Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.01 @ 16:25:29 Player: Jebediah Kerman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (919) 919 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2699 Bonus ------- None Cogmind --------- Core Integrity 193/550 Matter 244/300 Energy 380/380 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Nuclear Core Nuclear Core Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- VSS Leg VSS Leg Light Cannon Light Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Advanced Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 36 | 5 3 10 18 Power 6 | 1 . 1 4 Engine 3 | 1 . 1 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 10 | 2 1 3 4 Treads 8 | 2 1 1 4 Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 5 | . 2 2 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 1 . 4 7 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 6 | . . 4 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 4 13 Power 3 | . . 1 2 Propulsion 5 | . . 1 4 Utility 2 | . . . 2 Weapon 7 | . . 2 5 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 78 | . 80 73 81 Engine 7 | . 14 8 2 Core 4 | . . . 10 Treads 18 | . 27 19 13 Leg 2 | . . 1 5 Device 1 | . . . 3 Storage 1 | . 8 . . Processor 23 | . 15 23 26 Protection 1 | . . . 4 Ballistic Gun 5 | . 14 1 4 Ballistic Cannon 10 | . . 19 8 Naked Turns . | . . . . Heaviest Build 28 | 12 12 13 28 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 6 5 5 Most Carried 5 | 5 2 5 5 Average Carried 1 | . . 1 3 Final Capacity 8 | 8 5 5 5 Final Carried 3 | . 1 2 3 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1202 | 228 114 232 628 Remotely . | . . . . Salvage Created 900 | . 141 191 568 Parts 71 | . 16 18 37 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 7 11 14 Melee 3 | . . . 3 Guns 11 | . 7 . 4 Cannons 17 | . . 10 7 AOE 1 | . . 1 . Classes Destroyed 9 | . 3 1 5 Worker 1 | . . . 1 Builder 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 15 | . 6 6 3 Grunt 7 | . 1 2 4 Brawler 1 | . . . 1 Sentry 8 | . . 3 5 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 3 3 Combat Bots Only 6 | . 6 3 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2871 | . 384 662 1825 Core 611 | . 131 123 357 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 47 69 . Volleys Fired 125 | . 41 32 52 Largest 2 | . 1 2 2 Hottest 88 | . 20 70 88 Shots Fired 196 | . 41 61 94 Gun 91 | . 41 1 49 Cannon 105 | . . 60 45 Launcher . | . . . . Special . | . . . . Kinetic 191 | . 41 61 89 Thermal . | . . . . Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 14 | . 6 12 14 Robot Miss Streak 7 | . 3 7 3 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 134 | . 26 31 77 Core Hits 49 | . 10 13 26 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 1 1 Destroy 1 | . 1 . . Blast 2 | . . 1 1 Melee Attacks 6 | . . . 6 Impact . | . . . . Slashing 6 | . . . 6 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2546 | . 323 538 1685 Guns 1066 | . 323 . 743 Cannons 1284 | . . 538 746 Explosions . | . . . . Melee 193 | . . . 193 Ramming 3 | . . . 3 Kinetic 2286 | . 323 538 1425 Thermal . | . . . . Explosive . | . . . . Electromagnetic 64 | . . . 64 Impact . | . . . . Slashing 193 | . . . 193 Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles 4 | . . . 4 Explosions . | . . . . Melee 14 | . . . 14 Knockbacks 4 | . . 1 3 Impact . | . . . . Kinetic 4 | . . 1 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 568 | . . 25 568 Average Temperature 183 | . . 9 222 Received Heat Transfer 657 | . 72 213 372 Effects 22 | . . . 22 Shutdowns 8 | . . . 8 Interference 6 | . . . 6 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 328 | . 303 319 328 Initial 127 | . . 127 92 Average 175 | . 120 193 199 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 57 | 100 68 56 48 Level 1 42 | . 31 43 51 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 18 15 25 Peak Tracking Total 6 | . 6 4 6 Tactical Retreats 5 | . 3 . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1970 | 55 399 717 799 Spaces Moved 1086 | 44 194 396 452 Core 65 | 23 . 4 38 Treads 799 | 21 194 344 240 Legs 222 | . . 48 174 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 50 Average Speed 141 | 102 160 150 130 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 42 43 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1307 | 55 242 453 557 Wait 5 | . . . 5 Move 1083 | 43 193 395 452 Hop . | . . . . Pick Up 39 | 6 4 11 18 Fast Attach 1 | . . 1 . Attach 26 | 5 3 6 12 Detach . | . . . . Swap 9 | . . 3 6 Drop 10 | 1 1 4 4 Fire 125 | . 41 32 52 Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush 3 | . . 1 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 17) 453 | -10/Materials | Identified exit to Materials 454 | -10/Materials | Core integrity fell below 50% 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 984 | -9/Materials | Lost 3 parts (1p2w) 1075 | -9/Materials | Discovered new exit (range 9) 1096 | -9/Materials | Identified exit to Materials 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1343 | -8/Materials | Discovered new exit (range 15) 1494 | -8/Materials | Lost 8 parts (2p2n1u3w) 1868 | -8/Materials | Core integrity fell below 50% 1919 | -8/Materials | Lost 5 parts (2n1u2w) 1971 | -8/Materials | Self-destructed Last Messages --------------- 01903_ U-05 Engineer builds a Wall. 01904_ U-05 Engineer lays Concrete. 01904_ Acquired 28 matter. 01905_ U-05 Engineer lays Concrete. 01905_ U-05 Engineer builds a Wall. 01905_ K-01 Serf collects debris. 01906_ U-05 Engineer lays Concrete. 01907_ Acquired 12 matter. 01908_ U-05 Engineer lays Concrete. 01909_ U-05 Engineer builds a Wall. 01912_ Acquired 5 matter. 01915_ Acquired 4 matter. 01930_ Acquired 25 matter. 01933_ Acquired 8 matter. 01948_ Sneak attack on R-06 Scavenger. 01948_ R-06 Scavenger destroyed. 01951_ Acquired 55 matter. 01954_ Acquired 18 matter. 01955_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 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