Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 14:30:45

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (259)      259
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1859

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             55/250
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
    Combat Airjet
           Heat Sink
  Improved Targeting Computer
  Improved Targeting Computer
           Sensor Drone Bay
           PSU Rigger

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           EM Pulse Gun
>          --- INVENTORY --------
    Combat Airjet
           Heat Sink
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Sensor Drone Bay
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             12   | 7   2   3   .   .   
  Power                    2    | 1   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   1   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 3   1   .   .   .   
    Energy Gun             4    | 3   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   1   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   1   .   1   
  Highest Loss Streak      2    | .   2   1   .   1   
Average Slot Usage (%)     85   | .   93  83  85  75  
  Engine                   6    | .   14  6   .   .   
  Core                     7    | .   .   7   14  14  
  Leg                      23   | .   24  20  28  28  
  Storage                  14   | .   14  14  14  14  
  Processor                13   | .   11  14  14  14  
  Energy Gun               19   | .   28  19  14  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             12   | 12  12  12  11  11  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 2   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 1   5   6   6   6   
  Average Carried          4    | .   3   4   6   6   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 1   4   6   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           320  | 240 50  30  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            398  | .   189 189 .   20  
  Parts                    4    | .   2   1   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   4   2   .   1   
  Melee                    1    | .   .   .   .   1   
  Guns                     5    | .   4   1   .   .   
Classes Destroyed          3    | .   1   1   .   1   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  1    | .   .   .   .   1   
  Grunt                    6    | .   4   2   .   .   
Best Kill Streak           2    | .   2   2   .   1   
  Combat Bots Only         2    | .   2   2   .   1   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               712  | .   275 209 .   228 
  Core                     195  | .   47  78  .   70  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              35   | .   15  19  .   1   
  Largest                  2    | .   2   2   .   1   
  Hottest                  80   | .   80  80  .   40  
Shots Fired                51   | .   28  22  .   1   
  Gun                      51   | .   28  22  .   1   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  27   | .   24  3   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          24   | .   4   19  .   1   
  Robot Hit Streak         13   | .   13  9   .   .   
  Robot Miss Streak        1    | .   1   1   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           38   | .   22  16  .   .   
  Core Hits                22   | .   10  7   .   5   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           481  | .   234 228 .   19  
  Guns                     436  | .   234 202 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               26   | .   .   26  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  19   | .   .   .   .   19  
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  257  | .   210 47  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          205  | .   24  181 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      23   | .   .   18  .   5   
  Shots                    1    | .   .   1   .   .   
  Rammed                   10   | .   .   .   .   10  
Targets Rammed             12   | .   .   .   .   12  
  Kicked                   2    | .   .   .   .   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        304  | .   304 99  .   4   
  Average Temperature      91   | .   141 29  .   3   
  Received Heat Transfer   267  | .   156 111 .   .   
  Effects                  1    | .   1   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Fried              2    | .   .   2   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             6    | .   6   .   .   .   
  Heat Transferred         575  | .   475 100 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             157  | .   110 157 .   35  
  Initial                  42   | .   .   42  .   .   
  Average                  49   | .   47  58  .   10  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              16   | .   5   8   .   3   
  Peak Tracking Total      3    | .   3   3   .   3   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   .   1   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   1   1   .   
  Successful               2    | .   .   1   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1159 | 70  211 576 273 29  
Spaces Moved               724  | 53  110 325 227 9   
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     713  | 42  110 325 227 9   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            125  | 111 128 130 120 120 
  Slowest Speed            150  | 150 150 150 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 4   20  64  61  10  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   .   5   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      917  | 60  151 455 228 23  
  Wait                     121  | .   21  99  .   1   
  Move                     720  | 52  109 324 226 9   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 1   4   5   1   .   
  Fast Attach              9    | 6   1   2   .   .   
  Attach                   1    | .   1   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | 1   .   1   .   .   
  Drop                     6    | .   .   5   1   .   
  Fire                     35   | .   15  19  .   1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     12   | .   .   .   .   12  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 15)
  282 | -10/Materials | Entered Mines
  283 | -10/Mines     | Assembled infested the area
  302 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Met a Derelict bent on vengeance
  492 | -10/Mines     | Learned Materials stockpile data
  659 | -10/Mines     | Found the Drone Emporium
  665 | -10/Mines     | Found Prototype Device
  821 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  853 | -10/Mines     | Discovered new exit (range 5)
  858 | -10/Mines     | Entered Exiles
  888 | -10/Exiles    | Met 8R-AWN
  908 | -10/Exiles    | Met EX-HEX
  951 | -10/Exiles    | Met EX-BIN
  965 | -10/Exiles    | Aligned with FarCom system
  966 | -10/Exiles    | Given EX-Vault access code
  995 | -10/Exiles    | Opened EX-Vault
 1004 | -10/Exiles    | Found PSU Rigger
 1028 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1069 | -10/Exiles    | Met EX-DEC
 1122 | -10/Exiles    | Discovered new exit (range 10)
 1131 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1131 | -10/Exiles    | Entered Mines
 1146 | -9/Mines      | Core integrity fell below 50%
 1160 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01144_ Aluminum Leg permanently disabled.
01144_ Destabilizing: Short circuit.
01145_ Slammed into S-10 Pest.
01146_ K-01 Serf collects debris.
01146_ Slammed into S-10 Pest.
01146_ Destabilizing: Core damaged (-7).
01148_ Slammed into S-10 Pest. <x2>
01151_ K-01 Serf collects debris.
01151_ Slammed into S-10 Pest.
01152_ K-01 Serf collects debris.
01152_ Slammed into S-10 Pest.
01154_ Kicked S-10 Pest out of the way.
01155_ Slammed into S-10 Pest.
01156_ K-01 Serf collects debris.
01156_ Slammed into S-10 Pest.
01156_ Destabilizing: Core damaged (-12).
01157_ Kicked S-10 Pest out of the way.
01158_ Slammed into S-10 Pest.
01158_ S-10 Pest destroyed.
01159_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#   k   #???????????????????     |
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| ??????????????????#      @%###?##???###???????     |
| ??????????????????##     [%  ##        ???????     |
| ???????????????????##    s%%% # """ """ #?????     |
| ????????????????????# #### %%%# """ """ #?????     |
| ????????????????????#????##s%## """ """ #?????     |
| ??????????????????????????##%##         ??????     |
| ???????????????????????????# ##     """ ??????     |
| ???????????????????????????# ##     """ ??????     |
| ??????????????????? """ #### ##     """ #?????     |
| ??????????????????? """                 #?????     |
| ??????????????????#     # ## ##         #?????     |
| ????????????????????????#??# ############?????     |
| ???????????????????????????   ????????????????     |
| ??????????????????????????    ????????????????     |
| ?????????????????????????#####????????????????     |
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| ??????????????????????????????????????????????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneUltimateStripper
  Manual?         0
Play Time         00:09:22
  Cumulative      68.0 hours
  Start           2021.03.15 @ 19:20:48
  End             2021.03.16 @ 14:30:45
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           29
  Adventurer      148
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4335eb2-fee5-4f17-bc77-0836d4216be0