Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 00:46:49 Player: 57R4N63R Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1701) 1701 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5916 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 3/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Sensor Array Improved Signal Interpreter Focal Shield Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Seismic Detector Advanced Targeting Computer Matter Filter Advanced ECM Suite Shield Generator > --- WEAPON ----------- Thermic Laser Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Fission Core Assault Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . 1 1 . 1 1 Utility 4 | . . . 1 1 2 . . Weapon 2 | . . . . . . 1 1 Parts Attached 69 | 5 3 6 19 21 . 15 . Power 11 | 1 . . 5 3 . 2 . Engine 9 | 1 . . 5 3 . . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 6 7 . 1 . Treads . | . . . . . . . . Leg 13 | 2 . 2 2 6 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . 4 1 . . . Utility 22 | . 2 2 5 5 . 8 . Device 13 | . 1 1 3 4 . 4 . Storage 3 | . 1 . 1 . . 1 . Processor 4 | . . . 1 . . 3 . Hackware . | . . . . . . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 2 3 6 . 4 . Energy Gun 6 | 2 . . 2 1 . 1 . Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 2 | . . . 1 1 . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 4 | . . 2 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 2 | . . . 1 1 . . . System Corruption 4 | . . . 1 3 . . . Parts Lost 41 | . . 4 8 12 . 15 2 Power 7 | . . . 3 1 . 2 1 Propulsion 10 | . . 1 2 3 . 4 . Utility 15 | . . 2 1 6 . 5 1 Weapon 9 | . . 1 2 2 . 4 . Highest Loss Streak 10 | . . 2 5 10 . 7 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 2 4 5 3 3 3 4 Power 1 | . 1 1 1 1 1 2 . Propulsion . | . . . . . . . 1 Utility 1 | . . . 1 1 . . 3 Weapon 1 | . 1 2 2 . 2 1 . Tool/Special . | . . . . . . . . Unused Backups 7 | . . 1 2 1 . . 3 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 1 | . . . . . . . 1 Weapon 2 | . . . . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 72 | . 93 94 83 61 76 67 7 Engine 8 | . 14 14 10 7 7 . 2 Leg 18 | . 25 23 16 12 30 23 . Flight 2 | . . . 6 6 . . . Device 11 | . 10 6 14 14 23 15 . Storage 7 | . 14 14 11 2 . . . Processor 2 | . . . 1 2 . 7 4 Protection 1 | . . 7 . 3 . . . Energy Gun 6 | . 15 12 8 2 . 1 . Energy Cannon 5 | . 12 11 6 . 7 2 . Ballistic Cannon 1 | . . . . 3 7 3 . Launcher 2 | . . 3 3 . . 4 . Peak Build Rating 54 | 5 7 8 20 35 35 54 7 Average Rating 15 | 3 6 7 10 16 35 35 5 On Entrance 14 | . 5 7 8 18 35 35 7 Avg Prop Armor Cover (%) 7 | . . 6 11 . . . . Naked Turns 62 | . . . . 1 . 28 33 Heaviest Build 51 | 8 16 23 19 26 26 51 7 Greatest Support 97 | 20 20 20 30 80 80 97 3 Greatest Overweight (x) 7 | . 5 7 5 4 . 5 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 5 15 5 Average Capacity 7 | 5 8 8 8 5 5 6 5 Most Carried 8 | 4 6 7 8 7 3 5 5 Average Carried 4 | 1 3 4 5 3 3 3 4 Final Capacity 8 | 5 8 8 8 5 5 5 5 Final Carried 8 | 2 4 5 8 3 3 5 5 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1382 | 210 . 304 354 192 126 196 . Remotely . | . . . . . . . . Salvage Created 2097 | . . 560 845 353 24 315 . Parts 92 | . . 22 51 6 . 13 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 37 | . . 8 15 4 1 9 . Melee 2 | . . . . 2 . . . Guns 8 | . . 2 6 . . . . Cannons 12 | . . 1 7 1 1 2 . AOE 14 | . . 5 2 . . 7 . Classes Destroyed 11 | . . 4 3 3 . 1 . Worker 4 | . . . 2 . . 2 . Builder 4 | . . 1 1 . . 2 . Recycler 10 | . . 4 3 2 . 1 . Mechanic 1 | . . . . 1 . . . Watcher 3 | . . . 1 . . 2 . Swarmer 7 | . . 2 5 . . . . Grunt 18 | . . 6 5 2 . 5 . Sentry 8 | . . . 5 . 1 2 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Heavy 2 | . . . . 1 . 1 . Best Kill Streak 6 | . . 5 6 4 1 6 . Combat Bots Only 5 | . . 3 5 2 1 3 . Max Kills in Single Turn 3 | . . 2 1 1 1 3 . Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 . . 2 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 678 | . . 65 102 82 117 216 96 Missed 239 | . . 23 19 25 55 79 38 Hits 439 | . . 42 83 57 62 137 58 Projectile 439 | . . 42 83 57 62 137 58 Critical Strikes 17 | . . 1 3 6 . 3 4 Damage Taken 6613 | . . 657 973 1285 343 2230 1125 Core 2631 | . . 110 233 547 50 689 1002 Absorbed by Shields 517 | . . . . 101 134 282 . Regen/Repaired (Parts) 74 | . . . 74 . . . . Core Remaining (%) 51 | 100 . 56 41 . 92 18 . Volleys Fired 154 | . . 48 64 8 10 24 . Largest 3 | . . 2 2 2 2 3 . Hottest 163 | . . 110 110 76 106 163 . Shots Fired 227 | . . 53 119 7 11 37 . Gun 101 | . . 12 80 1 . 8 . Cannon 87 | . . 33 32 6 11 5 . Launcher 39 | . . 8 7 . . 24 . Special . | . . . . . . . . Kinetic 37 | . . . 15 7 10 5 . Thermal 131 | . . 45 78 . . 8 . Explosive 39 | . . 8 7 . . 24 . Electromagnetic 20 | . . . 19 . 1 . . Robot Hit Streak 14 | . . 7 14 5 6 9 . Robot Miss Streak 7 | . . 4 4 6 7 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 165 | . . 25 85 19 10 26 . Core Hits 113 | . . 18 36 8 7 44 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 6 | . . 1 3 2 . . . Burn 3 | . . 1 2 . . . . Corrupt 1 | . . . 1 . . . . Smash 2 | . . . . 2 . . . Melee Attacks 15 | . . . . 15 . . . Impact 15 | . . . . 15 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . Damage Inflicted 5089 | . . 787 1313 817 188 1984 . Guns 940 | . . 110 712 10 . 108 . Cannons 999 | . . 246 418 64 188 83 . Explosions 2399 | . . 423 183 . . 1793 . Melee 740 | . . . . 740 . . . Ramming 11 | . . 8 . 3 . . . Kinetic 418 | . . . 96 74 165 83 . Thermal 1324 | . . 356 860 . . 108 . Explosive 2283 | . . 423 145 . . 1715 . Electromagnetic 313 | . . . 212 . 23 78 . Impact 740 | . . . . 740 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 3 3 . 3 8 Average Corruption 2 | . . . 2 3 . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . 11 10 . 4 2 Message Errors 6 | . . . 3 1 . 1 1 Matter Fused 9 | . . . 3 3 . 2 1 Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 2 | . . . 2 . . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 2 | . . . . 2 . . . Weapon Failures 4 | . . . 1 2 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 404 | . . . 26 361 . 17 . Projectiles 15 | . . . 15 . . . . Explosions 28 | . . . 11 . . 17 . Melee 361 | . . . . 361 . . . Knockbacks 3 | . . . . 3 . . . Impact 2 | . . . . 2 . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . . 62 . 1 . 50 . Shots 4 | . . 2 . . . 2 . Rammed 1 | . . . . 1 . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 630 | . . 630 548 11 36 233 . Average Temperature 162 | . . 220 136 11 15 99 . Received Heat Transfer 1821 | . . 318 348 369 96 639 51 Effects 22 | . . 15 7 . . . . Shutdowns 4 | . . 3 1 . . . . Energy Bleed 5 | . . 2 3 . . . . Matter Decay 6 | . . 6 . . . . . Short Circuit 4 | . . 1 3 . . . . Damage (minor) 2 | . . 2 . . . . . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 5 | . . . 1 4 . . . Impact Corruptions 9 | . . . . 9 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 4 . . . . Heat Transferred 3423 | . . 925 2198 . . 300 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 89 | 100 100 100 100 100 100 50 100 Level 1 10 | . . . . . . 49 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 289 | . . 118 197 95 30 289 96 Initial 96 | . . . 39 80 9 4 96 Average 65 | . . 41 62 53 10 145 35 Influence Increases 1751 | . . 302 541 202 30 572 104 Destroy 0b10 Robot/C 740 | . . 160 300 80 20 180 . Destroy 0b10 Robot/NC 110 | . . 25 35 15 . 35 . Destroy Leader 226 | . . 40 82 30 10 64 . Successful Hack 26 | . . . 8 2 . 2 14 Disable Machine 120 | . . 15 15 . . 90 . Destroy Structure 244 | . . 62 56 . . 126 . Lose Combat Pursuer 285 | . . . 45 75 . 75 90 Influence Decreases 1706 | . . 200 452 371 42 384 257 Entered New Map 295 | . . . 63 111 13 6 102 Time Decay 1063 | . . 170 309 188 29 228 139 Lost Part 348 | . . 30 80 72 . 150 16 Squads Dispatched 12 | . . . 2 2 . 6 2 Investigation 2 | . . . . 1 . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . . . 2 1 . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . . 9 25 10 1 20 11 Peak Tracking Total 7 | . . 4 6 5 1 6 7 Tactical Retreats 11 | . . . 3 3 . 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 5 | . 2 . 1 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 8 | . . 1 1 . . 6 . Max in Single Turn 2 | . . 1 1 . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 8 | . . . 4 2 . 1 1 Terminals 4 | . . . 3 1 . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 17 | . . . 7 6 . 2 2 Successful 11 | . . . 5 2 . 2 2 Failed 6 | . . . 2 4 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . . 5 3 . . . Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . . . 2 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 1 . . . Emergency Access Points 2 | . . . 1 1 . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 2 2 . . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . 4 Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 2506 | . 201 286 925 346 108 640 . Optics 353 | . . . . . . 353 . Sensors 1122 | . 201 286 635 . . . . Seismic 1298 | . . . 290 346 108 554 . ECM 11 | . . . . . . 11 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3602 | 49 254 681 989 407 108 766 348 Spaces Moved 2014 | 40 141 342 408 249 49 459 326 Core 491 | 14 5 9 8 23 . 106 326 Treads . | . . . . . . . . Legs 1302 | 26 136 333 254 151 49 353 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 221 | . . . 146 75 . . . Fastest Speed 34 | 50 120 120 34 50 130 50 50 Average Speed 122 | 95 128 160 120 118 130 122 85 Slowest Speed 400 | 120 300 400 300 280 130 300 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 22 58 44 21 2 14 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 291 | . . 66 62 . . 163 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 291 | . . 66 62 . . 163 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2901 | 51 213 417 789 333 82 622 394 Wait 524 | . 62 8 256 9 24 99 66 Move 2007 | 39 140 341 407 248 48 458 326 Hop . | . . . . . . . . Pick Up 83 | 7 6 7 25 19 . 18 1 Fast Attach . | . . . . . . . . Attach 66 | 5 4 5 15 21 . 16 . Detach 4 | . . . 1 2 . 1 . Swap 18 | . 1 4 9 3 . 1 . Drop 28 | . . 2 12 8 . 5 1 Fire 154 | . . 48 64 8 10 24 . Melee 14 | . . . . 14 . . . Ram 1 | . . . . 1 . . . Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Met a group of wandering Federalists 233 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 369 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 949 | -10/Mines | Discovered new exit (range 13) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1395 | -9/Materials | Repaired Beam Cannon 1664 | -9/Materials | Lost 5 parts (1p2n1u1w) 1958 | -9/Materials | Core integrity fell below 50% 1973 | -9/Materials | Discovered new exit (range 3) 1974 | -9/Materials | Entered another Materials area 1974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -8/Materials | Core integrity fell below 50% 2111 | -8/Materials | Core integrity fell below 20% 2130 | -8/Materials | Lost 10 parts (1p3n4u2w) 2279 | -8/Materials | Discovered new exit (range 15) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x2 2385 | -7/Factory | Discovered new exit (range 14) 2489 | -7/Factory | Entered another Factory area 2489 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2839 | -6/Factory | Garrison activated, responded to threat 3089 | -6/Factory | Lost 7 parts (1p2n2u2w) 3129 | -6/Factory | Released all parts (4) 3158 | -6/Factory | Lost 5 parts (2n1u2w) 3200 | -6/Factory | Core integrity fell below 50% 3231 | -6/Factory | Discovered new exit (range 12) 3252 | -6/Factory | Core integrity fell below 20% 3255 | -6/Factory | Entered another Factory area 3255 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3435 | -5/Factory | Spotted B-75 Beast 3507 | -5/Factory | Fabricated Hvy. Missile Launcher? 3529 | -5/Factory | Core integrity fell below 50% 3594 | -5/Factory | Core integrity fell below 20% 3603 | -5/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Time: 42 Initiate build sequence. >>Build Building Hvy. Missile Launcher... ETC: 42 03465_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 03477_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: Just What I Needed] 03507_ >> FABRICATOR: Completed Hvy. Missile Launcher? 03523_ USU2,L201FQT#F, GQLQOQG1YH&MF#PI&&SBM0 03536_ Pressure Siphon disabled. 03570_ Target Analyzer destroyed. 03579_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9T. 03590_ System corrupted: Matter fused (-7). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """" !* #??????????????????????????????????? | | """" ! #??????????????????????????????????? | | """" #??????????????????????????????????? | | +??????????????????????????????????? | | """" #????????? ????????????????????????? | | """" ""#????????? ????????????????????????? | | """" Y"#????????? ????????????????????????? | | """" ""#????????? ????????????????????????? | | #????????? ????????????????????????? | | * #????????? ????????????????????????? | | #????????? ????????????????????????? | | #????????# #???????????????????????? | | ##????????# #???????????????????????? | | "" #?????????# #???????????????????????? | | "" #?????????# #???????????????????????? | | "" #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | !! #########??###+#### #???????????????????????? | | !! #??????????# ## #???????????????????????? | | !! ############! ## #######?????????????????? | | " #; #?????????????????? | | ############ ####;BB #?????????????????? | | #### #??????????# #???;BB #?????????????????? | | ???# #??????????### ###?##; ! #?????????????????? | | ####+#####????????#g#####;; #?????????????????? | | [ #????????# gpgp @/ #?????????????????? | | " " #????????########; #?????????????????? | | ! ""G"" #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | ##########?????????????????#####?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 273 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Hvy. Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -5/Factory Repaired ---------- Beam Cannon | 26% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Close Call Just What I Needed Live, Flee, And Rebuild Remodeling Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed SmartTachyonSpecial Manual? 0 Play Time 01:10:57 Cumulative 4.2 hours Start 2026.04.20 @ 23:26:56 End 2026.04.21 @ 00:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be5c0b6f-f282-4ac3-8c0b-31de48610565