Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.26 @ 13:08:15 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (355) 355 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2090 Bonus ------- None Cogmind --------- Core Integrity 539/550 Matter 295/300 Energy 639/640 System Corruption 0% Temperature Cool (45) Location -8/Materials Parts ------- Power (1) Nuclear Core Propulsion (3) Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility (4) Large Storage Unit High-capacity Battery Advanced Sensor Array Advanced Signal Interpreter Weapon (3) EM Pulse Gun Ion Cannon Inventory (10) Ion Engine Ion Engine Light Ion Engine Aluminum Leg Small Storage Unit EM Pulse Gun EM Pulse Gun Advanced Beam Cannon Faulty Advanced Beam Cannon Faulty Advanced EMP Blaster Peak State ------------ Power Nuclear Core Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit High-capacity Battery Advanced Sensor Array Advanced Signal Interpreter Weapon EM Pulse Gun EM Pulse Gun Ion Cannon Inventory Ion Engine Ion Engine Light Ion Engine Aluminum Leg Small Storage Unit EM Pulse Gun EM Pulse Gun Advanced Beam Cannon Advanced Beam Cannon Advanced EMP Blaster [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 18 | 6 . 5 7 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 . 2 3 Device 1 | . . . 1 Storage 3 | 1 . 1 1 Processor 1 | . . . 1 Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun 4 | 2 . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 86 | . 85 80 92 Engine 8 | . 14 11 4 Core 2 | . . . 5 Leg 22 | . 28 22 22 Device 3 | . . . 8 Storage 13 | . 14 11 16 Processor 3 | . . . 8 Hackware 2 | . . 3 2 Energy Gun 28 | . 28 33 23 Energy Cannon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 38 | 13 13 27 38 Greatest Support 35 | 20 20 20 35 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 1 3 7 10 Average Carried 5 | . 2 4 8 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 1 3 7 10 Class Distribution -------------------- 47% | Gunner 33% | Skirmisher 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 370 | 216 . 94 60 Remotely . | . . . . Salvage Created 584 | . 24 424 136 Parts 36 | . . 27 9 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . . 10 2 Guns 11 | . . 10 1 Cannons 1 | . . . 1 Classes Destroyed 8 | . 1 7 . Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Operator 2 | . . 1 1 Watcher 2 | . 1 1 . Swarmer 7 | . . 7 . Grunt 2 | . . 2 . Sentry 3 | . . 1 2 Best Kill Streak 6 | . 1 6 1 Combat Bots Only 4 | . . 4 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 2 | . . 2 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 431 | . . 134 297 Core 33 | . . 22 11 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 94 . Volleys Fired 27 | . 2 18 7 Largest 3 | . 2 3 3 Hottest 140 | . 80 120 140 Shots Fired 78 | . 4 54 20 Gun 72 | . 4 54 14 Cannon 6 | . . . 6 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 6 | . . . 6 Explosive . | . . . . Electromagnetic 72 | . 4 54 14 Robot Hit Streak 7 | . 1 6 7 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 2 | . . 2 . Shots Hit Robots 46 | . 2 30 14 Core Hits 23 | . 1 17 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 603 | . 46 407 150 Guns 555 | . 46 407 102 Cannons 48 | . . . 48 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 48 | . . . 48 Explosive . | . . . . Electromagnetic 555 | . 46 407 102 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 335 | . 36 335 132 Average Temperature 86 | . 20 102 57 Received Heat Transfer 90 | . . 45 45 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 354 | . 22 354 197 Average Influence 126 | . 14 164 136 Maximum Alert Level 1 | . . 1 . Low Security (%) 78 | . . . . Level 1 21 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 1 12 17 Peak Tracking Total 10 | . 1 4 10 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 2 1 Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 5 2 Successful 3 | . . 3 . Failed 4 | . . 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . . 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 3 | . . 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 704 | 53 71 311 269 Spaces Moved 410 | 39 51 164 156 Core 6 | 6 . . . Treads . | . . . . Legs 404 | 33 51 164 156 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 113 120 141 144 Slowest Speed 150 | 120 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 21 18 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 486 | 45 57 201 183 Wait 23 | . 3 12 8 Move 407 | 38 50 163 156 Hop . | . . . . Pick Up 6 | 1 2 2 1 Fast Attach 15 | 6 . 2 7 Attach 1 | . . 1 . Detach 4 | . . 1 3 Swap 2 | . . 2 . Drop 1 | . . . 1 Fire 27 | . 2 18 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 6) 116 | -10/Materials | Discovered new exit (range 3) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 342 | -9/Materials | Identified exit to Materials 420 | -9/Materials | Build established: Gunner 436 | -9/Materials | Entered another Materials area 436 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -8/Materials | Self-destructed Last Messages --------------- 00647_ W-25 Informer distress signal alerts nearby ally. 00654_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00658_ Heat Sink fried. 00658_ Y-45 Defender destroyed. 00664_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 00664_ Acquired 60 matter. 00664_ K-01 Serf collects debris. 00666_ W-25 Informer distress signal alerts nearby ally. 00669_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00669_ Slug penetrates Wall. 00675_ Slug penetrates Door. 00678_ Penetrated by Slug. 00684_ Slug penetrates Wall. 00684_ EM Pulse Gun destroyed. 00687_ Slug penetrates Wall. 00687_ W-25 Informer distress signal alerts nearby ally. 00690_ Penetrated by Slug. 00702_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????##??????????????????? | | ???????????######## #??????????????????? | | ???????????# #??????????????????? | | ???????????#] ! #??????????????????? | | ???????????# #???????##?????????? | | ???????????# !=! #?###### #?????????? | | ???????????# == ###=* !!#?????????? | | ???????????#" == hY/=%@ !!#?????????? | | ???????????#T ### "S #?????????? | | ?????????###" ### """g #?????????? | | ?? / + + "" #?????????? | | ?????????#######"###### Y #?????????? | | ?????????????# #######g###### [[#??? | | ??????????#### g ]]#??? | | ??????????# [ ]]#??? | | ??????????# ## ! !!#??? | | ??????????# ## ########## !!#??? | | ??????????# ########????????? #####??? | | ??????????# #????????????????? #?????? | | ??????????# #????????????????w #?????? | | ??????????# #?????????????????? #?????? | | ??????????# #??????????????????? #?????? | | ??????????# #??????????????????? #?????? | | ??????????# #???????????????? ?##?????? | | ??????????# #???????????????? #??????? | | ??????????# #???????????????? #??????? | | ??????????# ################# #??????? | | ??????????# #??????? | | ?????????## #??????? | | ?????????# ^ #??????? | | ?????????# ^^ """ = #??????? | | ?????????# "T" [ """" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SigixAlertRail Manual? 0 Play Time 00:10:45 Cumulative 32.6 hours Start 2019.11.26 @ 12:22:27 End 2019.11.26 @ 13:08:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue -16 Adventurer 16 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ab934a56-75e1-4852-854f-7709060e43e1