Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 06:17:48 Player: TacticsJustin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1147) 1147 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3177 Bonus ------- None Cogmind --------- Core Integrity 242/550 Matter 268/300 Energy 78/100 System Corruption 10% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Minigun > --- INVENTORY (8) ---- Advanced Targeting Computer Reaction Control System Reactive Plating Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Light Treads Armored Treads Advanced Targeting Computer Reaction Control System Reactive Plating Reactive Plating Improved Assault Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 36 | 6 5 3 5 17 Power 6 | 1 1 . . 4 Engine 3 | 1 . . . 2 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 14 | 4 . 1 4 5 Treads 4 | 2 . . . 2 Leg 9 | 2 . 1 4 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 5 | 1 1 1 1 1 Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | . 3 1 . 7 Energy Gun 3 | . 3 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . . . . 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . . . 13 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 6 | 2 3 6 6 7 Power . | . . 1 1 . Propulsion 2 | 1 2 3 1 1 Utility 2 | . . 1 2 4 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 6 | . . . . 6 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 89 100 99 92 Engine 4 | . 6 . . 7 Core 9 | . 7 14 11 7 Treads 3 | . . . 11 3 Leg 28 | . 28 28 31 28 Device 4 | . 12 13 . . Storage 10 | . 14 14 11 9 Processor 6 | . . . 11 9 Protection 3 | . . . . 7 Energy Gun 9 | . 19 27 11 . Energy Cannon 3 | . . . . 7 Ballistic Gun 4 | . . . . 7 Impact Weapon 2 | . . . 11 . Peak Build Rating 27 | 4 10 11 16 27 Average Rating 16 | 2 7 10 14 22 On Entrance 8 | . 4 10 11 16 Naked Turns . | . . . . . Heaviest Build 30 | 10 16 16 15 30 Greatest Support 62 | 20 20 20 33 62 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 6 7 8 8 Average Carried 6 | 3 4 6 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 4 6 6 7 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 926 | 151 159 121 60 435 Remotely . | . . . . . Salvage Created 1303 | . 179 156 204 764 Parts 70 | . 10 3 10 47 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 4 2 7 17 Guns 18 | . 4 1 7 6 Cannons 8 | . . . . 8 AOE 3 | . . . . 3 Classes Destroyed 11 | . 2 1 1 7 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 2 | . . 1 . 1 Mechanic 1 | . . . . 1 Watcher 4 | . 1 . . 3 Swarmer 9 | . . . 3 6 Grunt 18 | . 4 2 4 8 Sentry 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 11 | . 2 2 4 11 Combat Bots Only 4 | . 2 1 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 225 | . 24 9 45 147 Missed 60 | . 9 2 15 34 Hits 165 | . 15 7 30 113 Melee 9 | . . . . 9 Projectile 156 | . 15 7 30 104 Critical Strikes 8 | . . . . 8 Damage Taken 2878 | . 180 108 333 2257 Core 448 | . 72 15 53 308 Absorbed by Shields . | . . . . . Ignored by Resistances 56 | . . . . 56 Core Remaining (%) 83 | 100 . 65 86 . Volleys Fired 116 | . 14 12 22 68 Largest 2 | . 2 2 1 2 Hottest 115 | . 115 115 65 90 Shots Fired 187 | . 28 24 22 113 Gun 124 | . 28 24 22 50 Cannon 48 | . . . . 48 Launcher 15 | . . . . 15 Special . | . . . . . Kinetic 50 | . . . . 50 Thermal 122 | . 28 24 22 48 Explosive 15 | . . . . 15 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 10 9 11 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 126 | . 19 19 18 70 Core Hits 67 | . 11 4 9 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 . 2 . Burn 5 | . 3 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2907 | . 221 269 286 2131 Guns 1349 | . 221 269 286 573 Cannons 719 | . . . . 719 Explosions 833 | . . . . 833 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 573 | . . . . 573 Thermal 1495 | . 221 269 286 719 Explosive 833 | . . . . 833 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 69 | . . . . 69 Projectiles 4 | . . . . 4 Explosions 65 | . . . . 65 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . . . . 4 Kicked 4 | . . . . 4 Crushed . | . . . . . Highest Temperature 477 | . 224 477 219 443 Average Temperature 118 | . 100 194 69 113 Received Heat Transfer 1107 | . 105 63 147 792 Effects 13 | . . 5 . 8 Shutdowns 4 | . . 1 . 3 Energy Bleed 3 | . . 1 . 2 Interference 3 | . . . . 3 Matter Decay 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . 1 2 1 . Heat Transferred 3481 | . 817 703 814 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 100 97 Level 1 1 | . . . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 220 | . 70 58 125 220 Initial 44 | . . 18 . 44 Average 62 | . 29 14 59 92 Influence Increases 930 | . 107 55 206 562 Destroy 0b10 Robot/C 600 | . 80 40 140 340 Destroy 0b10 Robot/NC 60 | . 5 5 . 50 Destroy Leader 140 | . 22 10 20 88 Destroy Structure 55 | . . . 1 54 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 786 | . 60 102 101 523 Entered New Map 90 | . . 29 . 61 Time Decay 566 | . 60 73 101 332 Lost Part 130 | . . . . 130 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 7 1 11 32 Peak Tracking Total 5 | . 3 1 5 5 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 472 | . 176 296 . . Sensors 472 | . 176 296 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1616 | 48 187 317 240 824 Spaces Moved 918 | 38 101 229 137 413 Core 16 | 16 . . . . Treads 35 | . . . . 35 Legs 867 | 22 101 229 137 378 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 90 120 120 120 123 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 28 | 4 27 59 21 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 65 | . . . . 65 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 61 | . . . . 61 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1243 | 50 138 247 190 618 Wait 109 | . 12 . 17 80 Move 914 | 37 100 228 136 413 Hop . | . . . . . Pick Up 37 | 7 6 2 6 16 Fast Attach 6 | 1 . . . 5 Attach 20 | 3 3 1 4 9 Detach . | . . . . . Swap 16 | 2 2 2 3 7 Drop 21 | . 1 2 2 16 Fire 116 | . 14 12 22 68 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 236 | -10/Materials | Entered Mines 297 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 505 | -10/Mines | Discovered new exit (range 13) 553 | -10/Mines | Entered Materials 553 | -9/Materials | Evolved 2 slots: Propulsion x2 772 | -9/Materials | Discovered new exit (range 8) 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1523 | -8/Materials | Discovered new exit (range 12) 1534 | -8/Materials | Lost 7 parts (2p4n1u) 1544 | -8/Materials | Crushed by falling debris 1544 | -8/Materials | System corruption reached 10% 1610 | -8/Materials | Core integrity fell below 50% 1617 | -8/Materials | Self-destructed Last Messages --------------- 01590_ R-06 Scavenger collects Tractor Beam. 01590_ U-05 Engineer lays Concrete. 01590_ U-05 Engineer builds a Wall. 01592_ U-05 Engineer lays Concrete. 01594_ R-06 Scavenger collects Com. Wheel. 01594_ U-05 Engineer lays Concrete. 01595_ U-05 Engineer builds a Wall. 01595_ U-05 Engineer lays Concrete. 01596_ Extracted 50 matter. 01598_ R-06 Scavenger collects Transport Network Coupler. 01601_ R-06 Scavenger collects Sml. Storage Unit. 01609_ U-05 Engineer lays Concrete. 01612_ Critical hit (Burn: +37). 01612_ U-05 Engineer lays Concrete. 01612_ Critical hit (Burn: +37). 01613_ U-05 Engineer builds a Wall. 01615_ Minigun destroyed. 01616_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | #????????????????????????? #??????????????? | | #????????????????????##???? #??????????????? | | ##????????????????????# ??? #?#######??????? | | #?????????????????????#