Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 16:44:51 Player: Btuck Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (4137) 4137 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 8934 Bonus ------- High Alert Combat Kills 222 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 100/100 System Corruption 5% Temperature Cool (34) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Armored Treads Matter Compressor (63) Improved Sensor Array Advanced Terrain Scanner Advanced ECM Suite Improved Heavy Laser Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Recoil Stabilizer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Armored Treads Advanced Treads Matter Compressor Improved Sensor Array Advanced Terrain Scanner Advanced ECM Suite Hardened Light Armor Plating Long-range Tractor Beam Improved Heavy Laser Heavy Machine Gun Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Improved Targeting Computer Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 6 | . . 1 2 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 78 | 7 6 26 18 3 10 8 Power 9 | 1 1 5 . 1 . 1 Engine 8 | 1 1 5 . . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 1 5 1 1 1 2 Treads 13 | 2 1 5 1 1 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 2 4 6 1 3 3 Device 12 | 1 . 3 3 . 3 2 Storage 3 | 1 1 . 1 . . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 35 | 2 2 12 11 . 6 2 Energy Gun 8 | . 1 6 . . 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 19 | 2 . 3 9 . 4 1 Ballistic Cannon 3 | . 1 . . . 1 1 Launcher 3 | . . 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Parts Lost 37 | . 3 6 9 . . 19 Power 4 | . . 2 . . . 2 Propulsion 8 | . 1 1 1 . . 5 Utility 12 | . . 2 3 . . 7 Weapon 13 | . 2 1 5 . . 5 Highest Loss Streak 11 | . 2 2 7 . . 11 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | . 6 9 12 13 14 12 Power 1 | . 1 1 2 2 1 . Propulsion 2 | . . 1 4 4 3 2 Utility 3 | . 3 4 2 3 5 5 Weapon 3 | . 1 2 3 4 4 4 Tool/Special . | . . . . . . . Unused Backups 20 | . . 7 . 3 4 6 Power 5 | . . 4 . . 1 . Propulsion 3 | . . 1 . . . 2 Utility 9 | . . 2 . 2 1 4 Weapon 3 | . . . . 1 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 93 92 88 91 85 Engine 7 | . 13 10 9 4 . 2 Core 1 | . . . . 2 6 2 Treads 20 | . 27 20 18 22 20 20 Device 9 | . 3 6 11 7 13 12 Storage 8 | . 14 11 9 7 6 5 Processor 11 | . 10 11 13 12 13 10 Protection 4 | . . 3 4 7 6 4 Energy Gun 5 | . 9 20 . . 1 . Ballistic Gun 17 | . 11 1 26 23 20 20 Ballistic Cannon 2 | . 6 6 . . 2 . Peak Build Rating 68 | 9 9 25 37 42 58 68 Average Rating 31 | 6 8 13 32 40 47 59 On Entrance 25 | . 9 8 25 36 42 58 Naked Turns . | . . . . . . . Heaviest Build 70 | 14 20 35 59 58 69 70 Greatest Support 90 | 40 40 44 44 66 66 90 Greatest Overweight (x) 4 | . 4 1 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 13 15 15 15 Most Carried 15 | 1 10 10 15 15 15 15 Average Carried 11 | . 6 9 12 14 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 1 9 10 15 15 15 10 Class Distribution -------------------- 39% | Gunner 22% | Skirmisher 19% | Mutant 12% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3768 | 346 310 735 909 181 351 936 Remotely 1766 | . . . 514 150 351 751 Salvage Created 4503 | 147 525 1230 1180 191 341 889 Parts 254 | 5 32 67 78 8 22 42 Haulers Intercepted 12 | . 2 4 4 . 1 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 93 | . 13 27 22 4 6 21 Guns 52 | . 7 14 14 4 6 7 Cannons 14 | . 6 8 . . . . AOE 25 | . . 3 8 . . 14 Classes Destroyed 17 | 2 4 3 6 . 1 1 Worker 6 | . . . 1 . . 5 Builder 5 | . . . 1 . . 4 Tunneler 5 | 3 . 1 . . 1 . Hauler 12 | . 2 4 4 . 1 1 Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . . 1 . 1 1 . Watcher 8 | . 1 3 3 . . 1 Swarmer 24 | . 3 6 7 . . 8 Grunt 45 | . 10 14 9 3 1 8 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 13 | . . 6 2 1 2 2 Specialist 2 | . . . 2 . . . Hunter 4 | . . . 1 . 1 2 Programmer 2 | . . . . . 2 . Heavy 1 | . . . 1 . . . Best Kill Streak 21 | 2 5 6 9 3 2 21 Combat Bots Only 13 | . 5 6 7 3 2 13 Max Kills in Single Turn 5 | 1 1 2 5 1 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . 2 4 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 684 | . 60 140 90 18 87 289 Missed 198 | . 15 39 26 3 25 90 Hits 486 | . 45 101 64 15 62 199 Melee 7 | . . . . . . 7 Projectile 479 | . 45 101 64 15 62 192 Critical Strikes 14 | . . 2 4 . 1 7 Damage Taken 7612 | . 565 1242 1331 152 671 3651 Core 1505 | . 74 240 179 . 5 1007 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 109 | . . . . 109 . . Core Remaining (%) 79 | 100 70 40 67 100 99 . Volleys Fired 282 | 19 55 77 59 10 24 38 Largest 4 | 2 2 3 3 3 4 4 Hottest 180 | 40 80 180 89 75 140 129 Shots Fired 770 | 38 109 196 166 30 94 137 Gun 665 | 38 93 144 162 30 83 115 Cannon 78 | . 16 49 . . 11 2 Launcher 27 | . . 3 4 . . 20 Special . | . . . . . . . Kinetic 547 | 38 76 41 162 30 83 117 Thermal 196 | . 33 152 . . 11 . Explosive 27 | . . 3 4 . . 20 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 7 10 13 13 7 14 10 Robot Miss Streak 7 | 5 3 5 3 3 7 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 480 | 24 69 114 116 21 51 85 Core Hits 239 | 8 29 52 51 14 26 59 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 17 | . 1 11 2 1 . 2 Burn 11 | . 1 10 . . . . Destroy 5 | . . . 2 1 . 2 Blast 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11572 | 279 925 2170 2718 347 1085 4048 Guns 7512 | 279 738 1501 1985 347 893 1769 Cannons 876 | . 177 553 . . 146 . Explosions 3122 | . . 116 731 . . 2275 Melee . | . . . . . . . Ramming 62 | . 10 . 2 . 46 4 Kinetic 6426 | 279 621 491 1985 347 934 1769 Thermal 2238 | . 294 1563 . . 105 276 Explosive 2846 | . . 116 731 . . 1999 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 . 2 5 Average Corruption 1 | . . . 1 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 9 . 4 . Message Errors 3 | . . . 1 . 2 . Matter Fused 3 | . . . 2 . 1 . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . 1 . 1 . Data Loss (minor) 2 | . . . 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 249 | . 8 . 127 . . 114 Projectiles 8 | . 8 . . . . . Explosions 241 | . . . 127 . . 114 Melee . | . . . . . . . Knockbacks 13 | . 1 9 . . 3 . Impact 2 | . . . . . 2 . Kinetic 9 | . 1 7 . . 1 . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 341 | . . . 63 . . 278 Shots 7 | . . . 1 . . 6 Rammed 14 | . 6 3 1 . 3 1 Targets Rammed 16 | . 6 3 2 . 4 1 Kicked . | . . . . . . . Crushed 2 | . . . 1 . 1 . Highest Temperature 420 | . 206 420 272 99 272 198 Average Temperature 77 | . 42 110 39 35 93 65 Received Heat Transfer 2133 | . 273 495 306 75 96 888 Effects 8 | . . 3 2 . 3 . Energy Bleed 1 | . . 1 . . . . Interference 6 | . . 1 2 . 3 . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Melted 8 | . 1 7 . . . . Heat Transferred 5689 | . 925 4366 . . 148 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . 1 1 . . 3 Low Security (%) 73 | 100 100 66 49 100 100 53 Level 1 20 | . . 33 50 . . 1 Level 2 1 | . . . . . . 14 Level 3 3 | . . . . . . 30 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 794 | 10 110 337 371 73 71 794 Initial 124 | . . 25 124 73 25 4 Average 132 | 1 35 143 203 22 14 320 Influence Increases 3232 | 20 373 800 693 108 211 1027 Destroy 0b10 Robot/C 1860 | . 260 540 440 80 120 420 Destroy 0b10 Robot/NC 210 | 20 15 45 55 5 15 55 Destroy Leader 470 | . 66 144 114 20 52 74 Successful Hack 52 | . 17 2 9 3 21 . Disable Machine 240 | . . 15 15 . . 210 Destroy Structure 310 | . . 24 45 . 3 238 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 75 | . 15 30 . . . 30 Influence Decreases 2552 | 20 313 565 826 218 253 357 Entered New Map 328 | . . 35 171 89 27 6 Time Decay 1865 | 20 284 470 565 129 226 171 Lost Part 359 | . 29 60 90 . . 180 Squads Dispatched 25 | . 3 2 4 3 6 7 Investigation 6 | . 2 1 2 1 . . Extermination 4 | . . . . 1 2 1 Reinforcement 12 | . 1 1 2 1 4 3 Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 3 3 3 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 24 40 32 7 13 40 Peak Tracking Total 13 | . 5 6 6 2 3 13 Tactical Retreats 4 | . 1 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . 1 1 1 . . 14 Max in Single Turn 6 | . 1 1 1 . . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 4 4 3 2 3 . Terminals 12 | . 4 3 2 . 3 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 17 9 8 6 7 . Successful 24 | . 6 5 5 4 4 . Failed 23 | . 11 4 3 2 3 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 6 3 4 . 3 . Terminals 34 | . 17 5 5 . 7 . Fabricators 2 | . . . . 2 . . Repair Stations 4 | . . . . 4 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 4 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 1 2 . 4 . Record 2 | . . 1 . . 1 . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . Branch Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 4 3 . . . Insert Component 4 | . . 2 2 . . . Analyze 3 | . . 2 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 14 | . 4 3 3 2 2 . Full Trace Events 7 | . 2 2 2 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4108 | 35 744 1185 774 . 1050 320 Sensors 1925 | . . . 555 . 1050 320 Terrain 204 | 35 169 . . . . . T.N.C. 2534 | . 575 1185 774 . . . Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6032 | 212 763 1185 1685 411 1050 726 Spaces Moved 2678 | 95 330 488 620 203 586 356 Core 4 | 3 1 . . . . . Treads 2674 | 92 329 488 620 203 586 356 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 153 Average Speed 161 | 156 160 164 178 145 148 157 Slowest Speed 250 | 160 250 240 225 145 233 161 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 56 37 39 7 18 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 207 | . . 16 46 . 1 144 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 205 | . . 16 46 . . 143 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3826 | 121 451 710 1098 299 706 441 Wait 642 | . 36 64 376 73 65 28 Move 2672 | 94 329 487 619 202 585 356 Hop . | . . . . . . . Pick Up 54 | 1 9 16 14 6 6 2 Fast Attach 48 | 7 9 19 5 1 6 1 Attach 26 | . 3 4 10 2 1 6 Detach 5 | . 1 1 2 . 1 . Swap 27 | . 2 9 5 1 3 7 Drop 54 | . 1 30 6 4 11 2 Fire 282 | 19 55 77 59 10 24 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . 6 3 2 . 4 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 622 | -10/Materials | Discovered new exit (range 10) 732 | -10/Materials | Discovered new exit (range 14) 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1232 | -9/Materials | Discovered new exit (range 7) 1390 | -9/Materials | Discovered new exit (range 4) 1452 | -9/Materials | Build established: Scavenger-Skirmisher 1824 | -9/Materials | Core integrity fell below 50% 2148 | -9/Materials | Discovered new exit (range 4) 2161 | -9/Materials | Entered another Materials area 2161 | -8/Materials | Evolved 2 slots: Utility x2 2392 | -8/Materials | Build established: Gunner 2769 | -8/Materials | Destroyed 7 combat bots 2769 | -8/Materials | Lost 7 parts (1n3u3w) 3652 | -8/Materials | Discovered new exit (range 8) 3846 | -8/Materials | Entered Factory 3846 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4076 | -7/Factory | Repaired Adv. Treads 4112 | -7/Factory | Discovered new exit (range 7) 4131 | -7/Factory | Identified exit to Factory 4233 | -7/Factory | Fabricated Sensor Array (x2) 4257 | -7/Factory | Entered another Factory area 4257 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4391 | -6/Factory | Discovered new exit (range 16) 4428 | -6/Factory | Identified exit to Lower Caves 4529 | -6/Factory | Build established: Skirmisher 5182 | -6/Factory | Discovered new exit (range 8) 5190 | -6/Factory | Identified exit to Factory 5307 | -6/Factory | Entered another Factory area 5307 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5565 | -5/Factory | Spotted B-75 Beast 5784 | -5/Factory | Destroyed 13 combat bots 5831 | -5/Factory | Lost 4 parts (2n1u1w) 5907 | -5/Factory | First assault squad dispatched 6027 | -5/Factory | Core integrity fell below 50% 6032 | -5/Factory | Core integrity fell below 20% 6033 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06009_ I-47 Archangel unfolds itself. 06010_ Acquired 87 matter. 06012_ Hvy. Rocket intercepted. 06013_ Terminal disabled. 06015_ Hvy. Rocket Launcher destroyed. 06015_ Destroyed Hvy. Rocket Launcher. 06016_ Hvy. Machine Gun destroyed. 06017_ Hrd. Light Armor Plating destroyed. 06018_ Adv. Treads destroyed. 06018_ Hvy. Machine Gun destroyed. 06019_ Arm. Treads destroyed. 06021_ Hvy. Machine Gun destroyed. 06024_ Lrn. Tractor Beam destroyed. 06024_ Cld. Ion Engine destroyed. 06028_ Critical hit (Smash). 06028_ Imp. Signal Interpreter destroyed. 06028_ System corrupted by crushing effect (+4). 06031_ Knocked back. 06032_ K-01 Serf collects debris. 06032_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????k#????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????## #???????? #??????????? | | ?????????????????????????# ####???? #??????????? | | ?????????##############?? ##? ==#??????????? | | ?????????# #### # =!#??????????? | | ?????????# # gg g ?????????????? | | ?????????# # gigg ##+####?????????? | | ?????????# ! """ """ # b ???????? | | ?????????# """ """ # l ???????? | | ?????????# """ """ /g @ ???????? | | ?????????# # ???????? | | ?????????# """ """ # R ????????? | | ?????????# """ """ + x ####### ????????? | | ?????????# """ """ # #????????????????? | | ?????????# #####+########?????????????? | | ?????????# # #?????????????? | | ?????????#########"#### """" #?????????????? | | ?????????????????# #??# ""S"" #?????????????? | | ?????????????????# #??# "" "" #?????????????? | | ?????????????????# #?## #?????????????? | | ?????????????????# #?# #?????????????? | | ?????????????????# #### """ #?????????????? | | ?????????????????# # """ == #?????????????? | | ?????????????????###### """ == #?????????????? | | ??????????????????????# == #?????????????? | | ??????????????????????# | #?????????????? | | ??????????????????????# #?????????????? | | ???????????????#################+###?????????????? | | ???????????????# ! #??# #???????????????? | | ???????????????# #??# #???????????????? | | ???????????????# """"""" #??# #?????? ????? | | ???????????????# """"""" #### ##### #???? | | ???????????????# """"""" # #???? | | ???????????????# """"""" # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Repaired ---------- Adv. Treads | 35% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed RiotAblativeCalibrator Manual? 0 Play Time 01:09:39 Cumulative 60.5 hours Start 2025.05.14 @ 15:22:20 End 2025.05.14 @ 16:44:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c144844-f7d1-4fcb-a436-edc92c5a71cf