Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 20:29:34 Player: Tollhouse Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (596) 596 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4006 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 14/100 System Corruption 0% Temperature Cool (50) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (5) ------- Makeshift Spear > --- INVENTORY (15) --- Improved Heat Sink Disposable Heat Sink Medium Matter Pod (100) Shock Rifle Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Heat Sink Disposable Heat Sink Medium Matter Pod Microactuators Shock Rifle EMP Blaster Datajack Remote Datajack Makeshift Spear [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Piercing Weapon Makeshift Spear Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Parts Attached 29 | 6 7 5 . 11 Power 5 | 1 1 1 . 2 Engine 5 | 1 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 2 . 4 Treads 6 | 2 . 2 . 2 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . . 2 Device 2 | . . . . 2 Storage 2 | 1 1 . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 3 2 . 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 3 1 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 1 7 . 13 Power 5 | . 1 2 . 2 Propulsion 8 | . . 2 . 6 Utility 2 | . . . . 2 Weapon 6 | . . 3 . 3 Highest Loss Streak 9 | . 1 4 . 9 To Critical Strikes 1 | . . 1 . . Average Backups 7 | 1 5 7 11 8 Power . | . 1 1 1 . Propulsion . | . . 1 1 . Utility 2 | . 1 2 3 3 Weapon 2 | . 1 1 3 2 Tool/Special . | . . . . . Unused Backups 7 | . 1 . . 6 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 2 | . 1 . . 1 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 78 | . 97 80 57 46 Engine 7 | . 12 4 . 3 Treads 26 | . 28 27 28 16 Storage 13 | . 13 14 14 5 Processor 12 | . 13 14 14 5 Ballistic Gun 15 | . 27 12 . 7 Peak Build Rating 19 | 6 11 10 7 19 Average Rating 8 | 5 8 7 6 15 On Entrance 6 | . 6 10 7 7 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 13 31 29 24 36 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 8 | 3 . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 15 | 2 11 11 15 14 Average Carried 7 | 1 5 7 11 8 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 7 15 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 964 | 260 388 67 76 173 Remotely . | . . . . . Salvage Created 753 | . 468 32 . 253 Parts 51 | . 37 4 . 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 20 | . 15 1 . 4 Melee 4 | . . . . 4 Guns 16 | . 15 1 . . Classes Destroyed 5 | . 4 1 . . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 9 | . 9 . . . Grunt 10 | . 6 . . 4 Subdweller 1 | . . 1 . . Best Kill Streak 4 | . 4 1 . 2 Combat Bots Only 3 | . 3 1 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 340 | . 93 64 . 183 Missed 93 | . 33 19 . 41 Hits 247 | . 60 45 . 142 Projectile 247 | . 60 45 . 142 Critical Strikes 9 | . 2 1 . 6 Damage Taken 3839 | . 582 950 . 2307 Core 1245 | . 62 176 . 1007 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 339 | . . . 339 . Core Remaining (%) 52 | 100 . . 4 . Volleys Fired 87 | . 38 43 . 6 Largest 2 | . 2 2 . 2 Hottest 56 | . 46 46 . 56 Shots Fired 161 | . 76 75 . 10 Gun 159 | . 76 75 . 8 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 159 | . 76 75 . 8 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 25 | . 6 25 . 20 Robot Miss Streak 5 | . 5 2 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 133 | . 40 65 . 28 Core Hits 39 | . 24 2 . 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Destroy 1 | . . 1 . . Impale 2 | . . . . 2 Melee Attacks 27 | . . . . 27 Impact . | . . . . . Slashing . | . . . . . Piercing 27 | . . . . 27 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1516 | . 576 92 . 848 Guns 799 | . 568 92 . 139 Cannons . | . . . . . Explosions 116 | . . . . 116 Melee 589 | . . . . 589 Ramming 12 | . 8 . . 4 Kinetic 799 | . 568 92 . 139 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 116 | . . . . 116 Impact . | . . . . . Slashing . | . . . . . Piercing 589 | . . . . 589 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . 2 . . 1 Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 20 | . 8 . . 20 Average Temperature 5 | . 2 . . 9 Received Heat Transfer 1171 | . 159 . . 1012 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 122 | . 122 . . 40 Initial . | . . . . . Average 38 | . 48 . . 4 Influence Increases 508 | . 388 . . 120 Destroy 0b10 Robot/C 380 | . 300 . . 80 Destroy 0b10 Robot/NC 10 | . 10 . . . Destroy Leader 72 | . 62 . . 10 Disable Machine 15 | . 15 . . . Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 508 | . 293 95 . 120 Entered New Map 47 | . . 47 . . Time Decay 353 | . 283 20 . 50 Lost Part 108 | . 10 28 . 70 Squads Dispatched 6 | . 4 . . 2 Investigation 2 | . 2 . . . Extermination 1 | . . . . 1 Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 18 2 . 11 Peak Tracking Total 5 | . 3 2 . 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1180 | . 1180 . . . Optics 1180 | . 1180 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3650 | 125 1777 299 1109 340 Spaces Moved 2037 | 77 1022 110 683 145 Core 21 | 15 . . . 6 Treads 2009 | 62 1022 110 683 132 Legs 7 | . . . . 7 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 149 160 160 160 171 Slowest Speed 450 | 200 160 160 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 95 3 48 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2229 | 84 1088 158 700 199 Wait 18 | . . . 10 8 Move 2033 | 76 1021 109 682 145 Hop . | . . . . . Pick Up 21 | 2 11 1 7 . Fast Attach 15 | 6 6 . . 3 Attach 15 | . 1 5 . 9 Detach 5 | . 4 . 1 . Swap . | . . . . . Drop 5 | . 5 . . . Fire 87 | . 38 43 . 6 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush 3 | . 2 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Met a group of wandering Federalists 216 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Discovered new exit (range 12) 1626 | -10/Materials | Discovered new exit (range 9) 1903 | -10/Materials | Entered Subcaves 1904 | -10/Subcaves | Continued accompanying wandering Federalists (3) 1904 | -10/Subcaves | Approached by a straggling Scientist 1965 | -10/Subcaves | Core integrity fell below 50% 1987 | -10/Subcaves | Lost 4 parts (1p2n1w) 2023 | -10/Subcaves | Core integrity fell below 20% 2119 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 2202 | -10/Subcaves | Entered Scraptown 2600 | -7/Scraptown | Discovered new exit (range 3) 2674 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2707 | -7/Scraptown | Visited CR-KLE's Repair Center 2723 | -7/Scraptown | CR-KLE repaired 3 parts 3311 | -7/Scraptown | Entered Factory 3311 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x3, Weapon x3 3620 | -5/Factory | Lost 9 parts (2p4n1u2w) 3639 | -5/Factory | Core integrity fell below 50% 3648 | -5/Factory | Core integrity fell below 20% 3651 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5H. K-01 Serf collects debris. Acquired Flexi-carbon Leg. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Flexi-carbon Leg destroyed. K-01 Serf cleans the Power Conduit. G-50 Soldier destroyed. Acquired 38 matter. Critical hit (Burn: +37). G-50 Soldier destroyed. K-01 Serf collects debris. Acquired Carbon-fiber Leg. Acquired 10 matter. K-01 Serf collects debris. Carbon-fiber Leg destroyed. K-01 Serf destroyed. EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? /?????????????????????????? | | ###########??????# #?????????????????????????? | | # #??????# #?????????????????????????? | | # [[! #??????# #????????????H????????????? | | # [[! #??????# #?????????????????????????? | | # [! #??????# ##########????????????????? | | # #??????# # #????????????????? | | # #??????# # " #????????????????? | | # #??????# # " [#????????????????? | | # #??????# # " #????????????????? | | #####+############ # " #????????????????? | | # " #????????????????? | | # " #????????????????? | | # " #????????????????? | | # " #????????????????? | | # " "Y" #????????????????? | | ##########"##### # [[!""" #???#????????????? | | #????# # ###+###### ####?????????? | | #????# # @%%= x ??????? | | #????# # [%! x ??????? | | #????# + m ??????? | | #????# # ??????? | | #????# # ???????? | | #????#= [ ######## ###+########???????? | | #????# #??????# #??????????????????? | | #????###########??????# +??????????????????? | | #?????????????????????# #??????????????????? | | #?????????????????????# #??????????????????? | | #?????????????????????# #??????????????????? | | #????????????????????? #??????????????????? | | #?????????????????????###+###??????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | +??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Strength In Numbers Challenges ------------ None Game ------ Seed DispersalDispersalFrame Manual? 0 Play Time 00:21:56 Cumulative 3.7 hours Start 2026.01.25 @ 20:07:08 End 2026.01.25 @ 20:29:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cf95cbff-14c5-457a-8946-4f850d014b1c