Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 20:27:06 Player: LeSmurf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1606) 1606 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 4631 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 82 Cogmind --------- Core Integrity 538/700 Matter 294/300 Energy 188/230 System Corruption 2% Temperature Cool (316) Movement Hovering (65) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Gravmag System Combat Airjet Combat Airjet > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Maneuvering Thrusters > --- WEAPON (3) ------- Beam Rifle Beamcaster Flak Cannon > --- INVENTORY (8) ---- Gravmag System Combat Airjet Long-range Sensor Array Weapon Cycler Improved Light Armor Plating Hardlight Generator Beamcaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Hardlight Generator > --- WEAPON ----------- Beamcaster Plasma Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Gravmag System Improved Heat Sink Weapon Cycler Maneuvering Thrusters Improved Light Armor Plating Beamcaster Flak Cannon [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 88 | 8 7 22 7 9 35 Power 14 | 1 . 4 1 2 6 Engine 12 | 1 . 2 1 2 6 Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 14 | 2 . 5 4 . 3 Treads . | . . . . . . Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover 8 | . . 1 4 . 3 Flight . | . . . . . . Utility 31 | 3 3 7 1 4 13 Device 14 | 1 1 2 . 1 9 Storage 6 | 1 1 1 . 1 2 Processor 5 | 1 1 . . 2 1 Hackware 1 | . . 1 . . . Protection 5 | . . 3 1 . 1 Artifact . | . . . . . . Weapon 29 | 2 4 6 1 3 13 Energy Gun 7 | 1 . 1 . . 5 Energy Cannon 7 | . . 2 1 . 4 Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon 3 | . . . . 1 2 Launcher 7 | . 1 3 . 2 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 10 | . . 1 3 2 4 Power 3 | . . . 1 . 2 Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . . 1 Weapon 4 | . . . 1 2 1 Highest Loss Streak 2 | . . 1 2 1 2 Average Slot Usage (%) 94 | . 100 97 93 92 92 Engine 11 | . 14 1 3 18 19 Core 3 | . . 9 2 . . Leg 13 | . 28 27 23 . . Hover 14 | . . 4 8 27 22 Device 9 | . 9 5 11 9 12 Storage 3 | . 5 1 . 1 5 Processor 10 | . 13 11 11 14 8 Hackware 1 | . . 5 . . . Protection 5 | . . 8 11 8 . Energy Gun 4 | . 14 5 . . 4 Energy Cannon 5 | . . 4 15 4 4 Ballistic Cannon 2 | . . . . 1 6 Launcher 6 | . 3 10 7 7 3 Naked Turns . | . . . . . . Heaviest Build 57 | 13 14 19 19 28 57 Greatest Support 66 | 20 20 30 66 66 66 Greatest Overweight (x) 1 | 1 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 8 8 Average Capacity 5 | 5 4 4 4 4 6 Most Carried 8 | 4 5 6 4 4 8 Average Carried 4 | 2 4 4 2 2 5 Final Capacity 8 | 4 4 4 4 4 8 Final Carried 7 | 3 4 3 3 4 7 Class Distribution -------------------- 64% | Scavenger-Mutant 17% | Scavenger-Tank 15% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1715 | 272 103 358 138 124 720 Remotely . | . . . . . . Salvage Created 1732 | 23 216 644 195 143 511 Parts 112 | 5 16 45 9 13 24 Haulers Intercepted 5 | . . 3 . 2 . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 2 11 10 3 11 Guns 6 | . . 3 . . 3 Cannons 8 | . . 2 2 . 4 AOE 22 | . 1 6 8 3 4 Classes Destroyed 13 | 1 3 4 2 2 1 Worker 3 | . . . . 2 1 Builder 3 | . . 2 . . 1 Tunneler 2 | 1 1 . . . . Hauler 5 | . . 3 . 2 . Recycler 2 | . 1 . . . 1 Operator 1 | . . 1 . . . Watcher 5 | . 2 2 . . 1 Grunt 21 | . 2 8 3 . 8 Sentry 6 | . . 3 . 2 1 Demolisher 1 | . . . 1 . . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Assembled 6 | . . . 6 . . Best Kill Streak 6 | 1 5 4 6 3 4 Combat Bots Only 6 | . 1 4 6 2 3 Max Kills in Single Turn 3 | 1 1 3 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 3 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1943 | . 156 369 320 301 797 Core 358 | . 16 89 43 48 162 Absorbed by Shields 66 | . . . . . 66 Core Remaining (%) 87 | 100 93 . 67 91 . Volleys Fired 158 | 2 20 47 12 24 53 Largest 3 | 1 2 2 2 2 3 Hottest 199 | 40 70 92 112 112 199 Shots Fired 215 | 2 27 53 16 28 89 Gun 78 | 2 26 17 . . 33 Cannon 84 | . . 25 10 5 44 Launcher 46 | . 1 11 6 23 5 Special 7 | . . . . . 7 Kinetic 31 | . 6 1 . 1 23 Thermal 51 | . . . . . 51 Explosive 46 | . 1 11 6 23 5 Electromagnetic 80 | 2 20 41 10 4 3 Robot Hit Streak 9 | 2 7 8 4 9 8 Robot Miss Streak 6 | . 3 4 2 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 145 | 2 19 33 7 22 62 Core Hits 105 | 1 10 27 15 13 39 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5046 | 28 311 1551 804 792 1560 Guns 818 | 28 221 143 . . 426 Cannons 1302 | . . 438 133 25 706 Explosions 2926 | . 90 970 671 767 428 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 396 | . 28 . . . 368 Thermal 939 | . 28 73 121 . 717 Explosive 2704 | . 62 897 550 767 428 Electromagnetic 1007 | 28 193 581 133 25 47 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 178 | . . 98 71 4 5 Projectiles 16 | . . 11 . . 5 Explosions 162 | . . 87 71 4 . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 68 | . . 4 . 64 . Shots 3 | . . 1 . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 465 | . 54 211 112 114 465 Average Temperature 96 | . 36 57 63 26 142 Received Heat Transfer 575 | . 87 147 24 36 281 Effects 4 | . . . . . 4 Shutdowns 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . . 6 Heat Transferred 1566 | . 100 50 150 . 1266 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 431 | 5 92 347 193 375 431 Initial 170 | . 3 38 133 74 170 Average 213 | . 57 208 131 200 297 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 43 | 100 100 51 100 47 4 Level 1 51 | . . 48 . 52 84 Level 2 4 | . . . . . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 4 . . 7 Investigation 4 | . . . . . 4 Extermination 2 | . . . . . 2 Reinforcement 5 | . . 4 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 9 22 18 7 21 Peak Tracking Total 15 | . 3 5 15 3 4 Tactical Retreats 5 | . 2 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 8 | . 1 3 . 4 . Max in Single Turn 1 | . 1 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . . 2 . 2 11 Terminals 9 | . . 1 . 2 6 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 3 | . . . . . 3 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 41 | . . 6 . 8 27 Successful 28 | . . 4 . 3 21 Failed 13 | . . 2 . 5 6 Catastrophic 4 | . . 1 . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . . 4 . 8 13 Fabricators . | . . . . . . Repair Stations 6 | . . 2 . . 4 Recycling Units 7 | . . . . . 7 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 14 | . . 2 . 3 9 Record 4 | . . 2 . . 2 Prototype ID Bank 2 | . . . . 1 1 Branch Access Points 1 | . . . . 1 . Alert Level 2 | . . . . . 2 Locate Traps 2 | . . . . . 2 Reprogram Traps 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 . . 3 Scan Component 3 | . . 1 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 7 | . . . . . 7 Process 2 | . . . . . 2 Report Inventory 3 | . . . . . 3 Retrieve Matter 2 | . . . . . 2 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . 1 . 2 9 Full Trace Events 5 | . . . . 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 45 | . . 26 . . 19 Parts Recycled . | . . . . . . Recycled Matter 49 | . . . . . 49 Retrieved Matter 49 | . . . . . 49 Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 481 | . . . . . 481 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2164 | 71 179 624 222 259 809 Spaces Moved 1729 | 47 97 374 166 255 790 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 623 | 36 97 374 116 . . Wheels . | . . . . . . Hover 1095 | . . . 50 255 790 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 72 72 65 Average Speed 89 | 106 120 120 106 72 71 Slowest Speed 150 | 150 120 120 150 72 76 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 24 34 52 22 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 12 . . . Terrain Destroyed 290 | . 7 95 33 141 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 290 | . 7 95 33 141 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2143 | 65 130 501 195 299 953 Wait 69 | . . 25 1 5 38 Move 1722 | 46 96 373 165 254 788 Hop 1 | . . . . . 1 Pick Up 59 | 9 4 14 5 6 21 Fast Attach 9 | 1 1 2 1 . 4 Attach 36 | 6 . 7 2 5 16 Detach 5 | . . 1 . . 4 Swap 43 | 1 6 13 4 4 15 Drop 41 | . 3 19 5 1 13 Fire 158 | 2 20 47 12 24 53 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Discovered new exit (range 14) 249 | -10/Materials | Identified exit to Materials 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 677 | -9/Materials | Build established: Scavenger-Mutant 682 | -9/Materials | Discovered new exit (range 8) 799 | -9/Materials | Repaired Lgt. Armor Plating 807 | -9/Materials | Discovered new exit (range 12) 830 | -9/Materials | Identified exit to Mines 875 | -9/Materials | Entered Mines 911 | -9/Mines | Assembled infested the area 932 | -9/Mines | Met 8R-AWN 1007 | -9/Mines | Found a hidden stash of uninstalled traps 1061 | -9/Mines | Discovered new exit (range 15) 1090 | -9/Mines | Identified exit to Materials 1097 | -9/Mines | Entered Materials 1097 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1327 | -8/Materials | Discovered new exit (range 13) 1355 | -8/Materials | Identified exit to Factory 1356 | -8/Materials | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1496 | -7/Factory | Allied Derelicts emerged from ambush trap array 2120 | -7/Factory | Repaired Lgt. Deuterium Engine 2165 | -7/Factory | Self-destructed Last Messages --------------- 02145_ K-01 Serf cleans the Construction Platform. 02154_ System corrupted: Beam Rifle targeting data glitched. 02160_ R-06 Scavenger destroyed. 02162_ Power failure, Lgt. Angular Momentum Engine shutdown. 02163_ Overheating: Matter decay (-36). 02163_ Acquired 72 matter. 02165_ Acquired 4 matter. 02165_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Ambush Trap Map updated. >>Traps(Reprogram) Reprogrammed 4 Ambush Traps. >>Prototypes Downloading prototype IDs... Imp. Lightning Gun Cld. Pulse Rifle 02165_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 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