Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:56:47 Player: Body_Elektric Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1210) 1210 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4670 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 201/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Nuclear Core High-capacity Matter Pod (139) Seismic Detector High-powered Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Beam Cannon Guided Plasma Cannon Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine High-capacity Matter Pod Seismic Detector High-powered Tractor Beam Beam Cannon Guided Plasma Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Datajack Mining Claw [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 68 | 9 20 5 5 9 20 Power 6 | 1 . 1 . 1 3 Engine 5 | 1 . 1 . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 4 2 2 2 2 3 Treads 9 | 2 2 2 . 2 1 Leg . | . . . . . . Wheel 6 | 2 . . 2 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 5 1 . 1 3 Device 5 | 1 2 1 . . 1 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . . 1 2 Artifact . | . . . . . . Weapon 35 | 2 13 1 3 5 11 Energy Gun 3 | . 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 7 1 . 3 3 Ballistic Cannon . | . . . . . . Launcher 6 | . . . 2 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . 4 . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 1 . 1 . 1 Unidentified Prototypes 2 | . 1 . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 7 | . . 1 . . 6 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 3 | . . 1 . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 96 100 99 82 Engine 13 | . 14 14 14 14 8 Treads 24 | . 28 28 9 27 12 Wheel 3 | . . . 18 . 18 Device 8 | . 13 10 14 . . Storage 13 | . 14 14 14 14 9 Protection 4 | . . . . 13 16 Ballistic Gun 21 | . 24 28 14 20 9 Launcher 1 | . . . . 6 2 Slashing Weapon 1 | . 3 . . 1 1 Special Melee Weapon 1 | . . . 14 . . Naked Turns . | . . . . . . Heaviest Build 36 | 12 27 32 30 34 36 Greatest Support 40 | 40 40 40 40 40 22 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 4 15 15 15 15 14 Average Carried 11 | 1 9 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 14 15 14 13 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1504 | 308 530 133 40 165 328 Remotely . | . . . . . . Salvage Created 2002 | 125 1035 196 . 227 419 Parts 134 | 9 68 16 . 13 28 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 9 | . 6 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 38 | . 16 6 . 9 7 Melee 4 | . 1 . . 3 . Guns 26 | . 15 6 . 1 4 AOE 8 | . . . . 5 3 Classes Destroyed 11 | 3 6 1 . 1 . Worker 8 | 2 4 . . . 2 Builder 1 | . 1 . . . . Tunneler 7 | 1 2 1 . 3 . Hauler 3 | . 2 . . . 1 Recycler 5 | 1 3 . . . 1 Operator 3 | . 2 . . . 1 Watcher 2 | . 2 . . . . Swarmer 11 | . 5 3 . . 3 Grunt 21 | . 11 2 . 6 2 Sentry 3 | . . 1 . . 2 Assembled 3 | . . . . 3 . Best Kill Streak 10 | 2 3 3 . 6 10 Combat Bots Only 4 | . 3 3 . 3 4 Max Kills in Single Turn 4 | 1 1 1 . 4 4 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee 1 | . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 164 | . 70 36 . 21 37 Missed 39 | . 18 6 . 8 7 Damage Taken 1617 | . 521 364 . 183 549 Core 144 | . 47 75 . 22 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 12 | . 12 . . . . Core Remaining (%) 71 | 100 . . . 42 . Volleys Fired 175 | 9 94 27 . 11 34 Largest 2 | 2 2 2 . 2 2 Hottest 84 | 40 40 43 . 50 84 Shots Fired 343 | 18 186 54 . 16 69 Gun 334 | 18 186 54 . 8 68 Cannon . | . . . . . . Launcher 9 | . . . . 8 1 Special . | . . . . . . Kinetic 329 | 18 186 54 . 8 63 Thermal 5 | . . . . . 5 Explosive 9 | . . . . 8 1 Electromagnetic . | . . . . . . Robot Hit Streak 28 | 6 14 11 . 2 28 Robot Miss Streak 6 | 2 6 3 . 2 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 243 | 10 125 44 4 9 51 Core Hits 117 | 6 56 15 . 15 25 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | 1 2 2 . . . Critical Strikes 5 | 1 2 2 . . . Destroy 5 | 1 2 2 . . . Melee Attacks 54 | . 19 . 4 27 4 Impact . | . . . . . . Slashing 48 | . 18 . . 27 3 Piercing . | . . . . . . Sneak Attacks 13 | . 8 . 4 . 1 Combat Hostiles 1 | . 1 . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3766 | 98 1517 488 . 801 862 Guns 2315 | 98 1129 457 . 22 609 Cannons . | . . . . . . Explosions 796 | . . . . 557 239 Melee 519 | . 320 . . 199 . Ramming 136 | . 68 31 . 23 14 Kinetic 2275 | 98 1129 457 . 22 569 Thermal 40 | . . . . . 40 Explosive 796 | . . . . 557 239 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 519 | . 320 . . 199 . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 86 | . 47 . . 34 5 Projectiles . | . . . . . . Explosions 22 | . . . . 17 5 Melee 64 | . 47 . . 17 . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . . . . 3 5 Shots . | . . . . . . Rammed 22 | . 12 4 . 3 3 Targets Rammed 24 | . 14 4 . 3 3 Kicked . | . . . . . . Crushed 2 | . 2 . . . . Highest Temperature 317 | . 24 32 . 45 317 Average Temperature 40 | . 8 10 . 15 85 Received Heat Transfer 804 | . 198 156 . 225 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 255 | 20 255 128 . 119 139 Initial 48 | . 13 48 . . 2 Average 85 | 7 125 65 . 33 61 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 93 100 . 100 100 Level 1 3 | . 6 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 . . . 2 Investigation 3 | . 2 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . 4 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 49 7 . 9 17 Peak Tracking Total 6 | . 6 3 . 3 5 Tactical Retreats 6 | . 5 . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts 1 | . . . . . 1 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 7 . 2 . 5 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 47 | . 24 . 2 . 21 Successful 29 | . 16 . 2 . 11 Failed 17 | . 8 . . . 9 Catastrophic 4 | . 2 . . . 2 Database Lockouts 1 | . . . . . 1 Manual 9 | . 5 . 1 . 3 Terminals 27 | . 16 . . . 11 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 7 | . . . . . 7 Garrison Access 3 | . . . . . 3 Terminal Hacks 18 | . 10 . 2 . 6 Record 7 | . 4 . 1 . 2 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . 1 . . . 1 Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Hauler Manifests 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 5 | . . . . . 5 Insert Component 3 | . . . . . 3 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 . . . 4 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 196 | . 196 . . . . Retrieved Matter 287 | . 287 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . 4 . 1 Non-combat 4 | . . . 3 . 1 Combat 1 | . . . 1 . . Robot Hacks Applied 5 | . . . 4 . 1 parse_system 5 | . . . 4 . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6561 | 179 2957 707 598 1488 632 Spaces Moved 3514 | 101 1394 380 526 854 259 Core 2 | 2 . . . . . Treads 2775 | 64 1394 380 129 803 5 Legs . | . . . . . . Wheels 737 | 35 . . 397 51 254 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 95 95 100 Average Speed 146 | 134 160 160 110 156 102 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 6 91 45 68 97 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 9 | . 7 . . . 2 Terrain Destroyed 67 | . 7 . . 46 14 Melee 9 | . 7 . . . 2 Projectile . | . . . . . . AOE 58 | . . . . 46 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 4497 | 125 1916 433 535 937 551 Wait 596 | . 346 7 . 26 217 Move 3509 | 100 1393 379 525 853 259 Hop . | . . . . . . Pick Up 35 | 5 17 3 1 3 6 Fast Attach 19 | 7 4 2 . 1 5 Attach 6 | . . . . 1 5 Detach 1 | . . . . . 1 Swap 43 | 2 16 3 5 7 10 Drop 34 | 2 13 8 . 5 6 Fire 175 | 9 94 27 . 11 34 Melee 54 | . 19 . 4 27 4 Ram 3 | . . . . 1 2 Kick . | . . . . . . Crush 21 | . 14 4 . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 737 | -10/Materials | Repaired Seismic Detector 824 | -10/Materials | Discovered new exit (range 9) 828 | -10/Materials | Identified exit to Mines 1382 | -10/Materials | Discovered new exit (range 16) 2598 | -10/Materials | Discovered new exit (range 8) 2637 | -10/Materials | Discovered new exit (range 15) 3137 | -10/Materials | Entered Mines 3303 | -10/Mines | Discovered new exit (range 3) 3505 | -10/Mines | Build established: Scavenger-Mutant 3506 | -10/Mines | Learned Materials emergency access door positions 3699 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3700 | -10/Mines | Discovered new exit (range 5) 3769 | -10/Mines | Assembled infested the area 3774 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3844 | -10/Mines | Entered Exiles 3886 | -10/Exiles | Discovered new exit (range 15) 3935 | -10/Exiles | Met 8R-AWN 3980 | -10/Exiles | Met EX-HEX 4047 | -10/Exiles | Met EX-BIN 4138 | -10/Exiles | Aligned with FarCom system 4139 | -10/Exiles | Given EX-Vault access code 4172 | -10/Exiles | Opened EX-Vault 4183 | -10/Exiles | Found Gui. Plasma Cannon 4203 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4236 | -10/Exiles | Met EX-DEC 4245 | -10/Exiles | Learned location of Zion (-7) 4344 | -10/Exiles | Build established: Mutant 4344 | -10/Exiles | Discovered new exit (range 14) 4442 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 4442 | -10/Exiles | Entered Mines 4812 | -9/Mines | Discovered new exit (range 16) 4885 | -9/Mines | Core integrity fell below 50% 5213 | -9/Mines | Excavation squad dispatched 5213 | -9/Mines | A large section of the Mines collapsed 5348 | -9/Mines | Learned location of Storage (-8) 5704 | -9/Mines | Build established: Scavenger-Mutant 5742 | -9/Mines | Discovered new exit (range 7) 5930 | -9/Mines | Entered Materials 5930 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5931 | -8/Materials | Identified exit to Storage 5959 | -8/Materials | Central database locked down 6105 | -8/Materials | Garrison activated, responded to threat 6336 | -8/Materials | Lost 3 parts (1n2u) 6562 | -8/Materials | Self-destructed Last Messages --------------- Acquired Corrupted System Restoration Module. Integrated Corrupted System Restoration Module (+2). Complication: Energy sink damages Corrupted System Restoration Module (-4). U-05 Engineer lays Concrete. System Restoration Module purges 1% system corruption (4%). K-01 Serf collects debris. System Restoration Module purges 1% system corruption (3%). System Restoration Module expended. Slammed into A-02 Transporter. GR9J 0/ENE6X1O=R|DU0TZDIB:ZNMYVUU Slammed into U-05 Engineer. Dropped Ion Engine. Acquired Nuclear Core. Dropped Ion Engine. Acquired Nuclear Core. System corrupted: Energy discharge (-50). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????#?????????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????#[ ???????????? | | ????????????????????# ??????????? | | ?????????????????????? ?????????? | | ????????????????????#+##+########## | | ????????????????????# | | ????????????????????+ ! / | | ????????????????????# =%* | | ????????????????????### ########### | | ??????????????????????# # #??? | | ??????????????????????# / #??? | | ??????????????????+???# # #??? | | ????########??????????# #?? #??? | | ????# #???###+???# #???? #??? | | ????# [[[ !#???# *??# #??????#??? | | ????# [[ #???# # #####+#???? | | ????# [[ @#???# """ + #???? | | ????# #???# """ # #???? | | ????# #???# """ # ##??? | | ????####+###???# ?# | | ?????# #???#####??# ########### | | ?????# ############ # * #?? | | ?????# [ + *** #?? | | ?????# ######### # * #?? | | ?????# #???????# ##+######?? | | ?????#######???????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????/ #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????##### #??????? | | ???????????????+ #??????? | | ???????????????#############??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 380 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed CompositeAssembledReplicator Manual? 0 Play Time 01:11:28 Cumulative 31.7 hours Start 2024.04.13 @ 18:59:36 End 2024.04.13 @ 20:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c456257f-c32f-4450-b7df-9ebdc5e67110