3   5   9   
  Tactical Retreats        5    | .   .   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   1   5   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 5    | .   .   5   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          8    | .   5   3   .   
  Max in Single Turn       2    | .   2   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   6   4   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   18  11  1   
  Successful               17   | .   10  6   1   
  Failed                   13   | .   8   5   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                18   | .   7   10  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          7    | .   6   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   4   5   1   
  Prototype ID Bank        2    | .   1   .   1   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  2    | .   1   1   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              2    | .   1   1   .   
  Disarm Traps             1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       3    | .   2   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4237 | 494  1259 1897 587  
Spaces Moved               1917 | 208  623  870  216  
  Core                     56   | 24   .    24   8    
  Treads                   420  | 184  236  .    .    
  Legs                     339  | .    .    288  51   
  Wheels                   .    | .    .    .    .    
  Hover                    851  | .    387  464  .    
  Flight                   251  | .    .    94   157  
  Fastest Speed            50   | 50   140  56   100  
  Average Speed            178  | 152  182  172  215  
  Slowest Speed            520  | 200  260  400  520  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       46   | 12   78   70   24   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    3    .    .    
Terrain Destroyed          109  | .    78   31   .    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    3    .    .    
  AOE                      106  | .    75   31   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2325 | 281  699  1063 282  
  Wait                     49   | .    29   20   .    
  Move                     1914 | 207  622  869  216  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | 9    7    11   5    
  Fast Attach              32   | 7    .    17   8    
  Attach                   20   | .    2    7    11   
  Detach                   1    | .    .    .    1    
  Swap                     14   | .    8    5    1    
  Drop                     13   | 2    4    4    3    
  Fire                     249  | 56   27   129  37   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  495 | -11/Scrapyard | Entered Materials
  496 | -10/Materials | Build established: Mutant
  801 | -10/Materials | Crushed by falling debris
  801 | -10/Materials | Core integrity fell below 50%
  831 | -10/Materials | Discovered new exit (range 7)
 1072 | -10/Materials | Discovered new exit (range 10)
 1405 | -10/Materials | Repaired Grenade Launcher
 1430 | -10/Materials | Discovered new exit (range 13)
 1496 | -10/Materials | Discovered new exit (range 8)
 1754 | -10/Materials | Entered another Materials area
 1754 | -9/Materials  | Evolved 2 slots: Utility x2
 2054 | -9/Materials  | Lost 3 parts (1p1n1w)
 2387 | -9/Materials  | Discovered new exit (range 12)
 2950 | -9/Materials  | Discovered new exit (range 9)
 2979 | -9/Materials  | Core integrity fell below 50%
 3269 | -9/Materials  | Identified exit to Mines
 3403 | -9/Materials  | Core integrity fell below 20%
 3438 | -9/Materials  | Lost 4 parts (1p2n1w)
 3615 | -9/Materials  | Discovered new exit (range 3)
 3651 | -9/Materials  | Entered another Materials area
 3651 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3737 | -8/Materials  | Build established: Scavenger-Mutant
 4150 | -8/Materials  | Core integrity fell below 50%
 4172 | -8/Materials  | Core integrity fell below 20%
 4218 | -8/Materials  | Lost 19 parts (2p5n7u5w)
 4238 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04155_ Imp. Targeting Computer destroyed.
04156_ Critical hit (Burn: +37).
04157_ M-13 Machinist repairs G-47 Trooper.
04157_ Hpw. Shotgun destroyed.
04157_ Med. Storage Unit destroyed.
04163_ Acquired Med. Armor Plating.
04163_ Flight Unit destroyed.
04169_ Med. Armor Plating destroyed.
04180_ R-06 Scavenger collects Lgt. Ion Engine.
04182_ System Shield destroyed.
04187_ Titanium Leg destroyed.
04187_ Critical hit (Burn: +37). <x2>
04208_ Acquired Lgt. EM Pulse Cannon. <x2>
04231_ Acquired Unknown Device.
04231_ Identified Imp. Sensor Array.
04233_ Lgt. EM Pulse Cannon destroyed. <x2>
04234_ K-01 Serf cleans the Atomic Centrifuge.
04234_ M-28 Smith repairs Flight Unit.
04236_ Titanium Leg destroyed.
04237_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|              ???#         #??#               ##### |
|              ???#+###/###Y#??#               #     |
|              ???#  T  ?   ####               #= !! |
|              ???#                            +%= ! |
|              ???#    ?!     Y   ###   ###    #  !! |
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|              ???# ??????#              # """ #     |
|              ???# ??????#       k      +     #     |
|              ???#???????#     """      # """ #  "" |
|              ???????????#@    """      # """ #  "" |
|              ???????????#     """      # """ +  "" |
|              ???????????#             ##     #     |
|              ???????????#            m##     ##### |
|              ???????????#     """     ############ |
|              ???????????#     """     #?????#      |
|              ????????#        """    %#######      |
|              ????????#               ?%*=   +      |
|              ????????+               ### ######### |
|              ????????#               #?# #???????? |
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|              ?????????               #?# #??""     |
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|              ?????????? ########     #?###???????? |
|              ??????????????????##   ##???????????? |
|              ???????????????????#   ?????????????? |
|              ???????????????????#   ?????????????? |
|              ???????????????????#   ?????????????? |
|              ???????????????????#   ?????????????? |
|              ???????????????????    ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Novice Programmer
Part-time Mechanic
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              InsulatedSiegeAxe
  Manual?         0
Play Time         00:50:57
  Cumulative      1.2 hours
  Start           2024.10.30 @ 17:18:18
  End             2024.10.30 @ 18:07:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f97c6e9-6c08-45be-8294-0fa9bab48955