Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:33:04

Player: Gold Spoon

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1440)     1440
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 3917

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             365/550
Matter                     193/300
Energy                     125/125
System Corruption          0%
Temperature                Warm (122)
Movement                   Walking (185) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
               VSS Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
         Small Storage Unit
               Signal Interpreter
>              --- WEAPON (3) -------
         Heavy Particle Cannon
               Gauss Cannon
               Gauss Cannon
>              --- INVENTORY (8) ----
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
  Experimental Sensor Array
         Heavy Particle Cannon
         Heavy Particle Cannon
               Gauss Cannon
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               VSS Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
         Heavy Particle Cannon
               Gauss Cannon
               Gauss Cannon
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
  Experimental Sensor Array
         Heavy Particle Cannon
         Heavy Particle Cannon
               Gauss Cannon
               Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             27   | 6   3   3   .   2   13  
  Power                    3    | 1   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   .   4   
    Treads                 4    | 2   2   .   .   .   .   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  5    | 1   1   2   .   .   1   
    Device                 2    | .   .   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   .   1   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   .   3   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 10   | .   2   1   .   2   5   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               3    | .   1   .   .   .   2   
  Utility                  1    | .   1   .   .   .   .   
  Weapon                   4    | .   .   1   .   1   2   
  Highest Loss Streak      3    | .   1   1   .   2   3   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     78   | .   87  93  100 94  59  
  Engine                   11   | .   14  14  14  11  7   
  Treads                   18   | .   27  28  28  28  5   
  Leg                      1    | .   .   .   .   .   3   
  Flight                   1    | .   .   .   .   .   3   
  Device                   1    | .   .   3   .   .   1   
  Storage                  11   | .   14  14  14  14  9   
  Processor                7    | .   3   4   14  14  9   
  Energy Cannon            1    | .   .   .   .   1   3   
  Ballistic Gun            12   | .   28  18  14  10  .   
  Ballistic Cannon         10   | .   .   9   14  14  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 14  14  16  15  15  29  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 4   3   4   2   3   8   
  Average Carried          3    | .   1   2   2   2   5   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | .   2   2   2   3   8   

 Class Distribution 
--------------------
 86% | Mutant
  6% | Gunner
  3% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1321 | 205 344 50  .   93  629 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1576 | .   469 50  .   89  968 
  Parts                    104  | .   37  9   .   7   51  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  43   | .   11  3   .   5   24  
  Guns                     15   | .   11  3   .   1   .   
  Cannons                  22   | .   .   .   .   4   18  
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          9    | .   5   .   .   .   4   
  Worker                   2    | .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   3   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   3   
  Swarmer                  19   | .   3   3   .   3   10  
  Grunt                    19   | .   8   .   .   2   9   
  Sentry                   4    | .   .   .   .   .   4   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   7   3   .   3   7   
  Combat Bots Only         4    | .   3   3   .   3   4   
Max Kills in Single Turn   2    | .   2   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        258  | .    77   8    .    29   144  
  Missed                   93   | .    22   1    .    13   57   
Damage Taken               1933 | .    660  60   .    141  1072 
  Core                     329  | .    124  .    .    20   185  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   127  | .    127  .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    42   .    
Volleys Fired              127  | .    49   4    1    20   53   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  171  | .    40   55   55   55   171  
Shots Fired                276  | .    98   6    2    30   140  
  Gun                      113  | .    98   4    1    10   .    
  Cannon                   159  | .    .    2    1    20   136  
  Launcher                 4    | .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  230  | .    98   6    2    30   94   
  Thermal                  17   | .    .    .    .    .    17   
  Explosive                4    | .    .    .    .    .    4    
  Electromagnetic          25   | .    .    .    .    .    25   
  Robot Hit Streak         14   | .    14   3    .    6    6    
  Robot Miss Streak        5    | .    3    1    2    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           152  | .    64   3    .    15   70   
  Core Hits                76   | .    26   3    .    8    39   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    5    
    Blast                  6    | .    .    .    .    1    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3711 | .    869  35   .    235  2572 
  Guns                     979  | .    869  35   .    75   .    
  Cannons                  2151 | .    .    .    .    158  1993 
  Explosions               572  | .    .    .    .    .    572  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    2    7    
  Kinetic                  2405 | .    869  35   .    233  1268 
  Thermal                  490  | .    .    .    .    .    490  
  Explosive                334  | .    .    .    .    .    334  
  Electromagnetic          473  | .    .    .    .    .    473  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    .    132  
  Projectiles              97   | .    .    .    .    .    97   
  Explosions               35   | .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    2    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    2    10   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    24   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   2    | .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        342  | .    10   .    .    8    342  
  Average Temperature      85   | .    4    .    .    4    93   
  Received Heat Transfer   561  | .    273  .    .    18   270  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         620  | .    .    .    .    .    620  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             611  | .   275 112 .   105 611 
  Initial                  52   | .   .   52  .   .   40  
  Average                  201  | .   98  78  .   48  369 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         58   | 100 83  100 .   100 11  
  Level 1                  19   | .   16  .   .   .   34  
  Level 2                  22   | .   .   .   .   .   53  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   .   5   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   15  3   .   6   33  
  Peak Tracking Total      5    | .   5   3   .   3   5   
  Tactical Retreats        2    | .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   3   .   .   .   5   
  Terminals                7    | .   2   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   9   .   .   .   13  
  Successful               8    | .   3   .   .   .   5   
  Failed                   14   | .   6   .   .   .   8   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   
  Terminals                19   | .   6   .   .   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   .   .   5   
  Robot Analysis           2    | .   .   .   .   .   2   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   .   5   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   .   .   .   .   2   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2632 | 53   684  460  138  248  1049 
Spaces Moved               1151 | 36   311  273  85   119  327  
  Core                     36   | 14   .    .    .    .    22   
  Treads                   924  | 22   311  273  85   119  114  
  Legs                     62   | .    .    .    .    .    62   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   129  | .    .    .    .    .    129  
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            184  | 117  160  160  160  160  250  
  Slowest Speed            355  | 160  160  160  160  160  355  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    54   40   19   31   43   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          94   | .    .    .    .    .    94   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    44   
  AOE                      50   | .    .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1413 | 47  400 291 85  146 444 
  Wait                     74   | .   33  9   .   2   30  
  Move                     1146 | 35  310 272 84  118 327 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 6   5   2   .   3   15  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   25   | 6   3   3   .   2   11  
  Detach                   3    | .   .   1   .   .   2   
  Swap                     2    | .   .   .   .   .   2   
  Drop                     3    | .   .   .   .   .   3   
  Fire                     127  | .   49  4   1   20  53  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 13)
  663 | -10/Materials | Repaired Lgt. Treads
  738 | -10/Materials | Entered Mines
  745 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  745 | -10/Mines     | Learned 2 Materials zone layouts
  840 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  843 | -10/Mines     | Found Prototype Device
  844 | -10/Mines     | Identified Exp. Sensor Array
 1026 | -10/Mines     | Discovered new exit (range 5)
 1035 | -10/Mines     | Identified exit to Materials
 1192 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1192 | -10/Mines     | Discovered new exit (range 5)
 1197 | -10/Mines     | Identified exit to Exiles
 1198 | -10/Mines     | Entered Exiles
 1198 | -10/Exiles    | Found Exiles lab destroyed
 1317 | -10/Exiles    | Discovered new exit (range 14)
 1334 | -10/Exiles    | Identified exit to Mines
 1336 | -10/Exiles    | Entered Mines
 1359 | -9/Mines      | Identified exit to Materials
 1428 | -9/Mines      | Core integrity fell below 50%
 1584 | -9/Mines      | Entered Materials
 1584 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1938 | -8/Materials  | Lost 3 parts (1p1n1w)
 2131 | -8/Materials  | Discovered new exit (range 9)
 2156 | -8/Materials  | Identified exit to Factory
 2633 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 1 matter.
Acquired 10 matter.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
R-06 Scavenger collects Hpw. Shotgun.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Acquired 42 matter.
K-01 Serf collects debris.
R-06 Scavenger collects Wheel.
U-05 Engineer builds a Wall.
Slug penetrates Y-45 Defender.
Y-45 Defender Lgt. Treads blasted off.
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Terrain Scanner.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Y-45 Defender destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveMiningPit
  Manual?         0
Play Time         00:15:38
  Cumulative      24.8 hours
  Start           2024.04.29 @ 21:18:16
  End             2024.04.29 @ 21:33:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           37
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ebd010e-9efc-473b-b178-c890f7c3376f