Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 14:30:55 Player: CreepyD Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1559) 1559 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 6162 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 338 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 75/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Improved Transmission Jammer AWS/Gauss Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor 0b10 Alert Chip Target Analyzer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Axe Axe Deploy-a-Sentry Deploy-a-Sentry [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 47 | 6 . 3 10 1 2 . 5 20 Power 10 | 1 . . 2 1 . . 1 5 Engine 2 | 1 . . 1 . . . . . Core 8 | . . . 1 1 . . 1 5 Reactor . | . . . . . . . . . Propulsion 10 | 2 . 2 2 . . . . 4 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 3 | 2 . 1 . . . . . . Hover 2 | . . . . . . . . 2 Flight 3 | . . 1 2 . . . . . Utility 16 | 1 . . 4 . 1 . 4 6 Device 5 | . . . 2 . . . . 3 Storage 1 | 1 . . . . . . . . Processor 6 | . . . 2 . 1 . 2 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . . . 2 2 Artifact . | . . . . . . . . . Weapon 11 | 2 . 1 2 . 1 . . 5 Energy Gun 4 | 1 . . . . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 1 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . 2 Parts Lost 24 | . . . 4 . . . 1 19 Power 4 | . . . 1 . . . 1 2 Propulsion 4 | . . . . . . . . 4 Utility 9 | . . . 1 . . . . 8 Weapon 7 | . . . 2 . . . . 5 Highest Loss Streak 12 | . . . 4 . . . 1 12 Average Slot Usage (%) 82 | . 85 85 86 88 88 88 85 74 Engine 1 | . 14 14 6 . . . . . Core 5 | . . . 3 11 11 11 6 4 Wheel 3 | . 28 25 8 . . . . . Hover 2 | . . . . . . . . 6 Flight 11 | . . 2 13 22 22 22 18 1 Device 8 | . . . 13 11 11 11 2 9 Storage 1 | . 14 14 2 . . . . . Processor 26 | . . . 20 22 28 33 33 30 Protection 6 | . . . . . . . 16 9 Ballistic Gun 11 | . 14 25 17 22 15 11 9 4 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 25 | 10 10 10 10 8 16 16 22 25 Greatest Support 30 | 20 20 20 20 12 12 12 12 30 Greatest Overweight (x) 6 | . . . 1 . 1 1 1 6 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 4 6 6 4 4 4 4 4 4 Most Carried 4 | 4 . 2 4 4 4 4 4 4 Average Carried 3 | . . 1 3 4 3 4 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 Final Carried 4 | . . 2 4 4 4 4 4 4 Class Distribution -------------------- 49% | Mutant 22% | Sprinter 10% | Scavenger-Skirmisher 9% | Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 667 | 196 . 54 87 134 . . 65 131 Remotely . | . . . . . . . . . Salvage Created 1776 | . . 54 141 95 . . 563 923 Parts 93 | . . 6 9 6 . . 24 48 Haulers Intercepted 3 | . . . 1 . . . . 2 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 34 | . . 3 5 3 . . 9 14 Melee 1 | . . . . . . . . 1 Guns 31 | . . 3 5 3 . . 8 12 AOE 2 | . . . . . . . 1 1 Classes Destroyed 13 | . . 1 2 . . . 5 5 Worker 4 | . . . . . . . . 4 Builder 2 | . . . . . . . . 2 Hauler 3 | . . . 1 . . . . 2 Recycler 1 | . . . . . . . 1 . Operator 2 | . . . . . . . . 2 Watcher 5 | . . . . . . . 3 2 Swarmer 11 | . . 3 4 1 . . . 3 Grunt 15 | . . . 1 2 . . 4 8 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . Sentry 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 2 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 9 | . . 3 2 2 . . 5 9 Combat Bots Only 6 | . . 3 2 2 . . 4 6 Max Kills in Single Turn 2 | . . 2 1 1 . . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2787 | . . 130 399 25 . . 186 2047 Core 888 | . . 47 108 10 . . 17 706 Absorbed by Shields 56 | . . . 56 . . . . . Core Remaining (%) 86 | 100 . 81 . . . 70 96 . Volleys Fired 58 | . 1 5 35 11 . . . 6 Largest 2 | . 2 2 2 2 . . . 2 Hottest 90 | . 60 60 40 40 . . . 90 Shots Fired 241 | . 2 10 70 22 . . 50 87 Gun 241 | . 2 10 70 22 . . 50 87 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 228 | . 1 5 70 22 . . 50 80 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 13 | . 1 5 . . . . . 7 Robot Hit Streak 25 | . . 3 5 9 . . 15 25 Robot Miss Streak 7 | . 2 2 7 2 . . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Autonomous 131 | . . . . . . . 50 81 Shots Hit Robots 183 | . . 7 38 16 . . 41 81 Core Hits 77 | . . 3 10 7 . . 18 39 Critical Hits 7 | . . . . . . . 3 4 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 4 | . . . . . . . 2 2 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4732 | . . 68 310 117 . . 1412 2825 Guns 3539 | . . 67 302 117 . . 952 2101 Cannons . | . . . . . . . . . Explosions 856 | . . . . . . . 460 396 Melee 324 | . . . . . . . . 324 Ramming 13 | . . 1 8 . . . . 4 Kinetic 3440 | . . 24 302 117 . . 952 2045 Thermal 633 | . . . . . . . 460 173 Explosive 223 | . . . . . . . . 223 Electromagnetic 99 | . . 43 . . . . . 56 Impact . | . . . . . . . . . Slashing 324 | . . . . . . . . 324 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . . . . . 14 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 349 | . . . . . . . 92 257 Projectiles . | . . . . . . . . . Explosions 281 | . . . . . . . 92 189 Melee 68 | . . . . . . . . 68 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . . 4 . . . 87 188 Shots 4 | . . . . . . . 1 3 Rammed 4 | . . 1 1 . . . . 2 Targets Rammed 4 | . . 1 1 . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 191 | . 20 20 . . . . . 191 Average Temperature 57 | . 15 15 . . . . . 79 Received Heat Transfer 173 | . . . 44 . . . 18 111 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 500 | . . . . . . . 300 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 826 | . 30 81 138 113 . . 432 826 Average Influence 254 | . 17 69 73 96 . . 177 514 Maximum Alert Level 3 | . . . . . . . 2 3 Low Security (%) 57 | 100 100 100 100 100 . 100 67 5 Level 1 12 | . . . . . . . 21 19 Level 2 25 | . . . . . . . 11 63 Level 3 4 | . . . . . . . . 11 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . . 1 4 Investigation 2 | . . . 1 . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . . 1 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 2 3 18 6 . . 10 25 Peak Tracking Total 7 | . 1 3 7 3 . . 3 4 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 12 | . . . . . . . 4 8 Max in Single Turn 4 | . . . . . . . 2 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 5 | . . . 1 . 3 . 1 . Terminals 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . . . 3 . 9 . 3 . Successful 9 | . . . . . 9 . . . Failed 6 | . . . 3 . . . 3 . Catastrophic 3 | . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 11 | . . . 3 . 5 . 3 . Terminals 6 | . . . 3 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . . . 9 . . . Record 8 | . . . . . 8 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 1820 | . . . . . . . . 1820 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Turrets Deployed 3 | . . . . . 1 . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 1691 | 41 40 62 267 124 185 52 375 545 Spaces Moved 1425 | 41 47 42 201 101 312 32 285 364 Core 88 | 10 . . . . . . . 78 Treads . | . . . . . . . . . Legs 39 | . . . . . . . . 39 Wheels 199 | 31 47 42 79 . . . . . Hover 189 | . . . . . . . . 189 Flight 910 | . . . 122 101 312 32 285 58 Fastest Speed 32 | 50 80 80 32 32 32 102 102 50 Average Speed 81 | 72 80 80 51 32 55 102 102 118 Slowest Speed 350 | 80 80 80 110 32 102 102 102 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 20 14 31 35 61 17 33 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 153 | . . . . . . . 77 76 Melee . | . . . . . . . . . Projectile 48 | . . . . . . . 29 19 AOE 105 | . . . . . . . 48 57 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 1840 | 51 47 60 302 174 325 51 369 461 Wait 251 | . . 6 49 61 5 20 72 38 Move 1407 | 40 46 41 190 100 311 31 284 364 Hop 5 | . . . 5 . . . . . Pick Up 34 | 5 . 3 9 . 3 . 3 11 Fast Attach 19 | 1 . . 2 1 1 . 3 11 Attach 18 | 5 . . 5 . 1 . . 7 Detach . | . . . . . . . . . Swap 10 | . . 3 3 . . . 2 2 Drop 28 | . . 1 3 1 4 . 5 14 Fire 58 | . 1 5 35 11 . . . 6 Melee 6 | . . . . . . . . 6 Ram 4 | . . 1 1 . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 9) 82 | -10/Materials | Entered Mines 138 | -10/Mines | Discovered new exit (range 9) 144 | -10/Mines | Entered Materials 144 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Met 8R-AWN 324 | -9/Materials | Discovered new exit (range 14) 336 | -9/Materials | Lost 4 parts (1p1u2w) 382 | -9/Materials | Identified exit to Mines 411 | -9/Materials | Entered Mines 412 | -9/Mines | Followed 8R-AWN into the Mines 497 | -9/Mines | Discovered new exit (range 10) 499 | -9/Mines | Identified exit to Materials 530 | -9/Mines | Discovered new exit (range 5) 533 | -9/Mines | Identified exit to Exiles 535 | -9/Mines | Entered Exiles 542 | -9/Exiles | Build established: Sprinter 544 | -9/Exiles | Welcomed by 8R-AWN 555 | -9/Exiles | Met EX-HEX 566 | -9/Exiles | Met EX-BIN 590 | -9/Exiles | Aligned with FarCom system 591 | -9/Exiles | Given EX-Vault access code 604 | -9/Exiles | Opened EX-Vault 606 | -9/Exiles | Found Prototype Processor 606 | -9/Exiles | Identified 0b10 Alert Chip 610 | -9/Exiles | Found Prototype Ballistic Gun 612 | -9/Exiles | Identified AWS/Gauss 615 | -9/Exiles | DAS Turret deployed 615 | -9/Exiles | Found Deploy-a-Sentry 617 | -9/Exiles | Found Deploy-a-Sentry 642 | -9/Exiles | Warned to stay clear of 0b10 Research branches 673 | -9/Exiles | Met EX-DEC 708 | -9/Exiles | Discovered new exit (range 12) 719 | -9/Exiles | Identified exit to Mines 720 | -9/Exiles | Stole three prototypes: AWS/Gauss, 0b10 Alert Chip, Deploy-a-Sentry 720 | -9/Exiles | Entered Mines 738 | -8/Mines | Discovered exit to Materials (range 15) 772 | -8/Mines | Entered Materials 772 | -8/Materials | Evolved 2 slots: Utility x2 913 | -8/Materials | Build established: Mutant 1142 | -8/Materials | Discovered new exit (range 5) 1146 | -8/Materials | Identified exit to Factory 1147 | -8/Materials | Entered Factory 1147 | -7/Factory | Evolved 2 slots: Utility x2 1149 | -7/Factory | FarCom data flow suspended 1469 | -7/Factory | DAS Turret deployed 1490 | -7/Factory | DAS Turret deployed 1543 | -7/Factory | Lost 7 parts (1p2n3u1w) 1648 | -7/Factory | Core integrity fell below 50% 1665 | -7/Factory | Core integrity fell below 20% 1692 | -7/Factory | Lost 12 parts (1p2n5u4w) 1692 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 01661_ Recycling Unit disabled. 01661_ K-01 Serf destroyed. 01661_ Fusion Modulator explodes. 01661_ Destroyed Wheel. 01661_ Med. Storage Unit tumbles out of recycling unit. 01661_ Ion Engine tumbles out of recycling unit. 01661_ Imp. Transmission Jammer tumbles out of recycling unit. 01661_ R-06 Scavenger collects Imp. Heat Sink. 01661_ Slug penetrates Wall. 01665_ System corrupted: Component data lost. 01667_ Acquired Imp. Transmission Jammer. 01667_ Penetrated by Slug. 01668_ Dropped Imp. Heat Sink. 01669_ Acquired Ion Engine. 01674_ U-05 Engineer builds a Wall. 01675_ Slug penetrates Wall. 01679_ Acquired Weapon Cycler. 01687_ System corrupted: Energy discharge (-38). 01691_ U-05 Engineer builds a Wall. 01692_ Penetrated by Slug. 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"?"???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredNeutrinoTerrabomb Manual? 0 Play Time 00:37:36 Cumulative 41.0 hours Start 2020.05.07 @ 13:42:55 End 2020.05.07 @ 14:30:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 41 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2dafa283-547f-41dc-820d-d634600da320