Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 02:29:07 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (843) 843 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3683 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 622/700 Matter 87/300 Energy 67/100 System Corruption 8% Temperature Cool (37) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Airjet Airjet Airjet Compact Battery (200) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Small Storage Unit Machine Analyzer Improved Sensor Array Insulated Plating > --- WEAPON ----------- Heavy Particle Gun Minigun Minigun > --- INVENTORY -------- Micro Nuclear Core Airjet Airjet Airjet Compact Battery Heavy Particle Gun [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Hover Unit Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Ballistic Gun Minigun Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 57 | 7 5 20 18 5 2 Power 5 | 1 . 2 2 . . Engine 3 | 1 . 2 . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 24 | 2 2 10 9 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 22 | . 2 10 9 1 . Flight . | . . . . . . Utility 12 | 2 1 3 4 2 . Device 7 | 1 1 1 3 1 . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 16 | 2 2 5 3 2 2 Energy Gun 7 | 2 . 1 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 4 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 2 1 . . Parts Lost 7 | . . 1 . . 6 Power . | . . . . . . Propulsion 4 | . . 1 . . 3 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 98 96 99 94 95 Engine 8 | . 14 11 1 . . Core 2 | . . . 7 7 7 Wheel 4 | . 24 . . . . Hover 26 | . 4 29 35 30 30 Device 14 | . 14 13 17 15 12 Storage 10 | . 14 11 9 7 7 Protection 6 | . . 8 9 7 6 Energy Gun 4 | . 4 . 13 8 8 Ballistic Gun 17 | . 22 21 4 13 12 Naked Turns . | . . . . . . Heaviest Build 26 | 12 15 18 22 26 26 Greatest Support 36 | 20 20 18 36 36 35 Greatest Overweight (x) 2 | 1 . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 7 Average Carried 7 | 3 6 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 6 5 Class Distribution -------------------- 48% | Mutant 41% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1485 | 251 138 936 160 . . Remotely . | . . . . . . Salvage Created 1949 | 161 229 1159 160 . 240 Parts 108 | 8 25 65 6 . 4 Haulers Intercepted 9 | . 1 5 3 . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 18 | . 4 13 . . 1 Guns 18 | . 4 13 . . 1 Classes Destroyed 10 | 2 5 2 . . 1 Worker 4 | . . 4 . . . Builder 1 | . 1 . . . . Tunneler 4 | 3 . 1 . . . Hauler 9 | . 1 5 3 . . Recycler 3 | 1 . 2 . . . Watcher 6 | . 3 3 . . . Swarmer 2 | . 2 . . . . Grunt 10 | . 2 8 . . . Sentry 5 | . . 5 . . . Compactor 1 | . . . . . 1 Best Kill Streak 6 | 4 3 6 1 . 1 Combat Bots Only 5 | . 2 5 . . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 703 | . 136 365 . . 202 Core 147 | . 29 40 . . 78 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 28 | . . 28 . . . Core Remaining (%) 94 | 100 88 90 100 . . Volleys Fired 137 | 5 27 83 13 . 9 Largest 3 | 2 2 2 2 . 3 Hottest 110 | 90 46 50 110 . 110 Shots Fired 278 | 9 54 166 26 . 23 Gun 278 | 9 54 166 26 . 23 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 248 | . 54 166 16 . 12 Thermal 30 | 9 . . 10 . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 7 9 7 6 . 13 Robot Miss Streak 5 | . 3 5 4 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 164 | 7 28 95 14 . 20 Core Hits 65 | 5 13 36 4 . 7 Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 4 | . 2 2 . . . Critical Strikes 11 | 1 2 5 2 . 1 Burn 4 | 1 . . 2 . 1 Destroy 7 | . 2 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2810 | 84 446 1602 275 . 403 Guns 2810 | 84 446 1602 275 . 403 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2396 | . 446 1602 137 . 211 Thermal 414 | 84 . . 138 . 192 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 118 | 30 10 76 118 . 45 Average Temperature 25 | 17 4 23 38 . 20 Received Heat Transfer 204 | . 33 171 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1136 | 285 . . 407 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 509 | 20 194 509 295 133 76 Initial 214 | . 13 81 214 133 46 Average 213 | 7 92 285 258 133 63 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 44 | 100 100 26 . 100 100 Level 1 49 | . . 59 100 . . Level 2 6 | . . 14 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . . 4 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 9 25 2 . 6 Peak Tracking Total 8 | . 4 8 5 . 6 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 2 | . . 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 5 | . . 3 . 2 . Successful 4 | . . 2 . 2 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1567 | 81 286 726 340 57 77 Spaces Moved 1490 | 57 244 574 440 100 75 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 236 | 56 180 . . . . Hover 1253 | . 64 574 440 100 75 Flight . | . . . . . . Fastest Speed 48 | 50 56 52 48 48 48 Average Speed 55 | 83 73 53 48 48 48 Slowest Speed 180 | 95 80 180 52 48 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 40 30 36 3 51 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2001 | 80 298 864 549 110 100 Wait 227 | . 7 158 49 . 13 Move 1486 | 56 243 573 439 100 75 Hop . | . . . . . . Pick Up 46 | 12 8 13 11 2 . Fast Attach 15 | . 1 8 6 . . Attach 29 | 7 2 9 5 4 2 Detach 3 | . 1 . . 1 1 Swap 13 | . 2 3 7 1 . Drop 45 | . 7 17 19 2 . Fire 137 | 5 27 83 13 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 11) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 770 | -9/Materials | Discovered new exit (range 16) 790 | -9/Materials | Build established: Scavenger-Mutant 1083 | -9/Materials | Repaired Hover Unit 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Build established: Mutant 1416 | -8/Materials | Discovered new exit (range 13) 1434 | -8/Materials | Entered Factory 1434 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1491 | -7/Factory | Sucked down chute 1491 | -7/Factory | Entered Waste 1501 | -7/Waste | Spotted C-40 Crusher 1505 | -7/Waste | Spotted C-40 Crusher 1506 | -7/Waste | EMP discharged 1522 | -7/Waste | Spotted C-40 Crusher 1523 | -7/Waste | Spotted C-40 Crusher 1523 | -7/Waste | Spotted C-40 Crusher 1524 | -7/Waste | Spotted C-40 Crusher 1550 | -7/Waste | Destroyed C-40 Crusher 1556 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1559 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1562 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1565 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1568 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1568 | -7/Waste | Self-destructed Last Messages --------------- 01553_ Dynamic Insulation System crushed. 01554_ Imp. Cooling System crushed. 01556_ Insulated Plating crushed. 01556_ Minigun crushed. 01559_ Imp. Sensor Array crushed. 01559_ Imp. Cooling System crushed. 01560_ C-40 Crusher suffers critical hit (Burn). 01562_ Imp. Cooling System crushed. 01562_ Gravmag System crushed. 01562_ Mic. Nuclear Core crushed. 01562_ Sml. Storage Unit crushed. 01565_ Mic. Nuclear Core crushed. 01565_ Hvy. Particle Gun crushed. 01565_ Airjet crushed. 01567_ Sml. Storage Unit crushed. 01568_ Airjet crushed. 01568_ Gravmag System crushed. 01568_ Hvy. Particle Gun crushed. 01568_ Critical hit (Destroy). 01568_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# /#??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #????????? ????????????? | | ######## #??????# ######## ???????????? | | #??????# ???????????? | | #??????# ???????????? | | #??????# ???????????? | | #??????# ???????????? | | ######## #??????# ######## ???????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????? #??????# #??????????????????????? | | #??????? #??????# #??????????????????????? | | #??????? #??????# CC#??????????????????????? | | #??????? #??????# CC#??????????????????????? | | #??????? #??????# CC#??????????????????????? | | #??????? ???????#CCCC#??????????????????????? | | #???????? ?????????#CCCC#??????????????????????? | | ???????????????????#CCCC#??????????????????????? | | ?????????????????????#CC[@#??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedLightpackCasing Manual? 0 Play Time 00:23:00 Cumulative 39.2 hours Start 2022.04.11 @ 02:06:09 End 2022.04.11 @ 02:29:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b67d3bc-7c21-4137-b160-2e635bf27fba