Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 12:55:38

Player: SPRING

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (911)      911
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 1621

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/250
Matter                     206/300
Energy                     123/125
System Corruption          4%
Temperature                Cool (26)
Movement                   Treading (237) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Autogun
                Minigun
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
         Medium Storage Unit
                Signal Interpreter
                Melee Analysis Suite
       Improved Propulsion Shielding
       Improved Utility Shielding
          Heavy Armor Plating
          Heavy Particle Cannon
                Autogun
                Autogun
                Shotgun
                Mining Claw
      Makeshift Sword
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Autogun
                Minigun
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
                Flight Unit
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
         Medium Storage Unit
                Signal Interpreter
                Melee Analysis Suite
       Improved Propulsion Shielding
       Improved Utility Shielding
          Heavy Armor Plating
          Heavy Particle Cannon
                Autogun
                Autogun
                Shotgun
                Mining Claw
      Makeshift Sword
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Autogun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   14  7   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 8    | 2   3   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              3    | .   3   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   4   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      4    | .   .   4   
Parts Lost                 4    | .   3   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   93  90  
  Engine                   12   | .   13  9   
  Treads                   26   | .   27  23  
  Storage                  14   | .   14  14  
  Processor                8    | .   5   14  
  Hackware                 2    | .   3   .   
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 14  51  49  
  Greatest Support         42   | 40  40  42  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 6   15  20  
  Most Carried             20   | 4   13  20  
  Average Carried          12   | 2   9   17  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 4   12  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           1347 | 260 848 239 
  Remotely                 .    | .   .   .   
Salvage Created            1221 | .   940 281 
  Parts                    90   | .   64  26  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  31   | .   19  12  
  Guns                     31   | .   19  12  
Classes Destroyed          7    | .   6   1   
  Tunneler                 1    | .   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 3    | .   3   .   
  Watcher                  3    | .   3   .   
  Swarmer                  13   | .   5   8   
  Grunt                    18   | .   14  4   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        155  | .    95   60   
  Missed                   40   | .    18   22   
Damage Taken               1179 | .    792  387  
  Core                     262  | .    173  89   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   113  | .    113  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              117  | .    91   26   
  Largest                  2    | .    2    2    
  Hottest                  48   | .    46   48   
Shots Fired                234  | .    182  52   
  Gun                      234  | .    182  52   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  234  | .    182  52   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   6    
  Robot Miss Streak        6    | .    6    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    2    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           141  | .    112  29   
  Core Hits                53   | .    37   16   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2174 | .    1693 481  
  Guns                     2167 | .    1693 474  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  7    | .    .    7    
  Kinetic                  2167 | .    1693 474  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  14   | .    .    14   
    Message Errors         1    | .    .    1    
    Matter Fused           7    | .    .    7    
    Heat Flow Errors       3    | .    .    3    
    Energy Discharges      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    .    1    
Highest Temperature        234  | .    53   234  
  Average Temperature      19   | .    11   42   
  Received Heat Transfer   417  | .    321  96   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             205  | .   205 179 
  Initial                  24   | .   .   24  
  Average                  76   | .   94  52  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   8   2   
  Investigation            6    | .   5   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   31  13  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   6   2   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   23  2   
  Successful               16   | .   14  2   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   10  2   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                2    | .   .   2   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Registered Components    1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          1    | .   1   .   
    Hackware Fried         1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               5    | .   .   5   
  Total Damage             104  | .   .   104 
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               3570 | 76   2124 1370 
Spaces Moved               1386 | 43   862  481  
  Core                     4    | 4    .    .    
  Treads                   1382 | 39   862  481  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  225  
  Average Speed            222  | 149  204  261  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 4    90   92   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1685 | 52   1081 552  
  Wait                     109  | .    89   20   
  Move                     1384 | 42   861  481  
  Hop                      .    | .    .    .    
  Pick Up                  30   | 4    16   10   
  Fast Attach              13   | 6    3    4    
  Attach                   2    | .    2    .    
  Detach                   .    | .    .    .    
  Swap                     12   | .    9    3    
  Drop                     16   | .    10   6    
  Fire                     117  | .    91   26   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    .    2    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   77 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Discovered new exit (range 10)
  660 | -10/Materials | Discovered new exit (range 12)
  855 | -10/Materials | Core integrity fell below 50%
  937 | -10/Materials | Discovered new exit (range 16)
 1205 | -10/Materials | Repaired Lgt. Treads
 1231 | -10/Materials | Discovered new exit (range 6)
 1418 | -10/Materials | Discovered new exit (range 16)
 1676 | -10/Materials | Hacking Suite fried by hacking feedback
 2199 | -10/Materials | Identified exit to Mines
 2201 | -10/Materials | Entered Mines
 2634 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2780 | -10/Mines     | Discovered new exit (range 7)
 2940 | -10/Mines     | Discovered new exit (range 8)
 2965 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3169 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3360 | -10/Mines     | Core integrity fell below 20%
 3463 | -10/Mines     | Met a Derelict testing a Signal Generator
 3472 | -10/Mines     | Found Signal Generator
 3571 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03466_ BV0WJRBBNFYJUMG72ZO#O6,
03471_ Dropped Flight Unit.
03472_ Acquired Signal Generator.
03500_ System corrupted: Energy discharge (-25).
03512_ T-07 Excavator is excavating. <x3>
03533_ U-05 Engineer lays Concrete. <x3>
03536_ U-05 Engineer builds a Wall.
03540_ U-05 Engineer lays Concrete.
03542_ U-05 Engineer builds a Wall.
03543_ Crushed T-07 Excavator.
03543_ T-07 Excavator destroyed.
03561_ System corrupted: Matter fused (-7).
03564_ G-47 Trooper suffers critical hit (Burn).
03566_ G-34 Mercenary suffers critical hit
  (Destroy).
03566_ G-34 Mercenary destroyed.
03566_ Switching to secondary target: G-47
  Trooper.
03567_ YN-678(g) destroyed.
03571_ G-34 Mercenary destroyed.

 Map 
-----
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| ?????????????##        =%!%#?????????#""""""#????? |
| ??????????????###  ###*[g=m#?????????# ! [  #????? |
| #???????????????# ##?##[! ##?????????##    ##????? |
| #???????????????# #???#####???????????#    #?????? |
| #???????????????# #??????????????????###  ###????? |
| #???????????????# #??????????????????# X    ####?? |
| #???????????????# #??????????????????#         ##? |
| #?###???????????# #?????????????????##  ##      #? |
| ###  ######?????# #???????????????###           #? |
| ##        ##????# #####??????????##             #? |
| ##         ##???#     ############             ##? |
| #?#         #???#           =%                ##?? |
| ???#        #???###         !              ####??? |
| ???#    """ #?????# ###############        #?????? |
| ???##   """ ##????# #????                  #?????? |
| ????#   """  ##???# #?????                 #?????? |
| ???##         ##### #???????#######       ##?????? |
| ?###                #?????????????##    ###??????? |
| ##            #######??????????????##  ##????????? |
| #             #?????????????????????#=##?????????? |
| #     =       #?????????????????????#%#??####????? |
|    [ =        #???????????????????###=#?##  ##???? |
|     =[=       #???????????????????#   #?#    #???? |
|     ###        #??????????????????# ###??#   #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionImprovedRouter
  Manual?         0
Play Time         00:24:13
  Cumulative      22.2 hours
  Start           2024.04.04 @ 12:31:54
  End             2024.04.04 @ 12:55:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddf1cc3c-b9e7-4811-8f7b-ff2d68621aec